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Feedback comments for LD27
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| Timestamp | Since previous | Game | paulmcgg's comment |
|---|---|---|---|
| Aug 28 20:52:00 | Disminer | Love the art style, but mostly was impressed with the main mechanic. The way the blocks reveal themselves is really simple but smart. Nice :) | |
| Aug 28 20:57:00 | 5m 00s | Forever 10s | Love the art so much. Love to see you do more with this style & these effects. Good job. :) |
| Aug 28 21:11:00 | 14m 00s | 10 Seconds of Grey | Really impressive modeling! Liked the idea around the random 10 sec conversations as well. |
| Aug 28 21:18:00 | 7m 00s | 10 second test | Agree about sound, but otherwise interesting creation. I love seeing ways to incorporate programming-like thinking into games and this is a neat idea. |
| Aug 28 21:22:00 | 4m 00s | Insomniac | Interesting horror game, kept me engaged. <br/> <br/>I like the shots of house, but could have been more of these, even different ones of the same place from the same POV. <br/> <br/>I would have liked if the monster was less in your face, maybe there was something other way you could have done the art for it or meshed better with environment? Sound was well used too (that sound effect damn). <br/> <br/>Liked hearing the character's thoughts, more of that and more unusual, atypical stuff. |
| Aug 28 21:36:00 | 14m 00s | Cheese It! | It would have been great to have more mice spread through the level. Liked the old school level design, reminded me of a lot of SNES platformers. (Also killed by a giant cat is the best way to die :3 ) |
| Aug 28 21:45:00 | 9m 00s | Distraction | First stage reminds me a lot of problem attic. I love how gleefully obtuse this is. |
| Aug 28 21:53:00 | 8m 00s | PROBE TEAM | This is definitely one of the best looking games I've played. Love the little touches like their death animation. Novel idea too. |
| Aug 28 21:56:00 | 3m 00s | Speedungeon | Love games with running commentary. It's cool how just good level design can take such a simple concept and make it really nice. |
| Aug 28 22:00:00 | 4m 00s | Pube | AMAZING ARTING. <3 <br/> <br/>(also, the way the other characters move was quite frightening) |
| Aug 28 22:03:00 | 3m 00s | Party Time | haha, incredible. From the moment I knocked down the door until 10 seconds later, this was incredible. |
| Aug 28 22:07:00 | 4m 00s | Ten Second Samurai | Wooow. This looks, sounds, plays amazing. It's criminal there's not better death animations (opponent blood should be pixel-y!)/anything. Like to see the hit detection being more satisfying too. <br/> <br/>Great execution on the game though, well done. |
| Aug 28 22:19:00 | 12m 00s | Twitchy Thrones | This is really compulsive. Galcon is probably my most played iOS game, so really liked this. It's interesting how the tiny difference of a states gives it a narrative, I imagine the battles that take place, the grand mistakes and the victories... <br/> <br/>err, yeah. This was cool. |
| Aug 28 22:50:00 | 31m 00s | The Grassfires of Veldstar | Lovely art, only bettered by the speech clips. Bombing runs on defenseless villages (who just want to sing), this is horrifying. D: |
| Aug 28 22:59:00 | 9m 00s | 10 2nds | This was one of the ideas I had! Awesome to see it. <br/> <br/>Wee bug: when I tried coming third, I ran into the nothing land beyond the checkpoint. <br/> <br/>Would have been cool if it was trickier to come second or if there were more racers, but honestly none of that matters when you have greatest music ever. |
| Aug 28 23:57:00 | 58m 00s | Flooded Dungeons | I love that the 10 seconds is until instantly drowning but until the flooding starts. Really well polished game, well done. |
| Aug 29 00:03:00 | 6m 00s | Clocked In | Great level sweeping idea. Movement was great as well, although I'm curious how nice it would feel without the great stretch/pull. |
| Aug 29 00:07:00 | 4m 00s | Ten Second Trip | beautiful <br/> <br/>LSD mode makes this one of my favourites. |
| Aug 29 00:11:00 | 4m 00s | The Duellists | Nice take on loading your pistol. Game had a nice feel, good job! |
| Aug 29 14:07:00 | 13h 56m | Love Your Pets | Yea, this has a great atmosphere & nice art style. I like the idea of the screen but you need to not make it linear. Give it acceleration and make it catch up to where it should be, of course this is going to mess with the controls as they are. At the moment I actually felt nauseated from it after playing for a bit. <br/> <br/>Sound will absolutely make this game killer too. |
| Aug 29 14:25:00 | 18m 00s | Xyloctopus | I couldn't play. :( In my verions of firefox (latest: 23.0.1), chrome & opera the character moved extremely slowly at normal zoom (or at least what I presume to be slow), in IE moved fine but there was no sound. I will check back again, as I love the concept. <br/> <br/>Like last LD, the art is simply phenomenal. So gooooood, well done. :D |
| Aug 29 14:36:00 | 11m 00s | At the cafe | Haha, great ending. <br/> <br/>Love this so much. Initially reminded me of Bientot L'Ete a wee bit, but really this is full of character. Great ideas. First stage in particular is wonderful. The punishing fail states, especially without unique endings, are the weakest element by far. <br/> <br/>Your art, as always, is great. |
| Aug 29 15:47:00 | 1h 11m | Starlit Shoot-Out | Absolutely love the hand drawn art. |
| Aug 31 13:11:00 | 45h 24m | Detective Awesomepants | Really funny, good job. Great art too. |
| Aug 31 13:47:00 | 36m 00s | Con 10 Sedi | Best use of theme. Really lovely idea. |
| Aug 31 14:03:00 | 16m 00s | Die very very fucking Hard | The art is phenomenal, love it. The characters especially work nicely against it. If this had some music it would have been killer though. Also the aiming was something I wasn't fond of but perhaps after playing for a while I would. If I was to play for longer, I would reduce the intensity of the graphics perhaps only go crazy every so often. Good work though. :) |
| Aug 31 14:07:00 | 4m 00s | Rebound Recon | Great idea, the bounciness was nice. I found the controls very fiddly and tricky to understand though. The music drove me nuts too. Lot of potential here. |
| Aug 31 14:32:00 | 25m 00s | BECOME A GREAT ARTIST IN JUST 10 SECONDS | <3 http://i.imgur.com/nskyHWv.png <br/> <br/>(If this had an undo button it would be supremely useful but I can understand why you wouldn't. Very cool.) |
| Aug 31 19:24:00 | 4h 52m | Legend of Epikouros | It was kinda painful watching dozens and dozens of other people first, but fantastic idea. |
| Aug 31 22:55:00 | 3h 31m | Tetchy Mrs. Sheriff Saves The Day | Funny, gorgeous, punchy game. Everything you need. :3 |
| Aug 31 23:03:00 | 8m 00s | Proletarian Ninja X | Nice art, loved jumping over tables. Not a huge fan of the stealth particularly having the enemies spot corpses. But this is a really tight game, good feel. Really well made! |
| Sep 1 12:50:00 | 13h 47m | 10 | Interesting, I'm not sure I've seen a completely top-down jumping game before. I'm sure there's lots of cool things to be done with this. Liked it a lot. |
| Sep 1 13:09:00 | 19m 00s | Injured Eternity | I've literally scoured this level repeatedly, pixel hunting for something to interact with. There's the little grey thing obscured in the bottom left corner but approaching for no angle does anything. The box & wires (paperclip) stop being active objects after clicking once. Also the pool of liquid doesn't unpause time. <br/> <br/>I would love to go further but I really can't. The build is either missing something or more than likely I probably am! Nice use of the theme though and I like the art. :P |
| Sep 1 13:34:00 | 25m 00s | BLAM BLAM PLANET | Really interested in the terrain changing stuff. I would love to just move through this gorgeous world without enemies, combat was messy! Very well made. |
| Sep 1 13:43:00 | 9m 00s | Taquito Tower | AMAZING. This might be favourite so far. The art is so good, movement feels great and the music is killer. |
| Sep 1 14:52:00 | 1h 09m | Slime Quest | Lovely art, and I really like the core idea around the bubble. Great work. :) |
| Sep 1 18:26:00 | 3h 34m | Inside the Safe | uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu <br/> <br/>I played this morning for a bit, didn't get anywhere. Came back and opened the safe, goddammit. :D Funny little puzzle (note there's a spelling mistake on the note: 'strength'). <br/> <br/>Well done, great sense of humour. ;D |
| Sep 1 18:32:00 | 6m 00s | Scraith | Amazing sense of atmosphere, really frightening. The grey & white reminds me of my entry last time, Bayou. It would be nice if the trees fade in better but on the other hand I really like the outlines on the hills too. Good job. : ) |
| Sep 1 19:48:00 | 1h 16m | Clockwork Cat | Lovely game. Great mechanic, great art, great music, great use of theme. Well done. |
| Sep 3 13:59:00 | 42h 11m | Spoken | <3 Lovely idea. If I can get my microphone to work I will happily add to the noise. |
| Sep 3 14:12:00 | 13m 00s | Self Destruct | I like the role idea & the characters are fairly comedic! |
| Sep 4 20:36:00 | 30h 24m | The children's songs | Really like the idea, I love anything with music especially playing music. I wish there was more to the music than the Simon says gameplay, but still really neat. Enemies have a Yoshi's Island vibe. |
| Sep 4 20:57:00 | 21m 00s | Gone in 10 Seconds | Awesome art, really funny writing. Some music would have been excellent but you can't have it all. :P Good job! |
| Sep 5 18:21:00 | 21h 24m | exposure | Ah! I forgot to rate this. <3 Easily one of the best LD games I've ever played. Really unique voice (the perspective is great) and full of presence. Rocks. |
| Sep 6 17:29:00 | 23h 08m | Midlands Noire | Wow. Really like how you get the thoughts across. I feel awkward saying I love this game though (I do), tough stuff. :/ |
| Sep 6 17:43:00 | 14m 00s | Terminal 10 | haha, I love how success doesn't really sound like it. ;) <br/> <br/>Really funny game Stephen, nice style. It took me a second to get the first a d challenge (tried hammering both, hitting them at the same time near parachute) but all enjoyable. <br/> <br/>If I'm going to make a bizarrely specific reference (and it's some combination of the spindly art, pacing, & gameplay) it reminded me distantly of the final stage in the first Wario Ware game. Nice work. |
| Sep 7 12:09:00 | 18h 26m | Time Flies Straight | Wow. Amazing. <br/> <br/>Didn't think the pointed message "Carl Sagan is to the right" after dieing twice was necessary, but I understand in the context of LD. <br/> <br/>Reminded me of old kids educational cartoons, awesome vibe. Well fucking done. |
| Sep 7 12:20:00 | 11m 00s | Train Robbery | I really love the aesthetic, but I found the actions a bit opaque & frustrating. I think this game could be awesome without the 10 seconds theme (and also with a more alive environment). |
| Sep 7 13:26:00 | 1h 06m | Coin Rush | MY EYES, THEY BLEED. <br/> <br/>One hour later (at least) I will tear myself away. The economy in this fictional world must be pretty messed up, the multiplying money is such a clever concept. Creates a really interesting game. Most fun LD27 game I've played definitely. |
| Sep 8 23:54:00 | 34h 28m | Rewind | I love when I find a gem of an idea like this, great stuff. Lots of room to do more with this. The genius part is the rewind/forward relation (moving wrong direction = minus time, right = more. So always completely balanced). Well done. |
| Sep 14 12:47:00 | 132h 53m | Hallucivian | Fantastic art, lovely style. Bird's movement was nice too. |
| Sep 14 12:48:00 | 1m 00s | Please Hold | Fantastic idea. Cool to see how you try to integrate world building and narrative (a Lucas Pope fan here too). The core gameplay I found a bit fiddly, but with more work this can be killer. |
| Sep 14 19:30:00 | 6h 42m | Sacrebleu! | Really well written, very funny. Great portrait art too. |
| Sep 14 19:34:00 | 4m 00s | Usain Bolt Simulator 2013 | Very funny. Xbox game got me though. :P |
| Sep 17 00:57:00 | 53h 23m | Every Ten Seconds A Kitten Drowns | Just before the deadline,,, aaaaaaaaaaaaah. <br/>(I like the cat names :3) |