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frogcheese

Feedback comments for LD28

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TimestampSince previousGamefrogcheese's comment
Dec 18 07:59:00 THE NINION - A MELON SURVIVAL The last level was a bit brutal, but all in all it was pretty fun. I didn't see that strong of a connection to the theme, though - you sometimes had more than one jump, so was the "only one" the melon or the ninion? Well, I guess they would be on the brink of extinction if there was only one of the little guys left ;)
Dec 18 08:11:00 12m 00s Loops of Fate Short and sweet. Some clickable roads overlapped a bit in the UI, though, sometimes leading to my closing an earlier path rather than opening the one I intended to click. The link to the theme was more metaphorical than anything, but I guess that's okay too. I know my life occasionally feels like it's going through a series of different loops... though maybe it hurts the theme a bit that in this case I get to restart as many times as I like ;)
Dec 20 17:56:00 57h 45m You only get one happy little life Fun, quick little game, and really cute! Also, really, really hard. I couldn't get past that red flower at that one level at all :)
Dec 20 18:18:00 22m 00s One Wish A pretty clever use of the theme. I went through it a lot of times to see what the different wishes led to (and the winning move seems so obvious in retrospect...) I think it would have benefitted greatly from some background music.
Dec 20 18:33:00 15m 00s Gravity Assist This was really cool! I tried for high points for a while, but it got ridiculously hard really fast. And then my screen ended up looking like an abstract art piece. It's not often that I somehow manage to create something so beautiful by failing horribly at a task. I salute you ;)
Dec 20 18:40:00 7m 00s Dreams of war The atmosphere and audio is amazing. The headphones really did a whole lot - thanks for suggesting it! Pretty polished, and I loved the deep boom signaling a successful shot.
Dec 20 18:49:00 9m 00s One Path I had a lot of trouble wrestling with the controls. I probably spent half of all those years injured ;P Still, a good effort and the quizzes were pretty fun with some really weird answers.
Dec 20 19:36:00 47m 00s SPELLBREAKER Fun little puzzle game and a really nice take on the theme! The visuals were clean and striking. The music was decent - though it got a little grating by the time I got to the last few levels. Overall a good, polished effort!
Dec 20 19:46:00 10m 00s One Door The graphics and music are really good, as is the mood. Overall it was an intriguing play, even if I accidentally dropped off the edge of the map at one point :)
Dec 20 19:55:00 9m 00s At The Count Of 3, Baby, I Hope I Disappear I liked the idea, but I'd like to see a bit more done with it. I only used the invisibility a couple of times at the start to see what it was like and then just whenever I encountered one of the gates. One idea to make things more interesting could be to make things in the world change in some ways while you're invisible so players get more curious and use their invisibility a bit more often to see what happens.
Dec 20 20:06:00 11m 00s Cmdr. Yogo Really fun game! Some levels were easy, but others really needed precision. Fun dialogue between the commander and the ship as well. And the animations for the different explosives are awesome.
Dec 20 20:15:00 9m 00s Ludum Simulator 3000 Cool idea, though I guess I myself prefer coding an actual game for LD rather than playing a game about it ;) Pretty polished and fun for a little while.
Dec 20 20:21:00 6m 00s One Button Racer Nice idea and a fun game - when I saw "one-button racing game" I was sure it had to do with acceleration, but the lane-changing thing was pretty clever. I liked the music, too - relaxing :)
Dec 20 20:28:00 7m 00s Rune Raider I got 1370 points, though I'm not sure if that's good or not. The idea was nice, and even if I didn't understand it at first I did after my first run. I think it would help to know how the score is calculated though, so a player knows what to aim for.
Dec 20 20:42:00 14m 00s This world is broken A fun game with a difficulty curve that hits you upside the face and then runs off laughing. With the graphics, style and gameplay it felt a little bit like a cross between VVVVVV and Super Meat Boy.
Dec 20 20:49:00 7m 00s Welcome Horse Sh*t Reminds me a bit of a game I made for a course at university way back when. If it's any consolation to you that game wasn't really all that much more complex than yours and it took closer to two weeks than two days to make. And installing and running it was a pain and a half. Now *that* game was some horseshit. You'll do better next time. :) <br/> <br/>Other than that, there isn't a whole lot of game to talk about - though I was pleasantly surprised by the game wrapping around, so that you could aim off screen and hit things on the opposite side.
Dec 22 10:45:00 37h 56m Asteroids:Omega It's a nice spin on the tried old classic, and once the civilian ship was introduced it got really hard really quickly. Fun and challenging - though maybe a little too challenging for me :P As others've said, a tracer line for the first screen or so would be a good addition.
Dec 22 11:19:00 34m 00s Cure the infected! Cool idea, but somewhat wonky physics. It was difficult until I figured out you could just cure a bunch of people until you could afford the immunity vaccines - then it was smooth sailing.
Dec 23 15:23:00 28h 04m SOSEB (Slightly Overweight Super Elemental Bankrobber) A nice idea, though somewhat ruined by unwieldy controls. The character often walljumps when I try to jump over a ledge and keeps moving in one direction even when I'm not pressing any keys. I'm using Chrome for OS X. <br/> <br/>The powers were pretty neat though I quickly settled on fire as my preferred one. With better controls I think this game would be interesting to see further developed.
Dec 23 15:48:00 25m 00s Digital Hero Really fun shooter game! The amount of choices you had to pick from after each level really put a lot of strategy into the choice compared to how it would've been if it'd just been three or four picks. The control scheme was really bad though - I played it on a laptop and had to cross my arms to keep my right hand on the touchpad and the left on the arrow keys. This game really needs a WASD option.
Dec 23 15:53:00 5m 00s Bolt Couldn't run it on OS X 10.9.1 :(
Dec 23 15:59:00 6m 00s One Minute. One Chance. It's a pretty fun game, even if the whole "retry from level 1" thing gets my goat. I think your game would fare better if you got rid of that and just stuck with "you have one minute" for the theme.
Dec 23 18:13:00 2h 14m EVA : You only get one... Short, funny and cute. The mood music was a nice touch. Your grammar was pretty bad, but I could still at least understand what the characters were saying. Overall, a really nice game!
Dec 23 18:34:00 21m 00s Stickman in a Cave Fun game! One bug I seem to have found is that you are killed instantly by any enemy you touch regardless of how much health you have left - which I suspect is because there is no "invincibility period" for the player after being damaged and so damage is dealt every frame.
Dec 23 18:49:00 15m 00s Candy Mogul Fun idea, though it was a bit too easy for me to get all that invested in. I would like to know where my rival learned how to teleport, though - that would be a highly advantageous skill for building my evil candy empire :)
Dec 23 18:55:00 6m 00s Straight Ahead Really polished game with a nice take on the theme. The background music was really good! The controls felt a little bit floaty, but far from the worst I've encountered.
Dec 23 19:02:00 7m 00s Flickeroid Interesting idea, though it would be even better if all of the enemies didn't appear from the same spot. It would help to put crosshairs on the mouse position to make aiming easier, and something that I think would also be good is to have a different color for enemy bullets so they don't blend in with your own. All in all, I had some fun with it and it's definitely a take on the theme that I haven't seen anyone else think of so far :)
Dec 23 19:07:00 5m 00s Love or gold I liked the part with controlling both two turrets and a character, but since I played it on a laptop it would've been a lot more comfortable to control with WASD instead of the arrow keys since I have to use a touchpad instead of mouse.
Dec 25 11:38:00 40h 31m Carry the one Really nice idea for a puzzle game! <br/>Walking around didn't really add anything to the game, especially with how slow it was - I think it would've worked just as well (maybe even better) if you instead just show the player a few blackboards, the intended result and the starting number and let them figure out where to put their number without having to move a character around. So if you were to develop this further, my advice in short is to either develop the "platforming" segments to be more interesting by themselves, or to just completely embrace the puzzle aspect and do away with the platform stuff. <br/>It wasn't the most fun I've had with a game this LD, but it's probably one of the more innovative and surprising takes on the theme and that counts for a whole lot :)
Dec 27 13:39:00 50h 01m The Terrible Battle Between Men and Turtles Quick and fun, though getting stopped by a turtle walking in your way was irritating. Either way it's a good job for something made in less than 24 hours!
Dec 27 14:00:00 21m 00s Unibrow Interesting mechanic, weird humor and moody music. Somehow it all came together really well! Not much of a challenge, but it was worth playing.
Jan 2 18:50:00 148h 50m One A really pleasant take on the theme that made my heart swell a little. It put me in a good mood, so that's five Mood stars for you, buddy! :)
Jan 2 19:05:00 15m 00s Burning Fridges Interesting mechanic, though having to keep track of both oxygen and heat levels is a bit too much for me so I ended up ignoring them and just tried to corner the enemy instead. My suggestion is to remove either the oxygen or the heat mechanic to make it easier for the player to strategize. Criticism aside, it's still a really solid game and one of the better ones I've played this round!
Jan 2 19:16:00 11m 00s Fish Go Blub I love one-button games, and yours is pretty well-made! It's a simple mechanic, but with a bit more polish and flair you could probably churn out a full game around it.