Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → moop
Feedback comments for LD28
moop's games and stats for all events →
| Timestamp | Since previous | Game | moop's comment |
|---|---|---|---|
| Dec 16 11:06:00 | Torch Quest | Looks amazing and the concept and atmosphere are great. I'd play the hell out of it if there was some kind of progression mechanism to give a sense of achievement, and add peril when the torch goes out. | |
| Dec 16 11:17:00 | 11m 00s | Penguin Feeder Simulator 2000 | Really nice concept. I found it easier to wait until the penguins were on the move, drop fish in their path and hope. Adding some sort of signposting to indicate how the AI thinks and plans their moves would help a lot. |
| Dec 16 11:57:00 | 40m 00s | You Only Get One You | Really nice concept and the puzzles build up nicely with each level. <br/>I found that occasionally you could get stuck if two clones intersected in the wrong way. :( |
| Dec 16 12:09:00 | 12m 00s | Acorn Hunter 5000 | Simple but good fun. |
| Dec 16 12:17:00 | 8m 00s | One Take | Great idea and really well executed. Sometimes it felt unfairly critical of my timing but not enough to ruin the experience. |
| Dec 16 15:34:00 | 3h 17m | Shatter | Nice music and clever use of the theme. |
| Dec 16 15:51:00 | 17m 00s | There was a world | Interesting concept. I didn't see any benefit from sleeping though, is there something I missed? |
| Dec 16 15:55:00 | 4m 00s | Serious Surgery | Nice game. The bouncy physics were really fun, though the jump button could be intermittent (I think I was just off the ground or something) but this wasn't really a problem in practice. <br/>The sounds fit the game really well. |
| Dec 16 15:59:00 | 4m 00s | You Will Fail | Love it. Lots of points for mood. Shooting felt a little clunky but this added to the desperation. |
| Dec 16 16:07:00 | 8m 00s | Unicode | Nice dungeon generator and fun to play despite the simplicity. The graphics remind me of making games with that O-umlaut character as the hero on the ZX Spectrum. |
| Dec 16 16:21:00 | 14m 00s | Shabby Buffet | Awesome concept, and the way food spews forth from the buffet is both hilarious and terrifying. <br/>Would definitely play a finished version of this! |
| Dec 16 16:24:00 | 3m 00s | Jump Chip | Great concept if very challenging to play. |
| Dec 16 16:30:00 | 6m 00s | Only One | Nice graphical style but unfortunately quite repetitive. |
| Dec 16 16:35:00 | 5m 00s | Blast Miners | Nice twist on bomberman. Oil barrels were a good addition to help keep the pace up with the single bomb at a time restriction. |
| Dec 16 16:52:00 | 17m 00s | Time Detective | Cool game and an interesting text adventure variant. |
| Dec 16 16:56:00 | 4m 00s | Listen | Interesting not-game. :) |
| Dec 16 17:04:00 | 8m 00s | Baldaquin2 | Fist special attack was entertaining. Dropbox link appears to point to your LD27 entry, Kongregate link worked fine. |
| Dec 16 18:09:00 | 1h 05m | Level One | Nice concept. |
| Dec 16 18:14:00 | 5m 00s | Cuborg | Promising game and good looking. Physics tended to push me face first into the wall on collision which would be frustrating. |
| Dec 16 18:39:00 | 25m 00s | WaterColor | Nice puzzle game and the difficulty level felt about right. Music was good but a little loud. |
| Dec 16 18:47:00 | 8m 00s | Snowball Carnage | Nice game, and keeping snowballs out of enemy hands can get quite tactical. |
| Dec 16 18:55:00 | 8m 00s | Tank Shooter | Simple but enjoyable. Would be interesting to see how it plays with a tighter turning circle. |
| Dec 16 19:01:00 | 6m 00s | One vs. Legion | The idea has me sold but having to target enemy fire made it difficult to also lead your shots and hit the enemy ships. Having a wider shield, acting in an arc around the player at a fixed difference might be a nice solution to this. <br/>I found I was just holding down the shield button the whole time, there didn't seem to be a penalty for this. Making the shield also on and using the button to time your shots might work well. |
| Dec 16 19:16:00 | 15m 00s | You Only Get One Color | Great idea. My short term memory got a workout. |
| Dec 16 20:00:00 | 44m 00s | Gods of Baloo | Really enjoyed the game. Physics were impressive. Unfortunately I couldn't seem to get the 'good ending' that I assume exists. Not sure what I missed. :( |
| Dec 16 20:42:00 | 42m 00s | Straight Ahead | Really interesting puzzle concept and a well presented game. |
| Dec 16 20:53:00 | 11m 00s | Rewind | Fun game, the upgrade mechanic kept me hooked until I finished the game. |
| Dec 16 21:12:00 | 19m 00s | Terminal Command | Clever idea, I felt like the levels could have left more room for good and bad solutions however. Quite often the best route felt quite obvious. |
| Dec 16 21:15:00 | 3m 00s | The Lone Tower | Really cool twist on tower defense. |
| Dec 16 21:27:00 | 12m 00s | Stop the Clock | Really nice little game and very cute main character. I somehow missed the invisible tiles despite the signposting. I stood around waiting for a lift and assuming that was a bug for a while. |
| Dec 16 21:36:00 | 9m 00s | Dinosaur Ranger Interview: Burrito Challenge SUPREME | I really liked the humour in this. Sadly the long wait between tries made the punishment for failure quite harsh. |
| Dec 16 21:40:00 | 4m 00s | Alligator Mayhem | Fun game but I found that alligators were in short supply. :( |
| Dec 16 21:44:00 | 4m 00s | BUTTERSLIDE | Cute game and clever use of a simple mechanic. |
| Dec 16 21:51:00 | 7m 00s | Evosea | Really nice art style. |
| Dec 16 21:53:00 | 2m 00s | Speedy Tiny Golf! | Nice concept. |
| Dec 16 22:01:00 | 8m 00s | Handle with care | Nice use of the theme and very cute main character. I got stuck on the long jumping section, not entirely sure how the space bar jump action is intended to be used. |
| Dec 16 22:06:00 | 5m 00s | 1Px@At | Neat idea and nice difficulty progression as you grow. The simple graphics fit the game well. |
| Dec 16 22:30:00 | 24m 00s | YOGO RocketFist | Really nicely put together. |
| Dec 16 23:28:00 | 58m 00s | Key by Key | Nice take on the theme. <br/>Would have liked a key to reset to avoid moving back to the mouse, but I may just be lazy. |
| Dec 17 10:58:00 | 11h 30m | defend TEMPL | Interesting idea but tricky to finish each wave as the enemy knockback wasn't always predictable. |
| Dec 17 11:02:00 | 4m 00s | one-sec | Nice simple concept. Kept me in an addictive trance of mindless clicking for longer than I'd like to admit. :) |
| Dec 17 11:08:00 | 6m 00s | The True And Only Way to Mono | I enjoyed the graphical style, and the gameplay kept me entertained for a while. |
| Dec 17 11:12:00 | 4m 00s | Light Away | Nice concept one I understood what was going on. Disappointed it ended so quickly. <br/>Seemed to have a few issues where the space key wouldn't register. |
| Dec 17 11:17:00 | 5m 00s | BOIDCAK | Really cute main character and cool graphics in general. I liked the cutlery select screen especially. <br/>Fun to play but the enemies felt a bit too touch. |
| Dec 17 11:28:00 | 11m 00s | Desert Robot Commandos | Really enjoyed it once I figured out what I was supposed to be doing and found some working tactics. |
| Dec 17 11:36:00 | 8m 00s | You Only Get One Try | Nice concept and fun to play, I suspect it could be improved further with some control tweaking. |
| Dec 17 15:23:00 | 3h 47m | Kill Only One | Nice concept. Getting to the exit after killing just one enemy on the later levels lead to a nice bit of bullet hell. Great music too. |
| Dec 17 20:55:00 | 5h 32m | The Lonely One | I like the concept but the level design was somewhat frustrating. There were areas where it was impossible to backtrack so a 'cleaning out the enemies' run could end up forcing a level restart if you didn't have the key with you. I also fell out of the level a lot due to an awkwardly placed pair of gaps in the second level. |
| Dec 17 21:04:00 | 9m 00s | Light and Mirrors | Cool idea. The delay between retries felt a little too long though which made the experience more frustrating than it could have been. |
| Dec 17 21:07:00 | 3m 00s | SUS: The Game (Brazilian hospital SIM) | Really nice artwork. |
| Dec 17 21:20:00 | 13m 00s | Drive Coin Crash 3D | Nice looking game and driving felt fun so I played for quite a long time. Possibly still some kinks to be ironed out with the game mechanics but there's lots of promise. |
| Dec 17 21:25:00 | 5m 00s | The Samurai's Lonesome Heart | Nice blocking mechanic and nice graphics. The boss broke on me and just charged through the entire level making a rather jarring noise the first time. Second time through I completed it. Would have carried on if there was more content. :D |
| Dec 17 21:35:00 | 10m 00s | Thrust Issues | Thrust games are always awesome and this was a nice twist. I really enjoyed the art style and the way the ship's eyes point towards the goal was a nice idea. |
| Dec 17 21:59:00 | 24m 00s | FowL Play | Enjoyable game and excellent chicken. Difficulty curve felt spot on. Boss fight was cleverly signposted. |
| Dec 17 22:05:00 | 6m 00s | Climber | Climbing was slightly tedious, jumping improved that but also the game very risky. |
| Dec 17 22:09:00 | 4m 00s | Otzi's Last Journey | Nice concept but high difficulty. |
| Dec 17 22:14:00 | 5m 00s | Budgetstorm 300 | Cool idea and it was fun to play. I was slightly sad that the fun way to play (swinging the bullet at the enemies without retracting) seemed less effective than the boring method of firing in a straight line and immediately retracting. |
| Dec 17 22:30:00 | 16m 00s | Moon's quest | Nice job. |
| Dec 18 12:04:00 | 13h 34m | Two Options... | Fun platforming and good ending. Bats could be a pain, depending on their starting points I could tell whether a run through a screen was going to go badly or not. |
| Dec 18 12:27:00 | 23m 00s | Some Day | Nice concept and lovely graphics. The high difficulty kept me from completing it unfortunately. |
| Dec 18 16:29:00 | 4h 02m | Triceratops | Great atmosphere thanks to the music and graphics. Couldn't get past a few bits without cheating and flying however, and the attacks felt too slow so a small timing error could get you killed while waiting for the next attack. |
| Dec 18 18:32:00 | 2h 03m | CROSSBORE | Fun to play and the graphics are nice. |
| Dec 18 18:34:00 | 2m 00s | The One - A Tale of Bliss or Sorrow | Nice concept and the sound and graphics really fit the mood well. |
| Dec 18 18:58:00 | 24m 00s | Lestac | Fun gameplay, consistent graphical style and nice music. |
| Dec 18 23:38:00 | 4h 40m | Berathen Jam | Addictive and nicely put together. |
| Dec 19 20:38:00 | 21h 00m | UNDERDEEP | Awesome looking game. Gameplay felt fun also. |
| Dec 19 20:43:00 | 5m 00s | FASTBACK | I like the concept and it was fun to play. Struggled a bit and gave up after a few levels due to the lack of an option to invert the Y axis. |
| Dec 21 11:07:00 | 38h 24m | Crew: A Futuristic Detective Game | Nice idea and cute graphics. I did unfortunately get one situation where I could only narrow it down to one of two crew members. |
| Dec 21 11:19:00 | 12m 00s | Tall Grass | Cute game with some fun puzzles. |
| Dec 21 16:29:00 | 5h 10m | Underbyte | Great game, will probably end up playing again since I didn't have time to finish it. |
| Dec 23 10:27:00 | 41h 58m | ACCELERally | Cool concept, nice graphical style and fun to play, but it was let down by a few unfortunate physics glitches. <br/>I often found myself stopping dead at the start of the bumpy sections and randomly during the falling blocks, the latter usually leading to death. <br/>There were also a few randomly generate sections where you would get falling blocks immediately followed by moving pistons. It was more than a screen full of obstacles so there wasn't really time to control your speed, but if you hit the piston at the wrong time you'd die from being stopped on the blocks. Maybe allowing replaying of the same mission would solve that. <br/>Gyroscopic effects for in air control might be cool (spin up the wheels, truck moves the opposite way) for in air control. |