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| Timestamp | Since previous | Game | NickMakesGames's comment |
|---|---|---|---|
| Aug 25 02:27:00 | QOT | really interesting idea you have here. It took me a few goes to wrap my head around the energy system, but once I understood it I had a fun time! | |
| Aug 25 02:30:00 | 3m 00s | interball | kind of confused by this one. The criteria for getting the timer to fill back up feels very ambiguous. |
| Aug 25 02:36:00 | 6m 00s | Unto Her As She To You | EXTREMELY creative game with just enough curveballs in the mechanics to keep me engaged. Well done. |
| Aug 25 02:47:00 | 11m 00s | Trade Empire | If I may make a recommendation, it might be a good idea to round off the prices of each commodity. It's a bit of an eyesore to see so many places after each decimal point, especially in a game as visually clean as this one. <br/>The mechanics aren't my personal cup of tea, but they seem competent enough to please somebody who enjoys trading games. |
| Aug 25 02:49:00 | 2m 00s | Connecting Flights Through Space | for only ten hours, this is actually pretty cool. It's a bit rough around the edges, but with some polish it could certainly be an exciting, almost star-fox like experience. |
| Aug 25 02:56:00 | 7m 00s | Accelerated-Life | I like this alot. It feels very reminiscent of the early stages of spore done in a very minimalistic style. |
| Aug 25 03:02:00 | 6m 00s | Stellar | I was dancing the second the music loaded up. Great job in the audio department, man. <br/>To offer a criticism, I feel like it either takes far too many ships to conquer a planet, or the conditions that make it possible to conquer a planet are a bit unclear. |
| Aug 25 03:06:00 | 4m 00s | LyftOff! | it feels a little like a bland Hidden Object Game, but the visuals were well enough stylized to keep me involved for a little while. Really a cute setting you've made, it's just a shame that it doesn't feel like there's much to do in it. |
| Aug 25 03:11:00 | 5m 00s | 100 Days | Everything isn't perfectly clear from the getgo here, but figuring out the mechanics isn't too tough and there's a really clever game to be enjoyed once you understand everything. Really great job. |
| Aug 25 03:16:00 | 5m 00s | Space Vikings | This doesn't seem to run in Firefox at the moment. Is there a fix for this in the works by chance? |
| Aug 25 03:19:00 | 3m 00s | Flicker | The lighting effects in this entry are really impressive, especially for being done in so little time. |
| Aug 25 03:23:00 | 4m 00s | Neon Highway | this was an awesome game. Really fun from an audio-visual standpoint, and really enjoyable with regards to the multitasking. The game completion felt a little arbitrary, but I had a fun time playing nonetheless. |
| Aug 25 03:25:00 | 2m 00s | PEW PEW PEW PEW | wow. Really creative and enjoyable game. You managed to work an awful lot of mechanics into a tiny four-sided playing field, and that's damn impressive. |
| Aug 25 14:10:00 | 10h 45m | Interplanetary | I had a good time with this. I feel like the player is swarmed with a few too many enemies early on, but the combat is still fun and the music is stellar (pun fully intended). |
| Aug 25 14:19:00 | 9m 00s | Merge | pretty unique take on the theme, and a very original game. I would like to say though that, especially in the later levels, it feels as though the player has to wait a bit too long after death for worlds to overlap again into a workable position. Maybe the game could benefit from a rewind function instead of a hard reset? I know that's a bit much for 48 hours, but I think it would fit well in a post-compo version if you intend to make one. |
| Aug 25 14:33:00 | 14m 00s | Bi-Bob | the story was kind of cool, but I feel like this kind of game has been done plenty of times before. It was a little hard to get excited for it. |
| Aug 25 14:37:00 | 4m 00s | A Dance of Fire And Ice | This is actually a lot of fun. I feel like it would benefit immensely from having a background track with a rhythm that synced up with the ideal button press times. At least right now, it feels a little easy to get lost in the beat of the song and lose track of your button timing. |
| Aug 25 14:42:00 | 5m 00s | Tribe of the Giant | This game is flat out adorable. Some of the mechanics are a little unclear, but I stuck around because the world is just so vibrant and fun. |
| Aug 25 14:50:00 | 8m 00s | Delving | Very strange and intriguing game. I had a lot of fun with this. |
| Aug 25 14:57:00 | 7m 00s | fyuse | neat concept. I feel like the progression is a little unclear, and it would be nice to have an arrow pointing me in the direction of the next challenge. Fun game nonetheless, though. |
| Aug 25 15:02:00 | 5m 00s | Sender | The art style here is superb. I think the movement and combat feels a little floaty, but everything seems to work as it should, and this is overall pretty fun. |
| Aug 25 15:30:00 | 28m 00s | Connected Worlds | this is actually a lot of fun. The tension ramps up very quickly once the progress line speeds up a bit. |
| Aug 25 15:34:00 | 4m 00s | Super Galactic Space Bus Driver | Kind of like a sped-up crazy-taxi, in a way. Very frantic, and a lot of fun. |
| Aug 25 15:41:00 | 7m 00s | Co-orbital | reminds me a lot of the old bob-omb minigame from the New Super Mario Bros. on the DS. I think the only problem here is that the mouse controls feel a bit too demanding. It would be nice to have a small radius around each alien that allows you to pick them up even if you don't land your mouse perfectly on their body. |
| Aug 25 15:45:00 | 4m 00s | I.A.N | the swinging physics feel pretty great. Seems like this may have been inspired slightly by floating point? |
| Aug 25 21:36:00 | 5h 51m | Elemental | cool idea, but the DDR-styled combat feels a little out of place. Maybe I just don't like it because the button timing is a bit too demanding. |
| Aug 26 14:03:00 | 16h 27m | Boulevard of Broken Themes | very clever and unique idea. Some of the puzzles (forgotten and under pressure, mostly) feel a bit obtuse. They might benefit from a hint given to the player after a couple of deaths. <br/>Also, the game becomes unplayable if you pass the door in the Lost in Space world. |
| Aug 26 14:09:00 | 6m 00s | Oval Opposites | really interesting. The gameplay is a lot of fun and very unique, but the controls could perhaps do with a revamp. Instead of having to click explicitly within the radius of a circle to grow it, things might feel a bit better if you just had to click somewhere on the correct side of a dividing line, similar to how Super Hexagon works on mobile. |
| Aug 26 14:12:00 | 3m 00s | Scribble Death | awfully confusing, but still pretty cool. <br/>The visuals are definitely the strong suit, here. |
| Aug 26 14:17:00 | 5m 00s | Rocket Science! | a really fun idea hampered by extremely frustrating controls. Often, side scrolling games like these allow players to move their fingers around slightly below where they want their ship to move, and the ship then stays slightly above the finger so that it isn't covered completely by a big meaty thumb. With a bit of tweaking there, though, this actually has the makings of a game that I would probably play regularly on my phone to kill time. Well done. |
| Aug 26 20:57:00 | 6h 40m | Five Floors, Two Worlds | not bad, but also not terribly creative. I do like, however, that the finishing point is always the same tile in both worlds. It lends a sense of continuity to the whole thing. |
| Aug 26 21:02:00 | 5m 00s | Microsystem | it has a lot of promise, but it doesn't seem like there's much to do at the moment. The player is only threatened by the large 2x2 creature (at least I think, since I steered clear of it until it randomly disappeared) and has no real obstacles outside of that. |
| Aug 26 21:10:00 | 8m 00s | Pilgrimage | The animation quality is astounding, and the overall atmosphere is stupendous. Sadly, it feels very bland in the mechanical department, and the player's goal is too vague to really be very engaging, at least for me. |
| Aug 26 21:15:00 | 5m 00s | OlymPlanets | Probably not the first or the last olympic minigame collection, but the intergalactic theme was pretty cute and gives the game just enough charm to stand out, even if it does kind of move at a snail's pace. |
| Aug 26 21:23:00 | 8m 00s | Shattered Horizon | extremely polished for a 48-hour game. Music was nice, gunplay felt satisfying, movement felt smooth, and everything fit together nicely. My only complaint is that some sort of map would have been nice, as it's easy to backtrack accidentally if you're trying to explore the world a bit. |
| Aug 26 21:29:00 | 6m 00s | Connected Collective | very cool. Probably one of the better takes on the theme I've seen so far. I like the idea of trying to satisfy as many people as possible, but the early game can feel a bit overwhelming, with islands being destroyed very quickly and not giving the player what feels like enough time to think about their options and set people up in preferable scenarios. |
| Aug 26 21:40:00 | 11m 00s | Becky's Adventure in Mirrorland | a solid and enjoyable platformer. It seems as though the game pulls randomly from a set pool of levels, which is cool until you start encountering repeats, which kind of breaks the mood. |
| Aug 26 22:11:00 | 31m 00s | Dimension Gunner | this was a lot of fun to play, but the maximum range on the guns results in the player often landing in un-winnable scenarios. If a monster happens to spawn outside of the player's range, then they can't do anything and they'll lose the round. |
| Aug 27 13:29:00 | 15h 18m | Spirit's Revenge | really fantastic, if not a bit wonky in the difficulty department. The main levels are very easy, since there are no threats to the player so long as there is at least one enemy on screen to possess, and after possessing the last onscreen enemy, the last nearby threat to you is removed. <br/>The boss fights, on the other hand, feel a bit obscured. It took me more time than I think it should have to figure out how to beat the shaman, and I couldn't for the life of me work out how to beat the helicopter. |
| Aug 27 13:34:00 | 5m 00s | Lethal Reflection | brilliant. The core mechanic reminds me a lot of an old DS game called big bang mini, where missed shots explode into bullets which are then lethal to the player. It works very well in a top down wave based twin stick shooter format. |
| Sep 3 19:51:00 | 174h 17m | Cosmos Kings | I like the idea of this game, the graphics and the music are nice, and the combat is satisfying, but everything is ruined by how clunky and needlessly difficult it is to cross over the very thin bridges that the game builds for the player. |