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Feedback comments for LD28
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| Timestamp | Since previous | Game | Lythom's comment |
|---|---|---|---|
| Dec 16 08:28:00 | Matchbox | I'm... of two minds about your game. <br/>The game experience is good : one click play, instant immersion in an old dos game exotic universe I missed so much, global "wtf this is so weird and cool!". <br/>On the other side... Is there any "good" end ? If no please make clearer than the only two game buttons are "left" and "right" because I just got stuck wondering "What am I suppose to do ?". The starting screen ask you to press space button but this key doesn't seem to do anything in game => This is misleading the player you should either say "anykey" or one of the buttons used to play. If space key does something (I missed) somewhere, you should really give player a feedback when using it at a wrong place. <br/>Thanks for the game =) | |
| Dec 18 07:09:00 | 46h 41m | Color Blind | There is no "ColorBlindRun.exe" as stated in the readme file, and the run.exe show and stuck on a pig with pink hearts rotating. It doesn't look like your game :s |
| Dec 18 07:19:00 | 10m 00s | Purpose | I had about 7 hours too to achieve my game, but it's in no way comparable to the quality you have there in term of graphics and gameplay. Great job, thanks for the game =) |
| Dec 18 07:28:00 | 9m 00s | Last Minute Christmas Chopping | D-e-X already gave you a good feedback so I won't repeat what was told. Just a note about sounds : they end to be really annoying. I'm not sure how to fix it, but maybe a more quiet sound for the jump and a stronger visual feedback would allow the same comprenhension without the annoyment. <br/>Good overall, I liked it. Thanks for the game ! |
| Dec 19 07:20:00 | 23h 52m | Save Your Mother! | Hi, <br/>here are a few tips to improve the game : <br/>- be sure there's no important glitch (I got stuck several times, couldn't play as I would have liked) <br/>- put some background under your text to make enough constrast and have them readable <br/>- It's ok for art to be "stylished", but try to keep the interface clear (buttons, critical informations) until your drawing skills level up <br/> <br/>I liked how you considered the theme, the idea behind is great. <br/> <br/>Couldn't give a good rate because I couldn't enjoy the game because of glitches (after 6~7 tries), that's the critical part to improve right now. <br/>Anyway, thanks for the game ! |
| Dec 19 07:49:00 | 29m 00s | HellBow | Hello, here's some feedbacks. What I think could be improve : <br/>- Lighting. You got a mysterious "dark" world with great basics to create a cool atmosphere, but the global lighting is ruining it plus it like a good shadow display for what I wanted to do. I saw some efforts for some spots, but either it's due to the engin or the lack of time it really can be improved <br/>- Feedback when big ennemies are hurt. Didn't know I there where invicible or if I had to keep shooting. <br/>- You start to tell a story/give a context on a grave at the start. References to that story while playing would improve the immersion. We just feel we get there to punch some monsters instead of living an adventure. <br/> <br/>What I liked : <br/>- The atmosphere, great effort =) (music + models) <br/>- The gameplay <br/>- The surprise before the boss :p <br/> <br/>Good work overall, thanks for the game ! |
| Dec 23 08:09:00 | 96h 20m | Creator Story Saga Tycoon | Hi, here is is some feedback ! <br/>The good points : <br/>- addictive <br/>- clean graphics <br/>- music <br/>- general atmoshphere <br/>- button smash !!!!! <br/>What imo could be improved : <br/>- indicator to notice possible scrolls (I though I had only 3 creatures at start !) <br/>- very slow progression <br/>- game universe : A god gathering dollars ?! Could be more consistent with "belief points" are whatever would be valuable for a god or for life creation. <br/>- coin sounds : I recognize a great effort there, but it still end to be annoying ^^ <br/> <br/>Overall good and please, thanks for the game =) |
| Jan 3 13:57:00 | 269h 48m | Dungeon Dash | Hi, here's some feedback. <br/>What I liked : <br/>- the overall realisation (neat menus, transitions and replay mechanism) <br/>- particle effects <br/>- atmosphere (lightnings, graphics, epic music) <br/>- clicliclicliclicliclic ^^ <br/> <br/>What imo could be improved : <br/>- Feedback when ennemies and touched (ie. red filter for a few ms, damage sound, little jump or knockback). <br/>- mana system. I can't see any good reason to save mana, so basically it just delay your next shot when you have no mana. A simple "spell cooldown" would have been more neat as a limitation design. But maybe you initially planned other spells ? <br/>- one or 2 secs to move before the fight actually start would have been great. Getting spawnshot is very frustrating :( <br/>- ennemy variations / AI. Ennemies themselves are not really challenging/interesting. <br/> <br/>Real good job overall, thanks for the game ! |
| Jan 6 10:27:00 | 68h 30m | Doubt | I'm not sure I really understood what the game is about. Is it just a painting of a "dream atmosphere" or are there real thoughts I missed ? <br/>Still, it's a pretty neat realisation, congrats ! |