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Feedback comments for LD30
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| Timestamp | Since previous | Game | bentog's comment |
|---|---|---|---|
| Aug 26 19:32:00 | Bipolar World | Huh, I always thought Stencyl had no potential, this proves me one. Very nice game, really well polished :) <br/> <br/>By the way, my game is also about being bipolar, but it's different. Nice job! | |
| Aug 26 19:56:00 | 24m 00s | Two Empires | Hey there! I played your game, and there are lots of things I wanted to say. <br/> <br/>First, I think you should see yourself as someone who has the same potential to make games as an adult. I know you're only 11, and all those adults seem to be some harsh competition, but trying to make great games as adults do is the best way to learn. I started making Unity games when I was 13, and today I am 15, so I kind of know what it's like. <br/> <br/>But now, let's talk about the game itself. The first thing I noticed is that the gameplay is not obvious enough. This is what the game looks like to a normal player: Some dude has a weapon (it doesn't shoot, so it must be a sword). There's this pink thing, maybe it's a portal. I see this spinning pointy thing, maybe it's a turret? Then there are these human bugs creatures (I lol'd at this part) and I try to hit those, but there's nothing indicating me that I'm doing then any damage, and I die everytime, so I quit. <br/> <br/> A game must always introduce its concepts, sometimes by a tutorial, sometimes just by visuals. I think this video https://www.youtube.com/watch?v=8FpigqfcvlM might inspire you. <br/> <br/> The story and controls were included in the game's description, but it would be nice if the game told me the story somehow. <br/> <br/>Now here are some Unity-specific things that you should follow, they are very easy tips: <br/> <br/>- The sky should be anything other than the default color. You can change the color very easily, just click the camera and change it in the inspector. <br/> <br/>- The Mouse Look script that comes with Unity is terrible, and I see lots of Unity games using it. I'd recommend using some script from the web, I like the one in this thread: http://forum.unity3d.com/threads/a-free-simple-smooth-mouselook.73117/ (this is allowed in the 48 hour compo!) Also, it's a good idea to make the camera speed adjustable. <br/> <br/>- You parented the HP, the weapon and the shield to the player, I think. The camera is the ideal parent for GUI stuff like that, so no matter where you look, it's always in place. The shield shouldn't take so much space from the vision, too. <br/> <br/>- The 3D text is very low-res by default. You should increase the font size and decrease the character size to avoid this. Using another font is sometimes a good idea, too. <br/> <br/>You're on the right track, but keep learning. Starting at a young age is very good to get some skills, but always remember to listen to criticism, even if it sounds harsh (like this one ;) ). Good luck on your career! |
| Aug 26 20:01:00 | 5m 00s | TAGGLE | This looks very fun, if I find someone to play with me I'll rate it. Added to my bookmarks to remember. It's very cute! |
| Aug 26 20:28:00 | 27m 00s | This Is Your World Too | At the beginning it was pretty fun, but by the fourth generation it just got too repetitive, and when I couldn't buy a $40,000 farmland because I only had $40,000 I rage quit. <br/> <br/>The graphics are cool, though. Nice work! |
| Aug 26 20:31:00 | 3m 00s | Flappy Geek | Fun little game, but why do all your comments end with a ++ |
| Aug 26 20:40:00 | 9m 00s | Links | The concept is pretty interesting, at least for me it was very difficult. Maybe I'm not good at multitasking. The variety of enemies and links made the game feel polished. Nice take on the theme! |
| Aug 26 21:23:00 | 43m 00s | Connecting LD30 to the Real World | It was kind of hard to put the pin in place, but this is really cool. Also, thank you for not using the Mercator projection! GO BRAZIL! |
| Aug 26 21:44:00 | 21m 00s | Close Your Eyes | Cool concept and very well executed. Congrats! |
| Aug 26 21:53:00 | 9m 00s | Insonmia | It's cool, but the platforming is too pixel-perfect for me. I liked the waterfall. |
| Aug 26 22:12:00 | 19m 00s | Connect Home | Neat game. The iso angle makes it a bit difficult to know where the boxes are, but it's still enjoyable. Nice job. <br/> <br/>Oh, by the way, you asked me about the sounds in my game. I spoke a whistle to the mic for half a minute or so, mixed it with a few notes and noise, stretched the audio until it was a minute and half, added blur to make it creepier and made a script to play several instances of it at the same time, but in different times, and also scripted it to change pitch and volume randomly. |
| Aug 26 22:21:00 | 9m 00s | Connected Collective | Great take on the theme. For me the islands should go slower so I had time to think, but maybe I'm just not good at it. Lovely! |
| Aug 27 21:30:00 | 23h 09m | Onion | This could be a good game, but there is just one level :( it's a real shame... |
| Aug 28 20:35:00 | 23h 05m | Roy, Gee, Biv | At first I was confused. Then I got more confused. Maybe if the gameplay was more evident this could be better. I like the particle effects and the sounds :) |
| Aug 29 00:15:00 | 3h 40m | Spacewatch | Cool game once I got the hang of it, very well polished. The sounds were great and the music too, but that lead synth got very annoying after some time. My high score was six thousand something, I don't know it exacly because the game didn't show it. With some other features it could be even better. Good job! |
| Aug 29 00:43:00 | 28m 00s | Ennaffa | This was a great games and one of the best I've seen so far, but it was a little frustrating to return to the maze everytime I die, sometimes without even knowing why I died. The field of view of the camera should be bigger, but the great landscapes make for the game's flaws. Great job! |
| Aug 29 19:45:00 | 19h 02m | Overlap | I'm not a real fan of the mysterious impossible puzzles style, but I like the overlap thing. Still a great game for those who are into it, but I personally don't like [Spoiler Alert] having to search for morse code in a game. |
| Aug 29 21:13:00 | 1h 28m | Misplaced | eyeyeyeyeyeyeye <br/>yeyeyeyeyeye <br/>eyeyeyeyeyeyeye <br/>eyeyeyeyayayayayayy <br/>eyyayyeayeayyeaey <br/>hmnhmnhmhnmhnmh <br/>doo doo doo doo doo <br/>doo doo doo doo doo <br/>dooo dodo dooo doo ~ <br/> <br/>Kinda difficult, but great game! |
| Aug 29 21:21:00 | 8m 00s | The Subconscious | Not very intuitive, but very conceptual. Great work! |
| Aug 29 21:35:00 | 14m 00s | Her Garden | This is beautiful, amazing graphics and mood. Would like to see more things to do in it. Good job! |
| Aug 29 21:45:00 | 10m 00s | Dreamonaut | Cool pixel shader, but the aim needs some work. Nice sounds. |
| Aug 29 21:53:00 | 8m 00s | Bacon Installer | Fun little game, has a nice flow :) |
| Aug 29 21:58:00 | 5m 00s | Worlds Collide | Short, but good. I like the katamari style. |
| Aug 29 22:20:00 | 22m 00s | Cat planet | Very cute entry. Besides some minor glitches it's a good game overall. |
| Aug 30 18:58:00 | 20h 38m | PhotoWorlds | The concept seems interesting, too bad it's unfinished. Also, some Unity-specific things to change: <br/> <br/>- The sky color should be something other that the default blue. <br/>- The standard MouseLook that comes with Unity is terrible, you should use something else (I like this one http://forum.unity3d.com/threads/a-free-simple-smooth-mouselook.73117/) <br/>- function Update() { Screen.lockCursor = true; } <br/> <br/>If you manage to complete the game, it could be very interesting. |
| Aug 30 19:06:00 | 8m 00s | Resurrection Machine | I like the powerup, but it's somewhat unbalanced. Really could have more of a connection to the theme. Would like to see something at the end, too. |
| Aug 30 19:14:00 | 8m 00s | Garden of Oblivion | Hmm, got stuck very early. The art is great! |
| Aug 30 19:22:00 | 8m 00s | Blue Rays | The mechanics are great, but unfortunately the game lacks some features. The inventory should be more intuitive, too. I like your handwritten letter! |
| Aug 30 19:26:00 | 4m 00s | The Circle Of Life | NOMNOMNOM |
| Aug 31 01:21:00 | 5h 55m | 1 * 5 | The graphics are great, this is like entering a mathematician's trippy dream. Unfortunately the gameplay is confusing, and there is no audio :( Would really like to see this developed further. Is that skybox yours? <br/> <br/>Oh, by the way, the default MouseLook script that comes with Unity is buggy and defauts to a really great speed, which makes the gameplay a lot worse. You should use a better script like this one http://forum.unity3d.com/threads/a-free-simple-smooth-mouselook.73117/ and make the speed adjustable. Anyway, I want to see more of this! |
| Aug 31 19:17:00 | 17h 56m | This Little Piggy... | I got stuck the first time at 9/12, but completed it the second time I played. This is amazing! |
| Sep 1 20:29:00 | 25h 12m | Schrodinghost | Great work, one of the best I've seen! |
| Sep 6 20:05:00 | 119h 36m | A Dance of Fire And Ice | As a fan of Rhythm Heaven, I say this is amazing! |
| Sep 7 01:27:00 | 5h 22m | Flicker | Amazing concept, awesome experience! |