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Feedback comments for LD32
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| Timestamp | Since previous | Game | tanjent's comment |
|---|---|---|---|
| Apr 20 15:36:00 | Skyblade | Agree about the sword and its "conventionality" :) That aside I think you have a good gem here if you want to polish it further. The graphics have a unique style I like. | |
| Apr 20 16:52:00 | 1h 16m | Deadly Tiles | Good graphics and I like your interpretation of the theme by using the "world" as your weapon. I think you need to add some more extra hits/lives at the start, because it's a bit difficult to progress now! :) |
| Apr 20 17:16:00 | 24m 00s | Just One Banana | I am not sure I won, but I really like that you packed so many different kinds of gameplay in here + big +plus+ for the love story :) |
| Apr 20 20:53:00 | 3h 37m | An Unconventional Weapon | "This sure does look like outrun!" #thingsinmyhead ... Plays one round of the game and reads text below, sure enough there it is!! I thought I should avoid the birds so I only got 3 kills :) For a real clone there should be the "world map" with splitting levels and a goal at the end... probably something oil related :P |
| Apr 20 21:01:00 | 8m 00s | Audio Assault | Impressive work, been thinking about making a game like this someday. As an audio geek I had to look at the source... I hope for your sanity that GamePatterns.as was generated by a tool :) |
| Apr 20 21:26:00 | 25m 00s | GraviGone | Really great take on the theme and it reminds me of classic NES games which often rely on timing and controller mastery. I think the difficulty ramps up a bit quick though - took me about 2 minutes to reach the initial gun! |
| Apr 20 21:37:00 | 11m 00s | Inconvenience Store | I thought initially it was a meditative piece, commenting on shallow commercialism and machine produced food or something. Did a bit of a stroll and then a glance at the shelves too see if there was any political statements/commentary on the products ... next I look up and there's an angry purple guy in a turban hitting me with his flailing arms... Hmmm, is this a modern art piece or should I just randomly throw this toilet paper roll I picked up... the questions.. the implications.. |
| Apr 20 21:49:00 | 12m 00s | Love is in the air | Oooh, this was like being back at miniclip games or what that site was called back in the 00s :) Really good stuff. |
| Apr 21 08:10:00 | 10h 21m | Fish Fencing | Games won by me:. Score to red:+13. :) I think it would be much easier if there were some preset combos so you could hit only one button to attack high/low and do combination moves with the directional controllers (like streetfighter) |
| Apr 21 19:18:00 | 11h 08m | Une arme peu conventionelle | Hah, did not expect something like this! The range of interactive things in this compo is really part of the charm :) I've never really thought about making content with real life pieces, but I think this 'game' shows that is yet another tool to use. The LEGO characters themselves are like preset modular 3D models that you can assemble, skin and animate, just like in Blender et.al. |
| Apr 21 22:41:00 | 3h 23m | God's Going to Cut Em Down | The graphics and writing are great! One thing I really think you should try to check/fix/improve is if it is possible to reskin the UI-buttons ... the rounded corners are quite a mismatch to the angled/sharp shaped style of the BG images. |
| Apr 21 22:57:00 | 16m 00s | LightStars | I really like this entry. Such a nice mood and friendly atmosphere, the sound design is great. It has a few bugs and I think you can work on the controls to make it a bit easier. I had to backtrack the entire first level because I forgot to activate the first star thing.. :) |
| Apr 24 18:12:00 | 67h 15m | War On Torus | Hard to vote on this in this state :) I think the interface would be better if you use a virtual arbcall/trackball to rotate the torus around origo instead of using the keys. I was dragging the mouse and clicking the middle mouse button to orbit the scene but it didn't work :) Check https://www.youtube.com/watch?v=NZkGbKYLK3c or download Sketchup for inspiration on how it might work! |
| Apr 24 18:22:00 | 10m 00s | Battle of Tolzford | Really like the art style! Just one random thought: I think that since the overall design is very retro, the sound should also reflect that... So if you bitcrushed the mumbling samples to 4-6 bit audio or something similar it would have enhanced the gritty digital feeling greatly - especially since the first sounds you hear is very simple/retro/digital and that clashes a bit with the rest of the sounds that sounds more recorded. Still a great take on the theme! |
| Apr 26 17:47:00 | 47h 25m | Streets Of Gas | I appreciate the honest writing in this entry :) Could have been interesting if you skipped the "action" component and did a puzzle/adventure thing with the same graphics. I think it could easily have been made into a strategy game where you have action points or something similar that you have to allocate in a smart way in order to survive/kill! |
| May 3 19:59:00 | 170h 12m | Throw Junk at Aliens | Love the animations. Just wished that the aliens looked a bit more ... alien :) |
| May 10 10:17:00 | 158h 18m | Le Roman de Goupil | Good work, ambitous doing graphics for a 48h jam :) Remember reading standard children books to my kid brothers a few years ago, and I can see that stuff like this would be a good update (for tablets) .. so while reading you could ask the kid what they want to do and have a good little interactive story instead of just flipping pages. |