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Photon

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TimestampSince previousGamePhoton's comment
Apr 29 03:02:00 Bone Up Pretty nice... and cute. Heh.
Apr 29 04:15:00 1h 13m Delve How tantalizing! Shame its so short though, but not surprising given the art quality and timeframe. Graphics are really great, although I feel like I would have liked to see more "out-there" combinations like on the title screen. <br/> <br/>What's there though is pretty cool. I like it.
Apr 29 10:29:00 6h 14m Beneath Wireframe Yet another unique game mechanic from you. :) <br/> <br/>Player is a little small and perhaps hard to keep track of when you are running it up against the inner bounds. <br/> <br/>Anyway, its still a nice entry on your part. Goes right along with the style of your previous entry as well! Thumbs up.
Apr 29 12:54:00 2h 25m The Thing Beneath the Surface Ah, I can see some of what you were going for with this, but it definitely doesn't feel quite there yet. How the game works is kind of cryptic and a "you died" message for game overs is pretty anti-climactic. There is somewhat an air of suspense, but it needs more fleshing out. Good try though.
Apr 29 20:11:00 7h 17m Dig for Unobtanium Its a little slow to start off, and there is the glaring issue of the fact that I can't even see if I found the unobtainium on the menu. :( <br/> <br/>All that being said, its a solid concept that executes what it has well. I will admit that I found it amusing to tear through the top levels with a fully upgraded drill. Some hits and misses here, but overall its a good solid game.
Apr 29 20:52:00 41m 00s The Valley Rule Although the usage of the theme is a little weak, it's great as far as exploration platformers go. I like how the power-ups weren't obvious; you couldn't necessarily look at an impasse or the scenery in general and necessarily tell that a particular power-up would help you clear it. The progression and atmosphere flowed very nicely alongside the excellent graphics and audio. <br/> <br/>So yeah, it didn't turn the theme on its head, but beyond that it's an incredibly well-done entry and hits some great high notes. Excellent job!
Apr 29 21:11:00 19m 00s Drop Up Nice idea, but it felt a bit slow for me and I didn't care so much for some of the twitchy reflexes it required (the super quick back-forth-back-forth sections). Maybe that's just me though. Its actually deceptively devious in how some of its puzzles are set-up and how you have to manage your momentum. <br/> <br/>Overall, pretty good even if a little tedious.
Apr 29 21:29:00 18m 00s Get Beneath The Surface Nice little take on the theme and the block match genre! The block queue/levels and are a little haphazard and random (in other words, there isn't necessarily much distinct difference from one level to the next,) but its still a nifty game!
Apr 29 22:46:00 1h 17m Hot Diggity WHOA! Totally blown away! <br/> <br/>The gameplay premise is great, the progression and vessel building is SPOT ON, and the room for experimentation and fluidity this game brings to the table is fantastic. Its straightforward too; nothing super complex but plenty of room to toy with different strategies and vessel configurations. And the presentation? Man, you even nailed it on the music. <br/> <br/>Amazing. Just amazing. <br/> <br/>One question though: what was up with that lone ruin-esque square I found? :o
Apr 30 03:24:00 4h 38m Bellhook Very cool for a quick fishing game! Presentation is good and all the different fish are nice incentives to keep playing as you try to figure out how each one works. Haven't figured out that dark blob fish yet though... :o
May 1 04:10:00 24h 46m Moles Warriors Ah, a little attempt at a MegaMan clone, hm? And those attack aniamtions? Cool. But it's rather generic and I felt like I wasn't able to jump high enough; I got stuck on the bottom of the map rather easily. It's a nice idea but it could use some more fleshing out to be sure.
May 1 04:16:00 6m 00s Magma Surfer Who wouldn't want to surf on lava? Heh. Nice idea, although its pretty basic as far as endless "runners" (risers?) go. Its presented nicely all the same.
May 1 04:44:00 28m 00s Divernaut This game does some cool things, like the way it switches between top-down and side-scrolling. It feels a touch slow though. It also feels a bit like enemy spam is going on if you know what I mean, and the level structure in general was kind of bland. <br/> <br/>I definitely like the idea and you did some neat stuff here, but a little more polish down the road and it might be even better. :)
May 1 05:01:00 17m 00s Beneath The Surface - The Path Short and sweet. Yup. <br/> <br/>But its still nice for what's there. A bit of a shame you didn't get to make some stronger, cooler puzzles with this, but still nifty.
May 1 13:51:00 8h 50m Sword and Shovelry Very creative. This is an instance where the simple choice is what worked well. Might have been nice to have more levels but it was fun to play nonetheless!
May 1 16:10:00 2h 19m The Creature Beneath This is one of those game I look at and I'm look "Ooh, this looks interesting." Definitely a nice presentation of your game. <br/> <br/>As far as platformers go though, it's pretty generic. Not a whole lot is going on unfortunately. Its basically a kind of 1-2-3 step kind of game and you're done. It definitely has some personality to it, but the actual gameplay could use some more work.
May 1 17:04:00 54m 00s Body Defence Hey, this was pretty fun for a grid-based TD! Unfortunately, I found the machine gunner to be pretty useless because of its range and it ended up being my demise because I couldn't put anything else down to take down the foes. It does get a little repetitive, but all in all its very solid. Great job!
May 1 17:23:00 19m 00s Deep Blue Home Aw man, that was great! The atmosphere, the mechanics... just really nice! Was a touch frustrating at some points but ultimately that was an excellently put together game and, really, a unique experience in both presentation and gameplay with the underwater physics and backdrop. Did I say it was great! Because it is. Yes.
May 1 19:48:00 2h 25m Infection Pretty cool! Once I hit the second level the difficulty seem to fly up pretty quickly. It can be a little repetitive as well, as it basically becomes a "fire everything!" type of game. Still a bit of a thrill to run through once or twice though.
May 2 13:44:00 17h 56m The surface For some reason the only thing that shows up on my HUD was diamond and platinum. <br/> <br/>Not too bad, though it could definitely use a little more to it.
May 2 15:16:00 1h 32m Doug This is actually pretty cool, but I feel like a little more explanation was necessary. You didn't even write up a description on this page! <br/> <br/>Anyway, it's neat and I like how the enemies are actually kind of "smart" in a simple way. But again, a bit more direction? What do the diamonds do? How many bombs do I have left? Can I jump on the enemies? Still, the game took me by surprise and I was pleased with the cool set-up.
May 2 19:36:00 4h 20m Ludumsub I like the atmosphere this game exudes. Unfortunately I found it to be kind of repetitive, but its still a good little game.
May 2 19:53:00 17m 00s Sewer Rat Racer Even using the Windows version with graphics on "Fastest" it still lagged. :( <br/> <br/>Based on what I did get to do, I think the actual jet-skiing could stand to be a little bit faster but otherwise this looks like you could really go some nice places with this (given you can figure out how to get the FPS up, of course.) Riding through the dark sewer backdrop on jetskis felt pretty cool.
May 2 20:14:00 21m 00s Invasion from Below Nice little shake-up on the Missile Command formula! Kind of repetitive, but still does some interesting things with the power-ups and enemies. Good entry!
May 2 21:39:00 1h 25m Search for hope I think I can kind of see what you were trying to do here, but it needs a little more work. The audio in particular was a little grating in my opinion. The game works and has a certain mood to it, but a little more fleshing out could go a long way.
May 2 23:17:00 1h 38m LogiFig Aye. Having a technical background, I understand the idea, but the execution could have been better. A little too dizzying for my liking as is. Also, as others have said, a bit of explanation would be nice; I went into it thinking it was just some simple paint program.
May 3 00:42:00 1h 25m Alien Cyclope Miner on Mars I gotta kick out of that dirt gun. <br/> <br/>Like you may have already implied, its a little bare. It also would have been nice to see a cursor for digging. A nice base of a game though.
May 3 01:06:00 24m 00s MineDown Besides being a little lethargic in terms of movement, I kept getting stuck and couldn't move barely at all. That really kills the experience on this endless runner type.
May 3 02:07:00 1h 01m DIG! DIG! DIG! Why does the web link take me to a webpage with an "S"?
May 3 18:07:00 16h 00m Beneath The Surface Whoa, that was pretty cool! Its simple but a bit more difficult and interesting than it appears at first glance. Definitely like the stealth element of it. Nice job!
May 5 18:59:00 48h 52m Dig Down Nice and effective, I think. It might be nice though if you showed that the second one jumped on was actually a key (by fading it out or something.) For awhile I just thought I had to find the first key and then jump on any regular block. I guess a little more visual feedback might be good is what I'm saying.
May 5 19:06:00 7m 00s Drill a Kilometer Got down on my first try! Pretty good in my opinion, if not a little too spammy with the obstacles, but its still pretty good for an endless "driller" with random obstacles. :)
May 5 19:12:00 6m 00s Threading Managed to beat it once. Definitely a cool little concept you have here, although personally I found it a bit more dizzying on the memory than I may have liked. Still very creative theme usage and gameplay though!
May 5 20:01:00 49m 00s Substratum Shoot, what did I just play? <br/> <br/>Very unique and immersive. I mean, just wow. What else do I say? Just great.
May 5 20:09:00 8m 00s Beneath - Look Out! Hmm... this needs more work in my opinion. It seems weird that some black tiles are solid and other aren't (unless I'm missing something.) Otherwise, it feels like I'm supposed to just do generic run and jump and hope I went the right way or something.
May 5 20:46:00 37m 00s Three Paths Nice idea, but its pretty repetitive as far as gameplay goes. With a little more variation in rewards and enemies, this could be a bit better.
May 6 01:15:00 4h 29m Dig Hard Quirky but fun. Good job on a nice solid platformer and the aesthetic to go along with it.
May 19 16:36:00 327h 21m SnakeFormer - Half Snake, Half Platformer Whoa! This is pretty nifty! <br/> <br/>I personally didn't find it too harrowing, but I've been playing games for a long time. Definitely would like to see this with more content and more clever puzzles. Great job!