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Feedback comments for LD28
Dry Tree's games and stats for all events →
| Timestamp | Since previous | Game | Dry Tree's comment |
|---|---|---|---|
| Dec 16 10:57:00 | Monochrome | good work on the story and pixel art | |
| Dec 16 11:12:00 | 15m 00s | -- deleted -- | Nice game, good level design too. I only read the bit about sound after I completed it - so I went back and completed it again with audio. (p.s. I really want that key!! :) ) |
| Dec 16 11:33:00 | 21m 00s | Open Forest | Interesting idea and nice graphics. I'd rather see the tutorial text slide off the top of the screen, not the right-hand side, it seemed to take forever waiting for it to slide out and the next one to slide in! I got overrun with monsters in the end, but I didn't experience any lag at all (like a lot of other commenters have said) |
| Dec 16 11:45:00 | 12m 00s | The Last Rock | The best game I've played yet! I especially love the arm-flapping animation as the character lands a jump! |
| Dec 16 12:16:00 | 31m 00s | Game Of Life | nice job, good graphics too :) |
| Dec 16 16:26:00 | 4h 10m | Blast Miners | nice bomberman tribute. I really like the walking sound effect - it fits just right with that retro gaming style. |
| Dec 16 16:59:00 | 33m 00s | In a maze with one | Nice game, and good use of the theme. Like some others have said, the random maze generator isn't quite right so I'd recommend either enhancing that a little or loading some hand-made levels which have been designed to provide a bit of a challenge. Maybe also consider an alternate wall image that is just a small variation to the main image and use it vary occasionally to break up the repetitive pattern. Overall though, good work :) |
| Dec 16 19:58:00 | 2h 59m | you only get one fridge | Really great visuals and it's nice to see a point & click too. I hope you continue to work on it :) |
| Dec 16 22:55:00 | 2h 57m | She Only Has One Day | Really great graphics! I liked the drumbeat too, though a couple of jump sounds effect would have been nice. However, this game could do with some checkpoints! At first I only got about halfway through the day, then on my second attempt I got through all of the day and about 95% of the night when I accidentally double-jumped in mid air somehow and botched the landing - I wanted to see the story resolve, but I really didn't want to do all those jumps again from the very beginning! Overall though, great job :) |
| Dec 16 23:13:00 | 18m 00s | Graham Vs Lord Nebulon | I love games like this! You've done a nice job with the graphics, and a little bit of sound would have been good. Also, having a multi-file download which then launches a windows installer is a bit of a pain. Finally, having to click through those "you crashed, you have to go back" screens over and over again just gets frustrating!(but that's more the fault of a bad theme than of your game ... if you continue to work on this game after Ludum Dare please take out that rule - it adds nothing and is just a bit irritating! ;) ) |
| Dec 18 08:19:00 | 33h 06m | Nature's Howl | Good job, well done. I think like some other commentrs, I missed some of the tutorial text because I was busy looking at where the clouds of pollution were coming from so I no longer had time to read. Overall a good game with a great use of the theme |
| Dec 20 08:16:00 | 47h 57m | Careful Now | Really great concept and the artwork is very nice too. I found the exaggerated motion of the hands was too exaggerated for my tastes, but overall a great entry. Good work :) |
| Dec 20 08:57:00 | 41m 00s | Golf Quest | I really enjoyed this, and I didn't that find moving the character in this manner was annoying at all, it just takes a couple of minutes to learn then all is fine! <br/> <br/>I did clip a few stray pixels (down and right from the key platform) which sent the ball flying in an odd direction, and when trying to kill the slime in the far top-left I was, again, one platform down and right but even though I was facing left my Clever Staff often sent the ball either straight up or to the right (behind me)!! That was frustrating because I couldn't understand what was happening or how I could do something differently to avoid it. <br/> <br/>Overall a really great game, the mix of wizards and golf is fun too :) |
| Dec 20 18:22:00 | 9h 25m | Get Out! | really tough game, but good work on completing your first jam! :) maybe start with a tutorial level and ramp up the difficulty from there? also, a little audio would go a long way. |
| Dec 20 18:45:00 | 23m 00s | Cmdr. Yogo | Really great work! This was really compelling and I spent a lot longer (re)playing this than most other games I've reviewed so far! I can be a bit long winded getting from one level to the next, so after I'd seen the dialogue a couple of times I was just hitting escape to skip it and restarting from the menu - it'd be nice if you sped up that process a bit, oh and also allowed your score to roll over into the next level. Overall though great job!! |
| Dec 20 19:09:00 | 24m 00s | Rocket Fuel | nice use of colour, great work for just a few hours! |
| Dec 20 20:18:00 | 1h 09m | Rune Raider | Great game, and well done on your first Ludum Dare! (nice to see another libgdx user ;) ) |
| Dec 20 20:29:00 | 11m 00s | The Last Match | really nice lighting effects, and a good concept too |
| Dec 20 21:19:00 | 50m 00s | Stickman in a Cave | I enjoyed this game a lot :) and there's plenty of content too which is a great in a Ludum Dare game! It's very satisfying finding some of the hidden caches. Even with cheat mode I didn't get far enough to find the boss (mainly because I fell onto spikes or slimes and got hurt hundreds of times in one second (it'd be nice to have a half-second of invulnerability after taking damage). Great voice overs too! Overall this is one of the best games I've played so far in this LD. |
| Dec 20 21:53:00 | 34m 00s | Fishbowl | Really great work - especially for a first Ludum Dare! Having to tap E again to go through an open door was odd, it took me a while to figure that out. It says "you only get one key" ... except for that time when I was carrying three ;) Lovely graphics and great use of colour. |
| Dec 20 22:06:00 | 13m 00s | Mayfly | Very pleasant artwork and a nice take on the theme. Personally, I felt the lack of gameplay (i.e. player choices or skill) left something to be desired, but this was nice nonetheless. Good work. |
| Dec 21 09:15:00 | 11h 09m | superfrozenkittengetsonlyonesecretbottleforyou | Great style. Nice and moody :) Is there a special 'secret' bottle somewhere among the many 'normal' bottles I picked up? ... or did I find the 'only one' bottle about twelve times over and the game just loops every time? |
| Dec 21 09:59:00 | 44m 00s | One Pickup One Spell - LD28 | Great work, well done! It seems that in the first instant you are the only target? i.e. if you put a lot of enemies in hundreds of missiles will fly straight in your direction but none at anyone else?! <br/> <br/>Great work on your first Ludum Dare! |
| Dec 21 13:20:00 | 3h 21m | One Hot Potato | Very nice game. A lot of fun, great graphics & audio and good use of the theme too. Well polished overall :) |
| Dec 21 19:30:00 | 6h 10m | Tough | Innovative way to beat the game ;) You should make all your own graphics (and sound, music, code, etc.) if you're entering the Compo - else just enter in the Jam. |
| Dec 21 21:06:00 | 1h 36m | Gods of Baloo | Great physics game and wonderful music too! I like the surprise of the 'third item' which you carry as the credits role! |
| Dec 22 23:37:00 | 26h 31m | My Champion | Great game, with good challenging gameplay (and I usually don't like football games - but this is an exception!!) on one game I managed to somehow send the ball over and past my goal and although myself and the gorillas kept chasing it we never found it - after a minute or so I just restarted. I found the sound a bit grating (and it's the only game so far when someone else in the room asked me to make the noise stop ;) ). Overall though a very fun and compelling game. Good work |
| Dec 23 23:54:00 | 24h 17m | Boulder Boomerang | Nice mood and graphics. The game was a lot of fun :) sometimes the controls felt a bit unresponsive, and it's quite difficult when the enemies are so random - I'd like to see more pattern to their moves so I could play a bit more strategically. Overall though a great game, good work! |
| Dec 24 00:44:00 | 50m 00s | Gaea | Triangles: 34,841 <br/>Planets: 2662 <br/>Systems: 6 <br/>Clicks: 387 <br/> <br/>And after playing for a solid half an hour I think I need a surgeon to take a look at my clicking hand! <br/> <br/>Seriously though this is really really good! Took me a while to figure out how to play, but once I did I was hooked. Very nice use of colour, a powerful message subtly portrayed, anything with fractals is cool in my books, and it's fun and compelling to keep playing (even if your finger is hurting!). One of the best I've rated yet - great work! :) |
| Dec 26 19:00:00 | 66h 16m | TITAN SOULS | Great graphics and audio! <br/> <br/>I think difficult games fall into two categories... 1) games with fluid controls and predictable scenarios/events where if you fail at a challenge it feels entirely your own fault and you're really compelled to play again because you're sure you can do better with 'just one more go'; or 2) games with either sluggish controls or sudden unexpected 'insta-death' traps etc. where, despite the knowledge that if you'd acted differently then you might have lived, you feel like defeat was the game's fault. <br/> <br/>Because it takes soooo verrrry loooong to charge the arrow I unfortunately found your game fits into the second category - even after 15+ attempts, defeat always occurred during this sluggish bit of the game and then I was just not interested in playing on :( Sorry! <br/> <br/>I spent a fair while trying to find out if there was a more enjoyable way to shoot the arrow - Perhaps you can shoot it instantly with just a tap, or a double-tap?... no. Perhaps you can charge it up and then strafe around before releasing it?... no. Perhaps you can maintain the charge during a roll?... no. <br/> <br/>From me: very high marks for Graphics, very high marks for Audio, very high marks for Mood, but not-so-high marks for Fun I'm afraid. <br/> <br/>P.S. Congratulations on getting a mention in RPS :D |
| Dec 28 21:00:00 | 50h 00m | Yogo Boom | Great game. The upgrade feature gave it lots of replayability too :) |
| Dec 28 21:22:00 | 22m 00s | BONK | Nice lighting, and great work overall - especially for a first LD! Well done :) |
| Dec 28 21:45:00 | 23m 00s | Decisions | I couldn't make much sense of this; even with the help command I had to look at the source to find out how to proceed |
| Dec 28 22:06:00 | 21m 00s | Concert Crashers | Great concept, nice particle effects and really good music :) On level two there was invisible stairs and weird stuff like that, but anyway very impressive work given the time limit |
| Dec 28 22:14:00 | 8m 00s | You Only Get One (Direction) | I hope that's the last time I ever play a One Direction / Justin Beiber game! Nice beat-em-up though, well done. <br/> <br/>You shouldn't use photos in the Compo - you should enter the Jam if you're using graphics you didn't create yourself in the 48 hours (unless you're a photographer and you did a One Direction photo shoot during the Ludum Dare weekend - that would be allowed but it seems very unlikely!!) |
| Dec 28 22:26:00 | 12m 00s | Gem breaker 28 | Nice game, good work! I'd like to see a menu screen - or at least for the game to be paused when it starts so you have a moment to take in the text. I also didn't make much use of the bombs at all (in fact I only used them on my second play through and even then it was just to test what they are / how they worked) - it would be nice to see the theme take a more central role. Great work overall - well done on finishing you first LD :) |
| Dec 28 22:39:00 | 13m 00s | Apocalypse One | Very good pixel art. I beat the first to levels / soldiers but Thomas was too hard. The collision detection seemed a bit too harsh, and if you hit a wall but keep the key held down then it no longer processes that key until you release it and press it again! Also, I don't get how it relates to the theme? |
| Dec 28 22:53:00 | 14m 00s | Fill-In Fantasy | I really liked the writing in this - good marks for humour! <br/> <br/>It was quite annoying that the text lingered for so long at the start of every encounter with no option to skip it and then, on beating the game, the text automatically advanced slightly faster than I could read! (hint: always make your text slow enough for dyslexic people but always with a button to breeze through it as fast as desired ;)) |
| Dec 28 23:03:00 | 10m 00s | Super Christmas Teeth Basher 5000 | good use of humour :) I couldn't figure out how to collect teeth ... I always ended up with 0. Also waving the arms was funny but without a clearer mechanism it was a bit frustrating trying to grab/throw some children but not others - I think I would have preferred grabbing the closest child one with a click - then hold the button to charge up a throw (or something!) Overall, really great work :) |
| Dec 28 23:17:00 | 14m 00s | Just One Minute | Shame about only being able to play once - I did clear my browser cache and retry, but I crashed again and couldn't be bothered with that process another time, there's just no fun in it. Otherwise good game I guess (not that I was allowed to see a lot of it!!) |
| Dec 28 23:42:00 | 25m 00s | Stabby Slimes | Stabby times; I killed 8 innocent things :) When I played the web version the first time everything was grey and I could hear sounds but just died really fast, then it said press 'R' to retry - after that everything was normal. Well done on your first Ludum Dare (I hope next time you can get far enough along to include your theme idea - or better yet have the theme mechanic/charcter/rules/whatever present from the very start! ;)) |
| Dec 28 23:59:00 | 17m 00s | You Only Get One Nap | Good work :) I didn't mind the difficulty, except that I would really like to be able to jump higher - I like to feel that I'm more 'heroic' than a pillow when I play a game!! |
| Dec 29 00:05:00 | 6m 00s | The Terrible Battle Between Men and Turtles | Fun game, well done. (And finally! someone has chronicled the terrible battle between men and turtles! ;)) great work - especially for under 24 hours! |
| Dec 29 00:11:00 | 6m 00s | Clueless | Cluless indeed - adding a clue system would make this game better (so you can catch the killer before anyone dies), and some sound too would be nice too - maybe combine both additions in one? <br/>The best I did was only 2 people dead. |
| Dec 29 00:50:00 | 39m 00s | Monogon | Lovely art style. The music didn't work for me but I extracted it from the .jar and played it on loop in Windows Media Player. (I also took a quick look at the code, as I used libgdx too, but I couldn't see any reason why the music shouldn't play! The only difference I have is I use .ogg files, and I've not yet tried adjusting my music volume in code. weird :s ) <br/> <br/>I beat the all three levels with 52 deaths - most of which were me trying to start level 3 by going right onto the only platforms I could see! :) <br/> <br/>A fine game, well done! |
| Dec 29 01:15:00 | 25m 00s | Dumb Treasures | nice start :) I hope you find time to complete the idea you started out with |
| Dec 29 01:31:00 | 16m 00s | Spacedentist saves the day | The first level I played was quite easy but suddenly got very hard - there were three of those flying shrimp things in a narrow corridor just past a huge stalagmite so the choke-point was full of projectiles ... which although it was tough little things like that make games with random generation kinda cool because everyone can take away their own personal experience from it! |
| Dec 29 01:58:00 | 27m 00s | Can you hear me? | Nice idea, but I found there were not enough clues to make sense of it so I was just 'guessing in the dark' and although I tried for quite a long time I didn't feel I'd progressed at all so I just became bored and stopped playing. Sorry :/ <br/> <br/>Good work though for your first LD especially when you used a lot less than 48 hours! |
| Dec 31 13:48:00 | 59h 50m | Migration | nice use of audio. a simple and calming game. good work |
| Jan 5 09:05:00 | 115h 17m | This is not golf | Still getting the 404, both Web and Windows version |
| Jan 5 09:25:00 | 20m 00s | Seven Eagles, One Lantern | Great game! I really like the graphical style and you made good use of decoration to distinguish different areas of the maze. It took me a while to figure out that the hexagons were pressure pads (maybe have them activate when the player walks over them to make it more clear?), also I think I finished the game but I couldn't tell - I found all seven gold eagles but there was no victory screen/message, so I thought that maybe I had opened up a new area with an exit room or something and I wandered around for a few minutes more but couldn't find anything so I just exited with an unsure feeling. Overall though a really great game; good work! :) |
| Jan 5 11:22:00 | 1h 57m | Going Around | Nice graphics and animation. I also like that it's a 3D adventure game where you still 'point and click' instead of controlling the character directly (too many main stream 3D adventure game titles went down the awkward latter route for my liking!) |
| Jan 5 11:40:00 | 18m 00s | You only get one.....life | I really like games like this, and you've done a great job with this one. Like some others have said it's *far* too frustrating to take the player right back to the start of the game if they put a foot wrong. Some audio wouldn't go amiss and the only other thing I'd highlight is the jump animation feels too slow (sure, it's 'low gravity' space themed but once you've seen the jump a couple of times it starts to get annoying when it takes so long to move just two tiles) |
| Jan 5 11:55:00 | 15m 00s | brainstorm | Nice graphics. It was fun punching around the piss-poor theme that is "you only get one" :) A few collision detection issues. Overall though good work. |
| Jan 5 12:12:00 | 17m 00s | The YOLO game | So many LD28 games say "each time you die you restart from the beginning" and that's really crap because it adds no fun or enjoyment to any game (well, almost any game). But I don't blame the individual developers, I blame the terrible choice of theme. <br/> <br/>Anyway - looking at your game in particular, I found it quite tough, the graphics were very good and I liked the way the pick-ups and the HUD were identical - nice mix of the 'game world' and the 'player world' :) Overall great work. |
| Jan 5 12:27:00 | 15m 00s | Junktion | I found it very difficult to hear any difference - I was playing with headphones on and walked up and down a corridor a few times in just 'audio' mode and still suddenly died out of nowhere without understanding what was different to the last time I walked up that same corridor listening to the sound!? ... quite frustrating and I must admit I wasn't having much fun - however, with a tutorial and a more gentle learning curve this could be really good. <br/> <br/>Anyway, graphically this game is superb! Great job :) |
| Jan 5 12:57:00 | 30m 00s | You Only Get One Gift (for christmas) | Nice puzzle game - and great work on your first Ludum Dare! :) <br/> <br/>It was good how your started simple and introduced more elements as the game proceeded. <br/> <br/>I sometimes found the wooden doors looked too similar to the floor so a couple of times I thought the corridor was clear and suspected your collision detection was bugged but then I realised I just couldn't see the brown-on-brown door! <br/> <br/>Also it would be nice to have a HUD telling me how many keys I have, which coloured cards, etc. <br/> <br/>Overall though, very well done! |
| Jan 5 13:12:00 | 15m 00s | Rick and The Ghost | nice graphics and interesting concept. I played through a couple of times but I couldn't find the content shown in two of your screenshots (outside the house and living room, by the looks of it) |
| Jan 5 13:30:00 | 18m 00s | Lost Gems | Nice game! A bit more time to think about each screen would be helpful (those monsters come right at you before you've seen what items there are and what paths/exits you have); I'd also like to see every colour sword available somewhere on each level so you can eventually beat all the monsters (and maybe have the wrong colour sword stun them for a second, just to give you a chance). I really liked the white outline on the graphics :) |
| Jan 6 18:27:00 | 28h 57m | Black Friday | The controls are a bit awkward but the graphics and humour are good. Congratulations on your first LD |
| Jan 6 18:45:00 | 18m 00s | One to Move them all | Awesome stuff! This is now among my favourites from LD28 :) ... I'm surprised there haven'e been more "once ring to rule them" games (or maybe I just missed them until now!) |
| Jan 6 18:55:00 | 10m 00s | Space Adventures | Nice graphics and good controls (though a bit slow). However, I couldn't see the theme in this? |