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| Timestamp | Since previous | Game | NickMakesGames's comment |
|---|---|---|---|
| Apr 28 02:05:00 | You are a metro car | I liked this a lot. Requires thinking ahead while under pressure, which is something I absolutely love in games. Well done. | |
| Apr 28 02:07:00 | 2m 00s | Mind Therapy | impressive, very well done. I love the puzzle design and how well it fits the narrative. |
| Apr 28 02:09:00 | 2m 00s | The Sea Has No Claim | neat idea. The mechanics escalate in a really satisfying way. The aesthetic is superb as well, has a real Papers Please kind of vibe to it. |
| Apr 28 02:19:00 | 10m 00s | The Underkeep | it's not entirely clear what the player is expected to do. I think I was able to piece together the mechanics, but I don't feel like I'm getting enough feedback on my progress/failures. |
| Apr 28 02:21:00 | 2m 00s | Thurgood P. Marshall and the Quest for Ontological Theory Advancement | not really sure what just happened...but it was kind of neat visually. |
| Apr 28 02:26:00 | 5m 00s | Ore Archer | pretty cool! The way that sound effects stack gets a little obnoxious, but the overall gameplay is actually really neat and challenging. |
| Apr 28 02:33:00 | 7m 00s | Atomicle - LostAutumn.net | feels great, but it's a little confusing to start. |
| Apr 28 02:41:00 | 8m 00s | DEA Simulator | there doesn't appear to be a link available to play this game. That is, as you may imagine, a bit of a problem. |
| Apr 28 13:02:00 | 10h 21m | Bellhook | I like it. Escalates into a hectic bullet hell kind of deal very quickly. |
| Apr 28 19:15:00 | 6h 13m | God Hunter | feels a a bit shy of skill or strategy, but it's kind of fun as a "test your luck" sort of deal. |
| Apr 28 19:30:00 | 15m 00s | A Happy Place | a little dull, but I suppose that's sort of the point. Really impressive in the audio-visual department, though. |
| Apr 28 19:36:00 | 6m 00s | Scratch | pretty cool, although I should note that white text on a yellow background is often not a superb choice. |
| Apr 28 19:44:00 | 8m 00s | The Loudest Ballerina | Brilliant idea. The color coding feels a bit vague/arbitrary, so it would've been nice to have reminders of what corresponds to what in-game, but other than that this was superb. |
| Apr 28 19:51:00 | 7m 00s | And the Moment Is Gone | Excellent entry. Really interesting take on mechanically representing how people make conversation. |
| Apr 28 19:55:00 | 4m 00s | Collapsing Cave | your web link just leads to a .rar download. Is there an actual web version of this available? .rars are a bit of a hassle for me. |
| Apr 28 19:58:00 | 3m 00s | Unearth | don't be so hard on yourself. This is a little basic, but it's still a highly impressive tech demo and a great jumping-off place, if you were so inclined. |
| Apr 28 20:04:00 | 6m 00s | Drowning in Problems | I have to be honest and say that I didn't really enjoy this. It seems like there's something cool going on in terms of what I guess could be called story, but the gameplay is ... lacking. <br/>It feels like an idle game with the automation cut out, which is the core mechanic of all idle games. |
| Apr 28 20:20:00 | 16m 00s | Agent Thursday | The controls feel a little clunky and sluggish, but the overall game was quite funny and charming in it's offbeat, quirky kind of way. |
| Apr 28 20:31:00 | 11m 00s | The Sun And Moon | wow. Simply wow. The physics feel incredible and extremely unique. I blew through half the puzzles in one go before getting stumped on level 15 (I have no idea where the exit portal is) but I'm leaving this on my hard drive to come back to and finish later, because it's just too cool. |
| Apr 29 00:01:00 | 3h 30m | Under a Martial Artist's Skin | It's really ambiguous how this all works. I feel like there's a fun game down there somewhere, but it's hidden behind a layer of confusion. :( |
| Apr 29 02:01:00 | 2h 00m | Water Hazard | "De lock is busted. I cannot open it." <br/> <br/>Man, I love this game. So worth waiting the extra 24 hours to play it as a jam submission. |
| Apr 29 02:04:00 | 3m 00s | The Leeway Brothers' Bohemian Debut Of A Lifetime | Kind of a typing game with a quirky skin on it, at the end of the day. Of course, games like typing at the dead are a great example of how little is wrong with that formula. <br/>Much like typing at the dead, this is treated as a silly game first and a psuedo-typing challenge second, making it kind of fun to play. |
| Apr 30 21:32:00 | 43h 28m | Go! Go! Purgatory! | I don't know what that was, but I'm super glad I played it. Crazily memorable. |
| Apr 30 22:13:00 | 41m 00s | Final Move | I'd really love to go through this game, but it's current state feels buggy as hell and tough to interact with. The visuals and audio are spectacular, but the gameplay is really kind of unwieldy. |
| Apr 30 22:18:00 | 5m 00s | Dr. Pepsi Marriage Consultant | Very much a "so bad it's good" kind of game. Fun times to be had here, man. Fun times. |
| Apr 30 22:30:00 | 12m 00s | Descent | This is pretty cool. I'd like to note that the left-click to attack control feels a bit un-intuitive, especially since the direction of your character's attack doesn't shift to face the mouse. |
| Apr 30 22:37:00 | 7m 00s | Colony 31 | feels very influenced by Bastion, which is by no means a bad thing. The environment also felt pretty fresh and unique despite being a fairly standard sort of underground-bunker type deal. There were some really cool puzzle designs in here, as well! |
| Apr 30 22:49:00 | 12m 00s | Klondike Nuggets | I like that your character actually leaves a trail of "footprints" behind. Makes it very easy to keep yourself from getting overly lost. |
| Apr 30 23:00:00 | 11m 00s | Wireside | really neat idea here, although there doesn't seem to be much of a penalty for having an avatar die. <br/>On a side note, the character design is really impressive. You managed to fit a lot of personality into a small number of pixels. |
| Apr 30 23:08:00 | 8m 00s | Beam Islands | wow. Absolutely freaking brilliant. Clever mechanics and superb application of them. Well done, sir. Well done. |
| Apr 30 23:17:00 | 9m 00s | A Peas-ful Night's Rest | amazing. Aside from the goofy slapstick comedy that comes from the physics, there's a really quirky, charming, punny sense of humor behind this wonderfully silly little game. <br/>I'm so happy that this exists. |
| May 1 13:43:00 | 14h 26m | Undermine: A lesson in Middle Management | neat idea. I assume that players aren't supposed to see each other's moves until after both choices have been made? <br/>This isn't extremely clearly communicated, but it made sense to me and made for a fairly intriguing bluffing game. |
| May 2 14:56:00 | 25h 13m | Diamond Diggers | the dynamite mechanic doesn't really make a ton of sense, which is a shame since I think that would have really added a nice layer of direct interaction between players. |
| May 7 00:34:00 | 105h 38m | Hot Diggity | the controls feel a little un-intuitive. I think things would've felt a bit smoother if the left and right keys were swapped to compensate for the fact that the player will be upside-down most of the time. |
| May 11 15:58:00 | 111h 24m | Nutrition | this is a really neat puzzle game, I like the idea of it alot. <br/>I should note, however, that passing over a nutrient without actually landing on it (very common when speed is above 1) you don't actually grab that nutrient and it gets locked out because you can't pass over your previous roots. This can be kind of frustrating. |
| May 11 17:07:00 | 1h 09m | Burrow Down | I had a really good time with this. The enemy variety is nice, although, I found that as far as spells go, the second spell is the only particularly viable option. It's very easy to deploy it as a shield when most of the bullets are coming from a similar area, then charge up while you're safe and redeploy it when you can. <br/>Even with this exploit, though, I found the game fairly challenging and enjoyable. Really great work! |