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Feedback comments for LD30
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| Timestamp | Since previous | Game | tanjent's comment |
|---|---|---|---|
| Aug 25 06:48:00 | Trade Empire | Good start. A visual indicator of a loss/win on a trade by the sell button would be very cool. Also I think a scrolling news feed alerting about 'deals' on certain locations would be a nice addition :) | |
| Aug 25 07:00:00 | 12m 00s | QOT | I got killed so hard before I understood that you had to switch worlds to shoot the other colored blobs (ouch!) - but good take on the theme :). I think the switching could be a bit easier if it was mapped, 1 key = 1 world. Also, great to see libgdx+html! |
| Aug 25 07:19:00 | 19m 00s | Connected Worlds | I really like the physics, but it needs some kind of hint/preview of the next connection point to know where to go. And I think the intro screen would have looked a lot better without the meme. I don't think your simple(r) graphics needs to be excused ... it's just another art style and it was good enough. |
| Aug 25 07:28:00 | 9m 00s | Circular Logic | Really good work! When you enter each world/circle/chamber a preview vector field of it's forces/gravity could be a good addition. |
| Aug 25 20:07:00 | 12h 39m | A Broken Planet | I had an idea about a text adventure for this LD but it didn't really fit any of the themes... So it's good to see that someone did one :) Played for a while but got a bit lost after the hallway/lab and gave up ... will probably return and try again when I'm a bit fresher in the head. A big + is that the "quest desktop" helps with the typing and the objects ... would be even neater if the surrounding ui widgets could be colored and themed a bit liked your nice screenshot/drawing! |
| Aug 25 20:28:00 | 21m 00s | Caravan of Worlds | This is utterly impressive and so hard to rate - I don't know what to do! If someone magically turned up behind me and knew the system/rules I would sit down and play immediately, but 10500 words is a bit too much to have in my head... :) Well here the points from the Swedish jury (outside the LD-system): Overall: ? Innovation: 5 Fun: ? Theme: 5 (Really like the idea of prime factors to use for world/stats building, will keep this as a cool tool), Graphics: 3 (Nice map) Audio: n/a Humor+Mood: Depends on the people playing! |
| Aug 25 20:46:00 | 18m 00s | Broken World | The ending was great! Graphically I think you could have skipped the pixel textures or worked with larger bands of colors in the last levels, since it would have harmonized better with the larger scale of the protagonist. Also I really like the evolving music, since you did not just progress through the levels but also with the audio. Good work! |
| Aug 25 22:00:00 | 1h 14m | Spejsbryggan | The right click to pan in the web browser is a bit hard to use since I manage to bring up the context menu in my browser sometimes (which messes quite a bit with the interaction). Also I think a mini map of the game world and a first level where the start and goal is just one bridge away would be enough to get one going (... and then ramp up the difficulty + explaining the bridge loop trick at level #5 or something). <br/> <br/>Also I thought that the green arrows in the corner where some kind of decoration at first and that the bridge decay/pixel dissolve was a texture mapping glitch. An idea I got would be to replace the bridge graphics with a line of those (floating) green arrows (repeating like <<<<<)... I think that would have looked a lot cleaner and kept the tight abstract style even more streamlined. <br/> <br/>Very good game with lots of potential for expansion when you grasp the mechanics. It just need some more trimming and user testing :) |
| Aug 26 07:27:00 | 9h 27m | Themus | This really reminds me of those (fantasy) books where you read a few paragraphs and then flipped a few pages back and forth (and usually ended up being killed by a drunk barbarian at page 120). <br/> <br/>I think this game could really benefit from a cover picture or some kind of border theme (like a book frame / cover); some small icon of the location or something for each page. I think that would make it look so more polished and add quite a bit to the content. Take a look at Frankenstein or some other interactive books at inkle studios for some inspiration on how others have solved this! |
| Aug 26 18:34:00 | 11h 07m | Spayce! | Really good graphics and style. I think you have a very good and solid (graphics) template, but that you should "pivot" and rethink the mechanics. I think more focus on connecting the worlds in smart ways (like colored sides for extra bonus, overlaps for penalties). Mashing keys to meet all the new people thing was quite tedious, it was more fun connecting the worlds and try to figure out the optimal placement :) |
| Aug 26 18:40:00 | 6m 00s | Past Implant Squad (LD30) | This would be a lot easier if you had some alternatives that you could connect (in crazy ways). I like that you have a background graphics. |
| Aug 26 20:06:00 | 1h 26m | Shards | I really dig the 3D look and the cooperation that is sequenced ... solid entry! |
| Aug 26 20:21:00 | 15m 00s | Die in another world | Feels very complete, impressive work for 48h hours. I could get right into it and play/interact with the game learning as I went along = very good. The level where you jump on your previous d00ds sold it for me! Had to look at the source to see if you had an FM synthesizer in there as well, but alas .. is ogg files :) |
| Aug 26 20:28:00 | 7m 00s | Departures | This game (struggle?) makes me wonder if I am part of an abstract art installation. Pretty unique! I guess you will also remain silent, and that me writing this confusing mess is just an ongoing part of the work ... haha! |
| Aug 26 20:33:00 | 5m 00s | Color Compass | Hard to rate! But looks very cool :) |
| Aug 26 20:53:00 | 20m 00s | Shinyrock | Like the book, the introduction was better :) I think the graphic style of the intro should also have been used in the game because it's a really big contrast, in style (and in scale) right now! |
| Aug 28 21:13:00 | 48h 20m | The Garden | Thanks for opening my eyes to a new game genre! When I think about it some more: most games I've played seem to have a core of "incrementation": levelling up, reaching the next world, getting achievements, improving your (motor) skills, earning more, getting more XXX ... Really basic human stuff, man. <br/> <br/>Funny that when my kid brother showed my cookie clicker I thought it to be the most silly and pointless thing ever ... but it's really an archetypal game mechanic, we just dress it up in lots of logic and gfx, like this silly action rpg I've been playing for 100+ hours just to get all the last level 9 items ... Well, anyway, nice game and thanks for making it! (...and sorry for the philosophy :)) |
| Aug 29 19:10:00 | 21h 57m | Planetary Bowling | Really good and very clean/simple with good core mechanics. I think that instead of the message about not dragging inside the circle you could project the mouse pointer to nearest point on the rim and shoot from there. |
| Sep 11 19:55:00 | 312h 45m | A Two-in-One Deal | Really good graphics and animations. I think the gameplay would have been a lot easier if the Q and E buttons/functions where mapped to some other keys so you could use the other hand to move, I ran out of fingers on my left hand and kept confusing them :) Probably easiest to add the left/right arrow keys for movement. |
| Sep 12 17:49:00 | 21h 54m | Vital Delivery | I delivered -400 items to the planet ... I guess the drought got worse! :) |
| Sep 13 15:35:00 | 21h 46m | Proxy Plex | Really solid idea, good work. I think it would be better UX to only have to click on the passengers instead of dragging them into the triangle/ship. |