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StMatn

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TimestampSince previousGameStMatn's comment
Aug 26 22:39:00 Ice Yery nice game! <br/>Had to play again after winning, because it feels quite nice to command those huge clusters of ships :) <br/>I liked to zoom quite a bit out to have some overview, which made the station health unreadable, but thats no huge down point. <br/>I can't tell you why, but I found the "OK" on the win screen quite funny :D <br/>Very solid entry!
Aug 26 23:08:00 29m 00s God Bless My Spaceship Great game! <br/>I really like the idea and the humor put in the parts :D I mean, who wouldnt atach bombs and tree logs to an emergency spaceship? <br/>The controls were quite challenging. Especialy the abrupt turn on direction change. <br/>Part placement could be improved a little, by preventing part overlapping. <br/>Sorry for being pedantic, but is there a loose condition? After miraculously winning on the first atempt I left the game run on its own, while typing this comment and the sole basic chassis is currently at -1600% height ;) <br/>All in all very cool idea and quite solid execution! <br/> <br/>P.S.: Are the buttons area-specific? English text would have been better for this contest ;) <br/>overlapping parts placement
Aug 26 23:23:00 15m 00s Robot Attack! Nice idea. <br/>Please put some info in your description, which version to rate. I rated 1.1, because 1.0 seemed to have no gameplay. <br/>Keeping the spacebar presed constantly raised my score and I got an "ArrayIndexOutOfBoundsExcepion: -1" at TerrainLoader.java at line 54, after letting a robot through (Loose screen apeared nevertheless). <br/>Keep it up!
Aug 26 23:30:00 7m 00s Down Under Crashed for me too with the binaries on Win7. <br/>Hope you can fix it since the screenshots look great.
Sep 3 22:43:00 191h 13m Celestial Impact Nice job! <br/>I don't know why, but the graphics look a bit minecrafty ;) <br/>Jumping felt a little awkward. Try implementing an acceleration model, at least for the vertical speed. <br/>I like the kind of anti-climax at the end :D <br/>Nice work!
Sep 3 22:51:00 8m 00s Flower Power Very nice idea and really cute character models. <br/>A little tutorial or at least explanation would have been great ;) maybe I missed something, but the replanting ability of the girl didn't seem to have any real purpose. Any form of health-indication would have been great for the soldier. <br/>All in all great idea!
Sep 3 23:07:00 16m 00s Trade routes Nice idea! <br/>To be honest, I didn't understand the mechanics, so I did just try-and-error, until I had a profitable route and just let the game run in background. A more dynamic economy-system would have been great. <br/>I had two planets really close to each other and realized, that you can have multiple ships. That lead to an exploitation of that extreme short route with all ships. From there it was a matter of seconds until the universe was mine ;) <br/>Maybe you could let the player decide which trade to make and give the planets a minimum distance to maintain. <br/>All in all great work!
Sep 7 23:00:00 95h 53m Geometrismo Very hard game, but nice concept! <br/>Unfortunately I haven't been able to win. Maybe you could put and easy mode in ;) <br/>Great work!
Sep 7 23:12:00 12m 00s Systeme Very interesting concept! <br/>For some reason I couldn't ust the ship sometimes and hab to restart. <br/>Maybe some explanation on planetcreation would have helped. The selection of items also hindered personalization. I think it would be nice, if you could somewhat "identify" with your own planet. <br/>Besides that, the exploration aspect was great. <br/>Nice work!
Sep 7 23:22:00 10m 00s Space Kittens Will Not Save The World Very cool idea! <br/>Some levels were really hard, but very fun to play. <br/>Great entry!
Sep 8 11:10:00 11h 48m Plantocalypse Very cool game! <br/>At first I was a bit skeptical about a roundbased citybuilder, but I tried it anyway and was positively amazed. On my second try I managed to win, but the game is quite challenging and - in my opinion - very well balanced. <br/>Great work!
Sep 8 11:28:00 18m 00s Bump Da World Nice game! <br/>Its a bit annoying, that you have to refresh the page if you fail in the tutorial. The concept is nice and well executed. <br/>The soundeffects are a little terrifying sometimes, but the audio is very nice in general. <br/>Great work!
Sep 8 11:40:00 12m 00s Fire & Ice Great concept! <br/>I noticed, that you may want to rethink the wall-jump implementation, since it seems, that the ceiling counts as a wall, so you can kind of "stick" to the ceiling, if you reach it once and then spam the jump key. <br/>I can't tell you why, but when the game switched into the second phase, I had dramatic drops in framerate. <br/>Besides that, the game is really nice! <br/>Greak work.
Sep 8 11:51:00 11m 00s Super Meru-meru lightroad Deluxe Very cool game. <br/>Some AI oponents would have really helped getting more fun out of this ;) <br/>The graphics look really great and I kind of like the 8-direction-sprites :) I noticed, that it was a little bit unpleasant to look an your kart while moving, becase it had this "jumpy" movement. Smoothing and syncing it with the camera would be nice. <br/>Great entry!
Sep 8 12:08:00 17m 00s Overpopulated Nice game, but really hard. <br/>To be honest I was too frustrated to continue, after I hardly arrived at a planed and was instantly slaughtered afer leaving the ship ten times in a row. <br/>I only once managed to survive more that 10 seconds on another planet. <br/>Well besides that the concept is really interesting. <br/>Nice work!
Sep 8 12:16:00 8m 00s Connessi Nice concept! <br/>I like the idea that you can move items between worlds, but gameplay seemed to be a little bit slow. <br/>All in all nice work!
Sep 8 12:32:00 16m 00s Connected Worlds Very nice game! <br/>The slow movement and especially the slow jumping/falling were really awkward. The jumpmechanic nearly made me ragequit while trying to get past a demon cow... <br/>There are some minor bugs with cow-collision and jumping (you can jump mid-air after walking off a platform), but all in all its a great entry!