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Feedback comments for LD27
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| Timestamp | Since previous | Game | manabreak's comment |
|---|---|---|---|
| Aug 26 04:24:00 | Nigeria: Live Fast Die Young | I got some smirks out of it :) | |
| Aug 26 04:28:00 | 4m 00s | Platefoormers | The cumulative timer is neat, but I think it makes the game a bit too easy. Also, you may want to swap the debug build to the release build. Anyway, good job, next time add some sounds though. :) |
| Aug 26 04:32:00 | 4m 00s | A AAA Aardvark Construction Co. | Ow, my ears! :D <br/> <br/>This was surprisingly original idea, and the first laugh I got this morning from the balancing joke. Nice job! :) |
| Aug 26 04:40:00 | 8m 00s | The Burning War | The music could have used some variation, and I wasn't always sure about whose turn it was. Also, there was no indicator about who could do what (many times I tried to use magic with someone who couldn't do that), and I was able to attack the "dead" enemies. <br/> <br/>Nevertheless, this shows effort and the FF-style fighting works for the theme quite nicely. Next time, I'd suggest to spend a little less time with the huge selection of characters and try to focus more on the smoothness of the game. Cheers! :) |
| Aug 26 04:47:00 | 7m 00s | S.T.D. | Congrats on your first LD! Really nice work for a newcomer :) <br/> <br/>I have very little to say, to be honest. Solid work, although it gets a bit boring after ten rounds. :) |
| Aug 26 04:50:00 | 3m 00s | Direct Interval | I honestly didn't know what to do here. How do you beat up the game? <br/> <br/>Also, the instruction text is FAST. I had to hold down R to get to read it. |
| Aug 26 04:57:00 | 7m 00s | Fire Axe blood Massacre | Same thing as with the other guys. Self-extracting .RAR + installer = no go. Maybe just upload a ZIP with the executable? |
| Aug 26 05:02:00 | 5m 00s | Graveyard Shift | This was cool! I'm not a big fan of Minecraft, but here, the Minecraft-esque look really worked. Also, killing zombies is fun, good job here! :) |
| Aug 26 05:19:00 | 17m 00s | Big Sad | I liked the calm mood in this one. Really focused execution. :) |
| Aug 26 05:24:00 | 5m 00s | Boxer's Seconds | Oh, you son of a... Those bugs almost gave me a heart attack! <br/> <br/>Really original perspective on the theme. :) |
| Aug 26 09:44:00 | 4h 20m | Dr. F. R. Eak's Abduction | Like others have said, there's no connection to the theme whatsoever... |
| Aug 26 09:47:00 | 3m 00s | METEOR | This was pretty fun. I think that without the limitation and with more stuff to place around, this could be a really cool game, especially for phones. :) |
| Aug 26 09:53:00 | 6m 00s | Tourmaline | The music and sounds reminded me of old Mario games. I think this would make a great mobile game. :) |
| Aug 26 11:37:00 | 1h 44m | Bat Massacre | I hate to admit, but I played this for 30 minutes or so, got to level 79 and stopped only because my index finger started to hurt. :) <br/> <br/>Well done, this is a good example of a game with just the core mechanics, plus something achievable. <br/> <br/>By the way, the helper that says it costs 225 points actually costs only 200. :) |
| Aug 26 11:42:00 | 5m 00s | Still Charging! | Congrats on your first LD! <br/> <br/>The theme wasn't really there, and I had to read the first screen again to actually find out where the theme is. Nice job nevertheless. :) |
| Aug 26 11:45:00 | 3m 00s | 10 Seconds to Death | I didn't really catch the point in here, I managed to collect all the coins, but couldn't progress to the next level. <br/> <br/>The controls weren't that sloppy, though, especially if you've just learned about doing the collision stuff. Keep working on it! :) |
| Aug 26 11:49:00 | 4m 00s | YellowBox Disposal Service | Solid work, I love how the physics are implemented. Reminded me of Elasto Mania a little bit. :) |
| Aug 26 11:50:00 | 1m 00s | The Necromancer | I'm getting the same MSVCP100D.dll error. Sorry. :/ |
| Aug 26 11:55:00 | 5m 00s | Tenth Second | I... didn't understand a thing. :D |
| Aug 27 06:40:00 | 18h 45m | Holiday in Russia | This was pretty fun, I like how it doesn't end after the ten seconds, but gives you the possibility to keep shooting at mobs. Good job. :) |
| Aug 27 06:46:00 | 6m 00s | The Super Fair Trial Show | Absolutely awesome work! The only critique I'd say is that the music goes a bit unnoticed back there, but other than that, really solid. I wouldn't be surpised for this to be the best jam game of all. :) |
| Aug 27 06:48:00 | 2m 00s | Top down zombie Runner | congrats on your first game! Solid work, keep at it and you'll do wonders. :) |
| Aug 27 06:53:00 | 5m 00s | Run, Bun, Run! | Great idea you've got there! I just got a bit motion sick there, though, maybe it's the bit too fast movement..? |
| Aug 27 06:59:00 | 6m 00s | SoulReaver | Cool, but really difficult! I think I managed to get to the fifth level before I died. Don't have anything to complain, really solid work. Music would be nice, though, to complete the mood. :) |
| Aug 27 07:10:00 | 11m 00s | Temple | If only this game had music and sounds! This was awesome, I enjoyed every little bit of it. Really nice Link to the Past -feeling. :) |
| Aug 27 07:14:00 | 4m 00s | 10 Second Defender | Really great idea, but I couldn't figure out how to change the weapons. |
| Aug 27 07:17:00 | 3m 00s | SILX | This was pretty great, but sadly there's no theme involved, like you said. Solid work, though. :) |
| Aug 27 10:39:00 | 3h 22m | Cube of quads | Pretty fun concept there, nice interpretation of the theme! I just don't know what happened in the end... :) |
| Aug 27 10:47:00 | 8m 00s | Whodunit | This. Was. Awesome! <br/> <br/>At first, I was a bit confused, but after 30 seconds (and a couple of murders), I fell in love with this game. This is so awesome, and the interpretation of the theme is really cool! <br/> <br/>If you continue on developing this (and I really hope you do!), you can take the 10-second limitation out, maybe replace it by 30 minutes or something. Please, make a full-fledged detective game like this! :) |
| Aug 27 10:53:00 | 6m 00s | Time is On Your Side (TOYS) | Nifty :) Couldn't find more than one clock, though... I got lost. :( |
| Aug 27 10:55:00 | 2m 00s | Cop and Bomber RUSH! | Awesome, I think that you nailed the theme with that two-player mode really well. Kudos! :) |
| Aug 27 10:57:00 | 2m 00s | The Curse of Chronos | Cool concept. I really couldn't read the black text on the dark-blue background there... |
| Aug 27 11:02:00 | 5m 00s | SpaceSwitch | Cool concept of the changing world. At first, I thought it was too easy, but in the end, it wasn't, and I don't mean it got too difficult too fast. It progressed quite nicely and became more challenging. Good job. :) |
| Aug 27 11:09:00 | 7m 00s | Justin Time | Awesome to hear some speech! "Ze reason?" cracked me up. :) <br/> <br/>... and even after a couple of university-level math courses, I still can't do math. :D |
| Aug 27 11:16:00 | 7m 00s | Factory Hero | Really original idea! I love this kind of games. :) |
| Aug 27 11:26:00 | 10m 00s | EcoStar vs Aeronox | Hey there dream team! I was waiting for your game to happen. :) <br/> <br/>Awesome graphics, mood and finishing. Really detailed work! The theme wasn't that clear before reading through the text, though. Nevertheless, dream team -level execution, just as I thought it would be. ;) |
| Aug 29 11:00:00 | 47h 34m | Sleeping House | This was pretty cool, I love the way you interpreted the theme. Nice job. :) |
| Aug 29 11:05:00 | 5m 00s | Thanksgiving Hero | Congrats on your first game! Really good job for a first timer, I must say. I love the walking hat character, really sympathetic. :) |
| Aug 29 11:08:00 | 3m 00s | 10 Second Spike | Nice job, the way the music gives the hint of the spikes is great. I couldn't make it to the end, got really frustrated after a while, sorry... :D |
| Aug 29 11:16:00 | 8m 00s | 10x10 seconds | Congrats on your first game! Good job for your first LD entry, and despite the game was somewhat glitchy, it was surprisingly fun. :) <br/> <br/>I suggest you to go through the code and fix all the bugs you have there, you will learn a lot more in that as well. For example, the collision boxes were quite a bit off, sometimes the bullets went right through the zombies and sometimes the bullet didn't "visually" hit, but it still killed them. Also, they got stuck behind the spawn point a couple of times. Minor things and simple to fix these. :) |
| Aug 29 11:20:00 | 4m 00s | Time well spent | Sounds didn't work for me (I take from OpenAL32.dll that there is sounds?). Nevertheless, 5/5 in innovation! |
| Aug 29 11:25:00 | 5m 00s | 10 Seconds to Save the World | Nice job! I liked the way the timer reset when you get to the blue thingy. A bit too short, I would've played this more. :) |
| Aug 29 11:28:00 | 3m 00s | Dysdoughpia | I wasn't such a big fan of the car handling, but other than that, I really liked it. It somehow reminded me of old NES games, was Roger Rabbit something like this..? |
| Aug 29 11:31:00 | 3m 00s | Clean Getaway | I missed the point big time, and the game was a bit... err, "sloppy"..? It just seems that given more time, you could've done it much better. Keep at it. :) |
| Aug 29 11:34:00 | 3m 00s | 10Sec Switch | Congrats on your first LD! I really loved the main character's graphics, really cute :) <br/> <br/>The gameplay was insanely hard, and I couldn't get really far. Great concept, however, this could be something big. :) |
| Aug 29 11:37:00 | 3m 00s | Free fall | Awesome graphics, and I loved the (probably unintended) "You killed!" text. :D |
| Aug 29 11:39:00 | 2m 00s | tentraminos | Nice little "basic puzzle" you've got there. By polishing and tweaking, it could make a nice pastime. :) |
| Aug 29 11:42:00 | 3m 00s | 10 Seconds To Win | Truth be told, this could have used some graphics. I know there's a limited time and all that... And I would've loved to see the theme more involved here. Good effort nonetheless. :) |
| Aug 29 11:46:00 | 4m 00s | The Day Magic Died | Cute! The colliders were pretty large, so in some levels it was a bit tough to get through. Good job anyway. :) |
| Aug 29 12:00:00 | 14m 00s | 10 Seconds Minigames | Awesome. I played this for a while with FrozenCow and a few others, and in its simplicity, this is great! |