Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Canyon
Feedback comments for LD31
Canyon's games and stats for all events →
| Timestamp | Since previous | Game | Canyon's comment |
|---|---|---|---|
| Dec 16 23:01:00 | Planet Defender | Interesting twist on Asteroids with potential. You are meant to defend the planet, but shooting asteroids that aren't on a collision course with your Planet still give you points. <br/> <br/>Might be interesting if shooting those asteroids deducted your score. <br/>Also, does the planet ever get destroyed? <br/> <br/>I liked the art and the sounds. The controls are interesting too. Well done! And good luck for next time :) | |
| Dec 16 23:12:00 | 11m 00s | Alchemia | I like the mood of this game! I managed to craft some dust, but I couldn't drag the coal to the tray. Not sure what I was doing wrong. I tried a few times but to no avail. |
| Dec 16 23:22:00 | 10m 00s | Zombie Maze Escape | Well done on finishing and including an editor! <br/> <br/>The game is pretty frustrating, but that could be resolved without too much work. |
| Dec 16 23:26:00 | 4m 00s | The MANT Experiment | I like the music and animation and the general style. |
| Dec 16 23:35:00 | 9m 00s | Hampered | I got 680. I liked the music. |
| Dec 16 23:38:00 | 3m 00s | Age of Snowmen | I couldn't make sense of it at all, sorry. Great start though! Coding an RTS is no easy feat! |
| Dec 16 23:40:00 | 2m 00s | Don't Rain On My Parade | I like the graphics! |
| Dec 17 00:03:00 | 23m 00s | Dino Dash: Rex's Run | I love this idea and the execution of it! It could do with a little more polish, but it really feels like it would have been a classic handheld game from the 80's. Great art style! And due to the genre, the simple bleeps and bloops make sense. <br/> <br/>I also appreciate the simple control scheme and design, and the UI. |
| Dec 18 04:31:00 | 28h 28m | Orion | I can't even |
| Dec 18 04:39:00 | 8m 00s | Blocked | I like the music! |
| Dec 18 04:51:00 | 12m 00s | NO AMMO NO ARMOUR NO SIGNAL | Great art style, and phoning in for supplies was an interesting twist. Overall very polished too! |
| Dec 19 04:27:00 | 23h 36m | Do Not Melt | I would like to see where this goes if it were to be expanded. I loved the art style and the music. I like the game design on paper, but it would take a lot of work to get right. All in all, great work! |
| Dec 19 04:35:00 | 8m 00s | Outpost: New World | My favourite game so far. Excellent visual and game design. |
| Dec 19 04:45:00 | 10m 00s | Sweep Stacks | I loved this! |
| Dec 19 05:08:00 | 23m 00s | Rainbow Maze | Technically very impressive, and innovative. But, I had no reason to actually want to explore the maze. Seeing how complex it was only made it less interesting to explore. If this was an exploration/sandbox game, I think the mechanic would be more useful, but here, it just made me not want to play. <br/> <br/>That sounds bad, but I actually rated you really highly (for everything except fun) |
| Dec 19 22:52:00 | 17h 44m | S | I enjoyed it, and I wish you had more time to add the finishing touches because it is a beautiful idea. <br/> <br/>Is the hint bar at the bottom sequential or randomized? Is it showing only what tiles there are, not the order of the them. <br/> <br/>Also, playing on a laptop with a terrible mouse pad, an alternative control scheme that didn't require dragging so much would have been great. <br/> <br/>It took a while for me to associate the different elements with different colours, could that hint bar at the bottom, say the word themselves, or show icons? <br/> <br/>This game has a beautiful core and if you expand on it I would definitely buy it. <br/> <br/>Great work. |
| Dec 19 23:11:00 | 19m 00s | Dancefloor | This game is beautiful! I really loved the art style. |
| Dec 19 23:38:00 | 27m 00s | Silk | I think a few puzzles in the middle could have been cut, as they were repeating the same notion. But going through the categories, I gave you 5 Stars all round. |
| Dec 26 06:51:00 | 151h 13m | Fido, Fiona & Fidel | I found this game very difficult. I admire the concept, but this design requires the player to place a lot of trust in the game, and when the game in question is made in 48 hours, well it is harder to justify that trust. <br/> <br/>But, I think this would work well as a mini game inside a more conventional game, where trust has already been earned. |
| Dec 28 06:56:00 | 48h 05m | Lombom | Great mechanic, with some better audio and graphics this could be really interesting. |
| Dec 28 07:04:00 | 8m 00s | Thief Before Dark | Really good effort for your first Ludum Dare! The game could do with more feedback e.g. when do I know when I will be seen/hidden. A solid foundation! |
| Dec 28 07:06:00 | 2m 00s | Monster Buster | When I try to run the web build game jolt gives an error saying "Failed to download data file" |
| Dec 28 07:11:00 | 5m 00s | The Shift | Great all round game. Something just doesn't feel right with the weight of the character, I am not sure what it is. But I love the game. It'd be cool to have a zen mode where it never ends. |
| Dec 28 07:19:00 | 8m 00s | Narwhal with a Gun | I think this game needed more peril. <br/> <br/>Perhaps a mechanic that meant you lost if you missed more than N bad guys. A score on it's own is not motivational enough. <br/> <br/>When time counts up, the game should be difficult to survive, but that isn't the case here. I feel like for this game, the timer should have counted down, and it was more of, how many can get, with in the time constraint. <br/> <br/>Otherwise, you just play until you get tire of it. <br/> <br/>It would have been great to change the level after a set time/goal was reached. <br/> <br/>The controls also feel a bit airy. I like a lot of the little touches, like being invulnerable after spawning, and wall jumping, having a menu with instructions etc. <br/> <br/>I think with a few tweaks the game would give one more reason to continue playing. |
| Dec 28 07:23:00 | 4m 00s | 0000 : Press Z | I love the art style |
| Dec 28 07:31:00 | 8m 00s | Abdominal Snowman | Clever mechanic. I think some polish on the UI would go a long way to make the game feel more complete. The stars, and the buttons didn't really match the snowman or the level art. <br/> <br/>I liked when the levels required you to have shrunk in order to progress. Some more puzzle elements would be great. <br/> <br/>Also, not sure if it is meant to be a pun, because the actual term is abominable snowman. Maybe I missed something. |
| Dec 28 07:39:00 | 8m 00s | Harvestier | Beautiful graphics. The game design is a little shallow. It doesn't feel nice to have to turn around, and there is no danger of hitting the reds at all. There is also no real reason to collect these things other than score. <br/> <br/>You could increase the danger by lowering your friction, or make the green and yellow affect play in some more complex way. |
| Dec 28 07:46:00 | 7m 00s | Space Dwarves | I really liked the art, sound and mood, and the sense of progression. I'll have to come back and play this a little more because I never managed to survive very long. |
| Dec 28 07:55:00 | 9m 00s | Planetary Body Shooter | Great graphics. Suprisingly difficult. I like that you could reverse. Could have done with less friction. A little frustrating that the music restarts whenever you die. <br/> <br/>Great idea to have a shop and make conservation of ammo important. I got hit by spawning asteroids a few times and then I had to rage quit. But great work! |
| Dec 28 08:21:00 | 26m 00s | Snowball juggling Olympio | Perfect entry, I can't believe the game design and the level of polish are superb. Well done! |
| Dec 28 08:43:00 | 22m 00s | Blackout | Great score for mood |