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talecrafter

Feedback comments for LD28

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TimestampSince previousGametalecrafter's comment
Dec 16 08:40:00 One Chance Gameplay was a bit confusing and could use more work / explanation. But i really liked the atmosphere the music and the colours created.
Dec 16 08:56:00 16m 00s You Only Get One Color Great idea. And a very nice overall entry. <br/>Some critique: <br/>I find it hard to judge the fun aspect, because, when it works, it is very much fun, but when it does not work, it gets very frustrating. Stopped by things which you cannot see can easily be the most frustrating thing in a game. Although the upbeat music helped a lot. <br/>Stopped at red color. Not trying more than a few times when a flawed jump destroys all level progress. <br/>Graphics were a bit too basic, could use more charm. <br/>So, these things said, I really liked your entry.
Dec 16 09:07:00 11m 00s Space Wreck Very good entry. Loveley presentation. And the gameplay was interesting, although I was not good enough to make it to the end. (I blame it on Little Vader whom I instructed to watch the oxygen levels. But he didn't seem to care.)
Dec 16 09:21:00 14m 00s One Bullet Very good game. I really like the idea and the mechanics. <br/>Some critique: <br/>- Presentation could be better. <br/>- Camera was offset from the center on my Windows System. Or, judging from the screenshots, is that how it was supposed to be? <br/>- I do think that visual representation of viewing cones for the enemies would make it a better game because it would be more predictable. <br/>- Shooting felt predictable and always worked like I wanted it to happen. <br/>Level 6 was too hard for me. But that's perhaps just me. <br/>Overall, a very good entry. Reminded me of the first Metal Gear Solid in a positive way.
Dec 16 09:35:00 14m 00s the Pit Nice entry. <br/> <br/>Good: <br/>- graphics, audio, presentation <br/>- ambition, scope <br/>Bad: <br/>- I really disliked the camera offsetting in horizontal direction and not fixed on the character. Don't know exactly why, but it bothered me much. <br/>- Level loading felt very long. Perhaps call it "generating level" instead of "loading"? Waiting time would feel more justified. <br/>- Space for reloading always get's me at least once unprepared. <br/> <br/>Some levels were broken, but that I do not see as a negative point given the whole timeframe of two days.
Dec 16 09:47:00 12m 00s Light and Mirrors Good game. I had fun with this one. <br/>I do think that the game would have a much better flow to it if I did not have to reset the laser manually after every mistry with the space bar. <br/>The minimalistic graphics were ok, but there were way too many particles. That was distracting.
Dec 16 09:57:00 10m 00s Finding Serenity Hahaha. Hilarious. Funniest entry so far. <br/>I especially liked the voice over. <br/> <br/>Controls and graphics could of course use more work. Some elements like the text bubbles did not go well with the old-school graphics style. <br/>Z-Rendering on those workers worked not always and some text was therefore hidden by another worker.
Dec 16 10:07:00 10m 00s The life of Jerry, a mayfly Nice little game. I enjoyed this. <br/>Some critique: <br/>Controls felt a bit strange. I am so used to WASD for movement. And the character facing the mouse direction felt without purpose.
Dec 16 10:28:00 21m 00s One Wall I liked your entry. <br/>But here is some critique: <br/>- Do not quit the game on Escape without asking. <br/>- Movement in horizontal direction would have been nice, even if it would have had no impact on gameplay. <br/>- Some basic audio would have been nice. <br/>- Gameplay progression worked rather well.
Dec 16 10:41:00 13m 00s Chatbox Galore Great idea and execution. <br/>I wonder if it would have been even more exciting if you would have had more time to acclimate and learn the rules but a ban would be a permaban. So you got only one play of this game. <br/> <br/>I admire all people who write a network game in such a short timeframe.
Dec 16 10:50:00 9m 00s Yogo Grenade Nice little game. <br/>I would have expected the rabbits killing me but they were rather harmless. ;) <br/>Did fall off the map at one point but could not go anywhere or restart from the red death screen.
Dec 16 11:00:00 10m 00s Dusty Remains Great game. <br/>So many things you got right. Gameplay, mood, graphics. <br/>And I even made it to the end. :)
Dec 16 11:07:00 7m 00s Space Highway Clearance Simulator Nice little entry. <br/>Not much content but what is there I like. <br/>Intro Screen has too much text in small font sizes.
Dec 16 11:21:00 14m 00s One Direction Download and play worked OK for me. <br/> <br/>Nice puzzle gameplay. <br/>Did take a while for me tackle the challenge at the beginning where you only have to move to the right out of screen. ;)
Dec 16 11:33:00 12m 00s One Minute Hero Awesome game. <br/>Visual style was excellent (drawn graphics and a few colors), but I think the font did not go well with that and feedback from actions (life points etc.) could have been clearer, bigger.
Dec 16 11:40:00 7m 00s Conformance Again, like your entry from last ludem dare, a very stylish and moody piece. I like this a lot.
Dec 16 11:56:00 16m 00s Nature's Howl Loveley presentation. <br/>Tutorials could be a bit clearer. <br/>Regarding the gameplay I am undecided if I could play this for longer periods of time or if it would bore me, but for the moment it was a very soothing experience.
Dec 16 12:07:00 11m 00s you only get one chance to save christmas Congratulations on your first ludum dare entry. You did it. You finished your game. :) And in C nonetheless. <br/> <br/>Some critique: <br/>As mentioned, hard-to-read font in white on light grey with many infos is not good for presentation. <br/>The game as a whole needs more polish: More readible graphics, less particles, less confusing shooting directions. <br/>And what was that game over timer?
Dec 16 12:16:00 9m 00s Ludum dare 48 Worked here with latest Chrome on Windows. <br/> <br/>Congratulations on your entry. :) <br/> <br/>Some critique: <br/>I would have liked the controls with less momentum. <br/>Graphics instead of letters would be more discernible. <br/>There was one bug where I flew through a glitch in the walls (?) and was moving somewhere out of screen. Don't know exactly how that happened.
Dec 16 12:25:00 9m 00s Only One Man Game worked for me. <br/>Congratulations on your finished entry. You did it. You made a game on your own. :) <br/> <br/>Some critique: <br/>Game felt very buggy. Once I got stuck with an alien and could not do anything further. Bullets were still drawn. <br/>Graphics (both gameplay graphics and interface) could need a bit more work.
Dec 16 12:32:00 7m 00s GoatLove Nice entry. <br/>Please take a bigger font size next time. ;) <br/>Gameplay was OK but having to quit and restart the game on death gets frustrating fast.
Dec 16 12:48:00 16m 00s One Bullet, One Chance Great game. I like your graphics and the gameplay. Wonderful style. <br/>Could be a wonderful experience too if it were not buggy and had some audio. <br/> <br/>Bugs: <br/>- Talking to the first quest giver(?) seemed to initiate two dialogues at once which overlayed each other. <br/>- Second play after death, the bottles in the tutorial did not take any damage. <br/>Oh, and I did not like those bottles mixing with real enemies in the first fight. (Perhaps also a bug?)
Dec 16 12:55:00 7m 00s ENDLESS NIGHT Loveley game. I like the characterization of the crew members.