Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Budaniel
Feedback comments for LD32
Budaniel's games and stats for all events →
| Timestamp | Since previous | Game | Budaniel's comment |
|---|---|---|---|
| Apr 22 03:41:00 | Space Boy | Fun to play, at least with a controller. I did terrible with the keyboard. I like the sounds too, but I didn't really see any use of the theme. | |
| Apr 22 10:31:00 | 6h 50m | Crash Bomb | I liked this. My only real criticism is that the collision detection sometimes seemed a little off with the red TNT blocks appearing to detonate before I touched them. If they're area detecting, it would help to know the danger zone around them somehow; perhaps a tutorial level with the detonation detection area highlighted? <br/> <br/>I really like the visuals as they have a nice, retro charm. The movement controls, while feeling a little too slippery (it feels a little like I'm on running on ice) are straightforward and easy to grasp, and shooting clones (nice use of the theme, btw) is second nature in no time. |
| Apr 22 18:00:00 | 7h 29m | I Saw Her and She Ran Away | Simple/clean art style, but the controls were a little finicky for my tastes. I didn't see any use of the theme, though. |
| Apr 22 18:08:00 | 8m 00s | Pixel4Dead | I played it in conventional mode, and it was ok. Then I played unconventional mode and... wow. That music came out of nowhere and I laughed so hard. Not sure it fits anything but it was indeed unconventional. |
| Apr 22 18:15:00 | 7m 00s | Jump Gun | I had fun playing but I'm not sure about the use of the theme. The mechanics are solid and there's a good learning curve. |
| Apr 24 04:39:00 | 34h 24m | PALBOT | Great terrain graphics, nice controls and fun to play. I would have liked for the space bar to continue text instead of enter since space closer to my hand position during play. My one recommendation during play is a better indication of when the PAL bot gets hit and better/more consistent ways of telling when the enemies are actually dead (aside from a barely audible audio cue). A couple times I started to walk off on one I thought was dead that wasn't. The game does so many other things so well that this little hiccup stands out more than it may have otherwise. |
| Apr 24 06:40:00 | 2h 01m | Trojan Horse Simulator: The Art of Subterfuge | This is a fun game with a unique control mechanic. The music fit very well, and the sparse use of sound effects was a good design choice. |
| Apr 24 06:47:00 | 7m 00s | Pocket Squad | Nice, clean, simple visuals are a plus and make it easy to tell where and what everything is. The various loading times were a bit of a surprise, given the seemingly simple design, and I would have liked to be able to jump on the move instead of having to stop first. |