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frogcheese

Feedback comments for LD27

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TimestampSince previousGamefrogcheese's comment
Aug 27 08:18:00 Bomb defuse - 10 seconds I played for over 20 levels, so if that's not a measure for the game, I don't know what is. It was fun, though it wasn't that hard once I figured out a basic setup that worked for most of the levels.
Aug 27 08:37:00 19m 00s 10-Second Switch Got it to run without problem on my Macbook! Feedback: the bullets are hard to see against the background sometimes, and maybe it should be more apparent what the "Ready" button does (didn't see a timer appear or anything). I would've liked there to be more enemies as well, but nonetheless pretty solid for a first effort.
Aug 27 08:43:00 6m 00s Hoard Frenzy Couldn't get it to run :( I'm on Mac OS X 10.8.4, running Java 7. I get to a window that lets me choose the screen dimensions, but it immediately crashes when opening the game window.
Aug 27 08:53:00 10m 00s Terminal 10 A really fun take on the theme. Took me a few (read: a lot) of tries to get the parachute on successfully. I guess what I've learned today is that putting on a parachute in free-fall is like playing DDR on a spinning mattress.
Aug 27 09:19:00 26m 00s Nonzero Got it to work on my Macbook. It was a bit choppy at times, but I don't know if that's just because i use an unlisted OS. A really nice idea - hectic, and overall pretty polished.
Aug 27 09:39:00 20m 00s Test Subject 13B Good game! I think the balance is good as it is - keeps you on your toes. Though it was a bit irksome to sometimes be spawned right into the middle of a zombie mosh pit. Really nice graphics, and the music helped set the dungeon ambience.
Aug 27 09:58:00 19m 00s Five Seconds Mac user here, the Mac standalone works without a hitch. As for the game, I found it difficult to control (I'm using the keyboard). The character was so fast that it was easy to overshoot your target and waste time. Bullets were really hard to use on level 3, as well, which is where I stopped. But the first two levels were still pretty fun.
Aug 27 11:01:00 1h 03m Flash Memory Seems like a really hard game, from what little I saw of it, but it doesn't work for me. The box for entering your answers doesn't react to anything I do. I'm running Mac OS X, though, so I guess this is only for Windows?
Aug 27 11:10:00 9m 00s Forage I've got to give you props for managing to make something under those circumstances, because that sounded very tricky. I'm guessing pure JavaScript? While I won't say that this was one of the best entries I've tried of LD#27 it's probably the best game I've played that was made in two hours ;)
Aug 27 11:16:00 6m 00s SpaceSwitch Pretty fun and the music provided some nice ambience. I really liked the morphing animations when the levels changed between different states. Had a good time overall. :)
Aug 27 11:25:00 9m 00s Dust in the Candy Megaverse Okay, this game was kinda ...weird. A bit hard to control, but a neat idea and I had fun with it. Pretty polished for something made in two days, almost as polished as those candies were after I was done with 'em ;)
Aug 27 11:44:00 19m 00s Baldaquin Pretty fun for your first game! I quite liked the sound design - it made nailing a row of jocks feel really rewarding ;)
Aug 27 11:54:00 10m 00s Commander McSpace It lags a lot when gravity shifts on my Macbook with Java 7, but other than that it's all good. Really cute art style :)
Aug 27 12:06:00 12m 00s Woodman for President Feels complete and really polished, even if the theme feels a bit tacked on. Still, I for one celebrate the newly elected President Woodward. A guy with that many nobel prizes must have done something right, no matter how many tiger corpses he leaves in his wake.
Aug 27 12:17:00 11m 00s The Call Interesting idea and take on the theme. It hung up on me a few times, (the game, not the phone), but really that just gave me the chance to replay it and know a bit more about what was going on.
Aug 27 12:24:00 7m 00s 6th Station Short and sweet. Sound and graphics were good, but the sound cut out for me abruptly on occasion - don't know if that's intended or not. A bit easy, but polished overall.
Aug 27 12:30:00 6m 00s RetroType ...I'll not post my WPM so as to keep hidden the depths of my shame. <br/> <br/>Anyhoo, typing games are usually a lot of fun and this is no exception. Really felt polished, too. Well done!
Aug 27 12:35:00 5m 00s Naskea Can't get it to work for me. I'm on a Macbook, I get the .jar to run fine but it doesn't accept my number input (arrow keys work fine). Is it hardwired to only accept input from the numpad that is on the right-hand side of most PC keyboards?
Aug 27 12:48:00 13m 00s The First Odyssey Pretty fun, quickly found though that the most efficient way to use the arrows was by spraying the whole environment with 'em. Nice piano music, and the level was really large for something that was made in 48 hours. Good work!
Aug 27 12:53:00 5m 00s Midlands Noire Atmospheric, though it wasn't easy to spot the theme. The storefront effect was pretty neat.
Aug 27 13:03:00 10m 00s Match A Number I like it - a bit hectic sometimes, but it's really polished and fun to play.