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| Timestamp | Since previous | Game | lulzfish_4's comment |
|---|---|---|---|
| Apr 29 01:02:00 | One Chance | It's hard, the monsters keep killing me somehow | |
| Apr 29 01:26:00 | 24m 00s | Boogie Woogie | Pretty fun. Got to 60. |
| Apr 29 01:37:00 | 11m 00s | Execute | I can't figure out what to do on the second level, I tried to guard break then attack but it didn't work. |
| Apr 29 01:38:00 | 1m 00s | PolyShot | It's saying, "Not a valid Win32 application", is this Win64 or something? |
| Apr 29 03:13:00 | 1h 35m | Puzzlecave Episode 1 - Raiders Of The Lost Potato | I'm having trouble with your Web URL, it was working earlier. |
| Apr 29 03:26:00 | 13m 00s | Box's World | Interesting at first, but quite difficult. I think there was some lighting issues, most of the time the screen was almost all black until I reached the 2nd level (I think) at which point it was almost all white. I wasn't sure what was going on, really. |
| Apr 29 03:43:00 | 17m 00s | Hiddensquares | Found it quite hard, but I like how the circles and visibility interact, was that hard to program? |
| Apr 29 03:48:00 | 5m 00s | Terrible Magical Artist | Be advised that "Web" in this case means the Flash plugin. <br/> <br/>Other than that, it's pretty cool. The sound track is relaxing, and I enjoyed making a scene. Doesn't quite fit minimalism, as you're encouraged to keep putting things on the canvas. <br/> <br/>I would play a version with animations or something more involved. |
| Apr 29 03:53:00 | 5m 00s | grow. | It does fit the theme, but there doesn't seem to be much going on. It was hard to tell which small dots would hurt me and which wouldn't. The controls were frustrating. I thought maybe it was gravity-based, but it seemed more random. Also got rather low FPS, maybe 10 or so. |
| Apr 29 04:00:00 | 7m 00s | GUtGD | Wish there was a reset button. At one point I managed to dodge a block after I'd died. When the camera began moving, it was very frustrating because everything was grey. I think some basic diffuse lighting and a bit of camera work could make it entertaining. Maybe some "whoosh" sound effects. |
| Apr 29 04:03:00 | 3m 00s | Wait for it... NOW! | I have no idea what's going on (other than that someone is not ready yet) and the Sweepers are way too fast for me to react. The death screen graphics are okay, though. |
| Apr 29 04:09:00 | 6m 00s | Stroid | The instructions confused me, I thought the asteroid was going to grow as I hit other asteroids. Then I hit the planet and it said I lost and didn't kill anyone. <br/> <br/>So that was like 2 minutes of trying to hit rocks for a random shot? The planet was spinning too fast for me to aim. |
| Apr 29 04:13:00 | 4m 00s | Minimal ComplexiMolTato | Got to Level 4 before I lost. It's hard to play with a laptop numpad. The red-white gradient in the graphics really put me off. I don't think this quite fit the theme, I imagined a minimalistic aesthetic, not minimal gameplay. |
| Apr 29 04:17:00 | 4m 00s | Pete Hated Circles | Be advised that "Web" means Flash Player. <br/> <br/>I played a game like this on my TI calculator, and it was kinda fun. It's weird that you can split an already filled-in area, though. |
| Apr 29 04:26:00 | 9m 00s | Balls Balls Balls | Graphics are okay, wish it didn't use Unity though. I got stuck on some level, maybe 8 or 9. The white balls make it difficult, and I didn't see any obvious solution, so I just clicked a bunch until I gave up. |
| Apr 29 04:37:00 | 11m 00s | 13 Squares | Seems responsive enough, and I like to see people using their own graphics engines. However, it's really frustrating not being able to see most of the immediate world. I got maybe 3 coins before I gave up. |
| Apr 29 04:44:00 | 7m 00s | LD 26-B0xPaiNt | I clicked a bunch and the physics were amusing, but I wasn't sure if I was supposed to go anywhere. I ended up jumping off into the void. The text glitched out when I clicked too fast, but I can only assume there was some deeply Zen ending. |
| Apr 29 04:49:00 | 5m 00s | [ ] | Got to 9,300. It was stressful, but not frustrating, even though I had to play cross-handed so that my right hand would be controlling movement (I usually play with arrow keys) |
| Apr 29 04:58:00 | 9m 00s | Free* | Reminds me of "Consoul". I was confused by the huge blank space, and the parts that were red boxes. Other than that, it was okay. I think you could have made it more heart-wrenching though, maybe if you showed the child somehow. |
| Apr 29 05:02:00 | 4m 00s | Virtua Luge | Cool. It looks like you used a custom software renderer, I like to see things like that. Looks like demoscene graphics. Anyway, I was confused by the noise blocks, I thought they caused damage. I think I got 39 points once I started collecting them. |
| Apr 29 16:46:00 | 11h 44m | One Space Away | It seems you made this in the Blender Game Engine? I really wanted to play it, but my Windows says "ludum.exe is not a valid Win32 application", maybe it's because I'm 32-bit. |
| Apr 29 16:54:00 | 8m 00s | Minimal Complexity | I couldn't destroy any of the enemies, so I upgraded my damage to 100 and even then it took 2 shots to destroy the small ones. I kept getting hit and I wasn't sure what it meant when the enemies got to the red thing at the bottom. The player character is hard to see as well. I like the view-kick from the big enemies, though. I wish I'd added that to my game somehow. You had background music, but no sound effects for shooting. |
| Apr 29 17:01:00 | 7m 00s | Plex | I agree, the violin was a bit much. It took me a while to realize how the flip mechanic works, I only used it on Level 5. |
| Apr 29 17:24:00 | 23m 00s | soundscape | It was a little creepy. I think sometimes I was running into a wall, but the background was still moving. That's confusing. |
| Apr 29 17:30:00 | 6m 00s | mesh | I'm also stuck on the 2nd level. The gear seems to have way too much momentum, it doesn't respond quickly to my inputs, so it's often turning the wrong way. The music doesn't add anything, and I think for the "Web" URL you should put "Web (Flash)" so people know it requires a non-standard plugin. |
| Apr 29 18:29:00 | 59m 00s | Press Z | Overall, pretty fun. I like the sound effects and particle effects. Ambient music would have been nice. However, sometimes my square would get pushed to the side, and red rectangles would hit me before I could feasibly react. And sometimes I would stomp on a rectangle but I would take damage. When the rectangles piled together, there wasn't any way to avoid this. Also liked the view kick. |
| Apr 29 18:35:00 | 6m 00s | PATCh | Not really my kind of game. |
| Apr 29 18:40:00 | 5m 00s | Up To You | I really don't understand what's happening. I tried pressing Space at the peak of my jump, and at the bottom, and at both times, but the results seemed random. Sometimes I would turn blue and survive the landing, sometimes I would explode in midair even though I was blue, and sometimes I didn't jump above the green line. Graphics and sound are good other than the graphics not telling me what to do. |
| Apr 29 18:48:00 | 8m 00s | Dock Zone | Pretty fun. It becomes stressful on the higher levels, there was one I couldn't beat. I would change the "Web" link to say "Web (Flash)" though. |
| Apr 29 18:57:00 | 9m 00s | RPS RTS | So I'm really bad at RTS', and this game is way too hard for me. I gave up after a few minutes of tying the computer on the first level. <br/> <br/>I could only direct one piece at a time, and it was hard to intercept the enemies because I didn't know what route they were taking. The sound and animations are good, but I think if you just used an actual rock and scissors instead of circles and triangles, it would be easier to play. |
| Apr 29 18:59:00 | 2m 00s | Desaturation | Game doesn't run right for me, it just shows a large black area with a white rectangle at the top. Doesn't seems to respond to input. |
| Apr 29 19:08:00 | 9m 00s | Only a Keyboard | Took me a long time to get. I don't really like the idea of mashing keys until something happens. Also, I don't hear a dog barking. The music is very quiet. |
| Apr 29 19:14:00 | 6m 00s | Floating Point | Reminds me of Not-pron for some reason. I like it, although that key really is a problem. Was the fruit supposed to do anything? |
| Apr 29 21:17:00 | 2h 03m | TNAFT | Ouch, I only got 25 points. I guess people prefer more saturated colors, and they don't like shades of purple at all. <br/> <br/>It's not boring, but it's not really fun either. Reminds me of the XKCD color naming thing. |
| Apr 29 21:39:00 | 22m 00s | Dark Wayne | Definitely fits the theme, and it wasn't too hard, but it was kind of boring. |
| Apr 30 02:14:00 | 4h 35m | Minimalize | Really cool idea but the key bindings are awkward for me and I couldn't beat the level where the blue thing is way to the right, I ran out of biggification units. <br/> <br/>Also it kinda turned me on when I went inside the green squares, I don't know if that was the intended effect. |
| Apr 30 02:16:00 | 2m 00s | Apples | Having much the same result as everyone else, I'm on Windows XP 32-bit. <br/> <br/>I did manage to click one of the apples, and it made a sound effect. |
| Apr 30 02:20:00 | 4m 00s | Bliss Wings | I'm getting an "unhandled exception" in 32-bit Windows XP, so maybe you do need XNA installed to play. |
| Apr 30 02:30:00 | 10m 00s | Beyond Minimalism | I guess I won, I saw the trees. The graphics are really good. Since this is a jam, did you use existing assets like the grass shader and the tree models? I liked the comic in the stone room. |
| Apr 30 02:41:00 | 11m 00s | Arco | Seems like a decent rhythm game, but I didn't feel any correlation between the music and the patterns. <br/> <br/>I assume I won, since there weren't any more patterns. |
| Apr 30 02:45:00 | 4m 00s | Too | The music is really annoying. I got to 6 points before I got bored. <br/> <br/>I would rather the application was not fullscreen and didn't close every time I lost. |
| Apr 30 03:28:00 | 43m 00s | there was a knock | Installers are frowned upon, people prefer to play games straight from the download folder. <br/> <br/>I don't like that it goes fullscreen. <br/> <br/>It was very fun once I realized that the aberrations couldn't hurt me. <br/> <br/>However, I think the scoring is broken. I got bored around 56,500, and stopped fixing things. After a while, things stopped appearing, but the damage bar wasn't going up. I quite around 60,000. <br/> <br/>The hitboxes feel small, often times I would float past a hole and not be able to board it up. The music holes are really hard to hit for some reason, the timing is not forgiving enough or something. The music gets annoying pretty quickly. |
| Apr 30 05:52:00 | 2h 24m | MIN | @s0ulcrusher: Xen was the last level of the original Half-Life game, a lot of people disliked it for its platforming. |
| Apr 30 17:19:00 | 11h 27m | The Room | I got the hueg Windows download and it says it's not a valid win32 application. I'm on Windows XP 32-bit. <br/> <br/>All that antici....pation. |
| Apr 30 22:31:00 | 5h 12m | Prisma | Kinda interesting, but I think I missed the later levels because it looked like the game had restarted. <br/> <br/>KiddQuikk is frustrating, the instructions should say what you said about tapping a key instead of holding it. |