Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Beerman
Feedback comments for LD31
Beerman's games and stats for all events →
| Timestamp | Since previous | Game | Beerman's comment |
|---|---|---|---|
| Dec 8 20:48:00 | Galaxia | Excellent, really enjoyed playing this. The nested factory factory factories are a great idea. | |
| Dec 8 20:55:00 | 7m 00s | Legend Of Single Screen | That's actually quite fun in a walking around having a chat simulator kind of way. |
| Dec 8 21:02:00 | 7m 00s | Warehouse Willy | Nice little retro platformer :) Could do with the music being a few bars longer but really nails the mid-80s home computer vibe. |
| Dec 8 21:15:00 | 13m 00s | Zombietron 2084 | Not a bad little shooter, captures the classic arcade feel pretty well. Autofire would be nice, and the collisions sometimes feel a bit unfair, but good job :) |
| Dec 8 21:28:00 | 13m 00s | Break the Limits! | Nicely put together - if anything it's a bit too easy to get caught up in the mechanics and forget to watch the main screen, but it's a great idea, well realised. |
| Dec 8 22:13:00 | 45m 00s | Octogonal Switcher | Oh God, why am I upside down! This is messing with my brain, man. <br/>Very cool idea. |
| Dec 8 22:18:00 | 5m 00s | HexaQuest | Hex based Desktop Dungeons. Nice :) <br/>Like the randomised enemy names. |
| Dec 8 22:26:00 | 8m 00s | Claustrophobia | I love the lighting effects. |
| Dec 9 07:42:00 | 9h 16m | Metal Killer Bee vs. The Gangstas | That's pretty fun. Tricky to get the hang of the controls but really satisfying when you manage to slice through a gangsta. |
| Dec 9 19:42:00 | 12h 00m | Nooo Bath Time!!! | Pooping to stay out of the bath - reminds me of Mrs Beerman's pet hedgehog... |
| Dec 9 19:50:00 | 8m 00s | Start the Screen ! | It's a nice idea, shame you didn't have enough time to really polish it up. You should definitely keep working on it though, could be a great little game. |
| Dec 9 19:58:00 | 8m 00s | The Eternal Bee | I can't tell - am I supposed to avoid the rocks and prolong the bee's suffering or crash into them to take the easy way out? <br/>It's like, deep and stuff :) |
| Dec 9 20:10:00 | 12m 00s | Save Xmas Gifts | Not bad. Simple, but fiendishly difficult. Being able to knock the elf down with a direct hit was a nice touch |
| Dec 9 20:19:00 | 9m 00s | Remote Control | Great twist on the theme - I got past the door and now I'm standing on a cloud next to a snowman - is that the end? |
| Dec 9 20:25:00 | 6m 00s | The Unfettered Arrow | Cool game. The controls looked a little weird at first but once you start playing they make perfect sense. <br/>I definitely agree the arrow needs to be faster - maybe start off fast and slow down as you lose momentum? |
| Dec 9 20:51:00 | 26m 00s | Lull | Wow. That was really nicely done. |
| Dec 9 21:12:00 | 21m 00s | Velcro | Awesome. Feels like a bullet-hell Super Hexagon. I liked this enough to move it from my "LD31 rating" folder to my actual game library, would love to see an expansion. |
| Dec 9 21:36:00 | 24m 00s | Dungeon of Jest | Pretty cool. Really like the level warping, it's a great way to interpret the theme. |
| Dec 9 21:53:00 | 17m 00s | Grokageddon | Love the chunky pixel fog of war effect. Always find mouse aim tricky in shooters though, would really benefit from dual stick controls. |
| Dec 9 21:59:00 | 6m 00s | Ship the Sheep | Cool mechanic. Those wolves are *bastards*. |
| Dec 9 22:13:00 | 14m 00s | Alpha Circuit | I hate those eyeballs so much. Nice job, really atmospheric. |
| Dec 9 22:20:00 | 7m 00s | A Place in Space | Nice. The colour bleed effect and screen shake make the shooting feel really solid. Great twist on the theme as well, endless rooms in a single screen. |
| Dec 9 22:24:00 | 4m 00s | SPACEBOOK | Silly, but amusing. Perfectly simulates the social media experience - in SPACE! |
| Dec 9 22:31:00 | 7m 00s | Glow Drop | Very nice. Simple but compelling, like crazy multi-coloured bubblewrap :) |
| Dec 9 22:39:00 | 8m 00s | Snowball Swarm | Not bad, but why so tiny? The theme was entire game on one screen, not on a postage stamp ;) <br/>Could do with faster movement and maybe a couple of waves of one hit point "popcorn" enemies before you get to the tougher ones. Right now it feels like you do too much running away and not enough attacking. |
| Dec 10 07:48:00 | 9h 09m | ☃ | Very slick - love the death marker idea. |
| Dec 16 23:03:00 | 159h 15m | Bug in your room | Took me a while, but I finally got the bug! This is definitely the best cat-hurling simulator of 2014 ;) |
| Dec 18 19:38:00 | 44h 35m | Skyfarms | Pretty good. Seemed like it was too hard at first, but once I got into a rhythm of herding the enemies to where I could jump them I could keep it going for quite a while. <br/>A score system would be nice, and yeah, something that makes it fit more with the name - maybe between waves of enemies you plant some sky crops and harvest them for power ups? |
| Dec 18 19:48:00 | 10m 00s | Build A Snowman | Bit too slow paced, and it was hard to figure out where the furnace was, but nice idea. Could make a good mobile game with a bit of polish. |
| Dec 18 19:58:00 | 10m 00s | 1Screen | Cool little micro platformer. Even with the glitchy physics it kept me coming back for one more go. |
| Dec 18 20:02:00 | 4m 00s | no trudno | Strange, but entertaining. |
| Dec 18 20:20:00 | 18m 00s | Outpost: New World | Nice mix of shooter with base building. With a bit more depth (more buildings types, new weapons and enemies) this could be something really cool. |
| Dec 20 13:39:00 | 41h 19m | Poo Dee Pie | Made me laugh because mentally I'm like, twelve :) <br/>Actual gameplay feels a bit thin though, might be better if you were allowed a few misses before getting fired so you can get more of a rhythm going. |
| Dec 20 13:59:00 | 20m 00s | Dread Keep | That was pretty fun. Great job on the gameboy graphics and audio. |
| Dec 20 14:04:00 | 5m 00s | Microscope | Excellent - frantic and relaxing at the same time. |
| Dec 20 14:20:00 | 16m 00s | Screened | That's horribly difficult, you're a monster. The music really suits it, fits the feel of the game perfectly. |
| Dec 20 14:46:00 | 26m 00s | PostFour : Reconstruction | Pretty cool. Like a few people have already mentioned, it could definitely do with status indicators for the individual planets. I got the the point where I had one planet left that was just surviving and it took me forever to find it. <br/>Would also be cool if there was a more visual indicator of the amount and direction of trade flow along the route, maybe complicate things by having planets that hate each other and refuse to trade. |
| Dec 20 14:58:00 | 12m 00s | WASD | That was great. Nearly jumped out of my chair at "ZOMBIES!" |
| Dec 20 15:31:00 | 33m 00s | Screen Escape | Love the chunky pixel effect of the track, the ship doesn't really fit with it though. Could do with some powerups or collectibles to tempt you into taking the narrower branches when the track splits. <br/>Add some suitable music and this could be really nice. |