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Feedback comments for LD30
Tifu's games and stats for all events →
| Timestamp | Since previous | Game | Tifu's comment |
|---|---|---|---|
| Aug 27 13:02:00 | The Veiled World | Fun game, would have liked a health bar, I had no idea I even was dying first time and thought my punishment for hits was just being repelled from the veil, until blood! everywhere! :P <br/>Managed to beat it as the ranger, died as everyone else :D | |
| Aug 28 13:25:00 | 24h 23m | Heart Star | This is the cutest thing =D <br/>Fun game, levels are nice, but it only gets a little challenging at the end, would have liked to have seen what the next few more difficult levels might have been like :) |
| Aug 29 11:51:00 | 22h 26m | House of Demise (Horror/Puzzle) | Cool game, wish it had a save function. I made a bit of progress, got two artefacts, then got attacked by ghost with no ammo to defend myself D: <br/>Doors seem kind of buggy, the W appearing when you aren't in the correct spot/only being able to exit through a specific door when you can see there are double doors etc. <br/>Good job though. Great atmosphere. Will look forward to polished version :D |
| Aug 29 12:21:00 | 30m 00s | Space Horror | I was enjoying this, but I seem to have gotten stuck somehow, nowhere has any energy cubes, and there's not any away-mission events popping up either... I've been going round and round destroying horde ships - I can now take out even the Juggernaut in one hit - but somehow the horde just keep getting stronger (I get that's just a timer thing, but seeing as I'm an invincible starship of ultimate destruction at this point... pretty sure I can take them on :P) I still need two portals built, and there's just no energy coming from anywhere. I did find one planet that respawned some EC after an away mission, but it only happened once and I've just been stuck at 7 EC ever since =/ <br/>Could be really cool if polished up to have better balance and such. Nice idea, enjoyed it up until getting stuck :) |
| Aug 29 12:37:00 | 16m 00s | Breach of Dimensions | For some reason I really love that you can jump and then roll in mid-air :D I got as far as the boss (I assume the fire spewing guy is the end boss anyway), pretty cool game. |
| Aug 29 12:47:00 | 10m 00s | Wormhole Escape | Heh, nice idea. The varying speed of the villagers makes it really challenging to keep them all alive :D <br/>I got to level 14 or so before my last guy croaked :( |
| Aug 29 13:04:00 | 17m 00s | Going to Other Planets | Oh cool, stargate buddies :D <br/>Pretty good work for your first try at a language (or first released thing with a language?), especially with ambitious idea! |
| Aug 31 21:47:00 | 56h 43m | Corrected Words | I just get a black screen for a second, then it closes :( <br/>No error message, just a program appears to try to start, then fails to do so. Windows version. |
| Aug 31 22:01:00 | 14m 00s | Teleporter Escape! | Very hard indeed! Regening health between levels might have been fairer. I got as far as level two :P |
| Aug 31 22:17:00 | 16m 00s | Stargate Express | Really like the visual bubbles around the player, not sure if it had any use as a mechanic as I didn't get too far but looked cool. Little too hard/frustrating for me. Very easy to die, and respawn very far back :( |
| Aug 31 22:43:00 | 26m 00s | Wyrmhole | Nice retro arcade-y feel. I feel like the spawning ships need to be telegraphed more, they have that particle effect, but then they are invisible for a few second before they pop in - I think if they faded in during that transition (similar to what your ship does when invincible) I'd be better able to not crash into them as they spawn :D <br/>High score 148,750 :D |
| Aug 31 23:10:00 | 27m 00s | The Amazed Rogue | I got pretty far I think, but I tabbed out, came back, and had lost the ability to fire lasers, or do you run out? Couldn't progress after that. <br/> <br/>The mechanic is really cool, and somehow despite the complexity of the maze with multiple planes, I always seemed to find my way to the goal, which is yay. |
| Sep 1 11:17:00 | 12h 07m | Parallel Rift | "so I have added a smaller screen version for those with laptops." dude, I have a desktop and can't fit the default version on my monitor :P <br/>This is really cool, the only major thing I would say it's lacking is a #runs at once displayed when you die, I don't have a clue what my max run was cos it was so awesomely hectic :D I think I got around 12 or 14 after a few tries, but unsure. |
| Sep 1 11:48:00 | 31m 00s | Shattered | Very cool. I liked what happened when you get 20 orbs, after getting the gold... rope thing... from really high up, I couldn't make it back out though cos I got frustrated doing the same jumps over and over, then dying on spikes way to the left D: <br/>I assume I was pretty near the end though. <br/>Nice graphics, I especially like the effect of G forces on the guy when you jetpack around :D |
| Sep 2 12:57:00 | 25h 09m | Mirror Worlds | Good concept. Maybe I'm dim, but some of the levels don't seem to be asymetrical, so I have no idea how to get past my mirror self =/ <br/>Other people have though, so... I'm missing something I think... |
| Sep 2 13:08:00 | 11m 00s | Shifted | Cool puzzles! Wish it had been a little longer to expand on some more things that could be done here :D |
| Sep 2 13:28:00 | 20m 00s | Four Worlds | Woah awesome, really clever things done with this. Managed to beat it, that bit with the 1 bullet, 4 ice cubes thing was tricky :D <br/>One issue is that in some areas, if one world jumps past a pressure pad, hits a checkpoint, then they can screw it up for the world that has the door forcing you to restart from previous. It's not a big issue, I guess it's my fault for not stopping to deal with the pressure pad really :P but I did it without even noticing in the tutorial area :P |
| Sep 4 11:07:00 | 45h 39m | Trappy Tomb | I like this idea and take on the theme, but the collision with the pits!? Aghhh. I think even in the post-compo version it could be improved a bit, I still sometimes seemed to die by hitting a pit with my head =/ |
| Sep 4 12:03:00 | 56m 00s | Nexxuz | Great idea, never heard of assets being made in minecraft before, that's pretty cool :D <br/>The enemies seem to be able to die if you hit them way off screen, once I was fully charged, I even killed a couple of bosses before they were anywhere near me :P I'd probably make them invincible until the player is closer to them. <br/>I like that the upgrades are visible on the ship, and they really make you feel like progress is being made D |