Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Photon
Feedback comments for LD32
Photon's games and stats for all events →
| Timestamp | Since previous | Game | Photon's comment |
|---|---|---|---|
| Apr 20 02:57:00 | Color Commander | Simple but nifty mechanic for sure. I like it! Not sure its that unconventional though. Also, the pathfinding wasn't too great, so enemy minions would sometimes get stuck on tiles I already had captured or get surrounded by my own horde of minions. This made finishing games a little tedious as this often led me to try and lead them back to their own commander so I could capture them. All things considered, still pretty solid stuff! | |
| Apr 20 03:40:00 | 43m 00s | Toaster Defense | Heh, toast weapon. Its pretty straightforward as far as gameplay goes, but that little touch of humor and charm are there. Would have liked to see some different enemies or something though. Still, good job. |
| Apr 20 03:51:00 | 11m 00s | Chicken Waffe | Nice entry. Pretty standard as far as endless runners go and the theme isn't that strong in my opinion, but its got a little quirkiness going for it. |
| Apr 20 23:23:00 | 19h 32m | Rhythm Gunner | Oh my goodness yes. There is definitely a bit of a learning curve here but once you start to get a grasp on the different instruments and how they sync up with the music, it feels oh so good. I do feel like some of them could have synced up a bit better (more pronounced audio effects,) but whatever. Best score I have so far is 15. <br/> <br/>Don't be scared by the initial difficulty people. Stick it out, because this is fantastic! |
| Apr 20 23:41:00 | 18m 00s | Lasers have recoil, right? | You did good creatively using the physics and hazards. One or two levels were a little annoying but otherwise this was really good. Fun play for sure. |
| Apr 20 23:47:00 | 6m 00s | W-DOM32 | Nice idea, but its a little difficult to tell what's what because of the low contrast in places. I like where you were going with this though; a bit more work and you might be on to something. |
| Apr 21 00:21:00 | 34m 00s | An Ice Time | Cool, though using water to destroy fire isn't really unconventional. :) <br/> <br/>The purple switches also make it pretty easy to win as well. It was still fun to mess around with though with the icicles and what have you. |
| Apr 21 00:47:00 | 26m 00s | Sam On Tape | A bit short and easy, but I do dig the concept. Plus the atmosphere was nice and trippy. A little more meat on the idea and this could be quite the groovy game! |
| Apr 21 02:19:00 | 1h 32m | Gradience | Got through the tutorial all right but then it kept freezing after that. Oh well. It was a nifty little thing to play around with. Who doesn't like a little shmup action now and then? |
| Apr 21 02:28:00 | 9m 00s | Retroflect | Goodness, that can get crazy quick! Even so, at one point I just sat there and I still did fine; its a little haphazard in that regard. But hey, it does crazy shmup well and it has a nice retro vibe to it. Good job! |
| Apr 21 02:39:00 | 11m 00s | Invaded | For some reason the loading bar fills up and then the webpage hangs. Not sure what the problem is. Sorry! |
| Apr 21 02:41:00 | 2m 00s | Beautiful Chaos | Your web link is a dropbox download. Web means that the game is playable directly on the web itself. You should update the link appropriately to avoid frustrating people. :) |
| Apr 21 02:54:00 | 13m 00s | Braids | OK, so the gameplay was pretty straightforward, but that was pretty amusing. I think my favorite weapon was the frying pan. Great job on delivering a simple but comical experience! |
| Apr 23 01:58:00 | 47h 04m | The Calcannon | The firing was really unresponsive for me and as mentioned already the calculator glitched and wouldn't let me type in answers. Nice spin on the theme though. |
| Apr 23 02:22:00 | 24m 00s | I Saw Her and She Ran Away | Pretty interesting what you have so far. Would have really liked a little audio, but otherwise it was quite intriguing and the platforming was well done for what was there. Very nice. |
| Apr 23 02:41:00 | 19m 00s | Clashy Clouds | Excellent entry. Although I didn't necessarily understand what was going on at first, I started to get it and it was quite fun managing your rain and your powers. Really like the take on the theme too using rain as a weapon. Great stuff! |
| Apr 24 02:13:00 | 23h 32m | RELIC | Gameplay was pretty standard, but it had its moments... <br/> <br/>"Except Batman, unfortunately." <br/> <br/>Oh boy... definitely had some good stuff in there. :) |
| Apr 24 03:39:00 | 1h 26m | Scoria | Really like the idea. I ended up using only forward move/attack cards and the opposing knight only moved forward. With a bit more work it might work really well! |
| Apr 25 00:36:00 | 20h 57m | T.U.W.O.M.D. | Interesting entry. Maybe a little too text driven, but whatever. |
| Apr 25 00:43:00 | 7m 00s | Dye | I respect the attempt at generating a mood, but its not quite there. The music stopped playing at some point for me and what little story is there just ends abruptly. Its got a little bit of charm to it but it could more. Keep at it though; you've got a base to work with at least. |
| Apr 25 00:54:00 | 11m 00s | Get the Game! | It was a bit frustrating getting the yarn throws right, but otherwise this was great! Excellent use of the theme and the presentation is stellar, though audio could use a little work too. <br/> <br/>Hilarious take on the infinite runner genre. Thumbs up! |
| Apr 25 01:09:00 | 15m 00s | Ay Pinatas! | Not too hard, but it was short and sweet for a top-down action adventure. I liked it! |
| Apr 25 01:24:00 | 15m 00s | I am Gonna Smack You With My Words! | Pretty funny! Started to get real crazy there near the end. I mean, I should know plenty of words from the English language, right? Well executed concept done with a nice touch of humor. |
| Apr 25 01:45:00 | 21m 00s | SolSurvivor | Am I allowed to say great minds think alike? :P <br/> <br/>Very difficult, but the concept is nicely executed. Great take on the theme and good job on the game as a whole. |
| Apr 25 14:12:00 | 12h 27m | LIGHT | Very good puzzle game! Unfortunately the audio appeared to go awry at some point. The SFX are also kind of hard to hear over the music (when it was playing, at least.) But otherwise, there were some really creative mechanics in there as well as some head scratchers. Excellent! |
| Apr 25 14:38:00 | 26m 00s | Chaos Tomb | That was... a little confusing for awhile. For a good part of the game I was simply spamming the Transmat hoping it would warp my enemies to bad places and not warp me to same bad places. The change in music from room to room was a little too stark for my liking as well (am I playing an exploration game or an edgy combat game?) Alas, I still managed to find everything and I had fun doing it. :) |
| Apr 27 00:24:00 | 33h 46m | Pedestrian Mining Corps | Cool. Gravity felt a bit wonky at times (particularly when asteroids bunch up behind the earth) but it was kind of fun to try and work around it. The pedestrians dudes were real slick too. Quite the funky entry! |
| Apr 27 23:51:00 | 23h 27m | FIREFLY GUN ! | At first I was kind of annoyed with the permadeath, but it adds this airy suspense to the game that I really took too. You don't really explain much either, you just sort of put us out there, and it works. For what's it worth, this is one very atmospheric maze game, and I totally approve of it. |
| May 2 14:00:00 | 110h 09m | Weapon Regulator | Giving hammers the banhammer? Hand-slapping for bringing knives to gunfights? Giving the loathed rocket launcher the boot? TOTALLY SOLD. <br/> <br/>This was fantastic. The progression of weapon categorization was done really well and this was a hilarious take on the theme. |
| May 3 04:08:00 | 14h 08m | Invictus | Not sure what the unconventional weapon is and I really feel like the direction reverse should be more responsive/instantaneous. Its pretty tough as is but its a cool little idea that would be interesting to see more of. |
| May 3 04:16:00 | 8m 00s | SLICK LICKER | Can't even get past the first level. The length of the jump line doesn't seem to scale properly with the power of the jump. Its a cool idea but I'm finding it difficult to play and get much of anywhere. |
| May 4 00:21:00 | 20h 05m | Crayon Poke | I like how you did a lot with a little (crayons and double jump.) Very nicely polished and great platforming as usual, though the music albeit very good did get a touch repetitive for me. There were a couple parts I actually had to think about! |
| May 9 14:36:00 | 134h 15m | Postman Ninja | Just run on the road the entire time. That seems to be the way to go. :P <br/> <br/>Pretty goofy and a little unorthodox: I wish the weapon usage was simpler and not so jarring relative to the rest of the gameplay. But its still a really neat idea and I definitely like the weapon making sequence even if it is quite out of place. With a little tweaking, maybe you could streamline it? Nice entry all the same. |
| May 11 01:12:00 | 34h 36m | > punch -s | Really interesting idea, but I couldn't even get past the first robot. I feel like the programming aspect doesn't work very well in real time (Pause feels kind of like a band-aid fix.) Tis' a shame since the graphics and narrative are rather interesting. |