Foon →
Ludum Dare Explorer →
LD30 →
All That is Under the Air
All That is Under the Air
By neskcire
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 721 | 2.80 | | |
| Theme | 724 | 3.00 | | |
| Graphics | 819 | 2.69 | | |
| Fun | 1032 | 2.44 | | |
| Innovation | 1043 | 2.40 | | |
| Overall | 1084 | 2.56 | | |
| Coolness | 1796 | 30 | | |
Comments
tmkcodes
2014-08-25 07:59
I ran the game with the following command on my:
$ java -jar atiuta.jar
Then I received this following error, which I have never before seen.
Exception in thread "main" java.lang.UnsupportedClassVersionError: all/that/is/under/the/air/LD30Main : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:270)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
This is my java version:
Java version "1.7.0_65"
OpenJDK Runtime Environment (IcedTea 2.5.1) (Arch Linux build 7.u65_2.5.1-3-x86_64)
OpenJDK 64-Bit Server VM (build 24.65-b04, mixed mode)
neskcire
2014-08-25 23:38
@TMKCodes, Sorry about that; set the standard for compiling back down to Java 1.6 it should now be playable down to version 1.6 as it was only playable at version 1.8
c023-dev
2014-08-26 20:57
You got me to read text... I feel your motivation to express those things on the topic of rich/poor separation. It's a topic I dwell on a lot too. However it would have been nice to see it all in some gameplay mechanics. Audio would have been nice too. You should write a little interactive story and not bother about making it 'a game' or toy if you want to get that stuff out your system. Games do have a lot of interesting tools to tell a story, but i would not make a game just to tell a story. You could make a story and entertain that with mini games... (you know, approaching it with a different mindframe) ... Im just trying to give something 'constructive' (I don't believe in constructive critique, but I tried =) And anyway it's nice to hear that you feel improvement in your skills and keep that up! It aint easy to get things done. Congratulations!
Hister-ish enough for me to like it ;)
Since game is more story driven than anything else, I'd like to see some more of this story. Especially since the end is sudden and unexpected.
Kind of a walking simulator, but the jumping in the later part makes it more than reading. Deep story (or something like that, it's definitely a story).
Sometimes when jumping against blocks I get set atop them. Bug?