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NickMakesGames

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TimestampSince previousGameNickMakesGames's comment
Dec 15 22:24:00 One Match little unclear what the goal is
Dec 16 02:15:00 3h 51m Infinite Fame It's an extremely pretty game, but the gameplay feels a bit stale. Additionally, it's frustrating that leaving the edge of the screen kills you instead of acting as an invisible wall like in most games of this sort.
Dec 16 03:10:00 55m 00s Will You Be The 1. web link seems to be broken in firefox.
Dec 16 03:19:00 9m 00s System Control extremely enjoyable, and highly polished. A little bit of a stretch on the theme, I feel, but still a solid flash game
Dec 16 03:28:00 9m 00s Jump Chip would benefit greatly from a prompt above Alice and Doug's heads indicating which button makes them jump. <br/>Easy to forget who is left and who is right.
Dec 16 03:35:00 7m 00s Crew: A Futuristic Detective Game neat idea, kind of unfriendly to the user. There's a lot of redundant cross-referencing involved that could be made easier by highlighting certain characters/rooms at appropriate times
Dec 16 03:37:00 2m 00s One Way Tower Defence maybe there's something I'm missing in the gameplay (it feels a bit un-engaging to me) but I can say fairly objectively that your neon green full-screen background is not working. Bright colors like that are often a bit of an eye-sore when taking up so much space
Dec 16 03:56:00 19m 00s Constrained brilliant work for a three hour piece. Strongly reccomend you expand this.
Dec 16 03:58:00 2m 00s Smooth Operator clever interpretation of slaps.
Dec 16 14:55:00 10h 57m Destroy The Core very tense and enjoyable, but a skip feature would be appreciated for the introduction. It's a bit lengthy when you just want to take another try. <br/>still very cool, though.
Dec 16 15:03:00 8m 00s UniSwarm very reminiscent of galcon, but the simple aesthetic is pleasing enough to set it apart.
Dec 16 15:11:00 8m 00s Eldritch Racing the handling of the car is kind of slippery and enjoyable, but a good effort everywhere else. Maybe this could do with a post-mortem touchup in the mechanics department?
Dec 16 15:19:00 8m 00s A Ronin Heart very enjoyable. Not terribly complex, but extremely satisfying and visceral.
Dec 16 15:43:00 24m 00s Deep Life if you want to tell a good story in a game, you should try and tell it through the mechanics and the gameplay. If all you have is dialogue boxes, you'd be better off writing a short story on paper.
Dec 16 15:48:00 5m 00s Mission CALLISTO the "sending" bar kind of made me feel really pressured in what seems to be a fairly casual game. Maybe it would have been better to let the player control each rover individually in real time?
Dec 16 15:53:00 5m 00s The Poncho Duelers not a great test of reflex when you know EXACTLY when the time to shoot will come.
Dec 16 15:55:00 2m 00s Charon not 100% sure what's going on...
Dec 16 16:01:00 6m 00s AAAAARGH! difficulty is fine, so long as the difficulty curve is reasonable. It may have been wise to start the player off with larger enemy planes, making it a bit easier for them to land jumps, then have the challenge ramp up with smaller, nimbler planes. <br/>I know there's a fun and rewarding game hidden in here somewhere, but I shouldn't have to work so hard to find it.
Dec 16 16:08:00 7m 00s SinglShot freezes up very regularly for me, running on firefox. <br/>The idea is interesting, but it could have benefited from weapon variety. Constantly picking up new weapons is far more interesting when you don't know what your next weapon will be.
Dec 16 16:14:00 6m 00s Cubric really, REALLY confusing and poorly explained. I want to like it, but nobody has explained to me how.
Dec 16 23:58:00 7h 44m Go Long!! really unclear what the player is supposed to do.
Dec 17 00:54:00 56m 00s L1ghter love using the scrollwheel to light the zippo. Feels just a little bit more like the real thing.
Dec 19 23:44:00 70h 50m GRAIL way too few checkpoints