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Feedback comments for LD27
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| Timestamp | Since previous | Game | pbdiode's comment |
|---|---|---|---|
| Aug 26 16:01:00 | Reassessment | Perhaps a bit difficult -- it was hard to understand how I should be using the door blocks and director blocks effectively. <br/> <br/>But, for a 48-hour competition, I thought the audio and graphics were top notch. <br/> <br/>Overall, great job! | |
| Aug 26 16:04:00 | 3m 00s | Fight The Urge | 404ing on the link to the game |
| Aug 26 16:12:00 | 8m 00s | A medieval story... in 10 seconds. | Very interesting concept! <br/> <br/>It was very hard for me to parse the action I wanted to take quickly, though. <br/> <br/>Great graphics! Only wish there was a little audio to go with it, even if it were just sounds on button clicks and the timer ending! <br/> <br/>Overall, really good job! |
| Aug 26 16:18:00 | 6m 00s | Barrage Trigger | I liked using the obstacles as a cover system, and I liked the timed aspect of more obstacles. <br/> <br/>Good job overall! |
| Aug 26 16:27:00 | 9m 00s | Drone Ring | Awesome song. <br/> <br/>Somewhat difficult (at first, anyhow), but over all very enjoyable. <br/> <br/>I would love to see how this game would play with more involvement with the map -- IE the map changes, and has features that affect incoming enemies or your defense. |
| Aug 26 16:34:00 | 7m 00s | The Lost Fleet (Every Second Counts) | Dropbox link to web version didn't like to the html file, it just linked to the folder . |
| Aug 26 16:38:00 | 4m 00s | 10 seconds | Good idea, and nice to see a language like clojurescript being use! |
| Aug 26 16:41:00 | 3m 00s | 10s drawing | Good idea, and well executed. Great job! |
| Aug 26 16:53:00 | 12m 00s | 10SecTD | Awesome -- had a little issue with some of the towers not aiming at some of the enemies I thought they should be, but otherwise it was a pretty slick game! <br/> <br/>I really liked that the enemies basically regenerated, and that their health was indicated by their relative size. <br/> <br/>Great job! I'd love to see this game fleshed out! |
| Aug 26 17:02:00 | 9m 00s | diGuide | Great concept, great looking game! <br/> <br/>I'd have liked to hear more sfx, but the music was really soothing, good job on that! <br/> <br/>I'd love to see this game polished up even more! |
| Aug 26 17:06:00 | 4m 00s | Guild of Brothers | The biggest thing lacking in this entry is audio -- otherwise, very interesting concept, I'd love to see it fleshed out and polished up! |
| Aug 26 17:15:00 | 9m 00s | Mr Box Project | Good job on setting up the scenes! Simple graphic elements were used to great effect to make the levels not very visually dry. <br/> <br/>It was a tough game, and I had some issues with jumping on to platforms (I would clip through them sometimes, and sometimes the timing of my jumps seemed like it should be okay, but it failed to jump). <br/> <br/>Overall, good effort! |
| Aug 26 17:19:00 | 4m 00s | Noumenon | The two criticisms I have (hopefully they're constructive): even a little bit of audio would be awesome, and the ship was flying really really fast -- I kept adjusting the direction to get off an obstacle, but then would get stuck on another because I couldn't change direction fast enough. <br/> <br/>Otherwise, really good promise in this game -- I'd love to see it fleshed out! |
| Aug 26 17:27:00 | 8m 00s | The 10 (other) Seconds Journey | Interesting! Great use of twine! |
| Aug 26 17:33:00 | 6m 00s | Tsuri | Great job! <br/> <br/>The only think I was a little confused on was what the different colored characters actually did. <br/> <br/>But over all, very enjoyable to see the tree grow in the end! |
| Aug 27 15:04:00 | 21h 31m | 10 Second Battle | I really like the idea of a hunter battling it out w/ deer and bears -- I think there's some fun (and funny) stuff that could come from that! <br/> <br/>Just a few thoughts: <br/>- it would be nice to have the love file as a separate link in your submission, it would let people play your game just a smidge faster, and be more immediately identifiable as a LOVE game <br/>- took me a moment to figure out what I should do to get past the first screen -- and by that I mean that, unless I missed it, there didn't seem to be any indication on what I should do next (hitting space bar seemed to work) <br/>- some sounds would have been awesome! <br/>- I hit the 'r' key during a game and it threw up an error -- had to restart the game |
| Aug 27 15:11:00 | 7m 00s | 10 Second Run | All of the links seem to point to the same zip file, which just seems to contain the source and a windows executable... are there actual builds for OS/X or Linux? |
| Aug 27 15:17:00 | 6m 00s | 1.863 million miles | This is the start of something that could be really fun! Great job on the graphics! |
| Aug 27 15:22:00 | 5m 00s | 10s Castaway | That was REALLY hard for me. Maybe I didn't figure something out to make it easier, but dang, that could be really fun! You should definitely keep at this game, it has potential! <br/> <br/>Some background music (even just a small looping audio bit) I think might have added a little bit, but overall, excellent entry! |
| Aug 27 15:27:00 | 5m 00s | Con 10 Sedi | Nice! good mechanic! <br/> <br/>I think some animation or some thing on the menu screens to make them a little less static looking would have been great, but that's just a minor thing, especially for this competition, and they certainly served the purpose! |
| Aug 27 15:31:00 | 4m 00s | Contaminated | Well, the character seemed to be stuck behind the wall to the left of the screen, and no amount of using WSAD keys seemed to un-stick it from that position. Also, when the timer ran out, nothing really seemed to happen. <br/> <br/>Hopefully these things are just bugs and can be fixed! It'd be great to give your game a real go! |
| Aug 27 15:34:00 | 3m 00s | Convey | Great job! |
| Aug 27 15:38:00 | 4m 00s | Hijack | Really enjoyable game -- a little short, but high on the fun! |
| Aug 27 15:47:00 | 9m 00s | Frictionless Fury | Good idea, and fairly smooth ball control -- but a couple of suggestions, which are pretty much the same as other people have said: keyboard shortcuts for playing and restarting, and restart to the level you died at, not to the beginning of the game! |
| Aug 27 15:54:00 | 7m 00s | No Time: 10 Lost Seconds | Nice job of thinking about what '10 seconds' could be! The ... entities ... in the world were certainly creepy. |
| Aug 27 15:57:00 | 3m 00s | Popping Bubbles | Good concept -- would have been nice to have a big visible count-down timer maybe. It might also be good to explain the mechanic a little clearer, with some experimentation, I think I figured it out pretty good, but it would be nice to have a confirmation! <br/> <br/>Fun game play though, definitely some potential there! |
| Aug 27 16:07:00 | 10m 00s | YorkTime | Overall, great game! Not sure how much I really like the time limit though... but, doesn't really get in the way! <br/> <br/>Good job! |
| Aug 27 16:10:00 | 3m 00s | Was a Rougelike | The OS/X version did not seem to start up at all. |
| Aug 27 16:16:00 | 6m 00s | Under Water | Very good looking! Some sort of goal stated up front, and some audio would have made this spectacular! As it stands, it is quite the pleasant experience though, very good job on the visuals. |
| Aug 27 16:20:00 | 4m 00s | T-X | Awesome start! I really think you could flesh out this game more and have something pretty cool. <br/> <br/>Audio and some sort of score board would have added a lot I think. |