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Feedback comments for LD29
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| Timestamp | Since previous | Game | BoneDaddy's comment |
|---|---|---|---|
| Apr 28 00:52:00 | Castle Engineer | 36! I like the green sonic. I think the difficulty could ramp up a bit quicker in the beginning as it can be pretty repetitive at first, but once it starts getting fast it gets funner. | |
| Apr 28 01:22:00 | 30m 00s | Bubble Dream | The graphics are pretty nice, especially that bubble rainbow effect. It took me a while to get a hang of jumping, but once I figured out how to do the high double jump consistently it made the game a lot funner (relative velocity for the jump). The physics could be better, you get stuck on stuff all the time which doesn't feel great. Jump through platforms would be my go to for this style of game. I managed to beat every level. However I thought the last level was a boss that I could kill, and with ctrl as attack, I hit my windows key and chose to shutdown my computer by mistake! Not my ideal choice of key, but to each their own. Later figured out you didn't have to beat up the guy... It's nice though that all the scores are saved! Is there anything suppose to happen after all levels are beat? Maybe I didn't beat them good enough |
| Apr 28 11:37:00 | 10h 15m | Cubic Caves (Ludum Dare 48 Hours) | very pretty! I agree with Crefossus on the F5/F6 controls being hard to hit. The defend in the centre concept has a lot of potential, be nice to see you elaborate a bit more on offense, possibly upgrades and stuff in the vein of "Hold off Red" by MattMakesGames. Great job for puking all weekend! |
| Apr 28 11:41:00 | 4m 00s | Wriggle Worm | Worm games FTW! Great looking graphics. Fun simple game. Love the style |
| Apr 28 11:57:00 | 16m 00s | Mind Hacker | Love the graphics, especially the animations. The people getting knocked over are hilarious! The voices were cute. I completed all the objectives, but nothing really happened. Is there an ending at all? |
| Apr 29 00:14:00 | 12h 17m | Avenge Them! | You gotta get both endings to get the full effect of this game. Clearly you're a man who understands honour. I liked the smoke puff effects a lot. |
| Apr 29 00:17:00 | 3m 00s | our god lives underground | Beautiful, amazing mood/atmosphere. I love the large grain sizes and awesome shadows. You really know how to put together a game |
| Apr 29 00:26:00 | 9m 00s | Exile | Really good work on the stair climbing and ledge grabbing. The chest opening was pretty amazing too. Wish the physics were a bit smoother on wall sliding. I have to wonder, was she exiled for being too human? |
| Apr 29 00:32:00 | 6m 00s | UNDERQUEST | Great looking game! Love the style and concept. Could be fleshed out a bit stronger and I'd be looking forward to playing a post jam game that takes the game a bit further. One thing I didn't realize at first was there's a timer, and I hit a door right when the timer went off and thought the door had killed me. |
| Apr 29 00:36:00 | 4m 00s | It Came from Beneath the Surface of the Sea! | Loved taking down all that is wrong with this world! I accidentally skipped the intro though. You can kinda just run through it as well to get to the end, won't do much for getting a hiscore but people could abuse it. |
| Apr 29 00:42:00 | 6m 00s | Aqua Nick in Deep Sea Danger | Please don't use an installer when distributing game maker games. I know Yoyo claims people don't like seeing .exes, but zipping those and sending them around is much more accessible. <br/> <br/>Game quit on me almost as soon as I started it up (went to the boat by mistake). It'd be nice if it didn't quit but just restarted or something. Same with when you run out of oxygen. <br/> <br/>I like aqua nick's dog paddle a lot. Also the gradients are nice. The game reminds me a bit of an old Mario Party minigame. Could do with some sound effects when you hit the enemies (took me a second to realize they were taking a way my oxygen). <br/> <br/>Good job! |
| Apr 29 00:48:00 | 6m 00s | RoboCopter Bomb Squad | 700 mb later... Space quits? Or did it crash? <br/> <br/>I unfortunately didn't drop the bomb. I found the game pretty hard and difficult to control. Great effect though when shooting and the explosions are really nice. Also the lighting is great, so it's a pretty good looking game. |
| Apr 29 00:53:00 | 5m 00s | Sea's Bounty | Nice I beat it! I feel really fat when I'm carrying too much treasure LOL! This game also reminds me of an old Mario party game. Nice mermaid |
| Apr 29 00:56:00 | 3m 00s | Gems of the Deep | That screenshot looks so good, but unfortunately I cannot play it. It won't work on my PC (Windows 7). Nothing happens when I click run... :( |
| Apr 29 01:03:00 | 7m 00s | Beneath the Surface | A great look on the classic! I loved spamming the air with missiles to see those beautiful colours. Personally I find the game a bit slow for my tastes (includes the original) but I think that says more about me than it does about this version |
| Apr 29 01:16:00 | 13m 00s | FoxyTank | Ah I somehow knew this was an Icarus Tyler game the moment I clicked on the page. I've been a huge fan of your Vertical Void game, play it very often and am always interested in seeing what you do next. <br/> <br/>The game is a lot smoother/softer than your other games, and in a good way. It looks nice and sounds nice and plays nice. However it lacks the edge that makes Vertical Void or that Drill game you made fun. Maybe those games were somewhat broken, and this game is not, it's very rounded corners. It means you're improving as a game maker which is great. I'm just hoping your next game will be the one that blows me away like Vertical Void. <br/> <br/>As for the gameplay itself, it's very easy to get lost. I'd like to see a radar or something to help me get back to my ship at the end. I did manage eventually, but I had started a grid search. Perhaps some better visual ques would be good enough. Also I didn't like the end, wish you spend a bit more time on that. <br/> <br/>Anyways keep making games, I love you man! |
| Apr 29 01:29:00 | 13m 00s | Candorem | ughh!! I keep falling off the edge right under that big ghost after the first yellow health checkpoint!! I must be getting too tired, will have to try to beat it again in the morning (I feel like this is something I should be able to do!!) <br/> <br/>The menus after the reset are really annoying. Be nice to either use keyboard instead of mouse clicks to navigate or to reset within the level (preferably at a yellow checkpoint, perhaps I didn't get far enough to find a checkpoint though). <br/> <br/>The graphics (background especially) and lighting are really nice. Great job on the special effects, especially the shots. The music is cutesy but doesn't fit overly well :P Great job guys! |
| Apr 29 01:32:00 | 3m 00s | Beneath the Mind | (Note: I took out my FILEPATH, it was just some like C:/whatever) <br/> <br/>[FILEPATH]:java -jar g.jar <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: com/game/src <br/>main/Game : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(Unknown Source) <br/> at java.lang.ClassLoader.defineClass(Unknown Source) <br/> at java.security.SecureClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.access$000(Unknown Source) <br/> at java.net.URLClassLoader$1.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/>Could not find the main class: com.game.src.main.Game. Program will exit. <br/> <br/> <br/> <br/>Have you seen this error before? |
| Apr 29 01:36:00 | 4m 00s | Treasure Orgy | I love this kind of stuff. After a long night of playing and rating LD games, it's great to get something like this to relax me. Thank you so much |
| Apr 29 01:43:00 | 7m 00s | Magnum | I've actually never played a typing game in my adulthood, so congrats on getting me to finally play one! Love the graphics and sounds. Very very short though. Also why is the file size so large? <br/> <br/>I really need to watch zoolander again... in my adulthood |
| Apr 29 01:58:00 | 15m 00s | Thirst | wow, very cool! PEOPLE! Play this in fullscreen! <br/> <br/>Normally I hate games with forced narrative like at the beginning, but I found this one to be very compelling. Great job! Loved it! |
| Apr 29 14:38:00 | 12h 40m | Escape from Rigel 12 | Very cool game. The digging mechanic is amazing. I got up to the top but there was only a locked door. Wish I could've gone through it. Probably a pickup I missed... |
| Apr 29 14:42:00 | 4m 00s | Escape from the depths! The ascension of the almighty one! | Extremely difficult precision platformer! I unfortunately couldn't get past level 2. Very smart how you worked in the moonwalk. Great job! |
| Apr 29 17:32:00 | 2h 50m | Sundiver | I really like the whole corruption being represented by corrupted/glitch graphics. Reminds me of Space Funeral a bit. I have a soft spot for that kind of stuff. <br/> <br/>The jam game is really difficult. I don't think I got past the second level ever. The fading light mechanic when you get hit is really cool. The only thing is it becomes super small pretty quick and it really pushes you into death at that point. Maybe a regeneration of it (besides collecting the teeny tiny green squares) would make the game funner and less hopeless when you've gotten hurt. |
| Apr 29 17:41:00 | 9m 00s | The Puddle | very cool concept. Love the use of theme in this one. A valuable life lesson to be learned as well! Really makes ones remember their childhood imagination. <br/> <br/>The game could really use some effects for when you die. It'd go a long way to making it feel better. Also I couldn't reach the fourth key and I am unsure if there's an end to this. It's pretty funny seeing the guy stuck in the top of the puddle! |
| Apr 29 18:02:00 | 21m 00s | Senilescape | Daring! Amazing! I loved this. I think it's the best I've played so far. I can't think of anything critical to say. I guess the controls aren't my favourite (too slippery I guess) but the game is just great. I loved it, and I beat it. It felt amazing, the feeling of running away is great. 10/10 |
| Apr 29 18:18:00 | 16m 00s | Hair Spirit Adventure | "Bad file length." <br/> <br/>Didn't load for me either :'( You should include source |
| Apr 29 18:26:00 | 8m 00s | The Golden Bean | really really cool. love the sounds a graphics. I find it really hard to wrap my head around and I haven't managed above 6 bops yet. Really glad I saw this one though, one of the more unique jams I've played |
| Apr 29 18:33:00 | 7m 00s | DrawL | Great graphics and audio work. Never played a game that made use of the scroll wheel like that, so I gave you full innovation marks. However I did find it rather tiring. Also it seemed like I died more or less in the same spot everytime. Is there a refil on your sun eventually? Or are you suppose to just die? (Even when I avoided the orbs I still died) |
| Apr 29 18:56:00 | 23m 00s | Beneath the City | Very well put together game, extremely nice graphics and audio. Great job on the jam! |
| Apr 30 01:30:00 | 6h 34m | pod | Tom, you did great on this game. One of the best of the bunch. Understanding of the "objective" would be better although that kinda defeats the purpose now doesn't it |
| Apr 30 01:52:00 | 22m 00s | Wyrmery | Finally another Worm game! I was getting worried. When I was making my worm game, I had originally planned on doing something more in the vein of this with chompin on people, but instead took a simpler level based approach. Really glad you made this. <br/> <br/>The game looks great. I love the style and the colours. The worms move beautifully. It's very powerful when one of your babies is wriggling next to you. Also the wiggle to go faster is genius and really well done. I got to 4 worms I think and couldn't really make anymore due to the ground being too broken and me getting hit by bombs a bunch. I think a bit of sound and some juice could take this game a long way, score or something would be nice although making it more objective-based may clash with you style. Great job! |
| Apr 30 02:06:00 | 14m 00s | Underground | Very cool. Really good work on the upgrade system. You did a good job on this. <br/> <br/>At first I didn't know you could press right click to dig, not sure if there's an easier way to address that to players who are stunned like me. One thing that was a huge problem was I kept clicking off screen and losing focus of the game. The difficulty ramp was also too slow at first and then too steep for me. Died on the second or third yellow level. <br/> <br/>I think this game would work really well in the metroidvania genre. if you were to continue making it, consider how you could mix in digging and upgrades with exploration rather than just having the same repetitive action levels. |
| Apr 30 23:24:00 | 21h 18m | Scratch Ticket Fate | Debt freedom! Bankruptcy!? BAD ACID TRIP!? Chronic illness and homelessness.... what kind of prizes are these!? <br/> <br/>I love the flashing stars on "You Won!!!". The scratching is pretty cool too. I think this is the cleverest use of the theme I've seen. |
| Apr 30 23:34:00 | 10m 00s | It Came From The Sewer | The graphics are absolutely delicious and they work really well with the sounds. This makes for a great mood. The little girls are absolutely hilarious and adorable, I love the way they laugh when idling. The game is unfair though and sometimes I didn't understand why what I was doing wasn't working (aliens would go down a weird tube, or I wouldn't know how many "hits" a girl would take before she was eaten). Pretty cool stuff though |
| May 1 00:13:00 | 39m 00s | Take Root | I love this style of game. I completely forgot you could move the camera and only grew up top for the first few rounds of my first play. Perhaps having the mouse move the camera when you're near the edges would make it a bit more obvious. The graphical style while really simple was clear and understandable. I think the game suffers from lack of variety... I'm trying to put my finger on it, but I think it's because it's too easy once you figure out all you have to do is dig down. A better combination of economy effects (not sure if that's the right term lol) would do this game wonders. |
| May 1 00:27:00 | 14m 00s | Descent | I HATED the controls at first, but eventually I got use to them. I loved the style a lot, pretty good atmosphere. Really good job on the music. Amazing number of features for a jam game, really impressive what you put into this. I think the difficulty this game has is mostly from the unusual controls. That's kind of this game's thing though. Making them easier would get rid of the difficulty. So I think you're kind of in a tough spot on how to further develop this. One control option would be to allow for the controls to based on where you're facing (ie if you press right, you turn right instead of swinging all the way to the absolute right as it does now). But then again that may get rid of the whole feeling. Hmm... you could make it so pressing right turns you clockwise and doesn't stop turning you till you're facing the other direction completely (as it does now). That may be an option to consider. |
| May 1 00:44:00 | 17m 00s | Le Ver | Very good! I loved this. A very cool experience. Also I love worm games LOL! The noisy camera effect was very good. Great music and narration. At first when I saw the shiny dirt surrounding me I was hoping there'd be a creepy twist that he was like on the inside of a human or something. But I guess it's for the best that didn't happen... |
| May 1 01:08:00 | 24m 00s | Burrow Down | Man, this is really really good. Don't dwell on the things you didn't get in, it's a jam, it's bound2 happen! What you have here is really fun. You mostly said what can be said about it in your comments (ie the mind blade is over powered). I guess I really wanted to go in those doors/up those stairs and they were just walls which kinda made me sad. But you did an excellent job in this. Top marks for most categories |
| May 1 01:30:00 | 22m 00s | Gubble Quest | I say this on every game that has the Yoyo installer, PLEASE just use the .exe. I don't want to have to install stuff! Click'n'play baby! <br/> <br/>This game is adorable. You have a really good way with the dialogue with the player. The gubble is really cute especially his idle animation. The lightning is really good. I did find a bug on the opening screen the first time I played it where I pushed space and then it didn't let me do anything. I also got stuck (and it seems before other people.. I couldn't even get the lighter...). I had the cup and the boots on, but I couldn't figure out how to get anything else. Oh well... I find it a bit funny that you have this really good looking room switching system and lightning effect, then funny little things like using dialog boxes (show_message I believe) for the dialogue, and GUI rendering under the table bug. But those are completely excusable this being a jam. Also your gubble on the start menu looks a lot like a dick drawing. That opening effect btw when you bang off the key is beyond good. Great job on that |
| May 1 01:35:00 | 5m 00s | Free Fall | The effects are super good in this. Great work on that, plus the audio works great with the game. The little guy is hilarious to watch. I think the game is unfair though. Like you're not able to get past all obstacles. And sometimes a rock will just come out of no where and kill you. Controls could also be smoother. Really glad you had a great time making this, you done good |
| May 1 01:46:00 | 11m 00s | Super Plumber Brothers | I couldn't stop laughing at this. Really funny. Got stuck in a block once though. Also could use with way smoother controls, some variable jumping maybe. I got 8 flowers. Saw 3 more before i got stuck though. So I kinda matched your highscore |
| May 1 01:49:00 | 3m 00s | It Came From Below! | Extremely difficult. I'm always getting killed very quickly. |
| May 1 01:58:00 | 9m 00s | It Came From... Beneath!! | Worm games... worm games forever ya'll! <br/> <br/>This game is surprisingly fun. Very simple and fun. Excellent decision regarding the camera. I think if you combined the way your worm gets cut in half with the mechanic of multiple worms from this game (http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=527), you'd have an amazing combo. Imagine instead of ever hurting the player, you're just giving them more worms to have running around! You know, cause don't worms have like 5 hearts and like live when you cut them in half? |
| May 1 02:06:00 | 8m 00s | Inside Look Activity Book | This is beyond awesome. The lighting on the tile is really good. The creepiness of the maggots and the spiders! I LOVE IT! I think it might be a bit glitchy though |
| May 3 18:20:00 | 64h 14m | Dig Hard | I won! <br/> <br/>I loved this game. Had to play till the end. Hilarious, controls well, very very fun. <br/> <br/>I think i found one bug where I could keep shooting the lava and it could keep blowing up. |
| May 3 21:17:00 | 2h 57m | The Transgression | Very cool little game. Great use of the theme for sure. |
| May 3 21:21:00 | 4m 00s | Icesome! | Pretty cool. The graphics are nice. It took me two tries before I realized what I was suppose to be doing. I was a bit confused by the sound of just hitting the ship (thought I may've been damaging it when I was damaging myself). In the end, I didn't really get the hang of it. |
| May 3 21:28:00 | 7m 00s | Iron Descent | The game froze on me in the third level. I was shooting the cannons a bunch. And then again in the fifth level (I think). <br/> <br/>The intro was pretty cool, really set the mood well. The background in the first level was also cool. The game is rather simple, but fun enough once you get the hang of it. Also liked the use of slow gravity. |
| May 3 21:33:00 | 5m 00s | Coral Caverns | That opening was hilarious! The controls were fairly loose, but it never became too much of a problem. I did manage to win in the end. I like the imaginative use of the theme (saw another game where the theme was used with puddles which I liked aswell) A nice short simple game. Well done! |
| May 3 21:44:00 | 11m 00s | The Oubliette Within | That was EXCELLENT! I love the graphics a lot (could do with some animations). The core gameplay mechanic is a bit lacking, could be funner. But the use of theme here is great. A few months back I did a take on exploring one's fears at a jam (platformer as well), so I can really appreciate what you accomplished here. Love this kind of stuff, very good work. |
| May 3 22:22:00 | 38m 00s | Under a Martial Artist's Skin | Hahahaha, the text to this is great. Especially the winning text. Hilarious. The dithering can made the screen appear wavy to me (loved it, some may find it irritating). <br/> <br/>I was absolutely confused how to play at first, but then I figured it out, probably by reading the controls better. The second level doesn't off much in terms of forgiveness and I died on it a number of times. The final boss had much better pacing and was fairly easy. I found the music a bit silly for the theme. <br/> <br/>Loved the jiggle physics, the narrative and the graphics were cool. Thanks for making this |
| May 3 22:56:00 | 34m 00s | Divernaut | Hilarious opening text. <br/> <br/>Got stuck going down on the crab (lost to the crab, then went through the alternate entrance to get to him). I found him too hard so I gave up there. It was a good throw back to the classic Zelda GB game with the whole overhead and platforming. I think it could use some health upgrades and the control could be faster. Cool game! |
| May 4 22:56:00 | 24h 00m | Magma Shuttle | The introduction text was very good. Set up a nice little setting. The game itself is pretty barebones, your basic avoid obstacles forever game. The controls are decent (nice slidiness to them) and the graphics are decent too. The one (I think) sound effect is fitting. The game needs variation though. Also is pretty boring until the speed picks up, but once it does it is entertaining. <br/> <br/>Reading the comments, I think what rorycooke says would improve the game greatly. Maybe not so fast to begin with, because you don't want it to get too fast too quick. But certainly something to speed it up (maybe even powerups to speed you up/increase your score) |
| May 4 23:06:00 | 10m 00s | Dungeons and Bombs | I escaped the dungeon! But it just portaled me to another one. Damn portal... Did that a few more times, but I quit after a while. The controls are tiring to the hands. The bomb's fuse is so short and the game doesn't seem to have a timer for how often you can make moves, so it basically comes down to pressing buttons as fast as possible, which is tiring. The game is like an adventurous bomberman, which is pretty cool. Needs a bit more variety though, some level design could help instead of what appears to be randomly generated levels. |
| May 4 23:11:00 | 5m 00s | UNDER | Love the graphics. The paralax is really cool. The fade at the bottom is cool too, and the variety of enemy looks is great. Interesting control scheme. Sometimes I wasn't overly sure why I was getting hurt (think they were just popping up beneath me) and would die pretty quickly sometimes. Very cool concept though, great work |
| May 4 23:29:00 | 18m 00s | I'm not who I am | I played through it twice, got ending 1 and 5. Was a nice idea, done fairly well. A lot of spelling mistakes though. |
| May 4 23:34:00 | 5m 00s | Deep Water | No idea how to pick up the treasure. Although I did get one once. The audio in this is amazing! Really good job on that. The camera work could be much better though |
| May 5 21:54:00 | 22h 20m | The Sun And Moon | Absolutely AMAZING! Great job. Genius gameplay mechanic and some genius level design in there. Also your difficulty balance is superb (not too hard too fast and not too easy). Only wish was there was a better ending. And maybe a different looped song every now and then :P <br/> <br/>Great graphics too btw. |