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Feedback comments for LD29
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| Timestamp | Since previous | Game | talecrafter's comment |
|---|---|---|---|
| Apr 29 06:18:00 | Airport Security Screener | The game is fun. <br/>Would have even liked it more if the screening would take a bigger portion of the screen. <br/>I liked the silhouette people and the screening of the luggage, but otherwise the graphics felt a bit too cold / too noisy. | |
| Apr 29 06:24:00 | 6m 00s | Beneath the surface | Man, that got frustrating fast. But I still kept on playing. So I assume it worked? :) <br/>The music did match the game, although it was a bit too noisy for me. |
| Apr 29 06:31:00 | 7m 00s | Herbert Crawler | Lovely game. <br/>Liked the mood of this and the presentation. <br/>Some ambient music would have been great. I am not so sure if the sounds matched the presentation. <br/> <br/>Great first entry. And even impressive, considering you used C++. |
| Apr 29 06:42:00 | 11m 00s | Showdown at the O.K. Coral | Well, seems I played the first Unreal Engine 4 Game of my life. So, it is of course the best Unreal Engine 4 game I have ever played. :) <br/>Nice and smooth presentation, apart from the title font. Perfect sound and ambience. <br/>Feels very polished. <br/> <br/>We also did an underwater game. <br/>http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3707 <br/>Shows how much those can differ. ;) |
| Apr 29 06:48:00 | 6m 00s | SEA MONSTER: ATTACKS HUNTER | I like this game very much. <br/>At first I thought: "Why is the ship all black?" That art style made immediately more sense when the battle started. <br/>I am no fan of the control scheme on the world map. But the fact that you have a world map where one can travel is a big plus. |
| Apr 29 06:55:00 | 7m 00s | Fish | What a nice game. Playing this feels like meditating. :) <br/> <br/>I did not like the mixing of the art styles: The fish were like vector graphics, the food was 3D and the enemy (hunger or some sort of abstract threat?) was blurred Pixel Graphics. <br/> <br/>Good job. |
| Apr 29 07:04:00 | 9m 00s | Dig Up! | Very good. Had fun digging. Although I would have liked to digg through to the top. :) <br/> <br/>Digging to the top did not work in general. And the combination of direction+space to start digging felt strange. Would have liked to start the drill always when pressing space, even when not moving. <br/> <br/>I like these kind of games. You always wonder what's burried there behind the next block of earth. |
| Apr 29 07:18:00 | 14m 00s | Catt Digga Demo | This had an old school feeling to it like many games try and few succeed. Perhaps the mix of gameplay, stones graphics in the background and music, that has character but stays in the background. <br/>The movement was very slow and had too much drag. Jumping felt better. |
| Apr 29 07:32:00 | 14m 00s | Ben Eath the Surf Ace | Hmmh. The procedure was bit frustrating. Adding to that the long intro and loud music. <br/>Why no singleplayer? <br/>I appreciate the idea and effort though. :) The blonde surfer reminds me of the Dude in Big Lebowski. <br/> <br/>Can it be that you can control one of the sharks with the keyboard, just vertically flipped? ;) |
| Apr 29 07:36:00 | 4m 00s | Wrecked Submarine. | Nice cockpit simulator. :) I liked the rightmost switch the most. And the periscope view. <br/>A pity that there is not more gameplay. Would have liked a submarine simulation. |
| Apr 29 07:40:00 | 4m 00s | Cave | I like dungeon games. :) <br/> <br/>The presentation was a bit sterile, but procedural generation makes up for it. |
| Apr 29 07:55:00 | 15m 00s | Cap'n Dragon | I am not sure what I was playing here, but it had unicorns and was fun. :) <br/>The battle scenes were too fast, I think. |
| Apr 29 08:10:00 | 15m 00s | Curse in the Depths | Good game. <br/>Audio would be really nice to complement the likeable graphics. The attack animation could be clearer. <br/> <br/>Sidenote: Y and Z are interchanged on a german keyboard. So the controlls were a bit awkward until I used my Xbox Controller. |
| Apr 29 08:26:00 | 16m 00s | Triumph Of The Diver | Whoa. I love this game. And I even completed it. <br/>The music, drumroll, the isometric graphics, style. <br/> <br/>Very well done. My highlight so far. |
| Apr 29 08:37:00 | 11m 00s | LAIR M.D. | Excellent. I adhore those handpainted graphics. <br/>And polished like a Blizzard game. |
| Apr 29 08:43:00 | 6m 00s | Bloody Barry | Nice game. <br/>The difficulty seemed to get stuck at a higher pace after a while. Started new game but was almost over as enemies came so fast. <br/>The cooldown for the shooting was irritating. Either remove that cooldown or show a visual display so the player knows when he can shoot again. |
| Apr 29 08:50:00 | 7m 00s | Escave! | Haha, that music. Great! <br/>Good idea and execution. <br/>Some more polish would go a long way here, I think. (GUI skin, info or winning screen after survival of a wave, display of enemies alive, perhaps visual indicator of whereabouts of the enemies...) <br/>But the game is already fun as it is. |
| Apr 29 09:05:00 | 15m 00s | Badass Pinguin | Lovely game. <br/>Graphics could use more contrast between foreground and background and the level below is too dark. <br/>The link in the main directory did not work. Had to search for the Gameengine.exe |
| Apr 29 09:11:00 | 6m 00s | Depths Beneath | Good job. Feels already quite polished. <br/>The ocean feels a bit too sterile to me. Could use more noise, texture. |
| Apr 29 09:28:00 | 17m 00s | Le Ver | I like contemplating existence. <br/>Why do I listen to my thoughts for an eternity and not recognize that I can already crawl? Why does this feel awkward when all I have to do is push forward? Does this ever end? What are those shiny drops that I swallow? <br/>Why does this look so beautiful? Why do I feel so content and at peace? |
| Apr 29 09:38:00 | 10m 00s | Debt Diver | Loveley game. <br/>I would have liked the controlls to be more precise and not so much drag, but otherwise that was a very soothing atmosphere. So, perhaps it worked just as it should. :) |
| Apr 29 09:46:00 | 8m 00s | Beneath the Surface - a 2D Puzzle-Platformer | Nice game. Very good presentation and sound ambience. <br/>The mechanics were interesting but I got stuck rather early without an idea of crossing the chasm above without hitting the head below. :) |
| Apr 29 13:16:00 | 3h 30m | Keep the Gem! | Lovely idea. It took me a while to understand whats going on, but then I had much fun with this game. <br/>In mid-game, my position was reset to the exit, but without the diamond. I was able to retake it ... |