Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → gameproducer
Feedback comments for LD31
gameproducer's games and stats for all events →
| Timestamp | Since previous | Game | gameproducer's comment |
|---|---|---|---|
| Dec 10 06:03:00 | Bell Buster | Nice little game for kids. If this was on mobile/tablet, with cute graphics and more sounds it could be something kids could spend time with. <br/> <br/>There could be 2 modes of difficulty: on easy, you could not delete the balloons of the selected color. On normal, you could also delete your own balloons. <br/> <br/>Kids probably shouldn't have time limit by the way. <br/> <br/>And "don't be a grinch" is okay, but a more positive reward would be more fun :) <br/> <br/>If also wants an adult mode: then there could be limitation of what you can destroy (must have 2 same colors... and "no balloon if there's already one another") and so on. <br/> <br/>Nice work Andy. | |
| Dec 10 17:46:00 | 11h 43m | I HATE FLIES! | This is most awesome. This has the best eye-closing feature I've ever witnessed in any game in the history of the mankind. <br/> <br/>Well done. <br/> <br/>I would have liked faster way to move hand, maybe even a mouse control. |
| Dec 12 20:44:00 | 50h 58m | Brain Builder | Nice concept. This game would benefit a lot from more feedback. Once I click a brain area, it should change color/transparency or use arrow or anything to indicate what you've selected. <br/> <br/>Same thing with the sliders: now it's difficult to understand why i first select a lobe, and then get to select "stimulus distribution on other lobes too"? Is Occipital Lobe responsible for disttributing stimulus to frontal lobe? <br/> <br/>So... if game would start with just one lobe and then introduce more, that would perhaps be more interesting. <br/> <br/>Nice work and has potential. |
| Dec 12 20:47:00 | 3m 00s | Snowkoban | I'm not fan of this type of puzzle games, so won't comment on gameplay :) Great graphics, I liked the pixel snowing effect. Snowman is top notch. Sounds were nice. <br/> <br/>Very good job as your first ludum dare entry! |
| Dec 12 20:52:00 | 5m 00s | Critter Blaster Extreme - Judge and Jury | I couldn't hit anything, so critters survived. Not sure i liked the background story. It felt bit grim, didnt feel the need to revenge :D <br/> <br/>Good graphics, decent sounds and nice attempt on trying different type of tower defence. |
| Dec 13 09:26:00 | 12h 34m | Frosty Ninja | Liked physics. Liked how the whole screen was used nicely. Nice detail on that dropped arm. Very cool that you added also high scores. ;) <br/> <br/>The controls were excellent too. Well done entry. |
| Dec 13 09:35:00 | 9m 00s | The Farmer II | I have no idea how to win this game, but I must say this was definitely one of the coolest entries I've played so far :D <br/> <br/>The graphics are awesome. The fox (it's not dog me thinks...) is cool, and chickens are most awesome. Perspective is different for the storage, well and cart but that sort of fits perfectly. <br/> <br/>I managed to crow crops and do stuff but chickens vanished somewhere. I wonder how to get more chickens. I tried throwing corn there but no luck. <br/> <br/>Nice entry, well done. |
| Dec 13 09:48:00 | 13m 00s | Whodunit | Nice job with the entry. Graphics are fine. Web version would have been nice to have. I guess this could use some more content: items or blood spatters... and well also the victim (where was the victim?) to give more complex clues & cases. |
| Dec 13 09:52:00 | 4m 00s | Snow Storm | Very cool entry. I liked how the physics were used: I could push presents and snowmen around. Very good. <br/> <br/>Also, the mechanics are solid: weapon upgrades are nice. Tougher enemies. <br/> <br/>Good job. |
| Dec 13 10:03:00 | 11m 00s | Kill The Snowmen | Well, this was re-make of one of the oldest games in the history... with a different theme. I would have liked to get something additional. Maybe possibility to build some fortress against snowmen: this would require you choose between sacrifice snowballs for long-term gain (=building fortress) or short term gain (=avalanche). <br/> <br/>Snowmen looked excellent. Nice touch on those weapons/hats details to give variety. |
| Dec 13 10:08:00 | 5m 00s | Turtles vs Chainsaws | I don't know if it's me or what, but the controls were not very responsive. I couldn't survive at all and it was bit frustrating. <br/> <br/>Nicely done physics and I must admit that I think I've never seen a game about chainsaws against real turtles. |
| Dec 13 10:11:00 | 3m 00s | Ragtown | Very nice art and sounds & music. Theme was nice but game is too tough for my sloppy fingers. I would have liked to have more hitpoints :D... but anyhow, a cool entry. And congraz for finishing your first ludum dare. |
| Dec 13 10:21:00 | 10m 00s | Serenity | Great graphics, excellent audio. The underwater effects... just beatiful. Very good controls. I couldn't reach snowman. How... what am I supposed to do? I could get to floor under it! :| <br/> <br/>I have no suggestions on how to improve the entry. Very good job. |
| Dec 13 10:24:00 | 3m 00s | Chin Chan Chow! | Sorry, not going to install anything. So skipping this one. Looks great, but unfortunately won't rate for this reason. If you have a video or a gif, that would be nice to see :) |
| Dec 13 10:28:00 | 4m 00s | ARENA++ | Thaat was crazy :D It felt bit too random shooting, but... I did like that the arena size changes. I think that's an excellent game mechanism and could be further expanded. <br/> <br/>If arena would have more things (gaps, pits, trees, whatnot) and those would change according to damage you get... <br/> <br/>To me this was bit too difficult currently. |
| Dec 13 12:08:00 | 1h 40m | Mobius Dungeon | This is a nicely done entry. I'm not fan of the "find correct door to continue"... BUT gameplay aside: I liked the character & animation a lot. The scenery was very well done. The effects too. Liked the mood too. |
| Dec 13 12:18:00 | 10m 00s | CUBE Clicker | Very well done: very nice effects, very addicting, very cubey. <br/> <br/>Luvly entry. |
| Dec 13 12:29:00 | 11m 00s | Snoika Man 2014 | While there's not much to play, I must say that this simple idea works very well. I was thinking that an arctic fox could be more fun character to control. There could be seals or polar bears to avoid too. And you would try to find dry land. <br/> <br/>Too bad there's just one type of level so no much variety, but either way... this was a nice entry with a good idea. Just needs more content. |
| Dec 13 12:36:00 | 7m 00s | Houston, We've Got a Problem | I liked this idea a lot. I would have wanted more modules/space parts... and would have liked more control over things. This is a good start for expanding something more. Once colony has been set up then it would be great if you could decide how to approach those dangers: whether to sacrifice defences or concentrate on farming or whatever... |
| Dec 13 12:40:00 | 4m 00s | Of Carrots And Blood | Great graphics, nice audio. Very funny animations. Would have wanted something more besides killing carrot-stealers. <br/> <br/>Others suggest collisions (like small carrot hitting bigger carrot and so on): that actually could be interesting improvement for this game. <br/> <br/>Well done entry. |
| Dec 13 12:49:00 | 9m 00s | AZOR | I expected a mystery but then the jumping sound kind of... didn't fit the style I was expecting based on start screen. This isn't my type of game. Why I could find oxygen items from there? Why are these platforms here..? <br/> <br/>This doesn't mean that you wouldn't have done a good job. I think there's tons of work: story, levels, animations, and everything that's all put together on such a short time. |
| Dec 13 12:55:00 | 6m 00s | The Unlikely Adventures of Peggy LeDig | If it would mark "where you've already dug" (and maybe with timer revoed), I think this could be pretty fun game for a kid to play. <br/> <br/>Art style is very friendly. The puff effects are cool. Instructions clear. Only 24 hours spent creating this? Good job. |
| Dec 28 19:53:00 | 366h 58m | <HexaMem> | Nice idea, well executed. I think controls are not that good. I noticed I needed to look my keyboard in order to move. I would have liked simply the possibility to click (or tap if you plan mobile version) hexes around you. |
| Dec 28 20:07:00 | 14m 00s | SCREEN HEAD | Great entry. Very nice swinging animation and i liked the controls. The head-jump-to-another-char is a very cool idea. Started to think that this mechanism could bring very much variety for a game. Jumping could mean you control a vehicle or an animal. Of course this would mean adding tons of content... but the idea is worth developing further. <br/> <br/>Liked a lot. |
| Dec 28 20:29:00 | 22m 00s | 0000 : Press Z | Cool entry. Too difficult/challenging for me (as i'm not fan of platformers... :) Luvly gfx. Controls were responsive and did what i wanted them to do. Not much critical feedback here. Can agree that double jump instruction would have been nice. |
| Dec 28 21:03:00 | 34m 00s | Glow Drop | I started wondering if this game would be less action and more tactical if new balls would drop only after you click once. Now I felt I could just try fast-click some cluster of same colored spheres and couldnt see if there's some better strategy (than to become fastr clicker or get a better mouse :). <br/> <br/>I would have liked if spheres that are close to each other would get more easier selected, or perhaps some indicator on mouseover (hard to see how that could work on android). <br/> <br/>I do think this was a nice twist on match-3 genre. Works pretty well already. <br/> <br/>One additional thing to consider: Why spheres? Why not other shapes? |
| Dec 28 21:29:00 | 26m 00s | Tightrope Theatre | Very nice entry. Trying to give really tough feedback as I know you are a real pro. :) <br/> <br/>First of all, the good job with graphics. The levels get more difficult. The idea of the game (or how to win) is marvelously simple and well explained right in the beginning. Perfect amount of "tutorial" if you may. First level is also a great introducer. <br/> <br/>My main ideas for improvement would be: <br/>- collision accuracy. I wasnt totally sure where the hitcheck occurs. I could go under spikes without getting killed (head/hat touching em) but then hitting a barrel with a feet/wheel killed me. <br/>- falling off the cliff: I felt that I should have not felt couple of time right from the edge (of final goal). I guess this again is a something that requires more testing, but I would have liked slightly wider collision area there. (so that I wouldnt fall off) <br/>- the bike is pretty good, but not sure if i liked it. Of course unicycle is what unicycle is. Anyhow, it kind of didn't do exactly what I wanted it to do. <br/> <br/>A good entry. Very well done. Amazing that you could do this all in just 48 hours. |
| Dec 28 21:37:00 | 8m 00s | Walk to the door | Hah! What a clever little game. Perhaps one of the best on the Theme category I've played. <br/> <br/>After some time, I'm not sure if I'd be a fan of that window movement but in a way.. why not. Might be interesting to see this on mobile too. <br/> <br/>Graphics had perfect style for this game. Controls were responsive. Good way to handle options/restart. <br/> <br/>Nice job. |
| Dec 28 21:54:00 | 17m 00s | BORDERS | Bit too tough to play. I'm not sure if this perspective is the best one. Could consider also for example 3rd person (split screen). <br/> <br/>Turret is an OK experiment, but not sure if that made much difference. It meant I needed to move the turret in some location where I won't be going... so it wasn't that big deal. <br/> <br/>Art was ok. Spotlights & shadows were nice and helped understand what to avoid & compare height levels of different stuff. |
| Dec 28 22:01:00 | 7m 00s | DotHop | Nice effort. Simple mechanism (althought I'd add SPACE to jump too so that you could play with just keyboard). Not much to add, this is simply a good entry. Nice gfx. Just adding more content (=levels) and maybe variety of other pieces and that's it. |
| Dec 28 22:03:00 | 2m 00s | Valley of Trolls | Nobody joined so... couldn't rate. |
| Dec 28 22:15:00 | 12m 00s | The Human Experiment Show | Switch flipping isn't my cup of tea, but I believe there are people who like it a lot. Great fun animations. Excellent how player was put on the stage. <br/> <br/>I would tweak controls to make sure you don't fall easily: I think the main idea is to find the correct switches, not to be superior platformer player. |
| Dec 29 09:08:00 | 10h 53m | Super Snow Girl | Lovely art. Nice small details like monsters closing one eye when getting hit. Snow powers are simply awesome. <br/> <br/>Too bad I cannot win since I would have liked to know how the story ends. With more monsters/creatures, more stats/powers and content this would be fun to play through. |