Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Ted Brown
Feedback comments for LD28
Ted Brown's games and stats for all events →
| Timestamp | Since previous | Game | Ted Brown's comment |
|---|---|---|---|
| Dec 16 19:08:00 | Pizza Delivery Hero | I spent about five minutes with the game, and loved the "feel" of it. The springy tension of the skater gave the whole thing a much-needed dynamism that otherwise would have left it cold. | |
| Dec 16 19:12:00 | 4m 00s | The Last Rock | Can you zip up the .app OS X version on your drive? That way people can download it, instead of browsing its contents. =) |
| Dec 16 19:25:00 | 13m 00s | Epic bird fight | You only get one... day to make a game! Nice! Great job with the character creation tool. It was a joy just to put things together. =) Keep at it! Maybe it could one day have a DNA mechanic or something. |
| Dec 16 19:47:00 | 22m 00s | Cardocalypse | You made that while sick? Amazeballs! That also explains the destructive power of The Plague! :) (which I defeated by feeding it hordes of useless peasants, mwahaha) Super concept, well executed. Consider fine-tuning the design and kickstarting a print run. Seriously. |
| Dec 16 19:56:00 | 9m 00s | One Night at the Space Opera | Oh noes! The web version crashes on OS/X 10.7.5 after adding a cast member. THIS GAME IS BEAUTIFUL I MUST PLAAAAY |
| Dec 16 20:03:00 | 7m 00s | One Refuge To Keep | Love the sound effects and the theme (I used a fire-based one as well!). At first the camera seemed wonky, but then it started accentuating the mood. =) <br/> <br/>If you revisit this, as an experiment, try swaps those bricks for ice blocks, and change the ground to snow. =) |
| Dec 16 20:10:00 | 7m 00s | Boulder Boomerang | Enjoyable! Appreciated the score mechanic, it really kept me interested once I figured out that the spin of the boulder only comes into effect when it hits the wall. =) |
| Dec 16 20:28:00 | 18m 00s | One Shot. One Kill. | Pretty straightforward. Mixing and matching keyboard and mouse controls was a bit odd... felt like it should have been WASD and Enter or mouse control and click. |
| Dec 16 20:46:00 | 18m 00s | No Drag in Space | Nice! |
| Dec 16 20:59:00 | 13m 00s | Airlock One | Fantastic! Completing a space station really felt like an accomplishment. I really enjoyed my time with the game. I had to restart to get out menus, and I finished a station and the game didn't end, BUT it's a great concept done well. |
| Dec 16 21:05:00 | 6m 00s | Heart | The concept floors me. Love it. The game needs work, though. But you know that. =) |
| Dec 16 21:43:00 | 38m 00s | Dinosaur Ranger Interview: Burrito Challenge SUPREME | Whoah there! I came for the terrible lizard insemination and stayed for the potboiler of an ending! How many euphemisms for taking a dump did you come up with, anyway? |
| Dec 16 21:50:00 | 7m 00s | Robogenesis | What an ending! |
| Dec 16 21:53:00 | 3m 00s | One Job One Shot | I can't figure out how to get inside the "hardened" room on the first level! Tips and tricks, anyone? |
| Dec 16 22:05:00 | 12m 00s | Shine | Potential "game of the competition." Very strong. =) |
| Dec 16 22:18:00 | 13m 00s | Dare to Dig! | Loved it! |
| Dec 16 22:20:00 | 2m 00s | Human Invasion ! | Nice twist |
| Dec 16 22:29:00 | 9m 00s | Click Click Cat | Beautiful! |
| Dec 16 22:33:00 | 4m 00s | Hamlet | I'm still trying to figure out the game, yet I STILL love everything about it. A little more transparency into what the player is supposed to do, and you'll have a winner! |
| Dec 16 22:39:00 | 6m 00s | You only get one chance to save the world so don't screw it up | YES. And YES. |
| Dec 16 22:52:00 | 13m 00s | Moon's quest | Good, old-school game. Solid interface. Wish I had more time to play it. =) |
| Dec 16 23:00:00 | 8m 00s | Fountain | I got the concept immediately, and what a great concept it is. But my goals were not very clear. While the tantalizing glimpses of other areas kept me coming back after dying, it eventually became too cumbersome to start over. <br/> <br/>So then: mission accomplished. =) |
| Dec 16 23:04:00 | 4m 00s | Wifes | hee hee hee... love it. Really unexpected and off the wall. |
| Dec 16 23:14:00 | 10m 00s | Crew: A Futuristic Detective Game | Incredible art and a good game concept. Sorry you couldn't work out the game logic of identifying the killer in time. Maybe you could have set a rule stating that the killer is always one room away from the scene of the crime, and thus limit the choices that a player could make? |
| Dec 17 00:00:00 | 46m 00s | Virtual Sniper Trials | Great fun! Really enjoyed the concept and the gameplay, especially the teleporting levels (reminded me of a specific Unreal tournament map...). <br/> <br/>There might be an issue with getting on the top level and aiming down. I'd "miss" the enemy when it was in my crosshairs. Could be an odd raycasting issue. |
| Dec 17 04:37:00 | 4h 37m | Process Journey | Interesting story! Worth the time I spent playing through and getting two endings. =) |
| Dec 22 00:31:00 | 115h 54m | You only get 1-1 | 9:43, 45 deaths. nooice. |
| Dec 22 05:44:00 | 5h 13m | Molten Progeny | Looks great, plays well! |
| Dec 22 05:51:00 | 7m 00s | The sidekicks | I think the concept and the mechanics had a lot of promise, but I think the ball may have been dropped with clearly identifying the goals. Great art look, and thumbs up for 2P co-op controls. |
| Jan 6 17:51:00 | 372h 00m | TITAN SOULS | Doubling the player's speed would have probably seen me finish the game. Respawning at the boss room would have probably seen me finish the game. But, alas, it earned more frowns that smiles. <br/> <br/>However, I won't -- and can't -- discount the amazing work put into the game. Beautiful mood and a wonderful idea. |