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Feedback comments for LD27
lucidlarva's games and stats for all events →
| Timestamp | Since previous | Game | lucidlarva's comment |
|---|---|---|---|
| Aug 26 02:38:00 | Rascal Ninja | Questionable banners indeed. | |
| Aug 26 05:58:00 | 3h 20m | Forefought | Nice interpretation of the theme. |
| Aug 26 06:03:00 | 5m 00s | Eat to Live | Very nice, I agree with OldPeculier though, its hard to tell where you're supposed to be to hit people. |
| Aug 26 06:30:00 | 27m 00s | 10 seconds of hell! | That was more fun than I expected. |
| Aug 27 02:09:00 | 19h 39m | SAVE THE WORLD! | That was awesome. The falling segment was pretty confusing. After a bit I got through it but I don't know how it happened d: |
| Aug 27 02:14:00 | 5m 00s | I Need a Lunch Break! | I loved this. |
| Aug 29 18:55:00 | 64h 41m | Twitchy Thrones | Very nice. I couldn't stop until I beat it. |
| Aug 29 19:16:00 | 21m 00s | 10 Seconds to Save the World | I like how you sort of have to think recursively to beat the levels. |
| Aug 29 19:22:00 | 6m 00s | Muovt!!! | The mouselook looping around was a little weird at first, but after I learned to just keep it steady it was pretty neat. |
| Aug 29 20:22:00 | 1h 00m | bombDabomb | I like how the bombs blew up 5 seconds after placing them so it didn't feel boring between placements. The z sorting seemed to mess up quite a bit sometimes. |
| Aug 30 22:49:00 | 26h 27m | Fleeting Reality | Pretty good. I like the atmosphere. It can be pretty hard to make ten seconds improve game play. At one part it took me a bit to figure out where to channel but other than that I was able to notice the slight hints as to where to go. |
| Aug 30 23:03:00 | 14m 00s | Hoard Frenzy | Very fun. I love seeing strategy games with this theme. |
| Aug 30 23:21:00 | 18m 00s | Nut - timeout | Nice. Had a sort of rayman feel to it. |
| Sep 2 20:18:00 | 68h 57m | Train Robbery | Great idea. Loved the style and the music. The gameplay was very original. |
| Sep 5 19:31:00 | 71h 13m | #ERR@ 10 Second Glitch# | The weapon switching makes me switch up my play style pretty nicely. Especially when going from single to all way or the other way around. Go from blasting everything to dodging carefully and vice versa. |
| Sep 5 19:35:00 | 4m 00s | "Save the comrades" - CAT_IN_THE_DARK_WOOD | Being able to die from touching the missiles after they hit made it hard to be cheap and strafe to dodge, good choice. |
| Sep 5 20:08:00 | 33m 00s | (48Mins) Can You Count To... | Nice use of the theme. 10 second limit, but not in an immediate way. |
| Sep 5 20:15:00 | 7m 00s | 0.1 Hertz | Pretty good. I didn't need to use any of the portals on the last level. Don't know if that was intentional. |
| Sep 5 20:24:00 | 9m 00s | 1.863 million miles | That was hilariously unexpected after the first job. Awesome. |
| Sep 10 06:18:00 | 105h 54m | Who's Counting? | I actually liked this quite a bit. Pretty funny. Different than the other counting games I've seen so far. I kept trying to see how many different scenarios there were. |
| Sep 13 21:00:00 | 86h 42m | 10 10 Second Game Design Lessons | Went in expecting little ten second slides. WAY better than expected. Nice job. |
| Sep 14 22:20:00 | 25h 20m | 10 Parsecs | Pretty good. It would've been nice if all rotation was based on the direction you were facing. |