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gameproducer

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Aug 27 14:35:00 Tinker Maze Congraz for entering &amp; submitting, there's plenty of ppl who don't do that! Collision detection is bit off... which would be very important &amp; would definitely improve things. <br/> <br/>I didn't like "restart after failure". I'd rather get... "wounds" or something like that after hitting object. In the end of the level it would tell you "perfect!" or "great!" or "eh... pretty good..." depending how often you hit. <br/> <br/>And the audio was great :)
Aug 27 18:28:00 3h 53m Looking Glass I too liked the transitions. I couldn't find secret worlds :) <br/> <br/>There wasn't too much to play, but I did like pretty much everything there, and believe this could be turned into something bigger. ...if one has the budget :D
Aug 27 18:33:00 5m 00s Legacy of Lamas Very cool entry. Art was excellent. The main character Lama was beatifully animated. Well done. Fit the theme. Not sure what to say about the game mechanics: it was about shooting enemies, and gradually getting tougher. <br/> <br/>Well done.
Aug 27 18:37:00 4m 00s Binary System Excellent small game. So simple rules, but controlling two objects made all the difference.Very well done. I believe this could be turned into a great mobile game too... if you can think of good controls. <br/> <br/>Btw, to me UP &amp; DOWN should have been just the opposite. I do not know why :)
Aug 27 18:46:00 9m 00s Invasion Whoa, a local multiplayer game... what a challenge! <br/> <br/>I start with the things to consider: it was not easy to block or avoid those enemies. I would like a brief moment of "I'm going to attack you, sir" animation to give me heads up &amp; some time to block. <br/> <br/>Same deal about hitting: it's slightly difficult. <br/> <br/>I generally prefer bird's eye view / 3rd person in melee games. FPS is bit tough. <br/> <br/>Doing that type of game in just couple of days is a huge deal. I would use the 3rd dimension more: maybe some leverage or arrows usage or something. Local co-op sounded very cool, too bad I couldnt test it. <br/> <br/>Overall, I liked the entry. Congraz for finishing &amp; submitting.
Aug 27 18:57:00 11m 00s Intranet I started playing the game not expecting much... but got hooked into it. Very well written. Very nice story. <br/> <br/>I don't have any ideas for improvements: I think this worked just as it should. Maybe only thing was that my dialogue was shown in blue and also options were blue -- sometimes I ended up waiting &amp; then realizing I can select something. <br/> <br/>(btw I chose the light path)
Aug 27 19:17:00 20m 00s The Hoverator Excellent entry. I immediately thought of several things that could be worked on further: <br/>- physics based ammo: would be nice if balls would collide with walls and bounce around. then some bombs... and other weapons <br/>- would be interesting to try if game would improve by allowing shooting to any direction (not just front). not sure how this would affect balance: maybe then would need to remove reverse gear? <br/> <br/>I liked that the areas were compact &amp; there were clear goals. Variety of enemies too. <br/> <br/>Well done.
Aug 27 19:29:00 12m 00s NECLiD Cool entry. Cool puzzles. Several maps. New things presented at good pace. Excellent art. Sounds. Music. <br/> <br/>I would make transition animations (Q/E) slightly faster, but really cannot think of anything else to improve :) <br/> <br/>This is like a real game and made in just 48 hours... that's truly impressive. Well done. <br/> <br/>(P.S. the web version doesnt work for me... 'localStorage' failure)
Aug 27 19:34:00 5m 00s Yggdrasil Nice to see another viking themed entry ;) <br/> <br/>Shift = sticky keys problem here too. <br/> <br/>Like others said, there wasn't much gameplay... but the art and story seemed cool. Ambitious entry.
Aug 27 19:51:00 17m 00s Worlds apart Nice idea. I enjoyed checking the particle flow from far... I happened to have a background music "Peace of Mind" (by incompetech) playing... and I think it fit really well :) <br/> <br/>The game is tough. Drawing those symbols is really difficult. I'm not sure but maybe something like "dropping" points that affect gravity would help drawing the symbols. <br/> <br/>Would be also nice to have a better indication about what exactly I need to draw. <br/> <br/>If you want to expand, you can add another planet there to affect things... and then third one, and some meteors and whatnot. <br/> <br/>Nice entry. Tough but different from any other so far.
Aug 27 19:54:00 3m 00s Pilgrimage I would have liked to like this more: if only I would have some other player to play with me :) <br/> <br/>Also the framerate was killing my machine unless I looked "downwards" to the ground. <br/> <br/>So, with limited testing &amp; playing, I still think this entry does have potential. The chap animations and movement were excellent. There was enough elements to start exploring. Well done.
Aug 28 04:08:00 8h 14m Heart Star Very cool &amp; clever little game. I cannot understand how you could do this from start to finish in just 48 hours. That's amazing feat. <br/> <br/>I might have preferred some other color instead of purple... maybe like a blog that has both blue+red on them. (While I do get that "blue+red=purple", logically good). Just a tiny notion when I cannot come up with anything really useful :) <br/> <br/>Another thing: I would perhaps considered showing those other dude's blocks transparently. Perhaps. I don't know if that would hurt the experience, but just something to think about. <br/> <br/>I didnt like the audio that much... but that's probably me :D -- I do think it fits the rest of the game well though. <br/> <br/>Very well done, a polished 48 hour entry. Congratulations!
Aug 28 04:15:00 7m 00s This Little Piggy... I dont know why but I couldnt hit those statuethingies on the other world! <br/> <br/>Anyhow, what a lovely entry. When asked to do bacon, I thought... uh... why would I kill this nice lil piggie? It just would not fit the style of this fun exploration thing! <br/> <br/>I also got LOST on that tiny little planet. That was totally surprising. I thought: how on earth can I get lost here :D that's what a different world does to you. <br/> <br/>I didnt like the shooting/whack the statues idea. I'm not sure what, but if that exploration theme could be further developed, that might be fun (if it's something else than find item A, bring them to place B). <br/> <br/>Overall: I liked this entry a lot! Very well done in such a short time.
Aug 31 13:51:00 81h 36m Don't Eat Cute Difficult! <br/> <br/>Cleverly built game mechanics, and could be expanded to various directions. Liked the bunny gfx. I started wondering if there was some other way to display arrows. For example arrows that point down would be "blue", arrows that point up would be black, etc. I'm not sure if that would have been messy, but perhaps could have given me more info where the arrow is pointing. <br/> <br/>Or maybe animating them ... or something like that. <br/> <br/>Also, I would start with a smaller grid &amp; slower bunnies first, and then later added more grids and faster speed. <br/> <br/>Anyhow, well done!
Aug 31 14:01:00 10m 00s Your world! Well done. I would have liked to see more unit types and get info on their strengths. I ended up having a tie with the other party and eventually closed the window. I felt I don't know how to beat the damned enemies :D <br/> <br/>This isn't new genre, so would be interesting to see something surprising &amp; new in the field. <br/> <br/>As an 48 hour feat: great job. Congraz.
Aug 31 14:08:00 7m 00s I Think I Broke Something Awesome entry! I had trouble with shooting ASDW, but somehow managed. I would have liked mouse control instead - or something else (maybe shooting with one button and shooting to direction of travel). <br/> <br/>...but that would have ruined one aspect of the game which clearly was about handling controls, remembering to press SPACE... and so on. <br/> <br/>Nice gfx. Good gameplay. Theme fit the LD. Amazing job in just 72 hours. One of the most enjoyable jam entries I've tested so far.
Aug 31 14:13:00 5m 00s Journey to the 5th Planet - My first Ludum Dare! Very nice first entry, well done! The collision seemed slightly off, and I got annoyed when trying to jump over some wooden spears. For a platformer, it's really important to have very precise controls. <br/> <br/>I liked the "death" animation a lot. Spooked him good :D <br/> <br/>Nice job.
Aug 31 14:25:00 12m 00s Viking Runner Cool to see another viking game entry. Nice mechanics, and twist on runner/jumper games. I thought the jumping could be improved somehow: it felt that I had no enough control over things. Not sure if double-jumping could have helped? <br/> <br/>I liked this one a lot. Good job. <br/> <br/>If I click ESC I go to Asgård? :D
Aug 31 14:28:00 3m 00s ConnectTheWorlds How do I control this thing!
Aug 31 15:26:00 58m 00s Space Delver Holy wow. This was awesome. Awesome job in just 72 hours. <br/> <br/>I think better idea about "what is my next goal" could have helped me on the first time. I wasn't sure. I think the yellow arrow was pointing to random direction on the first time... <br/> <br/>And secondly, it would be good if station "popup" would open automatically when you get to the station. Now it was ... pure luck that I happened to hit the correct key. <br/> <br/>I liked the market system: selling more goods reduces the prices... although I wasn't sure what to do with the money. Earned some of that so that's good. (I skipped the lengthy introduction texts, naturally :D) <br/> <br/>I liked the controls and the docking and the zoom-in/zoom-out made me feel like being in control of a small space miner ship. <br/> <br/>Really nice entry, very well done. There's so many ways how this could be further developed: <br/>- build your own station <br/>- pirate ships (might not fit in the game theme actually, I'd rather keep this about explorations &amp; mining and such) <br/>- Solar storms and other events <br/>- Some sort of missions <br/>- Different planets, more asteroids, more different resources <br/>- Tech tree (mine things that can be further processed in some sort of factories). <br/> <br/>And... so on. <br/> <br/>Liked a lot.
Aug 31 15:56:00 30m 00s Spirit Bridge I tried several time but couldn't capture a single spirit. I suck. :| <br/> <br/>I would have liked if the "flashlight" would act as the "shield" (or spook them away). Maybe. <br/> <br/>I couldnt get the logic behind spirits turning red/blue, that would have been helpful. <br/> <br/>With just bit more explanations and easier play, I think this would have been more fun.
Aug 31 16:00:00 4m 00s Neo Nexus Hmm, I tried to play this several times but for some reason it just doesn't seem to do as I want. I tried wall-jump no luck. I could do normal jumps and movement, but that's it. <br/> <br/>Then I went to another level where there was a battery and lights... I tried hitting all buttons but nothing happened. <br/> <br/>Unfortunately I think I cannot rate this game.
Aug 31 16:07:00 7m 00s Warp Corp 18 contracts, done! <br/> <br/>Very well done entry, I liked how the game got gradually more difficult. Unlike others have said... I liked that the eye control was just perfect :) In my opinion pushing around made things such that you really wanted to get back there fast and shoot the enemies. <br/> <br/>The graphics were really nice too. <br/> <br/>Liked a lot. Cool entry, and just 48 hours time to develop.. :) <br/> <br/>I didn't understand when the game would end.
Aug 31 16:14:00 7m 00s LyftOff! I tried cliking planets but nothing happened :| I would have wanted feedback about what's going on... sorry, couldnt rate for this reason.
Aug 31 16:20:00 6m 00s Souzou Cliff Nice graphics... but I got stuck pretty soon and couldn't continue further. Second box I think got stuck in there. <br/> <br/>Sometimes I could jump on the wall... sometimes not. <br/> <br/>Story seemed interesting &amp; got my attention: made me want to start playing.
Aug 31 19:52:00 3h 32m R.E.P.O.C.O.S.M.O.S. That was fun! <br/> <br/>Would have wanted to see enemies... or at least have better view/knowledge where exactly they are and how much I gotta shoot em. <br/> <br/>I think mouse aiming would have been perhaps good to have? Throttle system was bit tricky.
Sep 2 18:08:00 46h 16m Taxi Copter nice entry! good chopper controls. <br/> <br/>i would have liked the chopper shadow to be perhaps bit more "under the chopper" (like angle should have been so that sun is higher), to help landing on smaller boats. <br/> <br/>i would have liked to see damage &amp; crashing. now I could hit anything. <br/> <br/>very well done, good job.
Sep 2 18:15:00 7m 00s I Must See You This hit some puzzle nerve of mine, very well done. Elegant, simple rules but challenging enough puzzles! If you make more levels, this becomes a full game. <br/> <br/>Only minor complain would be: I would have liked to move 2 tiles at time. Also, sometimes it felt that the click wasn't registered (maybe I clicked "before box had moved"). <br/> <br/>Good job. <br/> <br/>I cannot understand how you could do this in just 48 hours.
Sep 2 18:27:00 12m 00s Interplanetary Defense Alliance Concept was fine. The controls would have required some changes. Now it was time consuming to drag correct ammo to correct place. Gameplay was much about "ensure each planet has balanced stock of ammo". <br/> <br/>Instead of providing specific type of ammo, I wonder if cargo ships could bring money, that could be used to fill ammo supplies on planets. <br/> <br/>Additionally, instead of "killing a planet", each planet could have also production that would generate money -- enemy ships would steal that money away... and after that they would start destroying the planet. <br/> <br/>I wonder if planets should auto-shoot enemies, if they have sufficient ammo. <br/> <br/>Overall I liked this. Nice little game.
Sep 2 19:48:00 1h 21m Links Difficult game. I have troubles switching between ships and handling things fast enough. I liked the idea though. <br/> <br/>I guess I would have wanted it to be easier :D <br/>- auto-shooting would have made things easier <br/>- maybe no insta-death but rather take damage? <br/>- "repair" those damages... <br/> <br/>Nice retro feel in the art style &amp; sounds.
Sep 2 19:56:00 8m 00s Curmudgeon: The Quest For Spicy Booty Nice visuals, fine questions/options to choose from. I thought the ship went too slow though... I would have wanted to skip most of the sailing. <br/> <br/>I would have liked to see some hint about the potential events before exploring an island. For example, if there was somebody waving and shouting to be rescued, that would be perhaps interesting.
Sep 2 20:00:00 4m 00s Low Battery 2: Electric Boogaloo Okkkkkay, your won the Most Difficult LD Entry award :D <br/> <br/>I would have liked to like this, but unfortunately I suck at playing games that go superfast like this one. <br/> <br/>Really cool swinging. Would have wanted to play more, but... damn. That was tough.
Sep 2 20:27:00 27m 00s Space Vikings I liked the concept. Would have liked the animations to play faster, so I could have put more focus on selecting the actions &amp; seeing results... completing one action took bit of time.
Sep 15 17:59:00 309h 32m John and the Arbitrary Gem Hunt Rated 5 stars on everything, so I guess that says a lot.
Sep 15 18:04:00 5m 00s Crossover: Fanfiction This wasn't a game for my type of play, so I'm going to try give some thoughts in case you wish to pursue this idea further: <br/>- visuals would be fun <br/>- I'd like book writing to happen faster (heh) <br/>- I'm not sure, but "hiring a team member" didn't seem what I'd like to do... I'd rather spend money on something else (dunno, like "better pen" or "excellent paper" or "old typewriter" and whatnot).
Sep 15 18:15:00 11m 00s GET Connected Nice entry. I feel there was tad bit too much clicking around, but I have a feeling this could be developed further (which, you have already done! :). I played only LD version, not the post-combo, so here's some thoughts: <br/> <br/> <br/>While i think the hacking mechanism was interesting way to connect the dots so to speak, it also become bit repetive. More story twists (like "dead guy in space"... that was excellent) would make the game more fun to explore. <br/> <br/>I was wondering if there could also be some sort of limitation, to force choices (so that you couldnt just randomly click and see what happens next). For example, maybe there's a module and oxygen running low. You'd need to choose which persons to hack in order to get vital info before it's too late. <br/> <br/>Enjoyable entry, well done.
Sep 15 18:25:00 10m 00s Salvation I played this game and liked it a lot. I haven't seen this exact puzzle mechanism and it was great how by combining few simple rules you could create very different type of puzzles to solve. <br/> <br/>Add 93 levels and this is pretty close to being a full solid game. <br/> <br/>Well done!
Sep 15 18:35:00 10m 00s Two Worlds One Life Nice little entry, and congraz for completing your first LD! <br/> <br/>Some thoughts in case you want to do post-combo: <br/>- Unity allows disabling right click if you use disableContextMenu:"1" as a param, should do that to help web version playmode (now context menu was appearing several times) <br/>- new type of monsters! <br/>- new weapons/collectibles (now there's no much purpose to move around) <br/>- some sort of skill/advancement system could be interesting! <br/>- you could prototype also a version where you'd be having more than 2 characters. Just for the sake of testing and seeing what could be optimal amount of characters <br/>- liked the art style, very well done! <br/>- cool that you got also some sound effects done!
Sep 15 18:41:00 6m 00s Connect with the Dirt I've played some somewhat similar flash puzzle game where you had to clone yourself &amp; figure out the puzzles. There was bit delay with the controls (I pressed space, but the cubeying thingy happened way later). Maybe html5 related. <br/> <br/>I think this game would have been better without those voices... sorry! :D <br/> <br/>Grainy art style is interesting! Very interesting actually. <br/> <br/>I was wondering that a smaller level approach could make this game more fun: instead of needing to take a long walk, there would be smaller space to interact. This would help player see the full puzzle too. <br/> <br/>Overall, I liked this one.
Sep 15 18:47:00 6m 00s ACID WORLD Whadda heck did I play... :D <br/> <br/>Alrite, so the good stuff: <br/>- art style is good, liked! <br/>- character controlling seemed fine enuf <br/> <br/>Could be improved: <br/>- I didnt get feedback on hitting something. I'm not sure if the only thing that worked was the... ball-throw action <br/>- Game is darned difficult for me :) I'd have like checkpoints, sorry :D <br/>(also did speedrun-tactic, which seemed bit on the cheating side)
Sep 15 19:05:00 18m 00s Inner Self Tooo difficult for my taste. The theme is actually quite sad. Too big web player screen. Shooting didnt go to right direction. Also the speech should have not skipped after first click (one click to "show full sentence" and another click to "show next sentence), if you see what i mean. <br/> <br/>Doc events made this game much more different... if those "cut scenes" would have not been there, the sadness part wouldn't be experienced. <br/> <br/>I think with a bit of more work (polishing controls, cut scenes) this could have potential for something bigger &amp; better. <br/> <br/>Interesting entry!
Sep 15 19:13:00 8m 00s Connector Excellent entry! Very thematic, nice visuals, and I liked the background sounds a lot. <br/> <br/>Game explained me what to do. I had fun time reaching my goals. The enemies were a nice addition, exactly on the right moment. <br/> <br/>The game did became unplayable on my computer after I connected tons of planet, framerate dropped to something very low. <br/> <br/>I can imagine this could have tons of potential for various different things. Collecting stuff to build better shuttle. Different enemies. Planets that have different gravity. Solar storms, meteorites... <br/> <br/>Very well done, liked a lot. I'd say one of the best entries I've played in LD30.
Sep 15 19:19:00 6m 00s Dude Launch Cleverl little game. I would have liked more polished controls: ladder steering, movement... felt not so "under my control"... not so sure about S/K buttons for that either. I dont know why my lads got crushed by the moon, but I guess that's the risk moonlanders must take... :D