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Photon

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TimestampSince previousGamePhoton's comment
Dec 17 05:07:00 Pan-Dimensional Roboids Pretty nice idea you got here. The combat is actually pretty creative, and was fun to mess around with. Unfortunately I found it to be a bit too slow; it takes a long time to get to 1000 energy, and the game started to feel kind of stale as a result as the gameplay isn't that terribly diverse. Pretty nifty nonetheless though. :)
Dec 17 15:51:00 10h 44m The Last Flight Really liked it. I think the platforming-copter double personality opens the floor for some interesting stuff to be sure. You should polish this up, fix the bugs, and release a post-compo version with audio. I mean it!
Dec 17 16:36:00 45m 00s Cat an Man This is actually pretty impressive for 48 hours. Graphics, audio and the resulting mood are pretty great! Shame it doesn't seem to do anything super creative with the theme, but its still a cool little game.
Dec 17 16:59:00 23m 00s Some Day Talking mailbox! <br/> <br/>I managed to get 6/7 orbs before something I couldn't even see killed me. Its unfortunately a little demoralizing to travel the distance and then get killed and lose it all. Pretty solid entry nonetheless. Good job.
Dec 17 17:12:00 13m 00s You Have One Box Pretty nice take on the theme. The levels could get a little more harrowing at times than I might have liked for a puzzle platformer, but all things said and done it was very well made and took advantage of using the box in different ways. Great game!
Dec 17 17:22:00 10m 00s Funigtor versus PackSciences : The Pic Pac D'Oh Got it to work for some games and then it froze. Might want to look into that. Worked well before that though! Now if only it tied into the theme a bit more...
Dec 17 18:06:00 44m 00s Only one bullet/rectangle thing. Why do I have to start over from the beginning every time I miss? Also, why is the collision bounce weird on Level 1? I mean, OK, if you purposely are trying to frustrate us and make us brain-dead, good job. But in terms of being a fun... eh. Just doesn't do much for me.
Dec 17 18:48:00 42m 00s Spring Crate Pretty slick presentation and its a nifty concept. Unfortunately, you don't really do a whole lot with the mechanic. It's pretty much just going from place to place without any real threat of death (at least from what I played.) Nice game, though. With some extra gameplay touches I think it could be even better!
Dec 17 18:59:00 11m 00s Stop the Clock Nice. I cleared the game in plenty of time it would appear. Not anything revolutionary but it gets the job done.
Dec 17 19:13:00 14m 00s intervalo Very nice concept you have here. My major complaint would be that the game is too short and as such doesn't necessarily explore the full potential of the mechanics. I feel like the game could have given me more with its wonderful quirkiness... :/
Dec 17 19:29:00 16m 00s Toast! Well, it gets points for humor! :P
Dec 17 19:42:00 13m 00s Doubt Okay, not really sure what's going on. I just did a lot of walking and then got stuck at an area with four doors that seemed to loop me to the same place with the same scenery. I mean, the presentation is pretty fantastic, but I barely found anything in terms of gameplay content.
Dec 17 20:03:00 21m 00s Berathen Jam Cool little diversion. Some had more "quirks" than others, but ultimately it was enjoyable.
Dec 17 22:29:00 2h 26m Jump Chip Wow. Major multi-tasking much? On more than one occasion I panicked when I was trying to remember whether I was supposed to press A or D. :P <br/> <br/>By the end, everything came together so fantastically. The level design I think was at its best when you had the two bots together, of course, but the end levels were good too. Overall, great aesthetic, great gameplay, and even a great and simple story to tie it all in. Man, that was good. <br/> <br/>I got 93% complete. I may go back and try for 100%...
Dec 18 00:22:00 1h 53m YOGO RocketFist Huh. That's pretty fun to play around with. Granted it got a little repetitive, but still... a guided-rocket fist? Sweet. <br/> <br/>Guidance seems a little sketchy at times (Pro tip: when the fist is close to the mouse, click and unclick if it likes to get stuck in a loop), and until I got the drill upgrade it was much harder to progress. However, playing the stopwatch ability was quite fun too. <br/> <br/>All around, a real solid entry. Great job!
Dec 18 00:38:00 16m 00s One Minuite to Live! The placement is a little sketchy at the beginning and a little frustrating to do. The player also jumped forward when I would shoot. Otherwise, it's a good concept. With a little more work and detail, it could probably be even better. Again, fix those controls and would be much better.
Dec 18 00:53:00 15m 00s The Golden Bomb Blast you. I suspected you might pull a fast one... <br/> <br/>Wasn't expecting that. Ha. A bit more harrowing than it looks, and yet oddly entertaining. Very good. Very good indeed.
Dec 18 05:13:00 4h 20m Color Range Very cool concept. Its just a shame that games like these are the ones that seem like they ran out of time to put levels in! Why does it have to be over so fast? Good execution to be sure though.
Dec 18 05:25:00 12m 00s One Button Metroidvania Pretty nifty idea here! It actually works moderately well. I ended up quitting on the one part with all the one block platforms, but all in all you manage to accomplish a lot with only a single button. Even if its a little cryptic at times, still a great job on this game!
Dec 18 05:57:00 32m 00s TITAN SOULS Epic. Sheer epicness. <br/> <br/>Not quite sure I got the ending, but just about everything else was spot on. SPOT ON. I especially liked what appears to be some kind of... ambient mechanized world? <br/> <br/>Just... brilliant.
Dec 18 17:25:00 11h 28m parallelsync Nice idea, but the gameplay boils down mostly to walk and wait. Gets kinda repetitive pretty fast. The procedural generation doesn't necessarily help; you walk and wait almost just the same. <br/> <br/>Cool idea. It could've just used a little more fleshing out.
Dec 18 19:10:00 1h 45m Doomba Where in the world did you come up with this, lol? <br/> <br/>For the most part, this was a very fun, unique game to play. Killer vacuum cleaners? Sheesh!
Dec 19 05:13:00 10h 03m Bugged Bot I actually thought this was a pretty good concept! Unfortunately, there's only two levels. :( <br/> <br/>Ah well. Nice while it lasted.
Dec 20 04:45:00 23h 32m Maverick I didn't quite get at first but then I managed to figure things out. <br/> <br/>Cool puzzle idea; it is pretty neat, but it got pretty repetitive after awhile doing the same thing over and over again, not to mention it wasn't unusual for it to be next to impossible to continue on a puzzle without losing points.
Dec 20 20:39:00 15h 54m Gasha-power Not bad for a quick little platformer. Except for the double jump, the powers weren't that incredible though, and then the double jump didn't always seem to want to work. But it has some nice graphics and a good base. So all in all, its all right.
Dec 21 04:22:00 7h 43m SUPERBLADE Nice. Isn't too flashy but it does its job and does it well. Good job.
Dec 21 04:22:00 0s Robo Juicestice The graphics are absolutely amazing. In general, it's a great presenation. <br/> <br/>Beyond that, unfortunately, its very mediocre. The physics are way too loose, wall jumps got in my way more than they helped, and in general the game just doesn't have much strong gameplay content.
Dec 21 05:06:00 44m 00s Loops of Fate Pretty cool actually. I found it to be rather easy, but the concept is still a good one. Nice entry.
Dec 21 19:09:00 14h 03m One Ninja Pretty nifty idea you have here! The grappling hook feels a little difficult to use though, maybe in particular because of its short length. Theme interpretation is a little weak as well in my opinion. But seriously, I still think this is a really cool concept; the mouse controls work pretty good!
Dec 21 19:20:00 11m 00s CROSSBORE What are those things, lol? <br/> <br/>Not the first person I've seen use the one arrow thing, but this is still pretty creative. Feels like an old arcade game! Good job, even with the difficulty!
Dec 22 00:43:00 5h 23m Defuser Blast it, stop dropping "T"'s! GIVE ME AN "N"! <br/> <br/>Haha... nice little game you have here.
Dec 22 03:54:00 3h 11m That's My Baby Is there any win condition, or do I just have to protect the egg for ever? Even so, nifty little idea to use the worm to go back and forth underground and pop up.
Dec 26 14:53:00 106h 59m Mother Love That was actually pretty cute. <br/> <br/>Good job. A little generic in terms of platforming, but I liked the idea. :)
Dec 26 15:20:00 27m 00s Gaea A bit of a click-a-thon, but surprisingly atmospheric and actually kind of cool. Wonderful.
Dec 27 15:44:00 24h 24m Bugz "OH YEAH!" x20 <br/> <br/>Humor aside, its all right. Pretty generic, but it was still enjoyable.
Jan 6 17:47:00 242h 03m One Shot Not too shabby at all! I like the fact that it reminds of DOS-gaming. :D <br/> <br/>On that note, it plays pretty well and the one-laser mechanic is simple and effective. Difficulty is indeed a little unforgiving with only one life and that combined with slower physics makes for a bit of a pain when you restart, but overall I like it!