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Feedback comments for LD27
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| Timestamp | Since previous | Game | lulzfish_4's comment |
|---|---|---|---|
| Aug 26 01:38:00 | Unacrystal | Controls are good, but I didn't end up using the shield reflect because it takes so much energy. Couldn't beat stage 3, I was focused on the core and so when I had it almost destroyed, I was still dodging the bottom gun and missing some of my shots. | |
| Aug 26 01:56:00 | 18m 00s | Astenroids | Great minds think alike. |
| Aug 26 02:01:00 | 5m 00s | RunTime Error | It's a bit frustrating. I was on the level shown in the screenshot. For most of the levels, I just turned invisible immediately since it was easy enough to see where I was. but I couldn't make that second-to-last drop on that level. |
| Aug 26 02:06:00 | 5m 00s | Legend of DerpElf : Quest for the Banana of Time | I can't move most of the time. I'm not sure if it's because the enemy is touching me. |
| Aug 26 02:16:00 | 10m 00s | I'll Give You A Head Start | The kill animation and mirror scenes are very cool. <br/> <br/>I missed a lot of doors the first time because I didn't know you had to click right on the door itself. Other than that, the controls are good. <br/> <br/>I'm glad you didn't make it a frantic "10 seconds per level" game. |
| Aug 26 02:25:00 | 9m 00s | Every Ten Seconds A Kitten Drowns | When I asked for a random name, it gave me "Amethyst Archeron", and these are two of my favorite words. <br/> <br/>I lost pretty badly, I let 11 kittens drown, and when I clicked, "I can save more" it just said that I lost instantly with no cats saved nor drowned. |
| Aug 26 02:31:00 | 6m 00s | Leveling on borrowed time | It took me a while to figure out that I had to upgrade my weapon. Doing this during combat was a bit annoying. <br/> <br/>The music is really good, reminds me of Doom. |
| Aug 26 02:38:00 | 7m 00s | Last words | I'm giving you a 3 for humor because of the spaghetti man. (Nothing else was humorous) <br/> <br/>I would have played more if the restart buttons worked. <br/> <br/>Definitely a cool idea, and it seems like you can keep typing after the 10 seconds are up, so it's not totally frantic. |
| Aug 26 02:45:00 | 7m 00s | Keeper | I'm stuck on "We kept laughing" I held it for 100 and it still wouldn't let me pass. <br/> <br/>Interesting idea, wish you had more time to build a game around it. |
| Aug 26 02:50:00 | 5m 00s | Feed Me Word Things | I peaked around 63 WPM, but on the next level, I suddenly lost after the first word. (I think) It didn't let me restart since there were no words to choose from. |
| Aug 26 23:13:00 | 20h 23m | SwapArcade | I'm glad it wasn't frantic. For some reason in the inflating game, when I had killed most of the enemies, the remaining ones moved very quickly. Is it supposed to do that? |
| Aug 26 23:19:00 | 6m 00s | Daring Discourse | I scored 3597 and I never figured out who was pathos and who was logos. <br/> <br/>Normal short-term memory is supposed to be around 7 items (they say), and there's 10 people so :/ |
| Aug 26 23:41:00 | 22m 00s | Adventure Company | It was really fun until I realized I couldn't beat the tutorial level. Then I got pissed off. |
| Aug 26 23:53:00 | 12m 00s | 10 Second Defender | There weren't any statistics on the weapons, and they mostly felt the same once I stopped using the pistol. <br/> <br/>I didn't get to the mystery weapon because I wondered what happened if the timer got to 0. I lost, even though I could have still shot the last zombie. This is weird. <br/> <br/>I didn't realize I could move until the 3rd or 4th wave. Usually the arrow keys work. <br/> <br/>The shotgun didn't feel any stronger than the pistol, it didn't seem to spread or over-penetrate. <br/> <br/>It's an interesting start. |
| Aug 26 23:57:00 | 4m 00s | Next Gen Cat Gameplay | I like the cube cat. The game itself was pretty confusing, and short. |
| Aug 27 00:06:00 | 9m 00s | Wormholes | The music is really cool. <br/> <br/>I got bored, so I let my ship drift in the center of the screen. I got to maximum velocity and cruised for several seconds before crashing into something. <br/> <br/>I never did beat the first level. (That I'm aware of) The levels are just way too long. |
| Aug 27 00:41:00 | 35m 00s | Get Out! | The game was pretty cool. I don't know what modeller you're using, but in Blender there is a modifier, "EdgeSplit", that would make your lighting look a lot better as many of your models have sharp edges. The vertices are all sharing normals, and this screws up the shading. <br/> <br/>Also, it's too bad the theme was not "20 seconds", 10 seconds of play between charges is not much. |
| Aug 27 01:05:00 | 24m 00s | One Direction | I really want to play, but the XNA installer hangs on determining disk space requirements. |
| Aug 27 01:14:00 | 9m 00s | Catch A Train | Wish it wasn't so yellow. |
| Aug 27 01:23:00 | 9m 00s | Z Loop Ribbon | Time clones are cool. I wish there was a game to this, though. |
| Aug 27 01:27:00 | 4m 00s | The Saddest Landscape | It's touching. The 10-second countdown was a bit long. |
| Aug 27 01:45:00 | 18m 00s | 00000010 | The wall-jumping was hard to get used to. <br/> <br/>Also, I couldn't get past the level with the specters and lava and moving platform. <br/> <br/>The game itself is perfect, though. |
| Aug 27 02:08:00 | 23m 00s | BeQuick | It was hard to focus with the yellow smoke chasing me. Also, I thought that it was the goal, since it's shown in the screenshot. <br/> <br/>I never did find the orange smoke, but I lasted about 32 seconds once I figured out you can pick up the spheres. |
| Aug 27 22:03:00 | 19h 55m | Seconds of Light | It was frustrating because the monsters would sometimes attack me even while I had a torch out and I had to restart from the tutorial every time. <br/> <br/>Also it seems like my inventory wasn't always drawn. I would have one or two torches, but it would show nothing. |
| Aug 28 13:50:00 | 15h 47m | ErectServeSnug | I couldn't play it but I like the concept |
| Aug 29 00:30:00 | 10h 40m | The Space Loop | Controls are a little slippery. I couldn't get past the level where there's a block over your head that you can't jump over, and if you try to jump under it, you hit your head on it. |
| Aug 29 00:39:00 | 9m 00s | Ten To Teleport | Your game is single-player, so I deleted the "libcurl" and "websockets" DLLs. At one point it wouldn't let me teleport until I moved slightly, and then it crashed. Otherwise seems like an interesting game. The music is okay but I wish there were sound effects. Graphics are very good. |
| Aug 29 00:48:00 | 9m 00s | Last Words to your Loved Ones | I like how it uses the theme without actually imposing a time limit. <br/> <br/>When I realized the instructor was still talking, I wrote "hang on busy". Then as I was falling, "hide my porn." <br/> <br/>The score table implies that your game uses the network without asking first, so I'm not going to rate it. |
| Aug 29 00:55:00 | 7m 00s | Scribble Scramble | Time limit is just a little short. Fun, though. |
| Aug 29 01:06:00 | 11m 00s | Escape Ludusylum | Couldn't play it, even on "Fastest" the graphics are too much for my GPU. |
| Aug 29 01:11:00 | 5m 00s | Missile Mayhem | I want badly to play it, but I don't want to install the Unity Web Player. |
| Aug 29 01:33:00 | 22m 00s | Life of a Photon | I already gave you most of my opinion in IRC, but basically the controls are a little awkward and there is an unstable equilibrium where if I get hit by an orange photon, I slow down and can't catch any blue ones, which keeps me slow. |
| Aug 29 02:05:00 | 32m 00s | KunoNoOni's Magical Star Saga | Definitely hard, but not overly frustrating. The graphics are bad, but I like the backgrounds. I like that the mute buttons are idempotent. |
| Aug 29 13:29:00 | 11h 24m | i hate the dark | It's a little spooky and the puzzles don't make much sense, but I liked it. <br/> <br/>I wish it wasn't fullscreen by default because fullscreen applications screw up the window management on Windows XP. |
| Sep 6 02:12:00 | 180h 43m | Lepton Epoch | I told you everything in IRC with as much honesty as I usually give people. |