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| Timestamp | Since previous | Game | Ted Brown's comment |
|---|---|---|---|
| Aug 30 03:08:00 | Universe Connector | Seems like a good start to a strategy game. | |
| Aug 30 03:16:00 | 8m 00s | Must to be Invasion | Great music. But taking graphics from other games is poor form, even for a jam, and your game suffers a bit from it, esp. since the helicopters (and their bomb spawn points) can flip instantly, making it difficult to predict where to go. |
| Aug 30 03:24:00 | 8m 00s | Tiny Universe | Great concept for a game! My feedback: <br/>- Increase mass and friction of the dice. :) <br/>- Give the game a limited number of turns, which changes strategy and also guarantees an ending <br/>- Learn how to rotate objects in Unity over time. That sort of animation really helps underscore which direction the planets go in. |
| Aug 30 03:30:00 | 6m 00s | The Octate Worlds | I love the concept! But making eight separate mini-games, in 48 hours, is rather difficult... as I guess you know now. :) The world of fire, for example, was essentially a crap shoot: I just sat at the bottom and waited for success, since I couldn't move fast enough to effect any real change. But, I want to repeat that the concept is solid, and the quotes a welcome addition. |
| Aug 30 03:40:00 | 10m 00s | Supernova | Good, solid concept: utilizing system worlds for their resources to build stuff. Needs better UI to show long-term (i.e. game winning) goals. Consider making the super nova not flat-shaped, maybe encroaching from the outside, or a giant sun. Or, possibly, putting the sun at the center of the system.... :) |
| Aug 30 03:43:00 | 3m 00s | SILENCE ... NOISE | Crazy cool concept! I had a few difficulties understanding which icons meant *silence* or *noise*, as well as coming up with strategies, but it made me smile. Job complete. :) |
| Aug 30 03:46:00 | 3m 00s | Planet Runner | A heartbreaking work of staggering genyes. Especially the "wiping out entire planetary populations" post-script. Wow. :) |
| Aug 30 03:50:00 | 4m 00s | Kittyzilla | Y U so calm Kittyzilla? How U face bullets with zen face of mild annoyance while using buildings as your scratching post? :) Fun little platformer. The end made me laugh out loud. Good job on the platformer physics: very smooth, and being able to use cleared out sections as another platform (instead of using specific roof sections) was a good choice. |
| Aug 30 03:57:00 | 7m 00s | GREGABO RENO | Theme was a bit of a stretch, but the art was fantastic, and the "pull" SFX was cool. Consider raising the floor higher to make it easier to aim shots with a mouse. :) |
| Aug 30 04:01:00 | 4m 00s | Fire & Ice | Tight! The game as made is super hardcore, but there's a ton of potential. Great work! |
| Aug 30 04:05:00 | 4m 00s | Regain | Not a lot going on with long-term goals, but the brain can't help but wonder at the thematic connection between the worlds. Very interesting, which to me is a Ludum Dare achievement. :) |
| Aug 30 04:06:00 | 1m 00s | Politisque | linkdead. :( |
| Aug 30 04:15:00 | 9m 00s | Conflicting Landscapes | The concept is fascinating! Most puzzle LD games don't occupy my attention for very long, but this one certainly did. Ultimately, I long for a way to jump higher than one block (to actually get up on structures to get artifacts) and some finer method of visualizing the control zones of the pushers/attractors, as well as a way to turn them off. But still: well done. |
| Aug 30 04:25:00 | 10m 00s | SLIMILIZATION | Graphics were cute as hell, while the Japanese schoolgirl talk was confusing as hell, and then ponds and trees and a slime died and I don't know why and HOW DID I JUST SPEND TEN MINUTES IN SLIME WORLD??? |
| Aug 30 04:31:00 | 6m 00s | The Asylum | Good concept, strong presentation, but not enough clues to be a game as opposed to a mapping exercise. |
| Aug 30 04:34:00 | 3m 00s | SpaceWorlds | eh. Good graphics, very reminiscent of top-quality 90's shareware. Controls are iffy: brilliant acceleration marred by turgid rotation. Pleasing sound, but not great. Needs an actual long-term goal. |
| Aug 30 04:55:00 | 21m 00s | Fusebox | Great concept, wonderful work on the menu system (I know those things are hard!). I agree with others: the complexity hits you in the face and is hard to keep up with. Potentially, unlocking more and more resources / ailments as the days progress (serving as "levels" and a reason to re-jigger fuseboxes) might improve the game. |
| Aug 30 05:04:00 | 9m 00s | Starpiercer | Beautifully done: the spinal animation of the hero, the random shattering of everything, the lighting and colors... just so very pretty. Not much of a game there, admittedly, not even a score, but it's a very accomplished title for 72 hours of work. |
| Aug 30 05:10:00 | 6m 00s | Eye scape Escape the Eye | crouch + shoot = win! |
| Aug 30 05:22:00 | 12m 00s | Space-Butterflies | Aye, sorry, Tux, I can't see your game through my Windows. |
| Aug 30 05:28:00 | 6m 00s | Rubber Slimes | You bastard. I do have a nut allergy! :D <br/> <br/>Seriously, this is a good idea, executed well. The only issue I had was not being able to hold up and down at the same time. |
| Aug 30 05:32:00 | 4m 00s | Going Up? | The concept of "floors" as "worlds" is a compelling one, especially in the hands of a humble elevator operator. I think it's fair to say that the idea outshone the execution, but still... what a great f#$^#@$^g idea! |
| Aug 30 05:47:00 | 15m 00s | Tower Towards Heaven | Standing applause. I've never spent more than 20 minutes on a Ludum Dare game. Well done. |
| Aug 30 05:54:00 | 7m 00s | Planetary Shift | Pixel for pixel, probably the best bang for the buck you can get at Ludum Dare. Although I did punch a hole through my display around level 4 or 5... |
| Aug 30 06:00:00 | 6m 00s | Enaxius | Well done! I love shoot 'em ups, and you captured the feeling perfectly. |
| Aug 30 06:04:00 | 4m 00s | Nosliw Plane | Hats off to someone insane enough to create a 3D platformer with animated assets... and actually pull it off! :) I would have loved to see a Jam entry, where you had an extra day to use all of the awesome stuff you created. Good work. |
| Sep 1 19:06:00 | 61h 02m | Voyage of the Magpie | Very ambitious, but as always the graphics are super tight, and the game speaks of a much bigger experience waiting in the wings. I have to say my favorite part was repairing the ship: gesture actions FTW! |
| Sep 1 19:11:00 | 5m 00s | Demi Necro | I had some trouble finding my bearings, but once I DL'd the Windows version and picked up a gamepad, it all started making sense. Fantastic, top marks all around. |
| Sep 1 19:15:00 | 4m 00s | Galaxy Train | Great concept, perfect art and sound. I desperately wanted a way to "quiet" the physics on the train cars... it felt like I was riding a bucking bronco, not navigating a vehicle of any known description. :) Still! The idea has merit and except for the controls was executed well. Good jam! |
| Sep 1 19:21:00 | 6m 00s | Line Crossing | I'm pretty much stunned. I've never wanted a game jam adventure to keep going SO BADLY. This was fantastic! Thank you! |
| Sep 1 19:25:00 | 4m 00s | Interstellar | GOTY <br/> <br/>I half-hoped that the stretchy bit would slingshot asteroid back at themselves, but that's a bit much to hope for for 48 hours, I think! <br/> <br/>So much awesomeness in a little package. Well done! |
| Sep 1 20:39:00 | 1h 14m | APOLLO | Beautiful, extremely atmospheric. Thank you for keeping the rules simple. I definitely enjoyed my time with this game. |
| Sep 1 20:44:00 | 5m 00s | PLuTO | Watching lil' Mr. Pluto swim through the stars was definitely a "smile" moment for me. :) Loved the fact you could zoom out so far, and how smooth the controls were. |
| Sep 1 20:48:00 | 4m 00s | Connected Retro Worlds | Super dope concept. You connected three distinct game mechanics perfectly... not an easy task! The difficulty ramp was a little slow, but that's my only small complaint. Thanks! |
| Sep 1 20:52:00 | 4m 00s | The Great Space Ambassador | Thank you for your gift of the Sacred Holochip of Ineffable Curiosities. Consider my vote for the next super-space election purchased and yours! |
| Sep 1 20:58:00 | 6m 00s | Symbiosis | A well-crafted puzzle game with a novel mechanic (at least to me!). Good stuff. |
| Sep 1 21:04:00 | 6m 00s | Abridged worlds | Getting little bunny space dudes to navigate global terrain ain't easy! :) Impressive work for a jam. |
| Sep 1 21:06:00 | 2m 00s | Double Take | There's something engaging about this little demo... really quite sincere, I think. Liked it. :) |
| Sep 1 21:10:00 | 4m 00s | Grim Gateway | You set the bar for jam graphics IMO... and difficulty! Man, that's a hard game. :) But enjoyable nonetheless. |
| Sep 1 21:19:00 | 9m 00s | Zombie Miner | Full points for using a wacky API to basically build a Minecraft arcade game. You'd get double or triple if you actually put more gameplay in there. :) |
| Sep 1 21:27:00 | 8m 00s | Gatestone | You picked an extremely challenging game type to do in 48 hours, and got very close to what I'd call a "full game." Well done. |
| Sep 1 21:32:00 | 5m 00s | Wraith Hunter | Solid platformer, good level design. Tricky for 48 hours! |
| Sep 1 21:42:00 | 10m 00s | Trade routes | Definitely something empowering about this quiet little game. :) <br/> <br/>I encourage anyone doing a trading game (or anything involving transactions) to please have a pop up showing what the result of the trade would be, instead of us figuring it out in our heads. ;) |
| Sep 1 21:51:00 | 9m 00s | The Lion's Song | .... <br/> <br/>You made me reach for the telephone in the third act. One of many masterful touches. Applause, applause! |
| Sep 1 21:56:00 | 5m 00s | Stanley Squeaks and the Emerald Burrito | Played it all the way through, which means I heard the hilarious and cute and awful hamster scream MULTIPLE times! Good mechanic, well executed. |
| Sep 1 21:59:00 | 3m 00s | Sneaky Nessie | What, you mean the nose and mustache routine doesn't work in Scotland no more? :D Cute game! Perfectly done stealth mechanic with a really cute and unique theme. |
| Sep 1 22:05:00 | 6m 00s | WorldGate WG-1 | Walloping start, definitely got my mind going. Love the fact that my little soldier wizards could defend themselves without my help! Not so fond of the fact that they shot at enemies through solid walls... d'oh! Ultimately, I wasn't able to start mission two without the game ending immediately, so I had to quit. But the game concept is strong. Looking forward to a more polished release. |
| Sep 1 22:08:00 | 3m 00s | Heavenly Finger Squad | What a beautiful and bizarre little game. :) One one of the few to get five stars in innovation from me, and the music was excellent. |
| Sep 1 22:17:00 | 9m 00s | Saturday Night Symbiosis | There really needs to be a Ludum Dare rating system for Writing, because this was a five star story experience. :) Well done! |
| Sep 2 03:49:00 | 5h 32m | Pilgrimage | 1. Great work on the model and animation. Looks like you've mastered Mecanim. <br/>2. Great work on ambience and mood: the use of streamers was a nice touch. <br/>3. The concept of a server controlled instance is, frankly, amazing. <br/>4. However, the actual game that these beautiful elements support is somewhat lacking when played without other players or any real milestones, markers, etc. If you had shrunk the landscape by half or more, it may have intensified the experience, instead of letting the sense of wonder wane. <br/>That said, awesome jam. |
| Sep 2 03:51:00 | 2m 00s | 1989 to 2014 | /wipes green tear of jealousy :) |
| Sep 2 03:58:00 | 7m 00s | Bidimensional Landscaping | A fine concept for a game, and well designed! Good job keeping the first part of the queue matched up, then switching it later. If you expand the project (and I think you should), consider coming up with ways that the gardener can modify the queue, or have additional trade-offs that aren't just based on points. Good compo! |
| Sep 2 03:59:00 | 1m 00s | Disc Jockey Jockey | Points for a good idea. :) And more points for optimism. :) |
| Sep 2 04:11:00 | 12m 00s | Out of the Office | Jimbo Wales writing a reference entry for Singlets? Hahah! Clever going all throughout. Really felt like a super sleuth cracking the code to the private video. There wasn't enough info to draw a clear picture of the story, but I enjoyed my time in there. Well done. |
| Sep 2 04:17:00 | 6m 00s | Delving | You succeeded in coming up with an innovative concept, but carrying that all the way into the interface is required to make it a game. :( |
| Sep 2 04:36:00 | 19m 00s | Dreaming Knight: The Little Hero | Frenetic arcade action, well done. No points for sartorial style: relying on tired cliches and stereotypes is laaaame. |
| Sep 2 04:50:00 | 14m 00s | Yggdrasil | A pretty start to something grand. |
| Sep 2 05:01:00 | 11m 00s | Parallel Horizons | While the concept has been done before, the level design, art style, lighting, sound design, the wobbly jello-like main character... this is just a magnificent little game. (that I broke on level four or five by making it to a "non-reachable area" mwaahaha). Top marks. |
| Sep 2 05:14:00 | 13m 00s | People Manipulation Sim | Genius. Calculating the steps was a bit difficult, but thank you for showing what the result of the transaction would be. |
| Sep 2 05:17:00 | 3m 00s | Portal 3D | I stepped into a famous anus and was assault by a green pepper duplicant army and their cowboy henchmen, all where Little Joe used to train to take on Mike Tyson. GOTY |
| Sep 2 05:20:00 | 3m 00s | Monster Dude's World! | Unexpected re-telling of the origins of Tiamat, Mother of All Chromatic Dragons. Played it twenty-six times until my tears dried glitter. Will play again when they let me out of the craft store. |
| Sep 2 05:25:00 | 5m 00s | Dimension Gunner | Very awesome concept. I would have appreciated keyboard controls for moving, since aiming/moving/selecting worlds overloads the mouse just a bit. :) Kudos for a game that was confusing on the first playthrough, but made immediate sense on the second. That sort of playground feel of jumping anywhere at anytime is definitely a mechanic to explore. |
| Sep 2 05:32:00 | 7m 00s | Pigeon Connection | Not since World War II has mankind asked so much of our pigeon brethren. Beautifully done. I predict this will be the only ever pigeon electrician space game ever made, an accomplishment to be proud of! |
| Sep 2 05:36:00 | 4m 00s | Above, here and down there | Delicious graphics and setup. There's a lot of potential here: hope to see a completed game next time! :) |
| Sep 2 05:43:00 | 7m 00s | Provider Bob | Better controls (e.g. "how does this work?") and more clarity on where resources are acquired (or even what they are) would only improve an already awesome jam game. Well done! I haven't seen that much blood and guts since Mortal Kombat I. |