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john_conder9

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TimestampSince previousGamejohn_conder9's comment
Aug 26 16:28:00 The only one That was such a good game! The FEEEELS for that little dude! Well done! The story was just really well done, and I loved the atmosphere of the game, it fit so well. Nice use of the theme too. Excellent job 10/10, no complaints at all!
Aug 26 16:36:00 8m 00s 10 seconds RUSH If there had been a "skip" button or something on the memorization screen this game wouldn't have drove me nuts. It's a cool concept, but I think the challenges should have been harder - a lot of the levels were simple linear paths that you just followed and wouldn't have a problem with. <br/> <br/>The music was great and the "ingame" graphics look really good, but the minimap graphics could have used a bit of that style/flare I think. Nice job overall though!
Aug 26 17:17:00 41m 00s Clockblock Well, it's hard to fit the theme better than this :D It appears very difficult at first, but once you get the hang of it, it becomes fairly easy. In hindsight, I kind of think it would have been cool to have a infinite-mode or something where everything speeds up every time you go 'round the clock, and maybe have some points or something. Anyway, fun game!
Aug 26 19:10:00 1h 53m 10 Second Hero I got to 16 points! Woo! Pretty fun game, although the movement is kind of frustrating along surfaces, I feel like I should be sliding but nope, just full stops. Makes it harder, but that's not really a bad thing. Nice job! I absolutely LOVE the idea and implementation of it!
Aug 27 00:40:00 5h 30m Adventures of Schrodinger's cat This game has an absolutely awesome feel to it, I love the music (fits really really well) and the sketchy graphics are perfect for the mad scientist atmosphere! The controls and glitching (when you die holding SHIFT you get stuck in phased mode until the meter runs out when you respawn) and the controls ... argh! I'd control this a precision platformmer with slippy controls. <br/> <br/>The level design is spot on though, excellent job!
Aug 27 00:46:00 6m 00s 10 Floors Nice little game. At one point it glitched out on me (I got knocked off and died at the same time ish as I ran out of time, so the screen just sat there saying "YOU ARE DEAD" and I couldn't move when I respawned. I let the time run out again but it didn't change anything, still "YOU ARE DEAD" and unable to move. Besides that, and the slightly annoying wall movement (I want to SLIDDE) it was pretty good! Nice work:D
Aug 27 00:50:00 4m 00s DeepField Aw, I wanted to be the one to make the can't stay alive for 10 seconds joke! Oh well. It's obviously not really complete, but it's not a bad idea. I'm not sure where you are going with it, but there's a lot of ways to go for sure. Wouldn't mind seeing a more completed version!
Aug 27 01:03:00 13m 00s Charybdis I'd like to try this out with a friend later tonight, but it's still really cool to play solo, just as a concept. Well done!
Aug 27 01:33:00 30m 00s Paper Maze The random movement speed really ruined the game for me, especially when you combine that with the subpar controls - and some levels (like the one with the 5 or 6 slow things you have to just hold right arrow down on to get through) are impossible unless you get lucky with the wind factor. Other than that, it's a pretty simple game but that's offset by the amount of content, and it has a nice leaderboard system. (I'm Purebe, I WANTED ALL THE HIGH SCORES ... until the controls and randomness made me give up :P) Great job overall.
Aug 27 18:37:00 17h 04m Ten Seconds Second I think the game is glitched, I've tried a ton of different ways but the yellow guy just randomly dies before he reaches the end. I have no idea how to stop that from happening :x Nice concept though, could be fun to see more if it explained itself a little more.
Aug 27 18:51:00 14m 00s 10Sec Switch This was an awesome game! With a lot of games when I finally finish them I'm like phew, glad I got through that (I like completing LD games where possible) but this one actually made me go, nooo, I wanted more! MORE! Really great job!
Aug 27 18:59:00 8m 00s Run, Bun, Run! Well I would say the eating sound drove me nuts but the music was awesome, and the music switch when you were powered up and ready to go was perfect and hilarious. It was humorous to see the rabbit in the ocean levels, but the timer felt kind of out of place, and since the levels were just a big square there was never really any panic created by it (just head in a direction you haven't been yet, and ta-da carrots!) It was a fun little game though.
Aug 27 19:08:00 9m 00s Get Out! Well done. As far as I am concerned, ghosts are jump scares. BUT, hey, the game has a good atmosphere (I particularly liked the chairs squeaking as I walked past them) and the flashlight mechanic had the nice themed-take on itself, although I have no idea what was going on when it went dark since I only let that happen once on accident and panic-spammed spacebar. Good entry, I'll add this to my trophy-list of horror games I've completed for LD.
Aug 27 21:33:00 2h 25m Every Ten Seconds A Kitten Drowns I can't think of a single area to not give you 5 stars. The game is fun, addictive, has kittens, and kills me when I'm playing it poorly, giving me a drive to improve at the game. Well done!
Aug 27 21:54:00 21m 00s There's A Hook Okay, I gave up because the level just stayed upside down and zoomed in and I could not figure out what to do. That's not fun. I'm guessing it's an event that has a high probability and a 30s duration? IMO, not the best design there (Without a light at the end of the tunnel, I just gave up.) The events themselves could have used some rewarding like Rose said, but at 10 seconds with the minimum duration of 10 seconds, and not a lot of explanation as to what they were (I had 0 idea what was going on) - it just left me confused and unhappy. Other than that, the game is a great little puzzle platformer with a lot of character - I like it.
Aug 27 22:01:00 7m 00s 10 Seconds In Line I'm not sure if this is unplayable due to bugs or if it's just incomplete, because I can totally see the idea you are going for - it's just not really got enough "going" for it. The art is fantastic, the zombie dude is hilarious. The different brick textures are nice, but other than that the game is bug-ridden and slllloooooooooooooowwwwwwwww with no real objective or way to win lose in sight. Still, this is something that with a bit of polish and some more work could turn out to be a really amazing little game. I'd love to see more!
Aug 29 21:31:00 47h 30m Doctor Drown (Ph D) This game is very, very polished - felt very complete. I absolutely loved the music and the crazy animations and actions, like him grabbing the cat for no apparent reason other than just being in a crazed panic. Great job!
Aug 29 21:48:00 17m 00s Clockwork Cat !! NOM NOM What a cute kitten! I didn't get the fish the first time round but I SAW IT, so I went back to get it. <br/> <br/>Absolutely great game! I would echo the sentiment that the jumping was a bit tight and unforgiving, but everything from the art style to the music to the emotion of the game was absolutely stunning. Great work!
Aug 29 21:55:00 7m 00s Ten 10-Second Seconds It feels a bit redundant in it's current incarnation to die every 10 seconds, since as far as I can tell you can't beat him in any less than just under 80 seconds of straight fire on it. <br/> <br/>But, it's a cool little mini-bullet hell and those are always fun, and I did replay it until I beat it, so, you did a good job with the allure of the challenge. The bug at the end with the sound going wonky was kind of funny as well lol
Aug 29 22:00:00 5m 00s 10 seconds to LAUNCH!! Took me a few tries before I figured out how the scoring works (I think I understand it now: the faster you launcher the rocket, the higher your score?) Other than that, it's a fun little game. If you keep developing on it, adding a few more mechanics or extras or something to give it some replay value, it'd be a great little casual app game IMO. Of course, if you ported it to something like android or ios you'd probably need to make it "tap this screen area" or something but, still, cool game.
Aug 29 22:18:00 18m 00s The Curse of Chronos I got kind of lucky because my first time in the world I found the dragon, but I only had 700 seconds when I approached him and died to him. Then, trying to be more careful the second time around I got there with 820 or so seconds, and "lifted" the curse. I then killed all the mobs and collected all of the vials, but, I couldn't figure out if the dragon was the end-goal challenge of the game. I'm guessing it was? Anyway, really cool. I like the concept, I played the original version so the text was annoying because it became very hard to read once I got that vialx2050500 or whatever.