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Feedback comments for LD29
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| Timestamp | Since previous | Game | SnoringFrog's comment |
|---|---|---|---|
| Apr 29 00:02:00 | The Spikes Beneath | This was surprisingly more difficult than I remember most of the Spike Dislike variations being. Had lots of trouble with the light blue spikes, and never ended up feeling comfortable trying to slide under any (which I do all the time in Spike Dislike). Only managed to get a score of 259, and that felt mostly like a fluke since my 2nd-10th scores are much closer together but don't get any higher than 150-160 or so. <br/> <br/>Awesome twist on SD though, always fun to play ^_^ | |
| Apr 30 09:07:00 | 33h 05m | Mermaid Scientist Massacre | Haha, fun little game. Took me 3-4 tries before I could beat it. I found it hilarious that the scientists bodies keep sliding even after they've been bashed. |
| May 3 07:28:00 | 70h 21m | The Mask of Us | If you hadn't repeated the final line again on the last screen, the pun would've missed me entirely lol. |
| May 3 08:16:00 | 48m 00s | The Gathering | 11 days have past, and 68 villagers have perished. <br/> <br/>I don't think I did too bad, especially considering my 2nd villa was built just to the right of the center of the forest (misclick) and somehow managed never to fall (although it did drop to 1 occupant a couple times). <br/> <br/>The biggest problem I had was waiting for tents near the mouth of the forest to get completely removed to make room for turrets, since I failed to leave spaces for turrets when I initially started building. |
| May 3 08:23:00 | 7m 00s | Beneath the Humans | Interesting take on the theme, but I had difficulty figuring out what I was doing. I seemed to always win. |
| May 3 08:27:00 | 4m 00s | The Surface. | Haha, I'm glad to see someone else who tried to bring the Surface into their game somehow. I had to play this one player, but it was still pretty funny. Nice work. |
| May 3 08:35:00 | 8m 00s | FISH! | Reminds me of the fishing game I used to play for Atari. Simple, but fun. Good stuff. :) |
| May 3 08:58:00 | 23m 00s | Hare's Harvest | I might try to make a simple puzzle game like this for one of my next games. I felt like a lot of my time (what little I had after dealing with homework) got eaten up by my obnoxious jumping/collision detection bugs, and a couple LD's back it was physics glitches that took up a lot of time too. With a game like this I could spend more time focused on graphics and level design, which I haven't had much of a chance to work on as of yet. <br/> <br/>But back to your game: I enjoyed it. Felt a tad short, and I think it was easier than your past couple LD's, but not bad at all. Last level took me a little bit to figure out. <br/> <br/>My only issue soundwise was that the game seemed extremely quiet. I had to ramp up the volume on my speakers quite a bit to hear anything, but when I did, everything sounded great (for whatever reason, the movement sound while underground particularly caught my ear). As far as visuals go, everything looked good but nothing especially caught my eye. |
| May 5 04:14:00 | 43h 16m | LogiFig | The idea seems like something I would like, but I'm terrible at it. I'm not new to the circuits and logic gates idea at all, but for some reason I just can't get make it work in this game lol. Nice work though. <br/> <br/>In response to your comment on my game: I'd love to have more levels for it too. If homework hadn't robbed me of so much of my time to work, I probably would have tried to make the game a bit longer. |
| May 5 04:28:00 | 14m 00s | Scyphozoa | Interesting idea. Unfortunately the audio didn't work for me :/ <br/> <br/>Apart from that, it was well-executed, but not really my type of game. |
| May 5 04:36:00 | 8m 00s | Ocean Explorer | Looks beautiful, and initially seemed like something I'd like, but it felt really slow/boring to me. I was able to track down one barrel and one valve before I lost interest. Just wasn't my type of game, apparently. |
| May 5 04:40:00 | 4m 00s | Demon Shanker 2 | Doesn't seem to want to load right now, which stinks, because this looks interesting. Hopefully it comes back up. |
| May 5 05:06:00 | 26m 00s | the two of you | Wow, you weren't kidding when you said it was difficult! I didn't get as far as I would have liked, but I thoroughly enjoyed trying it. Extremely challenging game. <br/> <br/>In response to your comment on my game: I honestly never thought about what they grey was. It's pretty much just the boundary of the game, and not actually supposed to represent any substance. I guess the idea is that you fell into some deep hole and probably died on impact? The grey color was just there for me to put text on, mostly. |
| May 5 05:35:00 | 29m 00s | Dark Depths | Awesome game! I barely made it back alive with the big treasure, but I made it nonetheless. :) |
| May 5 05:43:00 | 8m 00s | Boku no Tentacle | I kinda felt like I was cheating as I took advantage of the fact that the bacon doesn't reset when you die to lure all of it near the spawn so I could speed past it and continue on unbothered, but other than that everything seemed spot on. Nice stuff. |
| May 5 05:49:00 | 6m 00s | Strider Submerge | Looked great and seemed like a cool idea, but lagged ridiculously whenever things got interesting. It eventually ended up crashing flash, so I didn't get to play much. |
| May 5 05:53:00 | 4m 00s | River Raid 3d | Looked cool, and I liked the concept. It's a shame you didn't get to get the finished version up for the LD! |
| May 5 06:03:00 | 10m 00s | Dr. LOVE | Gorgeous, and I loved the simple bg music. I wasn't really sure how to tell how much health I had left. Other than that, this is another great little shooter. I'd still love to see what a full shmup/bullet hell from you would look like, but I feel like that's a bit beyond the scope of an LD. |
| May 7 05:08:00 | 47h 05m | Unobtainium | Pretty cool game. It would be awesome if it had multiplayer. However, dying at the very beginning seems almost inevitable, which is annoying. I managed to get a high score of 37. ^_^ |
| May 12 00:37:00 | 115h 29m | Wyrmery | Really neat idea. The only "issue" I had was not being able to adequately sabotage myself to death lol. |
| May 14 01:37:00 | 49h 00m | Divernaut | Solid little game. I like that you have both top-down and sidescrolling portions of the game. |
| May 14 01:54:00 | 17m 00s | Cave | The procedural generation was really cool. That's something I've been meaning to play around with, so I might actually end up looking at your source to see how you handled it, particularly since you wrote this in something I have experience with. <br/> <br/>However, combat was very difficult (so difficult, in fact, that anytime I saw an enemy I died without even having a chance to just run away). |
| May 14 02:22:00 | 28m 00s | [ Particle Effects. ] | I told myself I would stop playing at level 50, but when I hit 45 my fps dropped to 1 and never came back up, so I had to give up there. Awesome game though. Surprisingly challenging. |
| May 14 02:27:00 | 5m 00s | Frog V Ducks | It looked really cool, but I couldn't seem to control my character very well, so I never did enjoy it very much :/ |
| May 14 02:33:00 | 6m 00s | MiniDungeon | My opinion's about the same as everyone else's. It was rather boring, and I don't see how it fits the theme. |
| May 14 04:20:00 | 1h 47m | Underbelly | The green frog portion of the game got quite difficult at the end. One thing I would change that would make it heaps less frustrating is making the first single block platform of the horizontal section (with the big black monster trying to catch you) two blocks instead of one. I feel like the final room of the area still has enough difficulty that this wouldn't make things too easy, but having both of those sections made things obnoxious enough that I almost never finished the game. Regardless, still a great game. I loved it, particularly the audio! |
| May 14 04:28:00 | 8m 00s | Dig'em | Initially I felt like I kept getting reset to the beginning for no apparent reason. Then I finally noticed the health bar and realized some of the tiles were lava. Once I got the hang of that, I found this to be a pretty interesting idea. I managed to only fall outside of the levels once. |
| May 14 05:06:00 | 38m 00s | Delve Into the Deep | Lovely game! The odd window sizing really fit the game, as it made everything feel deeper. I also enjoyed how the music faded out as you approached the surface. Like others, I eventually committed suicide when there were no upgrades left for me to buy. I bought my final item--new ballast--gave it one test dive to see how it worked, returned to the surface, and then took a dive I knew I would never return from. I skirted along the limits of the pressure my adamantium suit could withstand, then, eventually, went down anyways to be forever claimed by the depths. |
| May 14 05:56:00 | 50m 00s | Scabies | Had difficulty finding any cream that I could pick up, but otherwise the game had virtually no challenge at all. Seemed like an interesting concept, but I ended up not particularly caring for it. |
| May 14 06:35:00 | 39m 00s | Radix | Managed to get 210 meters on my 2nd try. Pretty cool idea. I liked it. |
| May 15 19:49:00 | 37h 14m | Another Fish in the Sea | Interesting. Aside from the camera losing it's mind if you swim to high, it was well made, but not particularly fun. |
| May 15 20:10:00 | 21m 00s | Aztec | I managed to make it to level 6. I would have played further but I kept getting annoyed by enemies who would get stuck on top of me, which basically guaranteed my failure. Other than that, it was a decent game, but it got monotonous fairly quickly. |
| May 15 20:29:00 | 19m 00s | Splash Europa | Very nice! And I especially appreciate the notification that there would be no new content, as well as the sudden increase in difficulty at that point. Game looked great and was interesting to play. I was pretty terrible at collecting aliens though. |
| May 15 20:44:00 | 15m 00s | UHP Undeground Facility | Nice game. It was surprisingly difficult to survive encounters with the gun-toting enemies. |
| May 15 22:28:00 | 1h 44m | Friend of the Fisherman | $2475! Took me a while to get that score. Before that, my high score was still under 1000. Very addicting game you've got, and I like the complexity added by the different behaviors of the various fish. |
| May 15 22:33:00 | 5m 00s | The Wolf beneath the Surface | Pretty cool game. I feel like it'd be great with a few different levels or just a little something to add some more complexity to it, but what you've got is definitely solid. |
| May 15 22:50:00 | 17m 00s | SUPER LANDSHARK MISSILE ATTACK! | This game is hilarious! Definitely feels a bit rough (the one time I jumped off a building I was airborne for almost 30 seconds and flew an unbelievable distance) but is still extremely fun to play. Awesome foundation for an awesome game if you keep working on it. |
| May 15 23:07:00 | 17m 00s | Nuclear Waste Zone | Took me a while to get good enough to kill any bats, and then a while longer to finally beat the beefy bat, but I managed it somehow. Some of the collisions felt a bit off, and the rock would do weird things on occassion, but otherwise it was a good game. |
| May 16 04:54:00 | 5h 47m | Surf's Down | Max depth of 5694. Interesting game, adding the lasers to the sharks is a very...unique touch lol. |
| May 16 05:26:00 | 32m 00s | Infection | Losing all of my cells and weapon upgrades made round two almost impossible to beat for me. Otherwise this was a great game. Looked great, and aside from a bit of lag in the aiming it felt great too. Awesome stuff. |
| May 16 05:54:00 | 28m 00s | Intense Combat Underwater - ICU | This was a really cool idea, one I loved even more since I am in the midst of reading The Hunt for Red October (which is making me wish I still had my NES and my dad's copy of Silent Surface to try my hand at again), but, as others have noted, the enemy subs fly by extremely quickly. The only way I had any success was by purposefully keeping my periscope raised to lure them into a corner, then bursting away, spinning and firing all I had. It would have been great if there was some way to get more torpedoes, or really just anything I could do after I was out of them. <br/> <br/>This would be a really great multiplayer game with a fixed camera though. I can definitely see my friends and I enjoying something like this together. |
| May 16 06:26:00 | 32m 00s | Magic Age | Nice little RPG. I liked the combat style, it was neat not having to deal with any sort of transition into the fight. You could see the enemies ahead of time, and when you approached them the fight just instantly started. |
| May 17 01:34:00 | 19h 08m | ResourceDivers | I think this game needed some sort of challenge or something detrimental mixed in to keep it interesting. Some fish/sharks that make you lose resources when you crash into them or something. Without anything like that, the game quickly becomes monotonous. Other than that, however, it was a pretty good game. |