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Feedback comments for LD30
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| Timestamp | Since previous | Game | c023-dev's comment |
|---|---|---|---|
| Aug 25 11:02:00 | Waterfly Octus | Liked the visuals! Good work on that! | |
| Aug 25 11:59:00 | 57m 00s | Escape Shadok | Hey, great idea! Tiny ingame notes for first double jump and pressing the pump would have been handy. It took me a second look on this site to know the controls. (You have an infinite jump when touching the ceiling btw. - maybe put in an extra true/false to check if the second jump was already executed) I enjoyed the naive art! Especially the kicking of the transdimensional egg =D ... Any artist could now pimp that to make it a solid experience. Congrats! |
| Aug 25 17:10:00 | 5h 11m | Legacy of Lamas | Nice artwork, as usual. Also cool to have the fast red things to give the world some threat. Weapon was cool too, though I would have loved to hear it... like a tearing sound for launch and some boombastic impact sound =D ... oh and the music loop is a little short ... congrats. |
| Aug 25 17:19:00 | 9m 00s | Planet rescue | I liked the spikes in the first level... good sequence. Art and music missed my taste a bit. I found myself holdtn the jump button all the time and timing the stuff like I'm on a pogo stick - maybe try that for gameplay - just go left and right and let the character jump all the time, that was fun =D |
| Aug 25 17:24:00 | 5m 00s | Helps the bunny! | Controls were a bit fast but I liked the concept and the visuals. Good Job! Congrats on finishing! |
| Aug 25 17:29:00 | 5m 00s | Molyneux God | Nice idea and the visual representation is pretty decent. Congratulations on finishing! |
| Aug 25 19:19:00 | 1h 50m | Frankie Goes to Heaven | Yey! I'm on my way to HELL! Yipiee! Free beer! ... not to sure about the religious content. I just stuck to the dark skinned guy at the beginning, smoking hell herbs and talking about girls... guess I belong in hell then. =) ... other than the religious stuff it was all functional and playable good work and congratulations on finishing! |
| Aug 25 19:38:00 | 19m 00s | Zeit | Great take on the theme! And nice gfx too! Fun to play - yes! Innovative - yes! Shame the sound was missing, but daem' mechanics are great, spooky and great! Liked it! Congratulations, good work! |
| Aug 25 19:49:00 | 11m 00s | The Signal | I liked the control switching, stuff like that activates my otherwise sleeping brain =) ... maybe a hint to the controls would have been helpful rather than the 'story'? (Just me, I don't read much text nowadays...) Not too much of a fan of the short music loop and as you mentioned the visual 'art' ... I've read it before... consistency and simplicity work fine too - it doesn't have to be 'ART' ;) |
| Aug 25 19:58:00 | 9m 00s | Good News Delivery Co. | Actually pretty good fun! Liked the pulsating UI that was actually on time with the music! Good work on that! Overall congratulations! Solid work! |
| Aug 25 20:08:00 | 10m 00s | Split//Maze | Arcady game, nice music, and good job on level design with the little green hints. Solid game! Congratulations! |
| Aug 25 20:11:00 | 3m 00s | Airlocked | File gets blocked by Chrome but would love to give this a try =( |
| Aug 25 20:18:00 | 7m 00s | Little Jimmy and the Great Imagination Machine | Spot on with the topic! I had a little problem with executing the attack, the range was a bit to close and the skeletons hurt quite bad... Good and solid communication of a nice idea! Sweet! |
| Aug 25 20:28:00 | 10m 00s | Beaver CO-OP | Chrome destroys the file for me too =( |
| Aug 25 20:32:00 | 4m 00s | Black Box Bandit | Fun to play and watch the moves. Grafix are fair enough too (although using unity for that may be a bit of an overkill =) And I guess the theme is that the rooms are connected. Congratulations on getting it done in time! |
| Aug 25 20:44:00 | 12m 00s | F.A.T.A. | Nice visuals! |
| Aug 26 08:05:00 | 11h 21m | "Dude" | Hey, your WEB entry is actually a Windows installer. The visuals would be quite nice, yet you broke the pixel consistency with the bullet hulls -they are way smaller than an average pixel. And the explosions have a different resolution too, that breaks the whole visual concept. I like the speed but there was no real challenge. Overall, nice idea and congratulations on getting it presentable and it would be nice if you can bring some challenge to it post comp. Pce! |
| Aug 26 09:40:00 | 1h 35m | Stay in Fate | I liked the screenshots and the initial feel to the visuals. Keep working on that solid style! The Animations could use some more *Umpf* to them when attacking I wasn't sure about the attack range. Otherwise the controls worked fine. The leveldesign might have worked better with solid tilemaps. I somehow got stuck in the floor behind the Special1. Overall nice entry and big-up for getting it done in time! |
| Aug 26 09:50:00 | 10m 00s | A Brief Excursion | Heya! Loved the comments of the dude! Grafix are fair enough too. And the whole presentation and setup is neat! Enemy AI is cool. Solid work! Congratulations! |
| Aug 26 10:41:00 | 51m 00s | World Portals | Pretty hard. Simplicity is good and cool but I did miss some more defining visual representation. Congratulations on submitting! |
| Aug 26 10:50:00 | 9m 00s | Arched Dimension | Good mood! I liked the colors and shapes with the smooth audio. Animations were a bit weak compared to the rest though. |
| Aug 26 11:18:00 | 28m 00s | Ambassadors Of Ruin | Good concept, nice choice of sound, pretty colors and forms. Sweet lil game... scores pretty high on my list! Maybe some more feedback to the actions you take (for production and transmition etc). Anyway good solid job! Congratulations! |
| Aug 26 16:28:00 | 5h 10m | Ecosystem | Lovely colors! Good innovative idea. I love simple stuff with simple controls! Some ingame guidance (UI) and menus would have been good and maybe some ambient music. This could turn out to be a pretty nice time killer that keeps the brain active. |
| Aug 26 20:43:00 | 4h 15m | Hanspaul Holes | Clever toy! I seriously liked it! And best use of the theme I've seen so far! I loved the way you teach the player how the red blocks and other mechanics work! Visuals are good enough to communicate the idea but could use some polish and some sound FX would have been nice too. You seem clever enough with the tools and with gamedesign, now practice some visuals and music =D Congratulations on finishing and doing so with a good product! |
| Aug 26 20:57:00 | 14m 00s | All That is Under the Air | You got me to read text... I feel your motivation to express those things on the topic of rich/poor separation. It's a topic I dwell on a lot too. However it would have been nice to see it all in some gameplay mechanics. Audio would have been nice too. You should write a little interactive story and not bother about making it 'a game' or toy if you want to get that stuff out your system. Games do have a lot of interesting tools to tell a story, but i would not make a game just to tell a story. You could make a story and entertain that with mini games... (you know, approaching it with a different mindframe) ... Im just trying to give something 'constructive' (I don't believe in constructive critique, but I tried =) And anyway it's nice to hear that you feel improvement in your skills and keep that up! It aint easy to get things done. Congratulations! |
| Aug 26 21:36:00 | 39m 00s | Elemental | Cool visuals! And pretty complex. I suck at typing though =( ... but overall it feels pretty complete and solid, I like that! Good job! |
| Aug 26 21:41:00 | 5m 00s | String Theory | Good game! With Techno! Yey! Thumbs and toes up! =D |
| Aug 27 11:38:00 | 13h 57m | Connected World | Chrome destroys the download. |
| Aug 27 11:45:00 | 7m 00s | Connected Nations | Ha! Nice one 48.88 ... cool grafix, good audio and its Phaser so... I liked this *Salut from html5devs forum! |
| Aug 27 11:52:00 | 7m 00s | Follow The Light | Heya! Congratulations on getting the idea out! Nice title image and concept. Keep it up! |
| Aug 28 14:02:00 | 26h 10m | Sinister | Wow, Nice work and great presentation. I luv da way dat beat drops in ;) |
| Aug 31 01:07:00 | 59h 05m | Universal Love | ♥ |