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Feedback comments for LD29
badlydrawnrod's games and stats for all events →
| Timestamp | Since previous | Game | badlydrawnrod's comment |
|---|---|---|---|
| Apr 28 15:49:00 | Adventures of a little Cleaning Robot | Good use of theme and a good underwater look. Seemed to be a little stuttery which made it difficult to control. | |
| Apr 28 15:55:00 | 6m 00s | DigQuick | Nice digging effects! <br/> <br/>Definitely playable, but it could do with being balanced a bit as it is a little easy. All I had to do was hold the down arrow and buy the right upgrades at the right time. |
| Apr 28 16:00:00 | 5m 00s | Super Miner 2000 | I love how everything falls down when you die, and I think at one point I fell through a platform, but it's pretty good on the whole. |
| Apr 28 16:06:00 | 6m 00s | Under the kitchen surface | Excellent presentation, and I really love that you made put a working shop in there. Your games get better with each Ludum Dare and it is very rewarding to see you grow as a programmer and game designer. One day your games will inspire people, much as Notch inspires you. |
| Apr 28 16:11:00 | 5m 00s | Splodey Boats | This has a great look to it, with some cute touches such as the fish and the bubbles that rise from the submarines. Nicely done. |
| Apr 28 16:15:00 | 4m 00s | Come On, Sugar ! | Anything with coffee in it is fine with me! It became quite easy once I got the hang of it, but I like the style and the swirly coffee effect. |
| Apr 28 16:22:00 | 7m 00s | In the Lair of a Basilisk | I'm showing my age, but it rather reminds me of 3D Monster Maze on the ZX81. Good atmosphere, and the basilisk is rather creepy. |
| Apr 28 16:24:00 | 2m 00s | Insane Grandpa | Quite nimble for a grandpa. |
| Apr 28 16:31:00 | 7m 00s | Scratch | Kafka would be proud! |
| Apr 28 19:03:00 | 2h 32m | 24100 | Not a lot of player agency, but strangely I liked that. |
| Apr 28 19:11:00 | 8m 00s | Undermind | Very eerie sounds. I wasn't entirely sure what was going on, but I was intrigued so I played to the end - or at least I think it was the end. |
| Apr 28 19:17:00 | 6m 00s | Mole Position | On the plus side, the climbing up the walls thing was innovative, but on the minus side that made it a little tricky to play. It's a shame you didn't manage to get any sound in there. |
| Apr 28 19:22:00 | 5m 00s | Operation: Delve | The spiders were great, but it's a shame that some of the other graphics, such as the player, weren't so interesting. |
| Apr 28 19:27:00 | 5m 00s | Up n Down | Nice. Some sort of time pressure (@madhoe's suggestion of rising lava is a good one) would have made it more interesting. The fact that you can move even when airborne makes it a little easy to play. |
| Apr 28 19:32:00 | 5m 00s | La Dolce Mare | I am not sure what I was doing wrong, but I found that I couldn't control the diver. The wave effects and the sounds were great though. |
| Apr 28 19:50:00 | 18m 00s | The Day After | Five endings? I kind of like the one that I reached. |
| Apr 29 20:48:00 | 24h 58m | Franz Kafka's A Hunger Artist | I enjoyed that and made it all the way through. <br/> <br/>I love the pixel art and characters as they really set a mood. Any time I made money the Impresario would spend it on a fantastic advertising campaign at which point I just wanted to smack him, but I was too busy resting or not sneaking food. |
| Apr 29 20:51:00 | 3m 00s | SUNK | Agree with the previous comments that this would make a good mobile game. I liked the phrases that the man said about missing his family, is that a fin, etc. |
| Apr 29 20:56:00 | 5m 00s | In the Black | The presentation of this was spot on. The black background with white text reminded me of silent movies. <br/> <br/>It was a little easy though as I won on my first play. |
| Apr 29 21:01:00 | 5m 00s | 29 Leagues | Stylish and fun. Needs a little tuning here and there, but overall a great little game. |
| Apr 29 21:08:00 | 7m 00s | Crugrock | Those explosions are great. |
| Apr 29 21:20:00 | 12m 00s | Dive | Some excellent touches in there - the lighting, the underwater effect, the bubbles and the rain. Everything comes together to make a satisfying game. |
| Apr 29 21:27:00 | 7m 00s | Linked | Innovative. It was a little tricky at first, but then I got the hang of it. Nice concept. |
| Apr 30 21:21:00 | 23h 54m | John The Miner | I found the wall jumping to be a little frustrating, but that's probably a lack of dexterity on my part. |
| Apr 30 21:26:00 | 5m 00s | BTS-1337 | Maybe a little too much darkness, but nicely presented and implemented. |
| Apr 30 21:31:00 | 5m 00s | A boy and his Hellworm | As ever, orangepascal shows us how it should be done. You are truly the master of lo-fi pixel art. |
| Apr 30 21:34:00 | 3m 00s | Insect War | Odd vertical green lines when scrolling. I played the game with headphones and the sound effect of the bees was very disconcerting and added to the mood considerably. |
| Apr 30 21:41:00 | 7m 00s | Miner Fish | I liked the dual mechanic of mining and eating. |
| Apr 30 21:46:00 | 5m 00s | Amazing! Beneath The Surface | Excellent use of sound, and I like the art style. |
| Apr 30 21:58:00 | 12m 00s | Beneath the Surface | My jaw dropped. I don't think I've stared open mouthed at the screen like that. Those choices. This was not a game to play before going to bed. I don't think I'll sleep well tonight knowing what I've done. |
| Apr 30 22:10:00 | 12m 00s | RAD - Robot Assisted Digging | Interesting mechanic. It took me a while to figure out what I was supposed to be doing, but once I got there I quite enjoyed the concept. It would be interesting to see what you do with this post-compo. |
| May 1 19:48:00 | 21h 38m | My Little Secret | Rather disturbing, but very good. |
| May 1 19:52:00 | 4m 00s | COVERUP | Clever mechanic. |
| May 1 19:55:00 | 3m 00s | Under the Ice | I like the art style quite a lot, but it became a little frustrating when my character would stick to a wall. |
| May 1 20:01:00 | 6m 00s | Refuge | I particularly liked the ending when the world exploded. With a few tweaks you might be onto something here - I just felt it was a little unfair in the placement of obstacles. |
| May 1 20:07:00 | 6m 00s | Plop Away | Toilet humour. Never fails to amuse :) |
| May 1 20:09:00 | 2m 00s | Mermaid Scientist Massacre | It holds together quite nicely - very consistently themed throughout. |
| May 1 20:13:00 | 4m 00s | Fathoms | This is a clever idea, implemented well. The sounds are simple but very effective. |
| May 1 20:21:00 | 8m 00s | Inside Look Activity Book | That is very clever. I was surprised by the spiders. |
| May 1 20:29:00 | 8m 00s | Beneath The Lab | Has a simple look to it, but is very well realised. |
| May 3 18:01:00 | 45h 32m | We Grow | Very nice indeed. I liked the way it transitioned between levels, and it was certainly a complete experience. Great job. |
| May 3 18:03:00 | 2m 00s | The Captain's Holiday | Strangely it reminded me of FTL, which is no bad thing. |
| May 3 18:06:00 | 3m 00s | Siren Song | Clever - and lovely, original art. |
| May 3 18:10:00 | 4m 00s | No Eyes Willy | Nice. The shower of blood when Will is impaled on spikes is impressive, and it's refreshing to see a different art style. |
| May 3 18:18:00 | 8m 00s | Gnomish Miners | A good, single player interpretation of Ingenious. I liked that a lot. A little off theme, but that doesn't matter. Nicely done. |
| May 3 18:23:00 | 5m 00s | Kill or Kill | Dark, yet funny. |
| May 3 18:30:00 | 7m 00s | Life story | Some nice touches in there, eg, the swimming and the breathing when he starts running out of air. |
| May 3 18:36:00 | 6m 00s | Fleeing Penguin | Simple but cute. |
| May 3 18:47:00 | 11m 00s | Robot invasion | If you're 11 and you are writing games then you are already awesome. But take some advice from an old man: get practice by making simple, focused, polished games. Look at some of the arcade games from the early 80s. Many of them were simple and tight - learn your craft by remaking some of them with something like Unity, Game Maker or libgdx and putting your own spin on it. |
| May 3 18:58:00 | 11m 00s | Wyrmery | I played that for a long time. Excellent. Could have done with a score, or an objective, but it was very enjoyable to play. |
| May 4 15:49:00 | 20h 51m | Atomicle - LostAutumn.net | Slick and juicy. Nicely implemented. |
| May 4 21:28:00 | 5h 39m | Delve Into the Deep | I agree with @HybridMind about having more things to do, but on the whole this is an excellent entry. Give it more of an objective, port it to mobile (should be straightforward given that you're using the most excellent libgdx) and you could have a hit on your hands. Very nice job. |
| May 5 17:22:00 | 19h 54m | Havoc2d | That is good fun. Would be great if you could get score combos for smashing cars into each other, etc. <br/> <br/>Nicely implemented scrolling too. |
| May 5 17:27:00 | 5m 00s | Speed Driller | It is a little on the easy side, but not bad at all. |
| May 5 17:34:00 | 7m 00s | The Light, It Burns! | Short. Regarding advice, take something old and make it your own to learn your craft. And, since you know Java, give libgdx a try. You won't regret it. |
| May 5 17:46:00 | 12m 00s | Lucy | I like an arena shooter and this is a good start, but it really could do with better pacing and a lot more juicing up. I felt that I spent most of my time waiting around shooting the occasional bad guy. <br/> <br/>It crashed in the middle of the boss fight. |
| May 6 20:14:00 | 26h 28m | FedIt! | Simple but effective. Starts easy but ramps up the difficulty nicely after a few minutes. Good game. |
| May 10 16:39:00 | 92h 25m | Dr. Pepsi Marriage Consultant | Very strange, but it definitely interpreted the theme in a novel and innovative way. |
| May 15 19:42:00 | 123h 03m | FoxyTank | Some aspects of it were really nicely done, eg, sun beams, trail behind the tank. However, the game itself was a little slow paced. |
| May 15 19:52:00 | 10m 00s | Room Cleaning Simulator 2014 | Mmmm, cookies. Has a nice feel to it. |
| May 15 19:56:00 | 4m 00s | Baum | Fantastic look and feel to it, and I liked the balloon. Right up there for mood, despite the lack of sounds. |
| May 15 20:01:00 | 5m 00s | Dig Hard | Woah, crazy. Found myself dying quite a lot, but it's a great idea well implemented. |
| May 15 20:04:00 | 3m 00s | Metal Beneath Skin | Excellent concept. I liked the sound effects when you poke the people. The android is quite hard to catch though. |
| May 15 20:09:00 | 5m 00s | Wormhunter | Clever idea. I liked the fact that the player could roll, and the sand storms were good too. |
| May 17 21:27:00 | 49h 18m | Beneath The Ice | Very well put together and an excellent ending! |