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| Timestamp | Since previous | Game | SuperIzzo's comment |
|---|---|---|---|
| Apr 28 08:41:00 | UndergroundRescue | Hi, I couldn't run it. I tried both the jar and debug.bat, but it crashes on me during initialization. I can't rate it :( <br/> <br/>Here's the complete log: http://textuploader.com/rdj8 | |
| Apr 28 08:59:00 | 18m 00s | Dirt Rush | It was fun, reminds me of a board game called RoboRally. It took me some time to realize that the effects of the chests (and the rest of the information) is in the bottom left corner though. <br/> <br/>My middle card disappeared at one point I thought it was because I broke an engine by ramming into a solid rock. |
| Apr 28 09:36:00 | 37m 00s | The Huntress | An interesting way to make a maze, but it gets a bit boring after a while. Could do with better graphics, or at least changing the color of the ground as it is too close to the color of the water and after playing for a while it strains your eyes. |
| Apr 28 09:52:00 | 16m 00s | Bubble Bubble Bubble Pop | Killed by exploding bubbles :D <br/>It's a fun game. Simple, but fun. |
| Apr 28 10:09:00 | 17m 00s | Beneath your feet | The main character really looks creepy in the dark, fits the mood of the game. I wish it was longer. |
| Apr 28 10:28:00 | 19m 00s | Ocean RESCUE | It's a nice concept. I like the graphics, especially the whale. The steering's very hard though, and the sound effect is a bit irritating. None the less it was fun to play. |
| Apr 28 10:35:00 | 7m 00s | Super You! | It isn't exactly on the theme, but it is somewhat fun. The graphics remind a little of Southpark. <br/>It is very good considering it's your first game. <br/> <br/>Best of luck! |
| Apr 28 10:45:00 | 10m 00s | Driller Rush | This is the best game I've rated so far. Gameplay is simple and fun, graphics are clean and the sound effects are awesome. |
| Apr 28 10:54:00 | 9m 00s | Fishes At War | One word: AWESOME! |
| Apr 28 11:07:00 | 13m 00s | DeepSeaBombing | It's a fun game, it gets really hilarious when jellyfish start pushing submarines to the surface, or a submarine sinks a whale. It is very hard not to die quickly though. |
| Apr 28 11:19:00 | 12m 00s | staying beneath the sea | A fun little game. A bit too easy though, you could play it forever. The ending surprised and made me laugh (so I give you credit for the humor). |
| Apr 28 15:14:00 | 3h 55m | Sea Fighters | I spent a lot of time playing this. It is really catchy and keeps you playing even after it stops being fun (kinda like cookie clicker). <br/>The difficulty and the upgrade costs scale very well with the player development. |
| Apr 28 15:49:00 | 35m 00s | [ Particle Effects. ] | Reached level 27! <br/>Graphics are neat and the gameplay is very engaging. Very funny too :D <br/>What could add some more humor is if the unexpected things happen. E.g. <br/>* your sword randomly breaks (somehow) and you start using your hands (and they turn out to be more effective, but on the next level you have the sword again) <br/>* You break the world/room by hitting too hard <br/>* The mobs accidently kill themselves: the worm that jumps out of the ground bumps into a bird and both die; you are left with one more thing to kill and it decides life is no longer worth living and suicides into the wall. |
| Apr 28 16:08:00 | 19m 00s | City Beneath the Surface | Controlling the character is really tricky and I felt there's too much text given that you have limited oxygen. Regardless, the concept of a city lost under the water is quite exciting and has quite the potential :) |
| Apr 28 16:27:00 | 19m 00s | Miner Fish | I've played a couple of variations of this game before. None involved mining though :D <br/>It simple, but fun. <br/> <br/>P.S: Do you grow hungry faster when you are bigger? |
| Apr 28 17:37:00 | 1h 10m | Layered | Nice and simple. I enjoyed it more than some of the more complex games I've tried. |
| Apr 28 18:04:00 | 27m 00s | Flyvery | 830 high score. <br/>It is a very interesting game, I have no critique, just suggestion. <br/>A shield tuning/protection orb power-up/whatever would be very handy, because in these games (subway surfer, temple run) the point is to get as far as possible and the further you go the more the pressure escalates, adding a few chance-based or costly defence mechanism will add more thrill as you will occasionally surpass your previous achievements and at those moments will have to be careful and maintain focus... *blah, blah blah and he keeps talking* <br/> <br/>Anyway, nice entry. |
| Apr 28 18:31:00 | 27m 00s | Diamond quest | There are pictures of fish on the wall :O <br/>Fun and humorous game, I like it :) <br/>I only got to 183 but still had the/a happy ending. <br/>@myachin How? O_O |
| Apr 28 18:49:00 | 18m 00s | Under ytan | I loved it. The puzzle is very original, fits perfectly in the theme and was great fun. One of my favourites so far. |
| Apr 29 09:43:00 | 14h 54m | DEEPER | Very good entry. I like how it fits the theme on two levels. The atmosphere complemented by the audio was amazing and I'll repeat what the others said - the GUI was a bit of a problem. It hides the bottom part of the screen and since most of the time you're descending it is kinda in the way. |
| Apr 29 10:17:00 | 34m 00s | What's Beneath? | It is a very beautiful game. Hand drawn graphics are amazing (+5). <br/> <br/>There were a couple of places where there we discontinuities (thicker pencil followed by thinner on an otherwise continuous straight line). You might find it easier if you draw only elements of the level (boulders, rock plates, stalagmites, etc..) and then assemble them together. But then again maybe I might be missing the point ;) |
| Apr 29 10:47:00 | 30m 00s | Cordyceps | Very cool and funny concept, definitely worth exploring further. <br/> <br/>There is a tiny problem with design as it currently is though. At the moment slow and stead wins the race, the slower you move the less significant the delay between switching modes is and as there is no pressure on players the obvious winning strategy is to take your time (which however isn't very fun). Adding a time limit or something dynamic to the scene (like moving predictors, competitors or moving platforms) should should take care of that. |
| Apr 29 11:19:00 | 32m 00s | Yadig - Yet Another Digger Inspired Game | I'll repeat a lot of previous comments, but here it goes: <br/>* Mouse works best with WASD for right handed people. <br/>* I found the crash too (log: http://textuploader.com/rtny) <br/>* There is also another bug. The mole becomes invisible if you're too close to the block you're breaking (img: http://s7.postimg.org/mmkl33fyz/bugs.png). <br/>* I really liked the graphics. You really have a nice composition of colors which compliment. <br/>* I like the how cute the main character is <br/>* The gameplay was a bit too ordinary. It could have done with something new (don't be afraid to be bold and experiment) |
| Apr 29 11:56:00 | 37m 00s | The Sadness of Rocky Barbato | It started funny then it got sad, but it got me following the mood trough out. Exquisite narrative. |
| Apr 29 12:16:00 | 20m 00s | Digable Planet | It's interesting, though I never managed to win :( <br/>It was a bit difficult to get into it at first, but once you find out how things work it becomes really engaging. |
| Apr 29 12:33:00 | 17m 00s | Keep the Gem! | Awesome art style and very suiting audio. I really enjoyed this game. It is a little hard to distinguish who's got the diamond and whether it is taken or just sitting there and where there is some lag (because of the dead bodies) it becomes a bit frustrating when the diamond just flies away from you and then you realize it has been stolen. It was indeed hard to escape, but it was definitely funny. |
| Apr 29 12:50:00 | 17m 00s | Crushing Depth | The scene does not render for me. I can see the HUD and behind it is a black screen. Pressing keys shows changes in the meters (so the game logic is fine). I'm running Windows 7 (64bit) on a laptop with a moderate graphics card (ATI Mobility Radeon HD 4200 Series); I extracted the game and ran using the bat and later using just the jar. Not rating for now. |
| Apr 29 13:10:00 | 20m 00s | BENEATH the SURFACE | Very original and fun game. The sound effects were hilarious :D <br/>This section took me long <br/>http://s12.postimg.org/95z270o0d/sect.png <br/>But I was already too engaged to mind too much. |
| Apr 29 13:22:00 | 12m 00s | What Lies Beneath | Awesome visuals and great sense of humour. Just add some sound a couple more levels and you get a complete product. |
| Apr 29 14:16:00 | 54m 00s | High Hopes | Interesting game. Took me a while to find how to start it (thanks to Jason for the first comment). Also took a while to figure out that you have to mind the red bar. I'm not entirely sure what it represents but I know you have to keep it low or you get an ending (good or bad based on whether you've accomplished your goal). <br/>I still don't know what the blue one does, it rises when I drink coffee and cut bushes and lowers when repairing but doesn't seem to have any effect whatsoever. <br/>It is a little confusing and the tutorial didn't teach me what I really needed to know (I could have figured the controls), but the game was good and fulfilling in its own way. <br/> <br/>PS: Scroll wheel would be good for the tool switch |
| Apr 29 14:30:00 | 14m 00s | Beneath The Sea | It's good well polished game with nice visuals and audio, but I wish there was something more to the mechanics. |
| Apr 29 15:06:00 | 36m 00s | Beneath this cool, calm exterior | DA FAQ did I just play! Awesome game. |
| Apr 29 15:16:00 | 10m 00s | 29 Leagues | That's a great game. One of the best I've played in LD so far. |
| Apr 29 15:50:00 | 34m 00s | Deep Sea Mission | It is an interesting concept and I enjoyed it for that. Managing the energy distribution on a submarine is very cool and original idea, but once I got them right there was no reason for me to change them, so it felt like a gimmick rather than a core mechanic. Also the collision is bit off. |
| Apr 29 16:20:00 | 30m 00s | Lost Beneath | This game was very good. I especially like your level design and it's very misleading, when in fact once you've died a couple of times on the level you face palm at how easy it actually is to get trough. Graphics are perfect, and the audio creates the right mood, but is very repetitive and after a while feels like a drill. It's one of the few games I've played that has so many levels, good luck. |
| Apr 29 16:31:00 | 11m 00s | Balancitos | Cool! |
| Apr 29 16:37:00 | 6m 00s | Fathoms | Very original idea, I liked the mechanics, but I found it a little difficult. |