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Feedback comments for LD26
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| Timestamp | Since previous | Game | Lythom's comment |
|---|---|---|---|
| Apr 29 06:31:00 | NinjaFlare | Hi 8BitPimp, here is some feedback. <br/>What I loved : <br/>- art, immersion <br/>- dynamic gameplay <br/>What I think could be improved : <br/>- music ? <br/>- multi input at the same time <br/>- scoring (for a runner it's pretty essential ! you don't even know if you did better from a run to another) <br/>- more explanations on the rules (is there a end ? is the goal to smash ennemies or to run far ? When can the hook be used ?) <br/> <br/>I felt a bit frustrated not knowing if there was a end but could not reach it or if it was a scoring game... without score. <br/>Good game overall, thanks for it ! | |
| Apr 29 17:18:00 | 10h 47m | Only a Keyboard | Couldn't go further than 'N' like everyone. I'm a bit frustrated because I'm sure it could have been fun. |
| Apr 29 17:29:00 | 11m 00s | My Mini Castle | Nice entry here ! This is really what you want to see in a LD small but polished game. <br/>Maybe a little more depth in game and/or a closer synergy with the theme would have made it just perfect. <br/>Had fun with this one, thanks for the game ! |
| Apr 29 17:45:00 | 16m 00s | Ludum lupus | Hi ! here is some feedback about the entry. <br/>What I loved : atmosphere, efforts on animation <br/>What could be improved : <br/>- fight system (either a complete fight system or a simple "one button" would have been better instead of a complex with no depth one) <br/>- I don't really see the relation with the theme <br/>- graphics (are very good !) but could be improved with more consitency (a strong and common graphic style) <br/>Thanks for the game ! <br/>(Bt the way, if you like story-telling, you could like mine !) |
| Apr 29 18:53:00 | 1h 08m | Super Monster Attack | Really nice entry I enjoyed playing ! I fell balancing could be improved : i just "beat" (been overpowered) by only buying green ones and shield every turn. <br/>Had fun so thanks for the game =) |
| Apr 30 06:17:00 | 11h 24m | crush. | Neat and pleasing game, it's more contemplative and artistic than intersting in the gameplay but it convey a soft 'zen' emotion. <br/>At the end of the 1st level I was not sure if I finished the game and redoing it or if I started level 2. Maybe some more non ambiguous feedback would help. <br/>Good overall, thanks for the game ! |
| Apr 30 06:31:00 | 14m 00s | Shape Catcher | Hi, here is some feedback about your game. <br/>What I loved : <br/>- art style <br/>- pokemon spirit <br/>What imo could be improved : <br/>- remove unfinished features (it makes the game messy) <br/>- title, author, instructions on a splash screen or on webpage <br/>- ending <br/>- juicy feedbacks when shapes level up <3 <br/> <br/>Pretty neat overall, thanks for the game ! |
| Apr 30 16:22:00 | 9h 51m | A Bird's Love | Hi, he's somme feedback. <br/>What I loved : <br/>- so cute ! <br/>- 2D art <br/>- complete and pretty polished <br/>what imo could be improved : <br/>- the depth effect (I first thought the bird was just getting bigger) <br/>- Could not find out what the green part of the level was representing <br/>- no variation in gameplay, only visual changes in the level. <br/>- (very subjective) the relation to the theme is not strong (I think some elements should accentuate more the link to the theme) <br/> <br/>Overall neat and efficient, thanks for the game ! |
| Apr 30 17:40:00 | 1h 18m | MINLIFE | Hi ! Here is some feedback. <br/>What I loved : <br/>- the concept (close to mine in fact :p) <br/>- finished and clean <br/>- color scheme consistency <br/>What imo could be improved : <br/>- consistency in the story (either it goes a bit everywhere and doesn't tell a full story, or I did not understand what was behind) <br/>- a few bug with controls (freeze when changing direction, not sure I when I presses space it was efficient each time) <br/>- for the space key thing, a tip would be to audio or display an immediate feedback <br/> <br/>nice overall, thanks for the game ! |
| Apr 30 17:51:00 | 11m 00s | Aaron and Alex | Hi, here is some feedback. <br/>What I loved : <br/>- atmosphere (strange world) <br/>- sounds and music <br/>- well introduced <br/>What imo could be improved : <br/>- relation to the theme <br/>- random key combinaison to allow replaying <br/>- the end (it just tells you game over suddently, you could add some "Congratulations" to let the player know he beat the game) <br/> <br/>Nice overall, thanks for the game ! |
| Apr 30 20:37:00 | 2h 46m | Long Live the King | Nice overall, had fun with your game ! I'm impressed you could produce something with all those features in 48h. <br/>I think the cursor could be improved, in 1680x1050 I could barely see it. Thanks for the game ! |
| May 1 10:15:00 | 13h 38m | Budget Squad | I'm sorry i can't tell you much that could help improve the game, I'm not skilled enough yet, but here's some clues : <br/>- I don't like to have to move 2 entities (I don't have a brain that handle this correctly) but the core gameplay is fun so <br/> * I think the game could be a (very) great coop game with 2 players <br/> * keeping one player it could be usefull to have one submarine auto-follow the second (this would prevent to keep swapping every time just to make the submarines go forward) <br/>Thanks for the game ! |
| May 1 10:36:00 | 21m 00s | Theme Satisfactor | Frustrating end.... well played :p <br/>a game really in the theme next time ? ;) |
| May 1 15:09:00 | 4h 33m | That day | Hi there, here is some feedback about the game : <br/>What I liked : <br/>- a complete game <br/>- humour <br/>- music (when you walk) <br/>What imo could be improved : <br/>- story (Why are the guard preventing you from picking your key at your desk ? Why going throw the roof to get back to the car ?) <br/>- clarity ("go left", "no go right finally" + the words spreads everywhere make it harder to read the sentences) <br/>- concept (50+ words doesn't really sound minimalist to me) <br/> <br/>good overall, thanks for the game ! |
| May 1 15:29:00 | 20m 00s | A Scholar In The Woods | Hi there, here is some feddback. <br/>What i loved : <br/>- story with true meanings <br/>- atmosphere <br/>What imo could be improved : <br/>- graphics ! Even with no graphic skill I'm pretty sure you can improve from this to something that doesn't make sick :p <br/>- ending (fall a bit short :s, or did I miss something about this artist we had to visit ?) <br/>- a feedback when you actually can do an action ("press 'w'") <br/>I really liked the game overall, thanks for the story ;) |
| May 2 20:51:00 | 29h 22m | Blink, a minimalist perception | Hi, here's some feedback ! <br/>What I loved : <br/>- game design / difficulty (it's hard when you start then converge toward player level thanks to dead flags, very clever design to make the game challenging/accessible for any player skill !) <br/>- new features when going forward in levels (spikes, fire) <br/>What imo could be improved : <br/>- art(even for minimalism, something more stylish/artistic could be considered for graphisms, sounds are clean but basic and could converge to the choosen art style) <br/>- collision bugs (tune your engine for the next LD ;) ) <br/> <br/>very good overall, I had a lot of fun, thanks for the game ! |
| May 2 21:06:00 | 15m 00s | Shape of shades | Excellent ! The best notes I gave so far. Still, here's some feedback. <br/>What I loved : <br/>- atmosphere <br/>- artistic approach / theme relation <br/>- game design/level design (the feeling your a ghost and can escape everywhere) <br/>What imo could be improved : <br/>- music (get annoying after some time) <br/>- controlled element size (even if centered, it's eye destroyer) <br/>- end / collectable color (blue and violet are hard to distinguish) <br/> <br/>Excellent overall, thanks for the game ! |
| May 2 21:10:00 | 4m 00s | Minimalism Textual Adventure | Hi there, here's some feedback. <br/>What I loved : <br/>- theme approach <br/>- dynamism (compared to traditionnal text-based games) <br/>- humour <br/>What imo could be improved : <br/>- Have a separated french and english version, it's really confusing. <br/>- find deeper designs to push the idea further (I have no idea right now but I'm pretty sure there are minimalistic things to be found) <br/> <br/>Good overall, thanks for the game ! |
| May 2 21:20:00 | 10m 00s | Minimal Shmup | hi there, here's some feedback. <br/>What I loved : <br/>- game area sized for the game type <br/>- smooth in animations and movements <br/>What imo could be improved : <br/>- bugs (you don't fire anymore when at the very bottom, ennemies projectiles disapear when they are destroyed) <br/>- sounds (sry but... really annoying >.<) <br/>- graphics/art style (could be closer the theme, more stylished) <br/>- the feeling you (can) get stronger (a common design success in shootem up is the feeling you get stronger with new weapons or bonuses !) <br/>- me (yeah I suck at those kind of games so I found it hard but most likely I'm really bad) <br/> <br/>good overall, thanks for the game ! |
| May 3 06:48:00 | 9h 28m | MinimalFive | Nice idea, nice thougths about minimalism, well implemented. It looks pretty clean and polished. What imo could be improved : a bit less talking (very long to read all the text), change music between minigames ? (I'm not sure it's a good idea, but it may worth trying). <br/>very good overall, thanks for the game ! |
| May 4 08:18:00 | 25h 30m | Escape | Hi there, here's some feedback. <br/>What I loved : <br/>- art style (though I think keeping the minimalist spirit of the painting for the rest of the game could have gave it more personality) <br/>- animated elements <br/>- humor ("please move the camera because..." made my day xD) <br/>What imo could be improved : <br/>- bounce on ennemies when jumping on their head (it's a common juicy feedback that usually works well) <br/>- music (repetitive at long) <br/>- difficulty (did not reach the end... sry ! I had not the courage to do the level + the boss with canon all over again) <br/> <br/>Good overall, thanks for the game ! |
| May 4 11:13:00 | 2h 55m | Simplification Quest | Hi there, here's some feedback. <br/>What I loved : <br/>- dynamic gameplay (fun to play) <br/>- background effort <br/>- character animations <br/>What imo could be improved : <br/>- more of the background in the actual drawings/gameplay <br/>- levels are too long / lack checkpoints (I gave up on a particulary long one, I died just before the exit) <br/>- collisions are really unpermissive >.< <br/>- clouds blue outline have a strange color <br/>- more variety in levels (since I did not finish, sry if there was something I missed !) <br/> <br/>good overall, thanks for the game ! |
| May 5 09:08:00 | 21h 55m | Mondrianarium | I there, here's some feedback. <br/>What I loved : <br/>- Theme interpretation <br/>- Visual style <br/>What imo could be improved : <br/>- "You're dead" with no warning rooms, so annoying. I understood that the level had to be played several time to be completed but it's juste so frustrating and the gameplay is not dynamic enough to have this supermeetboy feeling of "nevermind let's go again". <br/> <br/>good overall, thanks for the game ! |
| May 8 17:27:00 | 80h 19m | Mass Splitter | Hi there ! I really liked this game. It really need some polish (at least a game over text) but I had fun playing it, the challenge is very well balanced. <br/>For your next entry, try to find better audio too >.> <br/>Good overall that could have been a very good with more polish. Thanks for the game ! |
| May 9 07:54:00 | 14h 27m | Line Knight | Nice entry, could be very good with more polish and less bugs ! Keep the creative, improve the tech., and you'll make great games ! |
| May 9 07:58:00 | 4m 00s | MINIMALISM | Not enough to get a good rating, but still an experience you can learn from. <br/>Thanks for the game ! |