Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Tifu

Tifu

Feedback comments for LD30

← LD29   LD31 →

Tifu's games and stats for all events →

TimestampSince previousGameTifu's comment
Aug 27 13:02:00 The Veiled World Fun game, would have liked a health bar, I had no idea I even was dying first time and thought my punishment for hits was just being repelled from the veil, until blood! everywhere! :P <br/>Managed to beat it as the ranger, died as everyone else :D
Aug 28 13:25:00 24h 23m Heart Star This is the cutest thing =D <br/>Fun game, levels are nice, but it only gets a little challenging at the end, would have liked to have seen what the next few more difficult levels might have been like :)
Aug 29 11:51:00 22h 26m House of Demise (Horror/Puzzle) Cool game, wish it had a save function. I made a bit of progress, got two artefacts, then got attacked by ghost with no ammo to defend myself D: <br/>Doors seem kind of buggy, the W appearing when you aren't in the correct spot/only being able to exit through a specific door when you can see there are double doors etc. <br/>Good job though. Great atmosphere. Will look forward to polished version :D
Aug 29 12:21:00 30m 00s Space Horror I was enjoying this, but I seem to have gotten stuck somehow, nowhere has any energy cubes, and there's not any away-mission events popping up either... I've been going round and round destroying horde ships - I can now take out even the Juggernaut in one hit - but somehow the horde just keep getting stronger (I get that's just a timer thing, but seeing as I'm an invincible starship of ultimate destruction at this point... pretty sure I can take them on :P) I still need two portals built, and there's just no energy coming from anywhere. I did find one planet that respawned some EC after an away mission, but it only happened once and I've just been stuck at 7 EC ever since =/ <br/>Could be really cool if polished up to have better balance and such. Nice idea, enjoyed it up until getting stuck :)
Aug 29 12:37:00 16m 00s Breach of Dimensions For some reason I really love that you can jump and then roll in mid-air :D I got as far as the boss (I assume the fire spewing guy is the end boss anyway), pretty cool game.
Aug 29 12:47:00 10m 00s Wormhole Escape Heh, nice idea. The varying speed of the villagers makes it really challenging to keep them all alive :D <br/>I got to level 14 or so before my last guy croaked :(
Aug 29 13:04:00 17m 00s Going to Other Planets Oh cool, stargate buddies :D <br/>Pretty good work for your first try at a language (or first released thing with a language?), especially with ambitious idea!
Aug 31 21:47:00 56h 43m Corrected Words I just get a black screen for a second, then it closes :( <br/>No error message, just a program appears to try to start, then fails to do so. Windows version.
Aug 31 22:01:00 14m 00s Teleporter Escape! Very hard indeed! Regening health between levels might have been fairer. I got as far as level two :P
Aug 31 22:17:00 16m 00s Stargate Express Really like the visual bubbles around the player, not sure if it had any use as a mechanic as I didn't get too far but looked cool. Little too hard/frustrating for me. Very easy to die, and respawn very far back :(
Aug 31 22:43:00 26m 00s Wyrmhole Nice retro arcade-y feel. I feel like the spawning ships need to be telegraphed more, they have that particle effect, but then they are invisible for a few second before they pop in - I think if they faded in during that transition (similar to what your ship does when invincible) I'd be better able to not crash into them as they spawn :D <br/>High score 148,750 :D
Aug 31 23:10:00 27m 00s The Amazed Rogue I got pretty far I think, but I tabbed out, came back, and had lost the ability to fire lasers, or do you run out? Couldn't progress after that. <br/> <br/>The mechanic is really cool, and somehow despite the complexity of the maze with multiple planes, I always seemed to find my way to the goal, which is yay.
Sep 1 11:17:00 12h 07m Parallel Rift "so I have added a smaller screen version for those with laptops." dude, I have a desktop and can't fit the default version on my monitor :P <br/>This is really cool, the only major thing I would say it's lacking is a #runs at once displayed when you die, I don't have a clue what my max run was cos it was so awesomely hectic :D I think I got around 12 or 14 after a few tries, but unsure.
Sep 1 11:48:00 31m 00s Shattered Very cool. I liked what happened when you get 20 orbs, after getting the gold... rope thing... from really high up, I couldn't make it back out though cos I got frustrated doing the same jumps over and over, then dying on spikes way to the left D: <br/>I assume I was pretty near the end though. <br/>Nice graphics, I especially like the effect of G forces on the guy when you jetpack around :D
Sep 2 12:57:00 25h 09m Mirror Worlds Good concept. Maybe I'm dim, but some of the levels don't seem to be asymetrical, so I have no idea how to get past my mirror self =/ <br/>Other people have though, so... I'm missing something I think...
Sep 2 13:08:00 11m 00s Shifted Cool puzzles! Wish it had been a little longer to expand on some more things that could be done here :D
Sep 2 13:28:00 20m 00s Four Worlds Woah awesome, really clever things done with this. Managed to beat it, that bit with the 1 bullet, 4 ice cubes thing was tricky :D <br/>One issue is that in some areas, if one world jumps past a pressure pad, hits a checkpoint, then they can screw it up for the world that has the door forcing you to restart from previous. It's not a big issue, I guess it's my fault for not stopping to deal with the pressure pad really :P but I did it without even noticing in the tutorial area :P
Sep 4 11:07:00 45h 39m Trappy Tomb I like this idea and take on the theme, but the collision with the pits!? Aghhh. I think even in the post-compo version it could be improved a bit, I still sometimes seemed to die by hitting a pit with my head =/
Sep 4 12:03:00 56m 00s Nexxuz Great idea, never heard of assets being made in minecraft before, that's pretty cool :D <br/>The enemies seem to be able to die if you hit them way off screen, once I was fully charged, I even killed a couple of bosses before they were anywhere near me :P I'd probably make them invincible until the player is closer to them. <br/>I like that the upgrades are visible on the ship, and they really make you feel like progress is being made D