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JonathanG

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TimestampSince previousGameJonathanG's comment
Aug 26 09:58:00 Dream Epoch (adventure / rpg) Looks very nice, but it's hard to tell what's from the Asset store and what you did yourself. Also the controls are a bit strange - WSAD doesn't always make you walk relative to the camera, and you don't always walk towards the mouse cursor when clicking either. It is however certainly full of atmosphere, and a good starting point for something bigger :)
Aug 26 10:55:00 57m 00s Dominions'n'dominoes This is brilliant! Reminds me a lot of Agricola, Race for the Galaxy and Twilight Imperium ;) Very fun to play, and very polished appearance! <br/> <br/>A few bugs: <br/>- Sometimes the view is stuck on a board which is not the current player's - e.g. P2's turn but P1's board appears. In this case you need to mouseover the player icon in the top left until the right one appears. <br/>- When this happens, the planet overlay icons and trade animations will often disappear too <br/>- When choosing cards to discard when trading, the animated arrows get stuck on the screen <br/>- When using the influence action, the two cards put on the top of the deck were never actually drawn afterwards. <br/>- Scoring is confusing, we tried to figure out how the board related to the +X next to the player score, but couldn't. Sometimes the +X changes at the end of the round; is it not calculated until then? Does it include points from laws? <br/>- On the victory screen the players are counted from P0, but in the rest of the game they count from P1
Sep 2 17:06:00 174h 11m Flip Out! Simple, but good :)
Sep 2 17:22:00 16m 00s O.R.B Very funny! The graphical glitches were a bit shaky at times, but the voice acting was great, and made me laugh :D Definitely worth playing through again to get the different reactions from people!
Sep 2 17:36:00 14m 00s Linker I think I understand... you have to use the smallest number of wormholes to connect the two planets, so you have to size them correctly so that as few wormholes as possible overlap?
Sep 5 16:59:00 71h 23m Star LORD Lovely art and sound work, but the gameplay doesn't seem to work - the monsters react too quickly, for example, you fall down and then you're shot by one and there's no way to dodge, but it seems random, like I could keep trying over and over and some times they wouldn't shoot. Weird bugs around collision sometimes stopping me walking or being killed without seeing an enemy/projectile at all.
Sep 5 17:00:00 1m 00s Ghost N' Not Ghosts Reminds me of Adventure on the atari :) Enjoyed the way you made the player understand each mechanic before moving on. There's a bug where you can take over the enemy near the switch and then release him without hitting the switch, you get stuck. Would be nice to get some feedback on hitting/being hit a bit more, maybe pushing you away a bit extra? 'g' for going in/out of your body was too far from the other keys to be comfortable.
Sep 5 17:01:00 1m 00s Lucy Dreaming A surreal atmosphere! The jumping feels uncomfortable, and when you fall, it takes a very long time to come back. Fortunately a figured out the jumping timing after 2 deaths so I managed to collect all 5 things. The footsteps sound is really annoying. The ending music was nice - think you should maybe have used that during the gameplay too! Wasn't sure how it fit the theme for LD though.
Sep 5 17:02:00 1m 00s Tactical Dimensions Interesting idea and good use of the theme. I liked the idea of the shared health but struggled to understand when/why I should switch worlds, especially on a 3 turn cooldown, so I was reluctant to use it and just strategised on the alien world.
Sep 5 17:03:00 1m 00s Link'emAll Good use of the theme, very literal :) The controls seem a bit odd, sometimes I couldn't go back the opposite direction when I started rolling and changed my mind.
Sep 5 17:04:00 1m 00s Where's the Color? I enjoyed the twist on the usual endless running game by letting you fix your mistakes at the cost of energy, nice idea. Good work on the sprites and the sounds too!
Sep 5 17:04:00 0s Elemental Connection Very carefully thought out, I'm impressed by the way you gradually escalate the difficulty of the puzzles to teach the player new things without ever writing them out specifically. Felt like it ended just as it was starting to get tricky though - would have enjoyed some harder levels too! Great work!
Sep 5 17:05:00 1m 00s Oculus Souls A strong game. I enjoyed trying to master the combat, which felt a bit clunky at first, but I discovered that it was fun to hit an enemy and then dash through them to avoid a response. Very weird and cool graphics and great music. Nice job!
Sep 5 17:06:00 1m 00s Videogame Hero Very impressive effort, any one of these games would have been a great entry, but getting the whole collection done in that time limit is amazing. Interesting theme use, good thought put into the graphics and gameplay and nice music and appropriate sounds. Top job!
Sep 5 17:07:00 1m 00s New World Interesting ideas, but the AI / ship pathing seems to break too much so it's hard to make things happen. I liked the zoom and the little sprite graphics.
Sep 5 17:08:00 1m 00s Idilium Nice graphics and a great job with the music. I enjoyed the relaxed mood. It was a little hard to navigate but I suppose exploring is part of the fun!
Sep 12 12:37:00 163h 29m Connected Worlds Funny theme and good work with the music. The jumping seemed a bit too repetitive (the small blocks making staircases seems excessive).
Sep 12 12:37:00 0s Disconnected Society A bit strange! If I chose the "nice" option I seemed to get an easy minigame, and the "mean" option gave me a hard minigame, which is weird because the nice/selfless options would make more sense if they weren't the easy options? The minigames were sometimes pretty confusing. The endings were amusing.
Sep 12 12:39:00 2m 00s ConnectTheWorlds Strong humour and some good core mechanics. A little hard to get to grips with - setting a default power/burn may have helped there.
Sep 12 12:40:00 1m 00s Diorama Nice little story, well done with the graphics and the sound!
Sep 12 12:40:00 0s ShiftKeeper Great artwork and felt like a fresh use of the theme. Felt tricky towards the end but I managed to balance it enough to win. Good fun!
Sep 12 12:41:00 1m 00s Gunship Diplomacy I like the idea but it's difficult to play and understand who's allied to whom at the same time. Shooting noise is painful.
Sep 12 12:42:00 1m 00s Space Puncher Nice atmosphere and presentation. I enjoyed the combo brick smashing, but it felt a bit aimless.
Sep 12 16:13:00 3h 31m Parallel Island It is quite hard to teleport everything without dying, and the trees often get in the way of the camera (even when rotating the camera around), but otherwise good!
Sep 12 16:37:00 24m 00s Planet Yarrr It is very easy to get lost if you fly out of sight of any planets! (but then the same could be said of my game too)
Sep 15 21:44:00 77h 07m Hyperdrive Frontier This is great! Very reminiscent of Lylat Wars :) Shame I couldn't press Z or R twice.
Sep 15 21:57:00 13m 00s A Sneeze A Day Keeps The Crates Away You're too good at this
Sep 15 22:01:00 4m 00s Summoner It is odd that the creatures that you spawn attack the player too, but oh well :) The character sprite reminds me of C&amp;C
Sep 15 22:09:00 8m 00s Crowded Street I got a score of 48, somehow! It is a good concept, but because of the time limit it feels more like a game of matching the people who get highlighted, rather than trying to work out their relationships. <br/> <br/>Also sometimes the two people who walked to the bottom would already know each other, giving instant success.
Sep 15 22:25:00 16m 00s Negative Space Invaders I'm sorry, I tried to persevere with it but I just couldn't last more than a few seconds each time I restarted :( I did fiddle around and manage to get the controls working reasonably well with an Xbox 360 pad, but the black squares just appear out of nowhere really fast and I wasn't quick enough to avoid or shoot them. Also there are a lot of controls to deal with - I'm essentially trying to move 3 things at once with two hands. I did try :(
Sep 15 22:39:00 14m 00s Mage's Tower Not bad, but arriving in different worlds at random was a little tedious.
Sep 15 22:51:00 12m 00s A Light In The Darkness This is great! I have no idea who I just played with, but it was a mini adventure full of companionship and sharing the load. It's a good atmosphere too, and the (apparent?) threat of carrying too much and the torch extinguishing is enough to keep it tense!
Sep 15 23:07:00 16m 00s The Great Space Salad I may have solved two worlds' hunger, but I probably caused untold damage by crashing the planets into each other and the asteroids... <br/> <br/>This is a good game, I like the incidental crashing details on the "space" section, even though all you have to do is fly over to the right. The "ground" section reminded me of super monkey ball (although with very twitchy controls) but with the added challenge of keeping the planets close enough together. Great fun!
Sep 15 23:15:00 8m 00s Konigsberg It does look very nice, although I'm sure the Unreal Engine helps a bit with that ;)
Sep 15 23:32:00 17m 00s Ferryman It's simple, but strangely compelling! I'm not sure of the significance of the insurance salesman, but I find it hilarious that the demons are trying to operate a racket on the river, and also that tons of rich uncles keep dying and leaving boats in their wills :P