Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Budaniel
Feedback comments for LD31
Budaniel's games and stats for all events →
| Timestamp | Since previous | Game | Budaniel's comment |
|---|---|---|---|
| Dec 9 02:00:00 | Color Wheel | Fun little game, but after a while all I cared about was moving the black bars out of the balls' way. The other colors went mostly unnoticed by me. | |
| Dec 9 02:06:00 | 6m 00s | Untraveled | I like the clean, simple visuals. I got temporarily stumped twice, but nothing a little perseverance didn't fix. |
| Dec 9 02:12:00 | 6m 00s | Demons Trial | Very nice. I like that there are multiple songs to listen to, and the gameplay is frantic and makes good use of the theme. |
| Dec 10 15:09:00 | 36h 57m | Baa Ram Ewe | Fun concept, great execution. I love the clean visuals and the controls are spot-on. |
| Dec 10 15:31:00 | 22m 00s | Egg Empire | Note to self: chicken farming is NOT a fast, easy road to riches. It's a nice, simple game and it fits the theme. My biggest complaint is that it rapidly became a game of whack-a-mole as the farm filled up, and once it was filled it there was nothing left to do except whack moles. I would have also liked to have seen more gradients in the level of chicken satisfaction so I could know which one needed my help most desperately. |
| Dec 11 17:07:00 | 25h 36m | Retro Mashup | could not play (error) |
| Dec 11 17:48:00 | 41m 00s | Save Christmas | Got stuck outside of the play world after dying. Other than that, fun game. |
| Dec 13 04:29:00 | 34h 41m | Slam Dunkin's Beat The Crap Out Of Everybody | Love the music, and the action was crazy frantic. |
| Dec 13 04:38:00 | 9m 00s | Sky Organ | I am not coordinated enough for this apparently lol |
| Dec 15 06:10:00 | 49h 32m | Screemo Quest | Controls are kind of sluggish in my opinion. Fit the theme, but kind of bland. |
| Dec 15 06:18:00 | 8m 00s | Oi! Menu!? | Really funny, really confusing, really interesting. Took me forever to figure out what I was supposed to be doing. The customer and I died over and over until I figured it out. |
| Dec 15 06:27:00 | 9m 00s | Pin Cushion | Had a problem with being sent back a screen each time I had to restart a level after the first. Also got reset mid-run one time for seemingly no reason. The controls were solid though and the theme seemed to fit the style well. |
| Dec 15 06:35:00 | 8m 00s | Walk to the door | I loved the concept, and the puzzles weren't too hard to figure out. The multi-window setup seems a little at odds with the theme of all on one screen, but I liked it. |
| Dec 15 06:42:00 | 7m 00s | TURN it UP | Nice old-school arcade look and feel. I didn't see much in the way of an end goal, however, so I eventually just stopped playing. |
| Dec 15 06:48:00 | 6m 00s | Clockwise | Got stuck in the walls a few times, and some general collision detection issues arose, but other than that it was a solid little entry. |
| Dec 15 06:57:00 | 9m 00s | Don't wake the cat! | Crashed hard on me while playing. While it worked, I struggled with it and lost because I kept wasting resources trying to build defenses. The tower icons were a little to close to one another at times and icons overlapped, creating misclicks. |
| Dec 15 07:01:00 | 4m 00s | TV World | That TV is a relatively big object to maneuver, and the controls feel sluggish until you get enough fire rate improving power ups. The concept is pretty interesting though, going form channel to channel. |
| Dec 15 07:11:00 | 10m 00s | 2.5Dino Arena | I liked the color palette and the actual combat arena was good and balanced. I liked the controls and the overall concept, but I would have liked a little more feedback on hitting the enemies. Should probably have a limit on mobs at the end in the game over screen to prevent lag and/or crashes. |
| Dec 19 09:04:00 | 97h 53m | Count Explodem in : "From Behind" | I like your take on the theme. It controls well, looks good and plays well. My only complaint is that after dying and starting again, I got one baddie and then no more spawned. Overall, I like it. |
| Dec 19 09:09:00 | 5m 00s | SnacMan | I like the smooth controls (something that allot of times is done poorly on these kinds of games) and the concept was well thought out. I liked the color coded blocks, and the tutorial system eased me into the game mechanics very well. |
| Dec 19 09:32:00 | 23m 00s | Silk | I loved this; it was the kind of spacial-perception puzzle I enjoy. The subtle movement in the backgrounds was noticeable yet never annoying or distracting. This is one of my favorite games so far this LD. |
| Dec 22 06:10:00 | 68h 38m | Towering Perspective | It was hard to tell where I was shooting, but I thought it was an interesting concept. I would have liked more instruction as to what I was supposed to do. |
| Dec 22 06:20:00 | 10m 00s | Red Repair | I liked the concept, and it would seem like it would be a natural on a touch-screen device. My concern is the complete lack of in-game instructions, and the next mission button was hard to find. The voice overs were hilarious, and the music was decent. I would clean up the interface and make the goals a little clearer. Maybe allow the player assign workers to different systems on the ships? Overall fun with room for improvement. |
| Dec 22 06:28:00 | 8m 00s | ɹǝɯɹɐɟ ǝɥʇ | Really didn't get what I was supposed to be doing, and the controls were pretty finicky. I never did get a plant to grow and the hoe kept getting stuck and I would not be able to pick it up and carry it. |
| Dec 22 06:36:00 | 8m 00s | An RPG For Ants | Fun little design, and I have a few thoughts. I would have preferred to see a line-of-sight system rather than area of detection, which results in shots coming from rooms that you can't reach. The controls were easy to manage, but that dying sound... it hurt my ears. lol |
| Dec 22 06:40:00 | 4m 00s | Maze of Pain | Took just a few tries to beat it, but the concept with the moving blocks was pretty cool. |
| Dec 22 06:45:00 | 5m 00s | Gladarena | Short and pretty fun, but it really needs some form of indication as to whether you're taking damage. I would just be fighting and suddenly I'm dead, with no warning. If you added an HUD and added more of a defined goal it would be pretty good. |
| Dec 22 06:54:00 | 9m 00s | RPG Platformer Thing | I liked the lamp battle at the start as it reminded of Earthbound, but seeing nothing but lamps was a little disappointing. The end part was a little disappointing with the float ability negating any remaining challenge. I got to the end and nothing happened, so I'm not sure if I won or not. |