Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Photon
Feedback comments for LD27
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| Timestamp | Since previous | Game | Photon's comment |
|---|---|---|---|
| Aug 27 02:33:00 | Duke Dashington | Not surprising to see a strong entry from you. I do feel like it could have been a little longer, but when you're only working with ten seconds I guess it happens. Level design can be tough enough to do as it is. At any rate, it proves that simplicity can pay off in design. Fun stuff! | |
| Aug 27 03:53:00 | 1h 20m | Total Spaghettification | Stopped playing after awhile because of the controls. I feel like jumping and wall-jumping should be the same key. The controls in general feel sketchy, and don't seem to respond right all the time. Otherwise, I like the cool space theme this has going on and the idea is nice, but those controls just feel sooooo unorthodox and they brought the game down for me. |
| Aug 27 04:05:00 | 12m 00s | Ten Seconds of Thrust! | Well, its a nice start. Good idea... just a bit of a skeleton, obviously. Not to mention the humorous bugs. The solar flare will be here in -15 seconds? Well, keep at it! |
| Aug 27 04:31:00 | 26m 00s | Plibz | The spike balls seem to behave kind of weirdly with their movement? Otherwise, its works well, though its pretty basic. Those spike balls might have added a bit more depth to it if they didn't move so unpredictably though. |
| Aug 27 22:35:00 | 18h 04m | Drone Ring | Honestly, the game makes little sense to me. I don't understand why I can't place certain buildings at certain times, despite my resources appearing to be high enough. I can't get past the first wave... :(. Its still a cool-looking little game, but I just couldn't make much happen with it. |
| Aug 28 05:05:00 | 6h 30m | Feather & Son | Pretty cool concept, but I really struggled with the controls. They didn't want to seem to behave right all the time. Otherwise, solid entry. |
| Aug 28 22:06:00 | 17h 01m | Timeline | Really neat idea! You should really try to take this farther past the jam. Probably the major complaint for me is the game's pace feels too slow, but otherwise this is really solid. |
| Aug 29 05:30:00 | 7h 24m | Maze of Kaboom | Pretty nice, though a little short and lacking content. It has potential though if you decide to go farther with it. |
| Aug 29 05:41:00 | 11m 00s | The Cave Of Lights | Well executed to be sure. Got a little boring after awhile, but the game works well enough. Good job! |
| Aug 29 05:48:00 | 7m 00s | 10 Second Racing | Didn't really hear any sounds...? Anyway, its OK. The ship doesn't handle very well and the action is all right. |
| Aug 29 15:12:00 | 9h 24m | Escape From the Space Thing (That You Never See) | Well, that was easy! :P |
| Aug 29 15:23:00 | 11m 00s | squaredare | This game surprised me! Its actually quite fun! It appears there might be a few collision issues, but otherwise its actually moderately engaging. Excellent job! |
| Aug 29 16:07:00 | 44m 00s | Speedrun | Not bad. The rolling was a nice touch to give it a little more flavor too. All in all, pretty nice. |
| Aug 29 17:34:00 | 1h 27m | 10 Second Tofu | Interesting concept and game to be sure, though I stopped after awhile because of the bugginess (trying to rotate directional arrows, particularly). On top of that, I didn't quite get how the player decides where to shoot the soybean, and some of the help signs display their text off screen. This looks quite good, but it needs some polish to be sure. (And personally, I found the music to be a bit annoying and grating) |
| Aug 29 19:36:00 | 2h 02m | RELAY | Good stuff, though I gave up on the level with the long jump. Controls feel a touch sticky/laggy, I must say. Regardless, it's a pretty nice puzzle platformer you have going. Dug the retro pixel graphics too. :) |
| Aug 29 20:23:00 | 47m 00s | 10 Second Spike | I couldn't even get past the first series of jumps. The controls need some serious work, as I couldn't get jumps to register all the time and in general the character seemed to delay his movements sometimes. That's a big deal when you're talking about a timing-sensitive game like this. Great mood and aesthetic though. So all in all, a bit of a mixed review from me, but with a little work it could probably work much better. |
| Aug 31 01:54:00 | 29h 31m | Countdown | Pretty basic... I mean, a small twist of some sort or some change in pace might have been good. As is, it just doesn't stand out much from a generic top-down shooter. |
| Aug 31 03:16:00 | 1h 22m | SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION | This made me laugh... quite a bit. Good effort... or lack thereof. :P |
| Aug 31 17:21:00 | 14h 05m | DEZ | Cool concept. Its defintely a nice take on the theme, and you threw in a couple twists here and there (the exit's moving!). It got a little stale, but overall it was a good game to play. |
| Aug 31 19:02:00 | 1h 41m | 10 Seconds To Live | Some of the graphics look nice and the music is good... but of course, it doesn't mean that much without an objective. |
| Aug 31 21:45:00 | 2h 43m | Professor Power and Powerbot | Um, for some reason, every time I tried to play the game the robot just fell through the floor. |
| Sep 2 02:46:00 | 29h 01m | The only one | Very interesting concept! I liked it! The story seemed intriguing and I liked how it infused energy into the game as a whole but the ending seemed a little cut-and-dry (non post-compo). Not surprising though, given our LD restraints. So all in all, wonderful presentation and gameplay. It was very well done. |
| Sep 2 02:58:00 | 12m 00s | Rampaeg | Nice visuals and the extra weapons are cool, but the gameplay itself is rather lacking and too straightforward. However, I don't see it taking much to turn this up a couple levels; some different stages and couple new enemy types could go a long way. Even so, it's a nice little game. |