Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Crocanti de Pollo
Feedback comments for LD30
Crocanti de Pollo's games and stats for all events →
| Timestamp | Since previous | Game | Crocanti de Pollo's comment |
|---|---|---|---|
| Aug 25 20:12:00 | Fight those Pirates | Cool! I like the fact that you also connected the worlds where the ships were inspired from :D | |
| Aug 25 20:32:00 | 20m 00s | Orbit | I really like those soothing sounds. Nice clean design and the mechanics are entertaining. |
| Aug 25 20:42:00 | 10m 00s | Ancient Eyebrows | This is amazing |
| Aug 26 09:31:00 | 12h 49m | Awe | Beautiful and relaxing. I tried the multiplayer mode but I didn't notice any other player, probably there wasn't many people playing at the same time... I'll try again later cos I want to know what that last line does! :D |
| Aug 26 09:45:00 | 14m 00s | Data-Man | I really like this but I'm totally rubbish at it! I especially like that you gain speed even though because of that I'm incapable of finishing any level :'D Gotta work on the collisions a bit as sometimes I got stuck into corners |
| Aug 26 10:21:00 | 36m 00s | Breach of Dimensions | Needs more audio badly! Other than that it's nice |
| Aug 26 10:44:00 | 23m 00s | Accretion | Love the music. At first it's very difficult to grow due to the speed and it's difficult to find the smaller balls with the narrow fov. But when you get it right it feels nice! Katamary in orbit? :P I managed to absorb everything until it was only me and the center planet left. Is it possible to grow bigger than it? |
| Aug 26 12:49:00 | 2h 05m | Mirror Worlds | Nice idea but the slippery controls make it a bit frustrating. For instance in level 5 you die an awful lot just by going off the edge of the screen. I think maybe if instead of dying you appeared at the other side, like in a wrapped world, it would make room for some interesting puzzles. |
| Aug 26 13:03:00 | 14m 00s | Savior: Saver of Souls | I love the super-caffeinated-action feel of it and how the little guys thank me for shooting them into freedom. 109! I'm rubbish! |
| Aug 26 13:17:00 | 14m 00s | Ian Sync | Nice music and solid gameplay. Surprising variety of levels. I managed to get to the one that has you scrolling in different directions at the same time and then my brain imploded. That's good! :D |
| Aug 26 13:27:00 | 10m 00s | Road Rage | Seeing every other car I encountered was driving backwards made me realize maybe I was the one driving the wrong way! That's why they kept shooting me, I am the madman! :P |
| Aug 26 13:43:00 | 16m 00s | Abstrakt | That was a surprising ending :) The colors made my eyes bleed a little though :P |
| Aug 26 13:57:00 | 14m 00s | Galacto's Intolerant | Got 600+ million likes but pizza without cheese is still not pizza :P |
| Aug 26 14:10:00 | 13m 00s | Binary System | Simple concept, flawless execution, super fine quality design. What's more to say... Amazing work! |
| Aug 26 14:34:00 | 24m 00s | Hey Lucky Lucky | This is by far the best throwing-your-own-poop-at-people simulator I've ever played. |
| Aug 26 17:05:00 | 2h 31m | Once Inside | Really like the art. Touching story :) |
| Aug 26 17:53:00 | 48m 00s | Chromasis | Excellent game! I only had one problem with it, with the mouse wheel control to change colors, for some reason when I used it it kept blinking quickly between colors before settling on one color randomly. Maybe it's some mouse driver thing... |
| Aug 26 18:16:00 | 23m 00s | NECLiD | Brilliant entry. The music is fantastic and the puzzles are well designed. Good job! |
| Aug 26 18:29:00 | 13m 00s | Hop Hop Planet | Really nice entry! Graphics are so cute and it's super polished for a first time. At first I thought instead of diamonds those were toast, now I want some toast... :P |
| Aug 26 18:46:00 | 17m 00s | Get Set | Nice art and mechanics. Stealth in the sky! But, is it just me or it has no sound? :( It needs audio badly! Then it'd be fantastic :D |
| Aug 26 18:59:00 | 13m 00s | Astroz | Love the style, nice mechanics. I specially like the parallax effect of space. I struggled for a bit with the speed of movement when floating, but it's nice when you have moments like "whoops I floated too far and can't get back so I'm gonna die asphyxiated" :D |
| Aug 26 19:11:00 | 12m 00s | Complement Chicky | Nice work! |
| Aug 26 19:25:00 | 14m 00s | Connected Souls | Nice! Is it just me or does everybody has the same compulsive reaction and try to rearrange the people in the last scene? :P |
| Aug 26 19:38:00 | 13m 00s | Cloud Connected | At first I thought it was the camera that changed, because the areas are too similar, then I got it :P Also I really like the concept of the mailbox as a teleporting device :D |
| Aug 26 22:40:00 | 3h 02m | This Little Piggy... | I don't think my world will be the same after this :D |
| Aug 26 23:24:00 | 44m 00s | Intranet | Good story! I like the little details like if you play it through different paths using different names each time, some texts that placed your name in a previous playthrough, later appear as "redacted" making you feel more part of the story. |
| Aug 26 23:42:00 | 18m 00s | wrldDIVISION | Nice music and style in general. Some of the levels, like the invisible cube I just got past them by sheer luck. It's really hard! |
| Aug 27 17:41:00 | 17h 59m | A Darker World | Interesting concept, but gravity is way too low, and performance is an issue |
| Aug 27 17:55:00 | 14m 00s | Perplexing Wormholes | While the items functions are alright and clear, it is indeed a perplexing place. Why are there so many anvils, scissors and flutes lying around? :P |
| Aug 27 18:08:00 | 13m 00s | Provider Bob | Nice graphics! A bit too easy maybe. |
| Aug 27 18:16:00 | 8m 00s | Galaxy Conquest 3000 | I think I'm too rubbish at it to be able to fully enjoy it. But it's a nice entry! |
| Aug 27 18:27:00 | 11m 00s | FACED | Good puzzle game! I thought there was a timer when the music started speeding up :P |
| Aug 27 19:08:00 | 41m 00s | Seeds of Hope | At first I thought the accuracy was bugged then I discovered it could be upgraded. That's a nice touch. I tried to get to the good ending (at least I thought so) but it's hard! |
| Aug 27 19:30:00 | 22m 00s | Shattered | Nice graphics. I love games with secret walls. I had a bit of trouble with the controls, they seemed to get sticky sometimes and with all those spikes it was a bit frustrating. |
| Aug 27 19:40:00 | 10m 00s | Cyperspace Connect | I like that there's some kind of verticality and the minimap can trick you :P |
| Aug 27 19:55:00 | 15m 00s | Enduring Atlas | Nice art stlye! It's a bit weird trying it one person alone. A single player mode with some A.I. would be awesome. |
| Aug 27 20:02:00 | 7m 00s | Connecting LD30 to the Real World | What a great experiment. Amazing! |
| Aug 27 22:03:00 | 2h 01m | See You Later, Gladiator | Noooooooooooooooooo I got "connection lost" when it was only 9 points left! whyyyyyyyy! :P Nice take on the theme! |
| Aug 28 22:47:00 | 24h 44m | Crisis Culture | Galaxy Cat Galaxy Cat Galaxy Cat Galaxy Caaaaat! Also, lovely art, music and humor! |
| Aug 28 22:57:00 | 10m 00s | Yond | It took me a while to figure out what was going on but I finally did :) Nice! Kind of a minimalistic Papers Please! in a robot world. I'm rubbish at it though :P |
| Aug 28 23:07:00 | 10m 00s | Ultra Realistic Social Network Simulator | Nice little parody of the social networks, sadly quite realistic. Nice touch linking to the real world via twitter. I'm Morgan Freeman. |
| Aug 28 23:24:00 | 17m 00s | elemens | Loving the dialogs. The first enemy in the cold world killed and having to restart was a bit of a bummer. Other than that it's cool. |
| Aug 28 23:35:00 | 11m 00s | Saturday Night Symbiosis | This is great! My party went hilariously disastrous. Quite realistic if you ask me :P |
| Aug 28 23:47:00 | 12m 00s | The Veiled World | Sorry, I think I killed some friendly gnomes :P It's a nice idea. The controls are a little frustrating and there must be a problem with the font because I could barely read any of that text. |
| Aug 29 00:21:00 | 34m 00s | Souzou Cliff | Beautiful art and a story so sweet it can make you puke rainbows (just kidding :P) The music gave me some "To the Moon" vibes which is good too. My main problem with it came when it turned into more of a game, more specifically the controls, which felt unresponsive sometimes and combining that with having to restart the level was a bit of a bummer. Also, in the intro level where you learn to move crates, I took advantage of a bug in the physics that let's you stick to the walls, because the crate I was supposed to jump from I dropped it into a pit accidentally :S But, in any case, you did a lot of good work! |
| Aug 29 00:30:00 | 9m 00s | of Light and Dark | Nice light system! I got a bug in a level where I flipped a switch in the dark world and after sending me back to the light world I got stuck always going left as if the key was hold down :/ |
| Aug 29 00:36:00 | 6m 00s | Impact | The art style is cool, and the twist is interesting. Needs music badly! |
| Aug 29 16:24:00 | 15h 48m | CMYK | Not bad for 7h. It's like seeing your printer ink levels running out :P Nice to see you've addressed many of it's problems in the post-compo version. Needs some music! |
| Aug 29 16:34:00 | 10m 00s | Lucy's Journey | Nice idea but super hard sometimes. |
| Aug 29 16:43:00 | 9m 00s | A Hole New World | Nice graphics, nice music and nice mechanics! But frustrating difficulty. I like the Castlevania vibes. |
| Aug 31 18:44:00 | 50h 01m | The Asteroids I Call Home | It's a fun game! It'd be great if it was a wrap around universe. |
| Aug 31 19:04:00 | 20m 00s | InterGalactic Mailman | Very very hard game! But neat nontheless. You did a very good job! |
| Aug 31 19:51:00 | 47m 00s | Super Alien Bro | Lovely music and graphics. So unfair but so addictive! |
| Sep 2 18:40:00 | 46h 49m | Ennaffa | I like the sense of scale it has. Nice work! |
| Sep 2 19:14:00 | 34m 00s | Dreaming Knight: The Little Hero | Very nice entry! I like the graphics, the variety of enemies, and what you did with the controls. It reminded me of an old pc game called "Silver" I don't know if you played it, but it also had swing based controls. Even the shape of the sword reminded me of it :P |
| Sep 2 19:26:00 | 12m 00s | Sinister | This is a very beautiful entry. The art, audio and animations are superb. Shame about the length of it. I think this could be the intro of a very cool game that I hope you finish some day. |
| Sep 2 19:34:00 | 8m 00s | Parallel Rift | Nice graphics and mechanics. I love the way you did the wall-jump. It's fun to make your way among your previous selves, but it's a bit frustrating when you collide near the starting zone. |
| Sep 2 19:42:00 | 8m 00s | GET Connected | Amazing concept and presentation. I want to play more! |
| Sep 2 20:16:00 | 34m 00s | NOODLE FEELING | What's this feeling inside me? Is it a noodle feeling? So nutritive! |
| Sep 4 22:19:00 | 50h 03m | Press space to start | I love the metaphor in this. Nice puzzle concept. The last level was soo hard. |
| Sep 5 16:37:00 | 18h 18m | Song of the Dodo | Damn those killer pigs! Is it intentional all the other dodos being killed so quick? |
| Sep 5 16:52:00 | 15m 00s | Incantation | Fantastic concept, nice graphics and music. Great work! |
| Sep 5 17:12:00 | 20m 00s | Alice Anxiety | Nice entry. I like the music, and the nightmare world is so creepy. The interface needs a bit of work. The inventory's close button was a bit hard to see at first, for example. |
| Sep 5 17:29:00 | 17m 00s | Any Moment | This was amazing! |
| Sep 5 18:36:00 | 1h 07m | HopSlide | Simply astonishing! Managed to get all 6 letters although I had to look at the hints for the blue and yellow :P And boy, did that yellow one blow my mind. Marvelous work! |
| Sep 5 21:53:00 | 3h 17m | Hobo Quest | Fun game with lots of potential. The graphics and audio are great. It's so hard though. |
| Sep 5 22:04:00 | 11m 00s | Protect Both Worlds | I'm so rubbish at tower defense games. Having said that, I think yours is well made and the shooter part kept me going for a bit. Nice work. |
| Sep 5 22:19:00 | 15m 00s | Saturation | Nice concept! Some of the jumps in the later levels where real hard. Too bad about that potato salad :P |
| Sep 5 22:41:00 | 22m 00s | Space Delver | Great work! It's quite a complex game for so little time. And It's so relaxing. Sadly, I ended up warping into outer space and wasted all my fuel not being able to ever come back :_ |
| Sep 5 22:47:00 | 6m 00s | Galactic Bonding | Cute little game. I am tolerated! |
| Sep 5 22:57:00 | 10m 00s | GPS: Galactic Parcel Service | Lovely art in this one! Nice game. I failed at every contract though >.< |
| Sep 5 23:02:00 | 5m 00s | A Dance of Fire And Ice | Nice take on the rhythm genre :) |
| Sep 5 23:08:00 | 6m 00s | AlienScape | I burned like tasty tasty bacon :P |
| Sep 5 23:17:00 | 9m 00s | Ivy | Really good art and presentation in general. But the gameplay department would benefit with some more complexity. Nice work! |
| Sep 5 23:52:00 | 35m 00s | Collision | I like the puzzle-labrynth concept, and the humor is nice. Damn coffee emergencies. Good work! |
| Sep 5 23:58:00 | 6m 00s | Ergo Syskevis | That was funny. I got almost completely teleported, except for one hand, but who needs that? Nice work! |
| Sep 6 00:12:00 | 14m 00s | House of Demise (Horror/Puzzle) | Damn, that was good! :D Great art and music, super moody and that thunder made me jump from my chair. The controls where a bit strange though. Fantastic work! |
| Sep 12 17:39:00 | 161h 27m | Garden of Oblivion | Beautifully made! I really like how it goes from cuteness overload to bloody eyes-out-of-sockets creepy and intriguing story. Just two notes: one, while I quite like the player input riddle it'd be nicer if it supported some synonyms or detected the answer in a sentence. (Don't know if that can be done with RenPy, sorry :P) And second, near the end, where you are told you have to hurry and then a ticking sound starts, I tried to quickly check every icon in the scene and ended up repeating a puzzle I already had solved before (the pendant one) But with the ticking sound in the background it was a bit stressful, I thought, maybe it had some kind of timer and I was botching the ending... Luckily I wasn't, right? Right? :P |