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Feedback comments for LD25
Sim's games and stats for all events →
| Timestamp | Since previous | Game | Sim's comment |
|---|---|---|---|
| Dec 17 03:23:00 | Salvation | Could do with being longer and having some more gameplay elements, but what's there is quite solid. | |
| Dec 17 03:34:00 | 11m 00s | You Villainous Person You... | This looks promising, although a little simple in its current state. I can imagine this having doors, switches, puzzles and traps. Had a bit of trouble with sticking to walls and low framerate, but was still playable. |
| Dec 17 17:33:00 | 13h 59m | Villainous Dungeons | An interesting idea. I struggled with the controls - there's not much time to react at the start of the level, and the camera is sometimes in an unhelpful place. Perhaps it would add more interesting gameplay to have guards attack on the spot when not controlled, so you have to move them to strategic places. Controlling a unit would still be useful for more skilful combat, or flanking, or activating traps. |
| Dec 17 20:02:00 | 2h 29m | Lord of the Dungeons! | Doesn't display properly on multiple monitors :S <br/> <br/>@bradleypollard - Change line 53 in Dungeon.cs from: <br/>Size = new Size(SystemInformation.VirtualScreen.Width, SystemInformation.VirtualScreen.Height); <br/> <br/>to: <br/>Size = new Size(1024, 768); <br/> <br/>Will reply again once I've had a proper play. |
| Dec 17 22:44:00 | 2h 42m | Heroes are so Annoying! | Great graphics, fun to play and very polished. Some nice parody too :) |
| Dec 17 23:13:00 | 29m 00s | Mad Princess | Really fun game. Good graphics and music too, nothing to complain about. |
| Dec 18 00:07:00 | 54m 00s | Fearless | Clever game. A bit of ambient sound is the only thing that really felt missing. |
| Dec 18 01:37:00 | 1h 30m | Goatocalypse | A simple game but fun for a few minutes. Some more complex strategy such as blocking would be nice. Also the enemy is off-screen half of the time, perhaps the camera should try and keep both characters on the screen. |
| Dec 18 01:50:00 | 13m 00s | Super Mario Boss | The controls need some work, but otherwise a fun little platformer. |
| Dec 18 02:43:00 | 53m 00s | Junkbot | This game is awesome! Can't believe it's been done in the space of LD. The way the room style changes after getting the ore is nice, and I liked the ending. Nothing to complain about really, apart from the spikes having a slightly larger than expected hitbox - perhaps add a few pixels to the sprites to compensate. <br/> <br/>Time to go for the remaining ducks and ore now. Some of those duck rooms look horrendous :) |
| Dec 18 03:05:00 | 22m 00s | Fight the Power | Hah I had a feeling what tune this would be from the mp3 name :) <br/> <br/>Interesting game although really hard, I can barely last a minute let alone finish the song. The beat detection seems good, but for the sample song at least the pulsing is very strong and makes the bullets harder to dodge. <br/> <br/>If you move the mouse to the very left of the screen then you can't get hit, which I exploited to watch the rest of the game. I like the way the bullets dry up during a soft part in the song, although some more variation in patterns would've been nice. |
| Dec 18 17:49:00 | 14h 44m | Hero Must Die | Very cool use of NNs. I'll check out the paper at some point, but a comment/blog post about how you implemented this in the game would be great - what type of NN did you use and how was it structured? What did you use for inputs/outputs? How did you decide a sensible direction to move the weights, rather than "you died, try something else"? <br/> <br/>The game itself is pretty fun, although the other aspects are nothing special - it's the technology that stands out here. |
| Dec 18 18:16:00 | 27m 00s | Parasite Quest | Very impressive game and felt quite polished. As you mentioned, the lack of ending is the only thing that stuck out. |
| Dec 18 19:00:00 | 44m 00s | The life of a Boss | This game is great. The balance is quite good, but sticking with lv1 spike and saw rooms seems to be a good (although dull) strategy. Nothing else to complain about other than a lack of background music. |
| Dec 18 19:39:00 | 39m 00s | Rest in Pixels | Good work making your first game! The beams were a bit buggy but it was entertaining while it lasted. |
| Dec 19 00:33:00 | 4h 54m | Defend Your Treasure | Fun little game, I like the way the enemies manage to find their way around. Putting a load of boulders at the bottom right turns everything entering into a fine paste :) <br/> <br/>As others have mentioned, having waves and being able to win would add a lot. |
| Dec 19 01:00:00 | 27m 00s | SDIORETSA | Seems to work if you download the .love file. <br/> <br/>Interesting idea but hard to see how it would play without a second player. Collision detection aside, it seems a bit strange for the asteroids to spawn from the ship itself - maybe instead allow the attacker to throw them from a minimum radius from the ship. |
| Dec 19 01:36:00 | 36m 00s | The Button | Nice to see an entry with a bit of story in it. The platforming was fine if a bit floaty, and gives the player something to do while reading the story. Having the player act in the last room to progress the story was nice and reminded me of the narration in Bastion. The story-player interaction would be interesting to see developed further. |