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Feedback comments for LD27
Solifuge's games and stats for all events →
| Timestamp | Since previous | Game | Solifuge's comment |
|---|---|---|---|
| Aug 27 20:29:00 | Anonymous Anomaly | Was a decent, simple shooter game, and I liked the idea of powerups that can be negative or positive. Losing your engines is pretty much a sure way to die, though... and since I had to go out of my way to get them, I started to just avoid them and concentrate on dodging enemies. The controls were a bit unintuitive, and movement made it tough to last very long (only made it 3 waves in on my best playthrough) <br/> <br/>There were some minor glitches. I was able to fly and strafe partially out of the screen, which trapped me partway into the rightmost edge of the screen, and made me a sitting duck. If a second powerup is picked up before the first one resolves, the first one's countdown timer is paused until the new one reaches 0, at which point it resumes. Also, the No Engine debuff's countdown timer appeared to count down twice as fast, though the effect still lasted for the full 10 seconds. <br/> <br/>A few places to improve. The movement felt sluggish, and with the limited screen size it was tough to avoid enemies. The controls were a bit unintuitive too; though forward/backward movement was relative to where the mouse was pointing, Left/Right strafing was done relative to the screen, not the mouse. This meant that, if you were heading forward with the mouse pointed toward the right, and trying to strafe left, the force would cancel each other out, and you would stop. I'd suggest either sticking with pure arrow controls, or making sure the controls are consistent. <br/> <br/>Thanks for putting this together, and congrats on completing your entry! | |
| Aug 27 20:46:00 | 17m 00s | Penpals | Loved the color choice on the background; all smog and haze, with skeletal-looking birch trees. It would all be very broody, were it not for the cheerful children's book framing. Though it was a pretty generic platformer, it was beautiful, in a cute and sad sort of way. Thanks for putting this together! |
| Aug 28 01:29:00 | 4h 43m | Cosmic Commander | What a simple, pretty, and cleverly made game! It wasn't very difficult (I've won every play-through) but the concept of a strategy game that combines the micromanagement and action of real-time strategy, with the strategic thinking and planning of turn-based strategy games, is very cool. Nice work! |
| Aug 28 02:41:00 | 1h 12m | Seanan's Brewery | The ability to demolish facilities could be nice; otherwise, you can paint yourself into a corner, if you get proportions or spacing wrong (adding new facilities and employees has actually decreased my production time, because I can't control AI pathing.) <br/> <br/>That aside, this is a nice, simple, fun production line game, with some very polished artwork. I could see something like this debuting on Facebook. Good work! |
| Aug 28 03:06:00 | 25m 00s | Space Janitor: Custodial Marine | Hah! Our project went with a Space Janitor hero too. Secret Theme time? <br/> <br/>Very well done aesthetically, with solid art and music. Nice way to mix up platformer mechanics with the Zero Gravity sections. Very cool! The 10 seconds thing seemed like a bit of an afterthought, though, like this might have been planned for a different theme. Excellent work nevertheless! |
| Aug 28 03:39:00 | 33m 00s | ShuffleLand | Innovative, aesthetically nice, and innovative mechanics. I didn't read the tutorial, and solved the first 2 levels by pushing the enemies into the pit (it's easier than navigating to finish sometimes). Thank you for putting this together! |
| Aug 28 05:10:00 | 1h 31m | Rude Bear Radio | It's fairly Wario Ware, but I dug the referential humor. Some of these are really fiendishly difficult; I could never beat the Mario levels, and the Pokemon one took me a while to figure out. <br/> <br/>I think you need more than 10 seconds in these games, or more consistent/explicit controls to get the feel of them. Still, very fun. Excellent work! |
| Aug 28 05:23:00 | 13m 00s | Snap Encounters | A simple, cute, and pretty fun minimalist RPG. Thanks for putting it together! <br/> <br/>P.S. I really like the sound sample used for the lead instrument in that song. Is it part of a soundfont, and/or do you know where I could get it? |
| Aug 28 05:26:00 | 3m 00s | Eiradirian Timejumpers | Really interesting concept, though I think the execution left it really hard to figure out a good strategy. I wasn't able to beat any of the levels, as I kept seeing myselves, tripping alarms, etc. Still, very cool concept. I'd like to see something like this become a full game. |
| Aug 28 05:37:00 | 11m 00s | Water Closet | By far the most detailed toilet-use simulator I have seen. And I've seen many. <br/> <br/>Took me a while to get the interface; I think some simple mouse controls would help immensely with navigation. I ran into a few bugs here and there too; I ended my last playthrough trapped on a toilet forever. <br/> <br/>Very silly, and very well done. I approve. |
| Aug 28 05:46:00 | 9m 00s | Unseen | Very simple, but emotionally evocative game (headphones highly recommended). I generally like a bit more gameplay in my games, and think that you could have done more with this mechanic. Maybe an exploration game with this mechanic tied to it to drive off enemies, while stumbling around with your eyes shut. Maybe a clock in the background that ticked irregularly to throw your internal clock off. Something to build on this. <br/> <br/>For what it is, I think you did very well. Nice work! |
| Aug 28 05:53:00 | 7m 00s | AEREO | Simple, beautiful game, with an elegant one-button interface. The theme seemed like a bit of an afterthought, but I enjoyed the experience. Thank you for putting this together! |
| Aug 28 05:58:00 | 5m 00s | 10 Second Hangman | Challenging, and for a text-based game I rather liked the graphics! Thanks for putting this together. |
| Aug 28 06:16:00 | 18m 00s | T.A.C.O.S | If you're delivering pizza, why T.A.C.O.S.? The mystery compels me. <br/> <br/>Anyway, some great art, catchy music, and pretty solid platformer mechanics (I like the ice floors!) spamming arrows is more effective than the shotgun. Also, I can't help but think this was built with another theme in mind (Parallel Worlds? :3), as the 10 seconds thing seems like an afterthought. But still, it's quite nice! Excellent work. |
| Aug 28 06:37:00 | 21m 00s | YorkTime | Great crafting of mood, with the textures, lighting, and music. Reminds me a bit of Little Big Planet. Interesting node-based movement system as well; it's like a turn-based-strategy platformer. Very fresh! <br/> <br/>I couldn't get past the pit with the face. I tried to jump it a few times, and jumped and returned to the platform, but nothing seemed to help. I also couldn't figure out the point of the Stop Node. <br/> <br/>Well done, nevertheless. Thanks for putting this together! |
| Aug 29 00:16:00 | 17h 39m | Point One Hurts | Excellent puzzle platformer, with a truly unique set of mechanics. I finally won, after lots of experimentation. Excellent work on this, and thanks for sharing it! |
| Aug 29 02:34:00 | 2h 18m | Frozen Braid | A fun, well-executed Frozen Synapse demake. This could be really fun to play with other people, especially if it went multiple rounds. Thanks for putting this together! |
| Aug 29 02:38:00 | 4m 00s | Dodge These | That was cool, if a bit short and simple. I like time dilation as a game mechanic, and the controls being contained to the mouse made the interface simple and elegant. Thanks for putting this together! |
| Aug 29 02:56:00 | 18m 00s | KARMA | Unique time-looping mechanics, and some reasonably clever puzzles. I like it! Very nicely done. |
| Aug 29 03:10:00 | 14m 00s | Electric Sport Battle | Loved the vocals in the theme song, the zap sound effect, and the art direction with the tiles. The gameplay itself was a little uninspiring; it took me minutes of actively trying to lose to finally lose. Enemies just kept shooting one another, and dropping health packs on me! <br/> <br/>It was very aesthetically pleasing experience. Thanks for putting this together! |
| Aug 29 03:22:00 | 12m 00s | Rick Rodo's Rival Restaurant Rush | GAME VOOOOOOOOOOOOOTE. <br/> <br/>*ehem* <br/> <br/>This was highly silly, and I've always appreciated silly. I also liked the clever twist on 10 Seconds (as in Second Helpings of food). Gameplay was pretty sorely lacking, though. With no way to predict and jump the projectiles at point blank range, and no way to use skill to evade enemies, it was really just a button-mashing fest. <br/> <br/>To illustrate: I was pretty proud of sliding under one table, leaping over a spoon to just land on another table, and chaining it into another jump as I attempted to leap over a waiter... only to find that I was stopped by an invisible wall. Instead, I slid down to the floor, mashed spacebar for a bit, took a few unavoidable spoons to the face, died, and had to try again. <br/> <br/>Gameplay critiques aside, congrats on putting together a game, and good luck in your future endeavors! |
| Aug 29 03:28:00 | 6m 00s | Quick! Crook Faster! | Your skill with wordplay exceeds my own, well done! Simple point-and-click timing game, though the story and gameplay seemed really disjointed. Still, thanks for putting this together! |
| Aug 29 03:53:00 | 25m 00s | Shuutshimi | Fun, smooth, stylish, and just as silly as some of my favorite classic Japanese shmups. Reminds me a bit of Fantasy Zone... just with sea critters. Oh, and the super catchy short music loops kept things fresh. <br/> <br/>My favorite build; DBZ Scouter + Cannon + Fishbowl + Rapid Fire. Took me all the way to level 16, at 5000 points. Couldn't figure out what Doughnuts For Dinner got me... but perhaps it shall remain a mystery. Thanks for putting this together though! <br/> <br/>P.S. Do you do game music professionally? Because I would totally pay you for that stuff. |
| Aug 29 04:05:00 | 12m 00s | Dungeon of the Ten Seconds | I agree that it seems only loosely-related to the theme, but it's very pretty, and fun in its own right. I love this style of dungeon crawler. The controls could have been better, but for being coded only in logic blocks, it's not bad at all. <br/> <br/>Nice work, and thanks for putting this together! I had fun. |
| Aug 29 04:19:00 | 14m 00s | Captain Pico and Ensign DeGaro in Ten Second Time Bomb | Nice, short, silly platformer. I liked the time-manipulation puzzles. I'd like to see something like this in a complete game. Thanks for putting it together! |
| Aug 29 04:34:00 | 15m 00s | 10 Seconds to Live | I liked the game, particularly the challenge. As a major balance consideration, though, consider that you lose 1 health every second, and it takes longer than 10 seconds on average to find a health potion to restore that lost HP. All I kept getting were mana potions I couldn't use because I rarely made it far enough to find a spell. <br/> <br/>Unless you're extremely lucky, this game seems almost unbeatable. That said, I like it. With some balancing, I think it could be really fun to play. |
| Aug 29 04:54:00 | 20m 00s | NodeNetOS | Very clean, stylish, and interesting puzzle game. <br/> <br/>I'd have liked to see more use for the Breaker or Remote Hacking abilities; otherwise, the game was very dependent on chaining Free Rez grabs in the first few turns, and blocking off territory. Perhaps if the AI had abilities similar to your own, it would be more challenging. That said, very fun and interesting concept. I enjoyed it a great deal! |
| Aug 29 04:59:00 | 5m 00s | Tax Evasion | Not my favorite game of LD27, but it was a funny premise, and the programmer art was charming. :3 <br/> <br/>One thing to remember when designing a game; always save some time at the end to do a few rounds of bug testing, and try to iron those out. Good luck in your future endeavors. |
| Aug 29 05:19:00 | 20m 00s | Multiple Personality Quest | What a neat concept for a tactical dungeon crawler! I always loitered around as Geoff for the Bard Buff, just before turning into someone combat-savvy. <br/> <br/>As areas for improvement, the movement was pretty tedious. It'd be nice if arrow keys were integrated into the controls, and the movement between tiles was a bit faster. That aside, I had a great time. thanks for putting this together! |
| Aug 29 05:38:00 | 19m 00s | Bored to Death | This is hilarious and entirely too fun. I'd love to see this as a full game, with slightly tighter controls. I love the Everything Is Cubes aesthetic too; the transparent rotating cubes effect is surprisingly pretty when used well! Probably one of my favorite games of the jam. |
| Aug 29 05:51:00 | 13m 00s | Endless Run | The knight's animation was relatively rough, but every other sprite was entirely excellent. Never cared for Endless Run games, but I enjoyed the experience. Thanks for putting this together! |
| Aug 29 05:59:00 | 8m 00s | Burger Hunter | Absolutely stunning visual style, and I loved the simple, ambient music loop. As others have said, it could definitely use more Gameplay. <br/> <br/>Also, sorry about Marmalade; I'd suggest sticking with something you know, which won't cover your game in proprietary advertisements next time. <br/> <br/>Thanks for putting this together! I had fun. |
| Aug 29 06:06:00 | 7m 00s | Kickbox | A fun and pretty silly game. I like how all of the characters actually had slightly different properties... and pulling off kickflips to send the ball flying was cool. Changing the game effects every 10 seconds was a pretty neat touch! Thanks for putting this together! |
| Aug 29 06:33:00 | 27m 00s | Origami Wings | What a gorgeous game. I kept trying again to get just a bit farther, and see what was over the next hill. Loved the desert, but a lot of those paths were tricky to spot! <br/> <br/>Thank you for sharing that. This is one of my favorite games of LD27. |
| Aug 29 06:38:00 | 5m 00s | I Am Time Bomb | Fun little game, that looks like it'd be great with other players. The captions remind me of that old Tank Game whose name escapes me right now. I wonder; are those big crates reachable? I enjoyed myself, so thank you for putting this together. |
| Aug 29 06:47:00 | 9m 00s | 10 seconds barrier | Cute racing game. Wasn't able to try out LAN mode, but I had fun. Back in elementary school, I would have preferred competing against my classmates with this, instead of doing that "Mavis Beacon Teaches Typing" stuff. |
| Aug 29 06:59:00 | 12m 00s | Solarions | Pretty cool little strategy game here. I like your take on the theme! |
| Aug 29 07:08:00 | 9m 00s | Dysdoughpia | Fun, simple game. I enjoyed it a lot! Thanks for putting this together! <br/> <br/>I like how the car drove, but some skidding, and slower acceleration might be a nice way to make the driving more strategic. Also, it was tough to dodge the projectiles; much easier to just avoid the tanks entirely. Perhaps they could spawn pre-aggroed after a number of successful runs? Or perhaps avoiding the enemies could be a strategic element of choosing the route you drive to get to a place (if so, there should be a way to shake them, and they should probably be a bit more dangerous) |
| Aug 29 07:13:00 | 5m 00s | Restless | Cute Phoenix, with a very cool visual style; pixel art with an emphasis on diagonal lines. The dark bands did a lot to create a sense of anxiety and danger as well. I'm sorry it was so short, but I enjoyed what was there. Thanks for putting this together! |
| Aug 31 01:13:00 | 42h 00m | Nailcastle | Cute maze game. One thing you might want to consider; when making a game, you have a lot more than just words at your disposal, to tell a story. For instance, instead of having the protagonist say "I hear a ringing sound, and it's getting louder." Play a sound effect. <br/> <br/>Anyway, good work on completing your entry! |
| Aug 31 01:29:00 | 16m 00s | To Hell With Love | Interesting take on the 10 second theme! I couldn't find him/her in hell (kept getting freeze errors during the Pre-Hell stage), but I thought it was a clever premise. Good work! |
| Aug 31 01:42:00 | 13m 00s | Mishlike | That was a neat little roguelike. I explored the entire map, and only had 3 of 4 keys, though. It was impossible to defeat the more powerful enemies, with HP in the 100s, as well. Is it possible to win the game, or does it depend on whether I randomly generate a possible map? <br/> <br/>That said, good work on completing your entry. Congrats! |
| Aug 31 01:48:00 | 6m 00s | Parallel Panic | Controls were a bit floaty, and it seems like it was made for another theme (Parallel Worlds). That said, the graphics were beautiful, and you did a good job putting together a nice, simple, fun platformer game. |
| Aug 31 01:58:00 | 10m 00s | Regressive | Pretty, moody, dystopian-feeling running game. I like it! Sadly, my monitor is getting old, and it was impossible to see black platforms against a black background. The collisions on platforms seemed a little off too; a bit more airtime on the jumps might have helped stick some of the landings. <br/> <br/>Good job. I enjoyed it! |
| Aug 31 02:02:00 | 4m 00s | SAVE THE WORLD! | Seemed like a weak adherence to the theme... but I like the idea of a story told in 10-second-long scenes. The ending was a nice surprise too. <br/> <br/>good work on putting this together! |
| Aug 31 02:24:00 | 22m 00s | Gauntenlet | Love the audio style, the graphics, and the smoothness of the jumping animation. Great presentation! The illusionary blocks and changing mechanics were cool too. Bugs notwithstanding, I very much enjoyed this. Thanks for putting it together! |
| Aug 31 02:27:00 | 3m 00s | 10 Second Sakura | I think I stretched my lungs in ways they haven't been stretched since I played a woodwind instrument. Not really a game, but a pleasant experience. Thanks for putting it together! |
| Aug 31 02:45:00 | 18m 00s | Droplet | When I heard the name, I thought it was going to be sideview, with you as a droplet sliding along ceilings and dropping down into space below. Very neat concept and execution, and I liked your interpretation of the theme! Thanks for putting this together. |
| Aug 31 03:14:00 | 29m 00s | Bit-ship Ld27 By lcass | I like it. A very ambitious and impressive project for the 48-hour time frame. Also, you sound a lot younger than I expected. Good work on this! <br/> <br/>I've been looking for a finished game that was something like this for a long time, with player-built hulls, the ability to fly and fight ships in a semi-tactical way, etc. Add in some more detailed ship physics, the ability to zoom out and actually have to aim at enemy vessels, and so on, and this could be a really neat finished game. Thanks for putting it together! |
| Aug 31 03:47:00 | 33m 00s | Lava Race | Good work on completing your game entry! As a critique, I think having to let up on movement just to jump is really frustrating and unintuitive; I think allowing the player to jump and move at the same time would help a lot. (PS. the NES remix of the Firefly Theme made me pretty happy. :3) |
| Aug 31 04:27:00 | 40m 00s | Commander McSpace | Great little platformer, with great artwork and a fun twist. Music was nice too (sounded very much like a clunky space ship). I enjoyed it! <br/> <br/>Were those little cat-looking things with eyepatches, which you could see in some of the side rooms, a reference to something? Seemed familiar, but I couldn't place it. |
| Aug 31 05:05:00 | 38m 00s | <<Rewind! | I like this implementation of time control; you have to get a perfect escape plan in order, and then execute it flawlessly. Very cool! |
| Aug 31 05:49:00 | 44m 00s | RedRunner: 10 seconds | I like the feeling of speed. Fun! |
| Aug 31 06:00:00 | 11m 00s | Low Battery | Least user-friendly game ever. <br/> <br/>...by which I mean, I have never played a game that I felt hated me to the point of open hostility, until this one. Rock on. <br/> <br/>Very pretty, I like the frantic music and particles and all that. Nice game! |
| Aug 31 06:05:00 | 5m 00s | Chronodrive | Incredibly crisp graphics and sounds, game mechanics I have never seen anything like, and incredibly challenging gameplay. Sell this thing on Steam. I'd pay a not insignificant amount of money to play this. |
| Aug 31 06:20:00 | 15m 00s | Clockwork Cat | Very clever incorporation of the theme into the setting and puzzle/platformer mechanics. The art and sounds work together to create a very beautiful, calming puzzle game. Easily one of my favorites of the jam, and I'm going on 100 played so far. Very, very, very well done. |
| Aug 31 07:15:00 | 55m 00s | Dust in the Candy Megaverse | That voice will give me nightmares. |
| Aug 31 07:32:00 | 17m 00s | SWEAT | Dear god, all the seafood puns. You are my hero. <br/> <br/>Not to mention the puzzles were really solid. Very well done. One of my favorites, and I'm going on 100 games. |
| Aug 31 23:34:00 | 16h 02m | GURU GURU | I enjoyed this game. <br/> <br/>I liked the graphics, music/sfx, and gameplay. It was a bit hard at first but once the right spot was found it became easy. <br/> <br/>I would have liked to see an overall objective such as collect X pompom souls. Or stay alive for X days. <br/> <br/>More levels could have prolonged the fun (but then there's the time constraints). <br/> <br/>Played on Firefox 23 with no apparent problems. <br/> <br/>Overall it was much fun. |
| Sep 2 02:32:00 | 26h 58m | Sands of Time | I'd like to try it, but I'm not up for registering. <br/> <br/>Might I suggest looking into Dropbox for hosting? That's what we've used, and it works well: http://db.tt/9AQ6MUOl |
| Sep 2 04:04:00 | 1h 32m | SecondsXsecondS | Fantastic platformer, with great art and sound. I love the puzzle and planning elements, and this is easily one of the most complete-feeling entries I've played. As critiques, here are some Game Design type things to consider for the future: <br/> <br/>1) The player has no way to predict what powers they'll need for the level. Also, there seems to be only one "Solution" to the levels. As a result, the game plays as more of a Trial And Error/Guessing Game. Offering multiple paths, and being able to scroll across the level during the planning stage would boost the strategic/puzzle gameplay considerably. Alternatively, let players pause and activate their powers as they go through the level, so they don't have to keep on restarting. That gets frustrating after a while. <br/> <br/>2) Ease into the difficulty. Try to construct levels in such a way as to teach the gameplay and uses of abilities over time, in an organic way. <br/> <br/>3) Consistency: sometimes the background ledges could be stood on. Sometimes they couldn't. Breaking consistency like that is frustrating; players are basically learning the rules the game operates on as they play it... but when things like that change with no reason to it, it's like the game is "breaking the rules" on players. <br/> <br/>Fantastic work, I had a blast playing this. Polish it up and sell it on Steam or something; it's definitely good enough! |
| Sep 2 05:50:00 | 1h 46m | ARGENTUM FORM | Nice choice of ending music. I like your interpretation of the theme, but I wonder about the story itself... that was pretty surreal. <br/> <br/>Also, with earphones in, that static sound seriously wrecked my eardrums. Definitely unsettling! |
| Sep 2 06:01:00 | 11m 00s | Starshina Escape | A very stylish and beautiful game, but it's a bit clunky and buggy. I walked right through a door without a weapon, and fell through an empty background. got juggled by enemies a lot too. <br/> <br/>That said, I like the Platformer On A Time Crunch feel. Reminds me of the Escape The Self-Destructing Base areas in Metroid. |
| Sep 2 06:22:00 | 21m 00s | Clocked In | Magnificent. Bummed that I beat 21, but while the clock hand was resetting, meaning I was stuck at the start, and instantly lost. Beautiful art (I love the patterns!) and choice in music. What a fantastic 48 hour game! |
| Sep 4 19:13:00 | 60h 51m | EcoStar vs Aeronox | I thought I recognized Arne's art style! <3 <br/> <br/>Most of my suggestions have been mentioned, so I'll stick to congratulating you guys on putting together a pretty cool take on the traditional sidescrolling shmup. I enjoyed it! |
| Sep 11 04:38:00 | 153h 25m | 10seconds2Earth | Seems like a weak use of the theme, like it was designed more for "Space" than "10 Seconds", it was a very pretty shmup. The controls could have been a bit tighter, and the Shots Remaining counter a bit more obvious, but otherwise it was nice. Good work! |
| Sep 12 00:44:00 | 20h 06m | Hexlaser 2 : Ultios Insector | I really really want to play this, but I'm running the Windows version, and it doesn't seem to recognize my X-Box Controller. <br/> <br/>If nothing else, the title theme is Super Catchy. I'd love to see a post-compo version of this, possibly one with mouse and arrow-key support in lieu of dual analogue. |
| Sep 12 23:42:00 | 22h 58m | Oops!!! v0.5alpha | Highly innovative, but I think the execution was messy. The timer kept counting even while blocks were traveling up, which made it pretty much impossible to make any progress; I think remaking this at a much more frantic pace, but without any timer (you'd need to introduce a new Loss mechanic), could be interesting. Also, fewer colors would help too, I think; some of those were tough to distinguish! |
| Sep 14 01:20:00 | 25h 38m | Speed Dating | Neat take on the theme, and highly silly. Good work! <br/> <br/>I was secretly hoping to have a scene at the end, where all the successful dates wound up in the same place at the same time, and exploded the same way they do when you screw up. |
| Sep 14 21:46:00 | 20h 26m | WindBuilder | Very cool! I like the highly customizable movement and controls; I almost finished a shift+arrow strafing system before time ran out. Might be neat to see in a space combat game! |
| Sep 15 01:40:00 | 3h 54m | Escape the Underground | A hell of a challenging platformer with a really charming style. I really enjoyed this! The execution was a bit rough from a design standpoint, though; the 2nd level of Hell was about as hard as the last levels... a smoother difficulty curve would help. Also, I understand why the level reset from start if you hit Time Over, but it would have really reduced the frustration if you went back to the last checkpoint even on Time Over, but had the option to reset from the beginning if you'd run the clock down too much to win. My last critique, and perhaps the most important one; the game didn't Convey its rules and mechanics well, and runs opposite to gamer instincts. The tutorial tells you to avoid enemies and lava as a foundational rule, yet the goalpoint in the next level is inside the lava, and the only way to get there in time involves ignoring and walking through every enemy (to wait for the claws and shooters wastes too much precious time). That sort of inconsistency comes across more as frustrating than challenging. That said, great entry, and fantastic work for the 48 hour compo! |
| Sep 17 04:39:00 | 50h 59m | PROBE TEAM | Agreed! Excellent work on this, and congrats! |