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Feedback comments for LD29
Tifu's games and stats for all events →
| Timestamp | Since previous | Game | Tifu's comment |
|---|---|---|---|
| Apr 28 13:09:00 | Beneath the surface | Love the idea, trying to figure out the different agendas, time limit going by with every question you ask causing nice panic feel. I can't figure out how to land though something always seems to go wrong. Will hopefully come back when there might be some more hints in the comments :) | |
| Apr 28 13:38:00 | 29m 00s | The Last Beacon | Some really cool ideas. Some puzzles seemed to just involve waiting for a laser to cut through a dozen rocks, or had simpler solutions than the level seemed to suggest, but a lot of good puzzle pieces, with more polish than this time limit allowed this could have some really challenging puzzles. Controls for moving around felt a little awkward, like trying to get into a gap while climbing meant pressing space to let go of the rope, then quickly tapping left to try and get in, unless I was doing that wrong? <br/> <br/>The game ending text was cut off as the text started at the left of the screen, but the status/time/level box was still on screen, so I missed the first couple words on every line :( |
| Apr 28 13:45:00 | 7m 00s | Die Backpfeife aus dem Nichts | High score 1003 :D |
| Apr 28 14:00:00 | 15m 00s | the Attack - Beneath the Surface | Really love the visual design and the music! Music seemed to stop at about score 35 and didn't start again until I got to 50 though. Gameplay didn't seem to speed up or such, which would have improved it I think. |
| Apr 28 14:30:00 | 30m 00s | Theres's a Twist | Woah my head! Love the twist mechanic :D <br/>Those are some really challenging puzzles, I somehow managed to beat them all, I feel accomplished =D |
| Apr 28 14:49:00 | 19m 00s | Coin Diver | Score: 240 =D <br/>Really fun game, good challenge. Had to try a few times to surface with a decent score :) Music alerting to your oxygen levels is a really good touch. <br/>You do seem to stick to walls a little, not sure if intended or not though. |
| Apr 28 14:59:00 | 10m 00s | Daisy's dog is dead | Oh good, I thought with the theme and all this was going to be about burying the dog :S this is much better! <br/>Nice gameplay, like others have said, would be nice to see what the notes are before clicking, as it is, you are pretty much guaranteed to die once in every level as you figure out what is what, which doesn't really seem necessary. Love the graphical style and fitting music :) |
| Apr 28 15:12:00 | 13m 00s | Beneath Wireframe | My pixel seemed to just rotate around my mouse at some points, making it completely impossible. When that didn't happen, seemed fun after I got the hang of what I was doing. Is a little hard to tell which shapes have been made safe and which are still harmful. <br/>Best score: 925 |
| Apr 29 10:20:00 | 19h 08m | Mystic Castle | Woops, I got out of the castle by glitching outside a wall and then fell forever through the sky D: <br/>Guess I wasn't meant to do that... had to restart to complete it. Cool mechanic and level design. |
| Apr 29 10:33:00 | 13m 00s | Questionable Submarine | That's some challenging management of things there. Good job. |
| Apr 29 10:37:00 | 4m 00s | The Gathering | Weird, I was playing it, I totally messed up so reloaded page and got a 404. Now the link isn't working =/ |
| Apr 29 10:56:00 | 19m 00s | In Hiding | Whew this is tough, I couldn't last more than a few investigations despite a few tries, don't want to choke baby to make it easier D: <br/>Very tense, great concept! |
| Apr 29 11:06:00 | 10m 00s | Beneath The Surface | Cool concept, nice visuals when things explode =D |
| Apr 29 11:14:00 | 8m 00s | Eskimo Run | Good idea with the above and below surface choice, but it seemed for the most part it was easier to just stay on the surface. I think a couple of sections should have required diving more. Good challenge though, it took a good few tries to beat the last level :D |
| Apr 29 11:58:00 | 44m 00s | RAW | Cool game, I like the bullet bouncing mechanic a lot. That last guy was a real challenge :D Theme seems lacking though? <br/>Didn't seem able to close the game without opening task manager, which is a little annoying. |
| Apr 29 12:09:00 | 11m 00s | UNDERQUEST | Cool game, I like the visuals. Some places were a little hard to see what was going on behind walls, the camera could probably be a little higher to solve that maybe. |
| Apr 30 10:44:00 | 22h 35m | Yumbugs | This was great XD <br/>I'm so glad I don't get scored on how many made it in the door, cos most levels it was just one :P |
| Apr 30 11:14:00 | 30m 00s | Water SkiFree | I like the idea, the controls are good, but it's very hard. And rarely did I die thinking it was my fault, it was usually a 'well, there's no way I could have possibly avoided that situation' or because there doesn't seem enough distinction between the ones that are deep enough to swim over, and the ones that will kill you. Would maybe be a little easier if it was a little more zoomed in to the guy. <br/>High score: 1196 |
| Apr 30 11:46:00 | 32m 00s | Underbelly | I also fell off the edge of the world at that last red frog screen, it seemed like the obvious thing to do, as it was how you progressed every room up to that one... <br/> <br/>I found the combat as the red frog a little frustrating, as a monster would hit me, then sit inside my hit box constantly hitting me, while my own attack only seemed to hit things outside of this range. I think if monsters had attacked you when next to you, rather than 'inside' you, so you could retaliate, that would have helped a lot. <br/> <br/>Enjoyed the music and the art. The idea of starting as an egg and the path you choose determining your play style was really cool. |
| Apr 30 12:01:00 | 15m 00s | Kill or Kill | That is a weird way to carry a cat around! <br/>Cool game. I like the way the music shifts when you have to kill things. |
| Apr 30 12:31:00 | 30m 00s | The Valley Rule | Love the art and ambience. Was really enjoying it, but I don't think I can beat it. That wall jump/climb thing was so hard I assumed I was in the wrong place, but other people have commented on it... there's no way I can get up there, my fingers won't let me =/ Would love to have been able to see the whole thing. If anyone does a video playthrough of this, please let me know, I'd love to see what I'm missing. |
| Apr 30 13:01:00 | 30m 00s | Drilling Enthusiast | Cool idea. Shame no time for ending. <br/>I think possibly the reason people aren't seeing the further pages of instructions, is that A/D to cycle look like it is telling you game controls, not how to scroll through pages of instructions :P a "page 1 of X" would have made it clear there were more controls. |
| Apr 30 13:19:00 | 18m 00s | Under the Sea | Guys, those are your kids, why you fighting!? <br/>4025 was my highest score, I think :D |
| May 1 12:19:00 | 23h 00m | Drill18: The Mars Project | This is so awesome. Would be nice if it showed how much a drill extension would cost before you click it, and if the different workers wore different coloured hats or something so you know who is running around. <br/>Things do escalate a little quickly, could be more challenging with rooms costing more money to build in deeper levels, or drill rooms running out of ore to mine and having to be moved around, but this is really awesome for the 48 hours :O |
| May 1 12:52:00 | 33m 00s | Burrow Down | Really fun! I accidentally clicked middle difficulty after going all the way to the last one on hard D: died hoping it would let me re-choose, and ended up at a victory screen o_o <br/>Started again, hard mode all the way :D |
| May 1 13:08:00 | 16m 00s | The Big Blue | Fun simple game, nice risk reward thing with having to decide when to resurface. Best score surviving:369m best depth without even trying to survive: 838m :P |
| May 1 13:32:00 | 24m 00s | Ghost Story | Awesome graphics =o <br/>Couldn't manage the boss, I suck D: |
| May 1 13:48:00 | 16m 00s | Gold Digger | Is there anything you can do when you run out of durability? I thought I might find a new pick in a chest, but I just got gold. If we're just playing for a high score, I ended with 660 :) |
| May 1 14:08:00 | 20m 00s | Inspector Badass | Haha, Press X to investigate was great. This is really awesome! Love the art. Very hard though, but then... roguelike... part of the point I guess. Well done! |
| May 1 14:39:00 | 31m 00s | ScubaBear | King of the Sea! This is awesome, love the whole thing, reminds me of that Kirby Treasure Hunt game. Did the beard make me swim faster? H..ow? |
| May 2 12:35:00 | 21h 56m | Under | Kind of cool, the way the level messes with your head. I did get stuck on the level geometry at times, which is kind of an issue when trying to run from a monster :P |
| May 2 12:57:00 | 22m 00s | Water Hazard | Oh god D: I was just playing this constantly muttering 'this is awesome' the entire time - this is exactly the kind of thing I want to make with Unity (or whatever I can make in) but I've never actually seen anyone do a RE-style game in it before, and then to see it in a jam? GAH Amazing. My own weird love for the genre aside, the game is incredibly well done and atmospheric, great job :D |
| May 3 12:24:00 | 23h 27m | Esc | I don't think Burnside's perception of the game is really a 'problem with domestic violence' - it's how I was viewing the game, you drop objects on his head, treat him as an object, drag him around, he has absolutely no agency in the relationship... that really seems like a valid interpretation of the first part of the game, as it stands. Some of his dialogue points to a problem in the relationship, but by the time he started saying these things, I'd already been treating him pretty badly it seemed... it doesn't seem so much like he's refusing to do any of the work, but that he's not being allowed to, because all he is doing is what I tell him. Stand still. Wait. Come. Obviously none of that justifies dropping you down a pit or any of the stuff afterwards, it's just how the story came across up to that point. <br/> <br/>Reading your explanation that she is trying to entertain him, he is being reluctant and refusing to do any of the work... that makes that all make sense now after reading your comment, but that could have been present in the game more, so that this confusion doesn't happen. It was all pretty clear in the latter half who the abuser was, of course, I just think it could be clearer at the start that you aren't making this guy stand still etc, but that he is making you do the puzzles. I enjoy doing the puzzles, so I assume my character does also, absent any narrative telling me otherwise. Maybe some dialogue saying why they are at the cave... or even if she explained some of this in the latter half, why they were there, why he was just following you around etc. it would preserve the twist but still explain that better. <br/> <br/>That all said, this is a really good game, some interesting puzzles, good story despite my confusion at the start. |
| May 3 13:05:00 | 41m 00s | Haunted Mine | Sounded like an interesting idea, if those features aren't actually in the game you should make that clearer in the description because I assumed the scare mechanic etc were present and thought something was wrong. |
| May 3 13:40:00 | 35m 00s | Squddingly Splendid Diving Simulator | Cool idea, has potential. The limitation of only being able to drop things from the surface could really create some interesting challenges. |
| May 3 13:54:00 | 14m 00s | Beneath the surface, chasing the killer... | Fun game. Nice mood and lighting. I'd like a hard mode, where you can only see the killer if he is in your flashlight beam >D |
| May 3 14:10:00 | 16m 00s | SUBLEVEL ZERO | This is really impressive, love the visuals and the music. I find it hard to control, but this could be down to that I rarely every play any kind of flying games. |
| May 4 11:57:00 | 21h 47m | Beneath The Surface | So the major problem here, and given the above comments I don't think I'm the only one to misunderstand this, is that it seemed at first like the gravity flipping was done by entering certain areas, like traps, this caused me to die many times without understanding what was really happening, you really need to explain to the player that the gravity is flipping on a timer, or it will (and did) just lead to incredible frustration. Once this was understood, I managed to beat it (I think? The game text said something about the 'heart of the world being deeper', so I dunno, if there's a deeper ending I didn't get it). <br/>The timer is probably unnecessary, especially in a game where the player has to have patience to win. <br/> <br/>Good job on finishing a game though, I'd just edit the information about the gravity timer into your description and people would have more fun with this. |
| May 4 12:05:00 | 8m 00s | Darkvision | Cool atmosphere, I enjoyed the later challenging levels :) |
| May 4 12:37:00 | 32m 00s | Ad Astra | I was able to accidentally sequence break and get the wing upgrade before visiting Brite :P Unfortunately it crashed two towns later when I was on the way to Querda :( I assume I was almost at the end, especially judging by that map. <br/>Idea of using a jump as an attack is pretty cool, makes you need to think about your surroundings before trying to kill enemies. Cool game. |
| May 4 12:58:00 | 21m 00s | Beneath the well | Woah, really great challenge, took me ages to figure out =D |
| May 6 10:39:00 | 45h 41m | Subterranean | It's an interesting idea, it's hard to use though, having to keep your eye on the minimap and your surroundings in a high speed race D: Would be more intuitive if the race track was parts asphalt and part dirt road, and you could only dig down on the dirt road parts. Also if the minimap would rotate to fit your orientation that would be helpful. The race is pretty challenging on its own, good job there :D |
| May 8 12:03:00 | 49h 24m | The world beneath | Cool atmosphere, lighting looks great. Wasn't able to get very far down, as I kept ending up in dead ends with no way back out :( |
| May 8 12:10:00 | 7m 00s | PORTHOLE | Cool atmosphere. Nice ending :) |
| May 8 21:09:00 | 8h 59m | Sub Terraria Zero | Got stuck in a pit with no ammo to do the fire jump out, the bats wouldn't kill me and the green thing in the ground wasn't coming, had to restart :( Restarted from start, got stuck on a purple fire breathing monster and couldn't move. Was enjoying it until these problems occurred. Would like to play if this was fixed (even if not to fix the getting trapped/getting stuck, but just adding a suicide/respawn at last save button) |
| May 13 12:16:00 | 111h 07m | Sail | On web version, my game froze when when I got the fifth and sixth map (at the same time, which seemed odd, I don't think I had twice the necessary fish) - music and animations continued, but I was frozen looking at octi :( <br/>Restarted on download version, worked fine, got all treasures. Fun game! Love the visuals and the nice relaxing vibes :D |
| May 13 13:08:00 | 52m 00s | There's Something Beneath the Surface at Coral Cave | This has potential, but I think the penalty for failure is too big considering the time it takes to build up decent equipment, and then to lose everything, agh :( I think losing your funds, and possibly one upgrade, would have been plenty punishment enough. <br/>I couldn't have won anyway though, as the harpoons didn't fire for me nine times out of ten =/ |