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Feedback comments for LD29
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| Timestamp | Since previous | Game | f7f5's comment |
|---|---|---|---|
| Apr 29 20:38:00 | Drilling Beneath the Surface | Congratulations for finishing your first ludum dare! It's a solid entry, if a bit simple: I played all the way till the end. Dying on the trap blocks also confused me at first, but I guess I should have just payed more attention to the instructions. | |
| Apr 29 20:39:00 | 1m 00s | MANIFOLD | sorry, I don't have windows :( |
| Apr 29 21:11:00 | 32m 00s | Beneath Your House | I felt a bit lost and didn't fully understand the mechanics. I like the sound effects and I think the option for simple graphics (much better that the ones from my 1st LD) was probably a good one, considering it's your second game. <br/> <br/>Congrats on finishing the competition! |
| Apr 29 22:34:00 | 1h 23m | Uno The Mind Reader | It's an original idea and an interesting take on the theme, although I didn't find it very engaging. <br/> <br/>It works well under wine-1.7.16 on Linux. |
| May 1 11:54:00 | 37h 20m | Beneath the Mind | I liked the take on the theme, and for me the color scheme was nice. The gems -> health conversion was also an interesting twist. <br/> <br/>I agree with mrbungle that it needs more variety. I also noticed the stutters, and worse: if I clicked outside the game window it would go into a "Pause" mode that I didn't know how to get out of, besides pressing CTRL and losing all my progress. |
| May 1 12:27:00 | 33m 00s | GLUCKAUF TROLL | Damn hard! By best score was 78 after 200 deaths. <br/> <br/>One of the most fun to play entries I've rated so far. The music worked great. My only complaint is that sometimes the controls didn't feel as responsive as they needed to be when doing a duck-jump or jump-duck combo. |
| May 1 12:29:00 | 2m 00s | Walter the white blood cell | Hmmm. The linux download link is broken. <br/> <br/>"The owner of this folder has not added any files." |
| May 1 12:31:00 | 2m 00s | Enester, an unexpected Journey | Any chance of a Linux version? |
| May 1 13:01:00 | 30m 00s | Glueck Auf! | Original idea when compared to the usual LD entry, but frustrating because even though I make it to the end I still don't really understand the mechanics. Some instructions would have been nice. Cool music! <br/> <br/>Btw: on Fedora 20, I needed the sdl-static packgage, otherwise cmake would run fine, but make would fail during linking because it could not find -lSDLmain |
| May 1 14:35:00 | 1h 34m | Indie Space Miner | It needed a bit more work. The only end I could find was to cause 10 cave-ins. Maybe a target amount and then you could move to the next asteroid. And sound would have been nive. <br/> <br/>As a sidenote, to run it on Linux I had to extract the zip to a folder and execute: <br/>$ love LD29-Indie-Space-Miner-LD29_Indie_Space_Miner_final_fixed/ |
| May 1 14:45:00 | 10m 00s | Torpedo 'em up | 1350pts. It needs audio. But it's a solid entry. |
| May 1 14:48:00 | 3m 00s | Rojan | Linux version would have been appreciated, especially being a Python game... |
| May 1 15:15:00 | 27m 00s | Order of the Mind | Writing a parses IF game from scratch is always tricky because lots of stuff that are usuallt taken for granted will be missing (like command shortcuts), but it's not a bad the job. The minimap was delicious, and the delve/reveal was a refreshing innovation. <br/> <br/>I got the pass from the secretary and the teddy (I don't know what to do with this one) and then explored the mine, moved to the spaceship and had to commit suicide. <br/> <br/>On day 2, the girl kept crying for the Teddy, but it was no longer in the past (reveal past 1,2,3...). I think I'm missing something. |
| May 1 15:33:00 | 18m 00s | Eiradirian Wormfare | This game seems to have a lot of work into it (I like the audio), but somehow it didn't appeal to me. The intro is a bit too long for my taste. |
| May 1 15:46:00 | 13m 00s | unnamed game with a mole | I don't have sound in Linux either :( Quite basic, but working and I played to the end. |
| May 1 16:09:00 | 23m 00s | Crystals | A bit slow-paced imho. The intro was funny, though :D Congrats on putting this together in 72hrs without libraries! |
| May 1 22:38:00 | 6h 29m | Beneath the City | Awesome! Great graphics and gameplay. The ending was just fine :) |
| May 2 10:15:00 | 11h 37m | Skyboy | Some glitches and very short. I liked the ricochet idea. <br/> <br/>Two notes: <br/>- It should be written somewhere that you need to press Enter to get past the start screen. <br/>- The Linux version works fine. |
| May 2 10:34:00 | 19m 00s | Beneath the Trolls | Well done! The jump and dash mechanics take a bit to master, but in the end they work great. Very nice art! |
| May 2 10:49:00 | 15m 00s | Suck My Dig! | I tried running the Linux version with: <br/> <br/>$ mono SuckMyDig.exe <br/> <br/> <br/>but I got an error: <br/> <br/>Unhandled Exception: System.Exception: Texture settings not found <br/> at DigNSeep.Settings.SettingsManager.CheckNeedDefault (Boolean needSave) [0x00000] in filename unknown>:0 <br/> at DigNSeep.Settings.SettingsManager.Load () [0x00000] in <filename unknown>:0 <br/> at DigNSeep.DigNSeep..ctor () [0x00000] in <filename unknown>:0 <br/> at DigNSeep.Program.Main () [0x00000] in <filename unknown>:0 <br/>[ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: Texture settings not found <br/> at DigNSeep.Settings.SettingsManager.CheckNeedDefault (Boolean needSave) [0x00000] in filename unknown>:0 <br/> at DigNSeep.Settings.SettingsManager.Load () [0x00000] in <filename unknown>:0 <br/> at DigNSeep.DigNSeep..ctor () [0x00000] in <filename unknown>:0 <br/> at DigNSeep.Program.Main () [0x00000] in <filename unknown>:0 |
| May 2 10:55:00 | 6m 00s | Snake Driller | I tried running it on Linux with <br/>$ mono --version <br/>Mono JIT compiler version 2.10.8 <br/> <br/>and got an error: <br/><traceback cropped> <br/>t CraftStudioRuntime.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 <br/>X Error of failed request: BadWindow (invalid Window parameter) <br/> Major opcode of failed request: 20 (X_GetProperty) <br/> Resource id in failed request: 0x6e00002 <br/> Serial number of failed request: 130 <br/> Current serial number in output stream: 130 <br/>AL lib: (EE) alc_cleanup: 1 device not closed |
| May 2 11:41:00 | 46m 00s | Things for free | I like the original approach to gameplay and making choices, it's just a bit tedious to click letter by letter. Maybe easier word selection mode could be tried. I'm glad for the hints: I needed it to find endings 6-7. <br/> <br/>Nice work! |
| May 2 13:42:00 | 2h 01m | Atomicle - LostAutumn.net | Sweet! Very simple mechanics but it works smoothly. I loved the audio, and the way you made these simple shapes look so gorgeous (kind of reminds of "Thomas Was Alone"). Amazing job! |
| May 2 13:44:00 | 2m 00s | DEEPER | Would it be possible to have a Linux export? |
| May 2 14:22:00 | 38m 00s | Greys | I played the android version. The on-screen controls work fine, but I also noticed some graphic glitches while jumping. i liked the colour scheme. <br/> <br/>Solid work, but it needed a bit more of a challenge. The music is a bit repetitive. |
| May 2 16:06:00 | 1h 44m | Color Graphics Adventure | I'm not a big "deck-building" fan, but this was of fun. Definitely something I'd play on a mobile phone. Pity about the lack of audio. |
| May 2 19:52:00 | 3h 46m | Scout | I like the drawings and the idea, but the system needs more polish. I got out of the original cage and don't really know how I did it. |
| May 3 14:11:00 | 18h 19m | Beneath Wireframe | I got to 730. The dot lags a bit behind the mouse, but maybe that's on purpose (the dot has a certain maximum speed and you need to consider that while moving the pointer). |
| May 3 15:31:00 | 1h 20m | Gun Bat | Very good concept, just a pity you couldn't get the 3D sound concept working. I enjoyed playing it a lot, but it can get really confusing quicky, when many different enemies are on the field. <br/> <br/>Btw, it works great on Chrome, but just crashed at some point on Firefox (linux). |
| May 11 14:44:00 | 191h 13m | Drowning in Problems | Interesting for the take on the theme and the poetic content. The gameplay was like constantly hitting "solve" without really thinking. |
| May 11 14:53:00 | 9m 00s | Oh Shiny! | reminds me of frogger (underwater version). |
| May 11 15:11:00 | 18m 00s | Beam Islands | Nice puzzle mechanics. A bit difficult. |
| May 11 15:51:00 | 40m 00s | Deeper | Nice backgrounds. I ran the linux version using my system's SDL2 libraries (the supplied ones were 32bits). I could hear sound effects, but no music :( |
| May 11 16:05:00 | 14m 00s | Underminers Inc. | Great job for 48 hrs! I needed a bit of time to get used to the controls. It seems that it's a blitz game: you should quickly attack the opponent. my last game ended in a stalemate: I couldn't build a transport to move the ore and get money, and apparently neither could the CPU! |
| May 12 23:44:00 | 31h 39m | Cave'n Escape | Great graphics! And the music helps setting a wonderful mood. The jumping is frustrating at some points (but maybe it's just my keybaord's space bar that's getting old and tired). <br/>A lot of fun! |
| May 13 22:16:00 | 22h 32m | Mine The Planet | Nice work. Next time add sound, please :) |
| May 16 23:17:00 | 73h 01m | Rabbit Hole | I liked the art style. Getting the motions right on your first platformer in not an easy task! |
| May 16 23:19:00 | 2m 00s | Channels | Web link is a rar. |
| May 16 23:39:00 | 20m 00s | StromnetZ | Tetris with pipelines. It's actually quite fun! I needed a couple of tries before I completely understood the system, but that's not a problem (the tutorial helped in any case). A small glitch: The numbers (score, level, etc...) were half out of the boxes (Firefox on Linux). |
| May 17 07:57:00 | 8h 18m | Search for hope | Nice setting but it needed more of a challenge. |
| May 18 19:13:00 | 35h 16m | Infinidrill | The "snake" drill is a cool idea. The executions need some refinement (better drill response to commands, sometimes you can get blocked by your previous attempts into an unwinnable position...) |