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Feedback comments for LD28
Sim's games and stats for all events →
| Timestamp | Since previous | Game | Sim's comment |
|---|---|---|---|
| Dec 16 11:57:00 | Space Scrap Armageddon 2000 | This is a nice take on the theme although very difficult. After a few attempts I managed to get an object back to my ship, then realised it was fuel and not scrap (oops). Hard to tell if the game is too difficult or just has a steep learning curve, but I enjoyed failing nonetheless. | |
| Dec 16 12:06:00 | 9m 00s | GoatLove | It was fun for a while but a bit short and repetitive. The enemies only spawned at the bottom of the screen so I barely had to move at all. I liked the particle effects though. |
| Dec 16 12:20:00 | 14m 00s | Ludum dare 48 | It's an interesting idea but it didn't feel very different from a normal maze game. Perhaps having one eye should be more limiting, for example pushing a button and not seeing its effect. |
| Dec 16 12:46:00 | 26m 00s | Cookie Hunter 1.2.7 | It worked for me because I have Pygame, but this needs to be turned into an exe using something like py2exe or very few people can play it. <br/> <br/>I seemed to fall and eventually stop, failing to pick up anything at all though :/ |
| Dec 16 13:00:00 | 14m 00s | P.O.W. Rescue | Fun little game. Great graphics and the AI seemed to be quite clever. |
| Dec 16 13:30:00 | 30m 00s | You Only Get One Bullet | Having a single projectile that returns is a cool idea. I enjoyed the game, although if I stay at the bottom of the screen I seem to be invulnerable, at least until the enemies start spawning there! |
| Dec 16 13:46:00 | 16m 00s | Prototype | I didn't have much luck attacking enemies so I just ran through the level after grinding a few upgrades. Would be nice if combat and stealth were also practical options. Overall it's a promising game and it'd be interesting to see what it becomes if it gets developed further. |
| Dec 16 16:35:00 | 2h 49m | Time Detective | What a strange game, but I like it! A few typos but interesting gameplay and a funny story. |
| Dec 16 17:33:00 | 58m 00s | Jump Chip | Very nice game. I struggled at first but managed to get the hang of it, although the difficulty peaked in the middle (except perhaps the last level). |
| Dec 16 18:08:00 | 35m 00s | ClockTower | Fun little game, especially the last room. Controls were a bit floaty and I gave up killing enemies because they kept coming back, and I could avoid them easily. Would've been more interesting if the enemies were more dangerous, or the rooms had obstacles to limit my movement. Nice graphics too, and I liked the changing tilesets as you change floors. |
| Dec 16 22:26:00 | 4h 18m | Listen | Simple idea but well executed. My biggest issue is that the clock sounds more like an uncomfortable pop than a tick. |
| Dec 16 23:16:00 | 50m 00s | Ability | I got it working after installing the RTP from the link. <br/> <br/>I tried several paths and couldn't figure out what to do on some of them: <br/>- Couldn't get out of the cellar <br/>- Couldn't leave the farm screen after talking to the boy <br/> <br/>And a couple of other routes ended in a game over :/ <br/> <br/>My main issues are that it's hard to tell where the exits of each room are and I can get stuck (or not know what to do). <br/> <br/>Instead of being forced into a bad ending, which isn't that satisfying after spending ages leveling, perhaps there could be a way to avoid it. For example if people said to never go down the temple stairs, I could choose to walk past them instead. <br/> <br/>On a more positive note, I liked the combat and being able to choose what to do next. |
| Dec 17 00:04:00 | 48m 00s | You only get one.....life | Fun and polished puzzle game but going back to the start doesn't add much other than fitting to the theme. I finished all the levels and then greened them too, which made some of the weird easy levels make sense. |
| Dec 17 17:36:00 | 17h 32m | Super Headbutt | I really enjoyed this but it was far too short! A few extra mechanics (I was hoping height would be used) and lots more levels would make it even better. |
| Dec 17 17:57:00 | 21m 00s | BoxBorg returns home | Nice game idea! I got the game to quit itself when I opened the door in the grassy area and then it closed on top of me. Finished it after trying again. <br/> <br/>I found switching modes to be a bit awkward - it'd be nice to have a different key bound to each. Oh and the music stopped after the title screen, which was a shame because it's nice and quite long. |
| Dec 17 20:42:00 | 2h 45m | Wotricalix | Very good game. Nice graphics and some impressive effects with the blocks and fluids. Was a decent length too. <br/> <br/>I had trouble with 360 controller controls when swimming so I switched to keyboard. The game also slowed to a halt and died several times on the third level, but I loaded a saved game and got to the end. |
| Dec 17 22:00:00 | 1h 18m | Once Charged | It's a very good concept for a puzzle/action game. A few things I think could be improved: <br/>- The movement and block pushing is very imprecise. I often pushed a block too far. <br/>- Some objects are placed at awkward positions that make enemies collide at the very edge and act unpredictably <br/>- I found the tiles unintuitive - at first I thought the '->' tile shoots another laser to the right. Also didn't realise only enemies can shoot it (or can they?). <br/>- Projectiles seem to have a far bigger collision range than is drawn, which caused a lot of mystery deaths <br/>- No indication of why the level was failed, which was particulary frustrating in the last level when enemies spawned right next to their spawns (which I also thought were plain walls). <br/>- Timer should be skippable <br/>- The instructions repeated things a lot, which made me wonder if they'd actually changed or not, making them a bit tiresome to read. <br/> <br/>That said, the game is fun and would probably be very good with more time and levels. |
| Dec 21 15:09:00 | 89h 09m | Climber | Nice idea. Things really get difficult by the time you reach the last person but it's doable; shame there's no ending though. <br/> <br/>The animations were a nice touch, especially the deaths. Having some sounds would really add a lot to the atmosphere too. |
| Dec 21 15:51:00 | 42m 00s | Chocolate Clicker | Good game but needs tweaking, is a bit easy at the moment. |
| Dec 21 16:38:00 | 47m 00s | Infinite Fame | Good game. Difficult at first but easy once you know what to do. Getting a high score is fun for a while but becomes repetitive - perhaps the game should get harder over time. |
| Dec 21 16:48:00 | 10m 00s | Before Night Falls | Fun little game. I've seen this idea a few times before but not exactly the same. My only complaint is a lot of the levels have straight-forward solutions - if there were more ways to interfere with your clones (e.g. changing their path by blocking it) then it'd make the levels more interesting. |
| Jan 6 22:15:00 | 389h 27m | Public Mischief Performance | Strange game mechanics but it's quite fun after trying a few times and seeing how it's meant to be done. Faces and text-to-speech were hilarious. |
| Jan 6 22:53:00 | 38m 00s | One Take | Best choice of theme I've seen so far, and the execution was just as good as it looked. A few of the criteria I just couldn't get right (especially showing the zebra crossing - do I show just the edge or the whole thing?). I think the game's taught me that I'm not cut out to be a cameraman! |
| Jan 6 23:32:00 | 39m 00s | Doubt | Very nice graphics and atmosphere. I didn't really understand the text or what I did right to make the game progress, but I guess that's the point. Length was about right - if it were any longer I'd get tired of the abstractness and demand some gameplay. Music was nice too. |