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Feedback comments for LD29
Gwinnell's games and stats for all events →
| Timestamp | Since previous | Game | Gwinnell's comment |
|---|---|---|---|
| Apr 28 10:14:00 | European water vole ATTACK | The Prodigy reference. :D | |
| Apr 28 19:10:00 | 8h 56m | Dr. LOVE | Feels *really* nice! Well done! It would have been nice to show current score and level of progress (e.g. "wave 1") in-game. The texture overlay that comes in somewhere between 30-60 seconds was the worst bit about it. |
| Apr 28 19:16:00 | 6m 00s | Thurgood P. Marshall and the Quest for Ontological Theory Advancement | That was weird! I liked the pixel art though. :) |
| Apr 28 19:23:00 | 7m 00s | Excogitatoris | I had the key and collided with the door and tried the left side of the screen but nothing happens until it restarts (which I assumed was level complete). I played that 3 times before I stopped. Just read up the description above (again, believe it or not) and noticed your have to "press enter". That's absurd. :( |
| Apr 28 19:30:00 | 7m 00s | Scratch | Are those pictures of your arms/hands and your apartment? :p |
| Apr 28 21:52:00 | 2h 22m | Debris | I'm not really sure what the objective is. :( Space movement is tricky! |
| Apr 29 12:26:00 | 14h 34m | Orlok's Ordeal | It’s very pretty, quite funny (e.g. the toilet text) and the cutscenes are great. I think my laptop bugged out during the ending though. :( |
| Apr 29 12:35:00 | 9m 00s | Runners | Is there any reason not to make the roots collide to make the game easier? Perhaps it should go faster when there are more roots, or something sort-of self-balancing! :) |
| Apr 29 20:44:00 | 8h 09m | PORTHOLE | Great mood, and the ending is smashing. Attention to detail is what sets this game apart from the rest. ...that fisheye porthole! |
| Apr 29 20:53:00 | 9m 00s | An Osterreich tale, or something about ostriches | That ostrich animation is so fast it's funny. I kept getting eaten by the worms when not stood over them - not sure what was happening. I tried at least 5 times to understand what was going on but alas gave up. Beyond my silly brain misunderstandings, my feedback is just one thing. Mixing keyboard controls with mouse UI/buttons doesn't make a good user experience. :) |
| Apr 29 20:59:00 | 6m 00s | Beneath The Surface | Very innovative. Love the effect that happens when you beat the level. Final level is pretty difficult. This one could go a long way! |
| Apr 29 21:14:00 | 15m 00s | Insane Grandpa | First impression: Amazing pixel art, and even the things like the doors opening/closing looks super slick. <br/> <br/>Feedback: I didn't realise I could jump at first! (The text at the bottom doesn't specifically say I can.) I died and killed the last enemy at the same time in room 665 and still unlocked the next room (not sure if that's a bug). The boss is HARD, took me possibly 20 attempts to get him killed. It was however, quite satisfying. The end... The end is meaningful. It would have been great if there was some final resolve. That's the only thing it's missing to an otherwise brilliant little experience. <br/> <br/>GREAT WORK! |
| Apr 29 21:17:00 | 3m 00s | Friend of the Fisherman | Any chance of a Mac or Browser version? Otherwise this will have to wait until I'm in the office tomorrow. It looks great! |
| Apr 29 21:26:00 | 9m 00s | Ripple Runner | Lovely little game. I made a runner game with the same flip mechanic once but it was nowhere near as good as this. :) |
| Apr 29 21:37:00 | 11m 00s | Room Cleaning Simulator 2014 | Funny wobbly cube dude. I thought I'd completed it when I had cookies, and then BAM. I started rolling and rolling and SINKING. That was a good moment. Cake overlord consumed me though. :( |
| Apr 29 21:54:00 | 17m 00s | ScubaBear | Very Banjo-Kazooie - I hope that's what you were going for! |
| Apr 29 22:02:00 | 8m 00s | Elite Submarine | Level 1 goes on for ages, hit boxes are little big, and some of the upgrades don't server enough of a purpose. A little disappointing to not have any audio too. If this if your first jam game, great effort! |
| Apr 29 22:07:00 | 5m 00s | Blue waves | The Java JAR file “blue_waves.jar” could not be launched. <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: io/github/dector/ld29/DesktopLauncher : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:621) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) <br/> at java.net.URLClassLoader.access$000(URLClassLoader.java:58) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:197) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:306) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247) |
| Apr 29 22:18:00 | 11m 00s | Lumberjack of souls | Game didn't run when I doubled clicked the jar, but it worked when running java -jar from the terminal (OS X)! <br/> <br/>Good things: <br/>* Tree gradually getting cut sprites were cool. <br/>* Particles were cool. <br/>* Atmosphere was cool. <br/>* Would have liked to see more! <br/> <br/>Bad things: <br/>* Graphics are perhaps a bit dark, but maybe it's my screen. <br/>* Edge of the map is visible on one of the levels. <br/>* Mixing keyboard and mouse controls isn't great for user experience. <br/> <br/>For being 18 hours late starting... great effort! |
| Apr 29 22:26:00 | 8m 00s | Ad Astra | I was skeptical at first when I jumped, but it made sense when I realised all the platforms are the same height! I didn't get very far because I suck at platformers and kept dying, but it seems pretty cool. :) |
| Apr 29 22:31:00 | 5m 00s | SurfaceDweller | A mac only game? I'd better give it a shot then! Pretty cool! I'd have liked to see combos for simultaneous bounces on heads, and an increasing number of or faster enemies. I like that it's physicsy too! It doesn't look like there's any fail condition though. I commend your efforts. Better luck next time! :) |
| Apr 29 22:37:00 | 6m 00s | Mra | Perspiration? <br/> <br/>Jump seems a bit temperamental. It would have been nicer if movement were less accelerative / more instant - I think it was too smooth. Other than that, it's cool. |
| Apr 29 22:42:00 | 5m 00s | Beneath the Surface | It's pretty, but I keep dying on the second enemy. D: It hit me behind the black rock the first time, which I later tried to avoid. I liked the atmosphere and concept, but couldn't persist enough to find it enjoyable. |
| Apr 29 22:51:00 | 9m 00s | The Statement of Randolph Carter | Short and sweet. The lighting and smoke effects are ace, as is the rest of the atmosphere! It'd be cool to be able to aim the torch to look around a bit more, it's pretty dark! :) |
| Apr 29 22:55:00 | 4m 00s | Showdown at the O.K. Coral | Crazy game! <br/> <br/>You can bundle msvcr120.dll and msvcp120.dll with the game yourselves, don't you know? Just search your computer for it! I had this problem with my LD game too. :) |
| Apr 29 23:08:00 | 13m 00s | Digging for Gold | Congrats on finishing - this is actually a really cool idea! Nice puzzle mechanic. If you hold the arrow keys and press enter though (or are holding the keys when you complete a level), you can spawn inside the block adjacent to the spawn position. With a little more polish, I think this would have gone down really well in the compo. See you at the next thing, Josh! :) |
| Apr 29 23:16:00 | 8m 00s | Inferious | Ahhh, overlapping voices! and it doesn't capture mouse input (OS X). :( That was a good tutorial, though the gun didn't seem very effective against the worms. Perhaps it should fire faster? |
| Apr 29 23:19:00 | 3m 00s | Acid Adventure | The controls are tricky! Would have been good to have some contextual overlays ingame near interactive objects (doors, etc). The game is also larger than my entire screen (lol) so I didn't manage to get very far. Best of luck in the jam! |
| Apr 29 23:24:00 | 5m 00s | Free Fall | First thing that happened to me was two rocks spawned at the same Y location thus completely blocking my path. :( The blood and gibs are definitely cool though - more of that please! My game is quite similar to this. :) |
| Apr 29 23:27:00 | 3m 00s | Barry the Avalanche Dog | It says game over when I win! The avalanche effect is awesome, and the music is quite comical! |
| Apr 29 23:31:00 | 4m 00s | The Legend of the Thunder Fish | Oh man, it's pretty dark down the bottom... GIANT SHARK! I like how the submarine has different sprites dictating health rather than a health bar! The music - once untoggled - was funny, but fitting. |
| Apr 30 18:04:00 | 18h 33m | ResourceDivers | I liked how the music changed depending on which screen you were on. Not a big fan of grinding though so didn't get to the end. The pressure screenshake was cool too. |
| Apr 30 18:24:00 | 20m 00s | Bornard | Well that escalated quickly! Very surreal, I'd love to play more. Even the gun was pleasant to use, and fitted the atmosphere very well indeed -- a little bit Frank Miller though. ^^ |
| Apr 30 18:35:00 | 11m 00s | Beneath the Surface | Awesome curvature. Controls might have worked better with a mouse though. Funny how hitting the sides of a screen played a little beep. :) |
| Apr 30 18:38:00 | 3m 00s | Mine Explorer | Awesome art, great music, and brilliant little bits of polish -- it's only fault is that it's a little short. |
| Apr 30 18:48:00 | 10m 00s | Tell Me About Your Childhood As A Nervous Goldfish | Needs Java to run but it's an exe file. :( |
| Apr 30 19:02:00 | 14m 00s | The Dead Beneath | The thunder, lightning and rain was cool, and the splats of the enemies and player death too. I would have liked to see more intelligent enemies and some more weapons! |
| Apr 30 22:37:00 | 3h 35m | Angler: Beneath the Surface | The humour was great, but the controls were finicky. *ba dum tsh* :) |
| Apr 30 22:53:00 | 16m 00s | Breathless | HOORAYYY! |
| Apr 30 22:59:00 | 6m 00s | Beam Islands | Very clever, and very nice pixel art. :) |
| Apr 30 23:07:00 | 8m 00s | Space to go | Mesmerising! |
| May 8 20:51:00 | 189h 44m | FoxyTank | Noticed the diagonals moved faster, and the random name generator was cool. I got a bit lost, but made it in the end. I was tempted to follow my tracks back, but not sure that would have worked! :) |
| May 8 21:02:00 | 11m 00s | Super Surface Shape Shifter | Highscores? Neat! Nice transitions on the menus, but the options and about screen are missing! Music reminds me of http://www.youtube.com/watch?v=pg9DBCZdTTc , which is to say it's awesome. First two levels were a little slow, and it seemed to reset the sector/level when I paused/unpaused the game to write this comment. :( Oh, and good use of Unity Cartoon FX pack. :p |
| May 8 21:21:00 | 19m 00s | Dany's Room | I like how Danny's eyes follow the cursor around. The bug races were cool, as were the wall sketches. Obviously the art is amazing. I'd love to see more! For a point and click though (i.e. quite important), the cursor does seem a bit loose - is it accelerating towards the actual mouse point? |
| May 8 21:38:00 | 17m 00s | I Remember Alice | Reminds me of a game I played a few years ago called "every day the same dream" which you possibly reference once in the game text. :) Makes me think a bit about my own life, which I guess is the point! |
| May 8 21:47:00 | 9m 00s | Dig Hard | Awesome music! I think mouse and WASD would have worked better for keyboard controls - I couldn't keep up with the constant camera adjustments! Addictive too, if that's a good thing! :) |
| May 8 22:01:00 | 14m 00s | AHH LAVA! | This is great! Shame the lava doesn't show in the web version. |
| May 8 22:11:00 | 10m 00s | Approaching Void | The physics on the rope looks cool, and the music fits the mood really well. I also like how "health" is not shown using a bar -- health bars are devoid of creativity and are completely whack. Good job! Would have liked to see more. |
| May 8 22:20:00 | 9m 00s | Wormhunter | YEAH. Killed that worm... TWICE! Took me about 4 tries of restarting the same to get the worm near me though - couldn't seem to tempt the bugger with my beacons! |
| May 8 22:24:00 | 4m 00s | DEPTH BENEATH | Quite Super Crate Boxy. That said, I knew immediately what to do - very intuitive. I wish the movement wasn't so slippery, though. |
| May 8 22:32:00 | 8m 00s | They Lurk Beneath | 10850. For a moment I thought the game was fundamentally broken. I thought I could just defend my last ship from the grabbers but then... The city stared coming out of the ocean and the music started getting more... evil. Dang, that was tense. |
| May 8 22:45:00 | 13m 00s | Shifter | Controls are a little slippery. I could hit the enemies through walls too (though that was actually to my benefit). I couldn't get past level 3/4 (the symmetrical level with the two slimes and two fire things) - stuck. :( That said, the art is a bit awesome isn't it! |