Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → paulmcgg
Feedback comments for LD26
paulmcgg's games and stats for all events →
| Timestamp | Since previous | Game | paulmcgg's comment |
|---|---|---|---|
| Apr 30 11:39:00 | Pencil (OUYA) | I can see we both have the paper style. :D <br/> <br/>It took me a while to figure out the blob at the start was mine but once I got that it was pretty fun. I can see this being awesome with a bit of work (as people have said, camera & not being able to see the blobs until they're really close). Great concept, think there's a lot to be mined in it. | |
| Apr 30 13:19:00 | 1h 40m | Bezier Challenge | Fantastic concept & nice art. |
| Apr 30 13:59:00 | 40m 00s | Winter's Bane | I felt like I was ice-skating which suited! Spent far too long trying to write messages in the snow. I did like the icy character, dancing together but more interaction would have been nice. Agree that some music would go a long way. Neat idea. |
| Apr 30 18:18:00 | 4h 19m | Suprema | I liked that a lot. Visually lovely and actually weirdly fun too. I feel that randomization of shapes you get could be better, after about 3 suprema it was stuggle to find anymore without resetting. Great stuff. |
| Apr 30 18:24:00 | 6m 00s | Paddlewhite | Loved the art in the first stage and the retro-fying thing was nice. Reminded me a lot of Bit.Trip Beat. Good fun. |
| Apr 30 18:32:00 | 8m 00s | Downcast | Love the mood, and nice rocking on the boat (the canoe in mine needs more gentle bobbing). Kicking back and enjoying the time passing by. If only it had an interactive drink button. |
| Apr 30 18:46:00 | 14m 00s | Astral Offset | I love the idea of exploring the connection between the 2d and the 3d. Ideas like this fascinate me, metaphorical connections, and I actually wanted to work it in but there wasn't enough a time. Music was pretty nice too& rotating world. |
| Apr 30 19:01:00 | 15m 00s | Game Formerly Known as BlockBuilder | Once I got to look the top left corner to see the shape rather than the 3d thing, I got a lot quicker. I acapella sound effects btw. :P |
| Apr 30 19:57:00 | 56m 00s | Mini Pirates! | I think the quickness is why I liked it so much. The life of a pirate squashed into agonizingly short bursts. Nice colour pallet. |
| Apr 30 19:57:00 | 0s | Minimalism | I think this shows how far good sound effects go. |
| Apr 30 20:33:00 | 36m 00s | NinjaFlare | Absolutely stunning, such style. The controls were a bit unwiedly, but it was satisfying to get a good run going and take down a number of enemies. I would love to something larger in this style honestly. |
| Apr 30 20:36:00 | 3m 00s | Dehoarder | It taps into the fundamental appeal of bringing order to things (eg: Tetris). I did like how mechanically it was so minimalistic, just a grinding mechanic to level up your 'will'. Felt satisfying initially but then did get a bit tiresome with the constant refilling, I just wanted to cleeeaan it all! |
| Apr 30 20:46:00 | 10m 00s | SPACEd out | Great sound, and a really clever one-button concept. Everything moved nicely as well, plus the p funny text, so good polish. |
| Apr 30 21:03:00 | 17m 00s | Chez Angelo | Ha, while I got a bit motion sick I enjoyed that a lot. Huge fan of Brendon Chung. Gravity Bone etc. Didn't quite see the theme. Ending was a highlight. 'It's a light.' |
| Apr 30 21:44:00 | 41m 00s | soundscape | Really interesting idea using a kind of 'sonar'. Works much better than nearly any audio-only spatial game I've played. Well done. |
| Apr 30 22:26:00 | 42m 00s | Problem Attic | That was an experience, loved it. <br/> <br/>Echoing Porpentine, the metal crosses and how the relationship develops over the course of the game was really interesting. I could be way off base, but this felt intensely personal in places. I know I was probably reading way too much into everything from little incidental shapes to the text. That's not to say it was overly self-serious either, far from it, I think the game jam genesis gave it an energy & stream of thought shape (obviously jumping from one scene to the next centered around the hub). <br/> <br/>Of course the music was brill and the sound largely too. The main theme was wonderful. |
| Apr 30 22:39:00 | 13m 00s | climbing 208 feet up the ruin wall | Wow, fantastic storytelling, loved how the details slipped in. Great use of theme and really evocative. <br/> <br/>Also I admit I googled and listen to Janet Jackson to accompany the end. Also yay for making playlist, always love this. |
| May 1 11:57:00 | 13h 18m | LESS [Last Exit Scary Square] | Neat, I am always a fan of super low resolution games. Coming back to the room with a light and seeing blood was good. Really wanted there to be a bit more to it, felt like it was only starting (read: make moooore). <br/> <br/>Pd: That room did not feel like an escape. ;) |
| May 2 20:41:00 | 32h 44m | SHOOT CAR, SHIT PANTS | Really fun, good job. Great music + fast pace = fun. The cars stopped spawning after a while for me though? Regardless car flipping is great. |
| May 2 23:45:00 | 3h 04m | beTween | Great simple concept well executed. I can easily see this expanding in lots of ways. |
| May 2 23:54:00 | 9m 00s | Tendril | One of my absolute favourites, full marks. I love the pace. Excellent sound, strong visuals and a clever concept done justice. Well done. :) |
| May 2 23:59:00 | 5m 00s | Nod | Fantastic concept and although it's only very short the interaction feels really genuine because of the difference you can make in outcomes which isn't that common to such a granular level. Some sound would go a long way, but I really loved this. |
| May 4 10:33:00 | 34h 34m | Stargazers | Really pleasing aesthetically, a concept that would work perfect on a touchscreen. I've been obsessed with stars and constellations in games lately, so this is nice. Great job. |
| May 5 12:08:00 | 25h 35m | Velocibox | Nice style, quick restart. Good job. |
| May 14 00:43:00 | 204h 35m | qob | Nice! Love the idea. Think it's a bit punishing to take a turn even for invalid moves, especially when you're just finding your feet or some sign-posting to help point out what you're action may do, but otherwise clever concept executed well. |
| May 15 22:02:00 | 45h 19m | Tower of Pixel | Browser version ran a bit slow, but great style. Really liked how I developed different building styles to build quickly. Moving the goal posts felt a bit cheap, especially when I climbed the steps that appeared only to find at the top that I should have brought to bricks with me. <br/> <br/>Overall, a really nice experience. |
| May 18 11:02:00 | 61h 00m | Block Disco | This is really great. Love the visuals and sound, strong style. A pet hate of mine is 'space' as a jump but other than that, being a bit and a tiny bit of unreliable collision on diagonal surfaces, this is excellent. Good stuff. :D |
| May 18 11:07:00 | 5m 00s | Jump | Solid, reminds me of Spike Dislike, but I think it needed a little bit extra juice aesthetically, sonically or a gameplay twist to keep it interesting. It's amazing what even your simple trail adds to it. |
| May 18 11:11:00 | 4m 00s | Sequence Initiated | I want to see more! I love stupid complex onscreen controls (Mechwarrior, Spaceteam) and this scratches that itch. It totally needs sound: hearing the clicks, whirrs and most important a rocket or something blasting off. Do more & msg me about it, I love this idea. |
| May 18 11:18:00 | 7m 00s | Kriok | Really clever and quite tricky at points. Like the sound effects. |
| May 18 11:27:00 | 9m 00s | Erase | Wow. I think this might be the most visually stunning entry I've seen, beautiful. I loved the shimmery erase view (how did you achieve this?) and think there could have been a nicer way to erase objects or see them disappear. <br/> <br/>I did have some problems with the movement being sluggish and really awkward control placement. I guess because the controls didn't work in mine (did you try the downloadable builds as well as web?), you may have a different keyboard layout? <br/> <br/>But again, the art is phenomenal. Well done. |
| May 18 12:33:00 | 1h 06m | Life! | Nice concept, I liked being forced to sacrifice one over an another. I seemed to keep getting similar choices though (ie: mostly hearts). Some two frame animations illustrating actions while you play might be really nice. Little bios were neat. |
| May 18 12:45:00 | 12m 00s | Towers of Rage | This was fun! Absolutely love the art, super low-res stuff like Small Worlds always gets me and the blood here works really well with it, uncomfortably satisfying. Good job in getting a beat-em up and combos into a three pixel high character. <br/> <br/>I look forward to the updated version, I think the game still needs something else to make it v. special (not being able to jump and flying kick makes me sad). Oh, and the kick button being a high kick, I assume, and thus looking identical to a punch is a bit confusing. One of my favourites of the jam. |
| May 18 13:38:00 | 53m 00s | Hyperborea: The Secret of the North | Good mood, liked the footsteps in the snow. I feel like I didn't quite solve it (finished with 2 blue, 2 red) and was missing something with the negative land (I noticed how it always red there, so felt like there must be some kind of way to switch). Music added a lot. |
| May 18 13:50:00 | 12m 00s | Minimalist Horror Story | What a cruel joke to make me switch my key for a potato right at the end. Liked this a lot, particularly how scary it is not to be able to see very far in front. Silence then footsteps was actually pretty frightening, also chair going crazy. I think more sound would definitely help a lot, and a bit more of an involved environment with more scary touches (I pretty much walked from start to finish). Good job. |
| May 18 14:05:00 | 15m 00s | Y.A.H.G (G for Game) | I like unusual inputs a lot, here sound volume. But in stage 3 I was totally lost. Where the sound is at any moment is really unclear, the voice pitch changes but, there needs to be some kind of marker for shorthand. A lot of room for work here. <br/> <br/>Neat idea to use text to speech, and it would have been great to see some commentary if you die. |
| May 22 16:08:00 | 98h 03m | Reich 18 | Haha, love the concept. Really great art, well done. |